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AnxiousChieftain |
Posted: Sun Mar 04, 2007 10:36 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Mouth of Saruman wrote: • Archer Commander, Relentless Bowman
Minion • Orc
Strength: 11
Vitality: 2
Site: 4
Archer. To play, spot an archer.
Each archer gains hunter 1 (or hunter 2 if the fellowship is at an underground site).
Even as the fellowship continued to slip past their arrows, the goblin archers never faltered.
Cool.
Mouth of Saruman wrote: Bowman of the Underdeeps
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Archer.
Each time a companion is killed during the archery phase, reinforce an token (or two tokens if the fellowship is at an underground site).
Maybe add ’you may’.
Mouth of Saruman wrote: Goblin Sniper
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Archer. To play, spot an archer.
Archery: Exert this minion to make the Free Peoples player wound a companion; this minion does not add to the fellowship archery total. If the fellowship is at an underground site, you may take the next archery action.
I love the ability, but having it on such a cheap minion with great stats and the archer keyword seems too powerful. I would increase the cost to at least 2.
- AC |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Sun Mar 04, 2007 10:43 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Mouth of Saruman wrote: • Archer Commander, Relentless Bowman
Minion • Orc
Strength: 11
Vitality: 2
Site: 4
Archer. To play, spot an archer.
Each archer gains hunter 1 (or hunter 2 if the fellowship is at an underground site).
Even as the fellowship continued to slip past their arrows, the goblin archers never faltered.
The only problem I have is his stats changing so drastically. He used to be 8/2, so why the jump to 11? I can see 9 or something, but a jump of 3 seems unnecessary, especially with the hunter text. Drop it back to 9--or better still, 8--and I’ll be happy.
Mouth of Saruman wrote: Bowman of the Underdeeps
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Archer.
Each time a companion is killed during the archery phase, reinforce an token (or two tokens if the fellowship is at an underground site).
Neat.
Mouth of Saruman wrote: Goblin Sniper
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Archer. To play, spot an archer.
Archery: Exert this minion to make the Free Peoples player wound a companion; this minion does not add to the fellowship archery total. If the fellowship is at an underground site, you may take the next archery action.
Yeah, like AC said, up his cost to . |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Mouth of Saruman |
Posted: Sun Mar 04, 2007 11:37 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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I lowered Archer Commander, Relentless Bowman’s strength back to 9. He gets his own hunter benefits anyway (I didn’t think of that originally), so there’s a good chance he’ll be strength 11. The reason I originally had him at 11 was because of the comparisons I made with some of the more modern -costing unique minions. I was afraid he’s be a little underpowered. But I’m perfectly fine with him being at 9.
Goblin Sniper’s cost raised to . Thanks for the comments, guys! |
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sickofpalantirs |
Posted: Mon Mar 05, 2007 8:16 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Mouth of Saruman wrote:
• Archer Commander, Relentless Bowman
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Archer. To play, spot an archer.
Each archer gains hunter 1 (or hunter 2 if the fellowship is at an underground site).
Even as the fellowship continued to slip past their arrows, the goblin archers never faltered.
good job!
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Bowman of the Underdeeps
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Archer.
Each time a companion is killed during the archery phase, reinforce an token (or two tokens if the fellowship is at an underground site).
make him 5 strength and cost 1 IMO
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Goblin Sniper
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Archer. To play, spot an archer.
Archery: Exert this minion to make the Free Peoples player wound a companion; this minion does not add to the fellowship archery total. If the fellowship is at an underground site, you may take the next archery action.
make it cost 1 IMO |
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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AnxiousChieftain |
Posted: Mon Mar 05, 2007 4:53 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I’ll go back and review the cards I missed whilst on vacation.
Mouth of Saruman wrote: Goblin Sharpshooter
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Archer.
Archery: If the fellowship is at an underground site, exert this minion to make the Free Peoples player wound a companion; this minion does not add to the minion archery total.
Balanced.
Mouth of Saruman wrote: Bow of the Black Pit
Possession • Ranged Weapon
Strength: +1
Bearer must be an minion.
Bearer is an archer.
Cool, a good solid ranged weapon. I like it.
Mouth of Saruman wrote: Secure Vantage
Event • Archery
Toil 1. To play, spot an archer.
Heal a companion to make the Free Peoples player wound another companion.
The dark chasm of Moria provided the goblin bowmen an advantage over the Nine Walkers.
Cool, maybe a bit underpowered though. It’d be interesting to use in a deck.
- AC |
MODS RULE. - lem0nhead |
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Mouth of Saruman |
Posted: Mon Mar 05, 2007 8:44 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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Today we begin the second half of the culture. Like some of the culture’s ancestors, this half of Sauron’s lackeys deals primarily with bearing possessions. Sub-strategies still include dwelling in the darkness of underground sites and even more cultural tokens!
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Plundering Goblin
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Shadow: Exert this minion and remove to play an possession on this minion from your discard pile.
Long have the goblins enjoyed the spoils of Balin’s halls.
