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unlimited_08
Posted: Wed Dec 28, 2005 3:21 pm
Joined: 16 Dec 2005 Posts: 47 Location:
I think that there should be more gondor archers. The knights from the return of the king in Minas Tirath shouldn't all be strength 6's. There's the Garrison of Gondor but he's still not that big, only 8 strength and 3 vitality. Sad These are a few companions I thought of.



Company of Knights
KNIGHT
ARCHER
twilight cost:5
strength :10
vitality :5
resistance :5

game text: To play spot a Knight. Company of Knights is strength +1 for each fortification you can spot.(limit +3)

Gondorian Troop
KNIGHT
ARCHER
twilight cost :6
strength :12
vitality :6
resistance :6

game text: To play spot a Knight. Archery, exert Gondorian Troop to make the fellowship archery total +1 for each fortification you can spot (limit +5).


Company of Minas Tirath
KNIGHT
ARCHER
twilight cost :5
strength :9
vitality :5
resistance :5

game text: To play spot a Knight. Skirmish, exert Company of Minas Tirath to make a gondor companion strength +1 for each fortification you can spot (limit +4).

Knights of Minas Tirath
KNIGHT
twilight cost :4
strength :8
vitality :4
resistance :5

game text: Fellowship, Exert Knights of Minas Tirath to play a fortification from your draw deck(limit once per turn).

Heres a new denethor that would go well with them.

Denethor, Keeper of the White Tree
twilight cost :2
strenght :7
vitality :3
resistence :4

game text: Each Knights twilight cost is -1. Exert 2 gondor companions to play a Knight from your draw deck.(limit 1 per turn)
Pipsqueak
Posted: Fri Jan 06, 2006 1:39 pm
Joined: 06 Jan 2006 Posts: 331 Location: A northerner down south
You might want to add a little diversity as far as the twilight cost, strength, and resistence goes.
Yeah, that would be really nice
Long live the southern bros. Homage
Cobra
Posted: Fri Jan 06, 2006 4:13 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
These would be way overpowered IMO -- just too efficient (especially with Denethor's text!), and too much built-in archery fire.

Of course, that doesn't mean I don't love them. Laughing

Long live Gondor!
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syndrome
Posted: Fri Jan 06, 2006 4:46 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
My thoughts echo Cobra almost exactly.

They're overpowered, but I love them ^_^
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ingold55
Posted: Fri Jan 06, 2006 8:52 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
i have to agree with Conor. but i wish i could have thought of the ideas first. Very Happy

Gondor is the greatest! Cool

ingold Cool
Pipsqueak
Posted: Thu Mar 16, 2006 10:31 pm
Joined: 06 Jan 2006 Posts: 331 Location: A northerner down south
(4) •3rd Level Archer Gondor
Companion • Man
Str: 8
Vit: 3
Res: 5
Knight Archer Muster
Skirmish: Exert 3rd Level Archer to return a fortification borne by a minion to your support area.
0R3

(2) Wall Archer Gondor
Companion • Man
Str: 6
Vit: 3
Res: 3
Knight Archer
0C4

(2) Sharp Shooter’s Bow Gondor
Possession • Ranged Weapon
Res: +1
Bearer must be a Gondor man. Bearer gains Enduring
Skirmish: If bearer is an archer, you may exert bearer to wound a minion he is skirmishing.
0R5
Last edited by Pipsqueak on Fri Mar 17, 2006 11:20 am; edited 1 time in totalLong live the southern bros. Homage
ingold55
Posted: Fri Mar 17, 2006 9:54 am
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
archers of the first level Gondor

strength 8
vitality 3
resistance 7

companion man

archer knight

while you can spot three Sauron orcs, exert archers of the first level twice to discard a condition.

R
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unlimited_08
Posted: Sun Mar 19, 2006 12:14 am
Joined: 16 Dec 2005 Posts: 47 Location:
Well i just wish they would make one of them at least they’re such a big part of the movie so why cant they make bigger cards for them?
Pipsqueak
Posted: Tue Mar 21, 2006 11:16 pm
Joined: 06 Jan 2006 Posts: 331 Location: A northerner down south
(4) Silver Tipped Arrows Gondor
Event • Archery
Toil1
Exert 2 Gondor archers to add 2 to the fellowship archery total, or to discard a condition.
0U13
Long live the southern bros. Homage
sickofpalantirs
Posted: Sat Mar 25, 2006 9:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Archer Captain
companion:man
archer
knight
str. 6
vit.3
res.7
Archer captain is strength +1 for each Gondor archer you can spot (limit plus 3)

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