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Blackened Blade
Possession • Hand Weapon
Strength: +2
Bearer must be an minion.
Bearer is strength +1 for each wound on each character in its skirmish (or strength +2 if the fellowship is at an underground site).
"Some of the swords were crooked: orc-scimitars with blackened blades."
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•Spoils of Moria
Condition • Support Area
To play, spot an minion.
Each time an minion wins a skirmish, you may exert that minion to transfer a possession borne by a character in that skirmish to one of your minions. Your minion gains all strength bonuses from that possession.
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I’m not sure if the last card will work. I might have to include something about treating it as a Shadow possession. |
Last edited by Mouth of Saruman on Wed Mar 07, 2007 5:26 pm; edited 1 time in total |
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thonnas7 |
Posted: Mon Mar 05, 2007 8:56 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Mouth of Saruman wrote: Today we begin the second half of the culture. Like some of the culture’s ancestors, this half of Sauron’s lackeys deals primarily with bearing possessions. Sub-strategies still include dwelling in the darkness of underground sites and even more cultural tokens!
I like where you are going with this.
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Plundering Goblin
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Shadow: Exert this minion and remove to play an possession on this minion from your discard pile.
Long have the goblins enjoyed the spoils of Balin’s halls.
Really balanced card. GJ!
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Blackened Blade
Possession • Hand Weapon
Strength: +2
Bearer must be an minion.
Bearer is strength +1 for each wound on each character in its skirmish (or strength +2 if the fellowship is at an underground site).
"Some of the swords were crooked: orc-scimitars with blackened blades."
Hmm...I think it should just be a +1 automatic bonus. Otherwise, it could get deadly fast.
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•Spoils of Moria
Condition • Support Area
To play, spot an minion.
Each time an minion wins a skirmish, you may exert that minion to transfer a possession borne by a character in that skirmish to one of your minions. Your minion gains all strength bonuses from that possession.
The last line of text isn’t needed. Good card, GP! |
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macheteman |
Posted: Mon Mar 05, 2007 8:56 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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Mouth of Saruman wrote: Today we begin the second half of the culture. Like some of the culture’s ancestors, this half of Sauron’s lackeys deals primarily with bearing possessions. Sub-strategies still include dwelling in the darkness of underground sites and even more cultural tokens!
---
Plundering Goblin
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Shadow: Exert this minion and remove to play an possession on this minion from your discard pile.
Long have the goblins enjoyed the spoils of Balin’s halls.
very nice!
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Blackened Blade
Possession • Hand Weapon
Strength: +2
Bearer must be an minion.
Bearer is strength +1 for each wound on each character in its skirmish (or strength +2 if the fellowship is at an underground site).
"Some of the swords were crooked: orc-scimitars with blackened blades."
good combo with the card above, automatic strength +4 if underground, and more for each wound on the character he is skirmishing.
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•Spoils of Moria
Condition • Support Area
To play, spot an minion.
Each time an minion wins a skirmish, you may exert that minion to transfer a possession borne by a character in that skirmish to one of your minions. Your minion gains all strength bonuses from that possession.
---
I’m not sure if the last card will work. I might have to include something about treating it as a Shadow possession.
yeah, this one is tough, because the minion wouldn’t be able to bear a freeps weapon, and each character can only bear one of each type of possession. i think it is balanced though! |
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"Combat is dangerous. It tends to interupt your breathing process."
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DáinIronfoot |
Posted: Mon Mar 05, 2007 9:00 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Mouth of Saruman wrote: Plundering Goblin
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Shadow: Exert this minion and remove to play an possession on this minion from your discard pile.
Long have the goblins enjoyed the spoils of Balin’s halls.
Good.
Mouth of Saruman wrote: Blackened Blade
Possession • Hand Weapon
Strength: +2
Bearer must be an minion.
Bearer is strength +1 for each wound on each character in its skirmish (or strength +2 if the fellowship is at an underground site).
"Some of the swords were crooked: orc-scimitars with blackened blades."
Ouch! Lower the initial bonus to +1.
Mouth of Saruman wrote: •Spoils of Moria
Condition • Support Area
To play, spot an minion.
Each time an minion wins a skirmish, you may exert that minion to transfer a possession borne by a character in that skirmish to one of your minions. Your minion gains all strength bonuses from that possession.
You’d need more qualifying text removing all game text from Free Peoples possessions and limiting them to strength and vitality bonuses only. It’s very cool, and I’ve tried developing similar cards to varying degrees of success. It’s tough, but I salute you for trying. Good luck with all the comments you’re sure to recieve. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Mouth of Saruman |
Posted: Mon Mar 05, 2007 9:15 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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Thanks for the speedy reviews, everyone! is definitely in store.
Concerning Blackened Blade, I might consider lowering the initial strength bonus to 1. I want a few more opinions before I decide on anything, though.
For Spoils of Moria, do I need to add that it’s treated as a Shadow possession and loses all Free Peoples text? I think this would counteract the rules and allow your minions to bear possessions. Imagine stealing a Glamdring right out of Gandalf’s hands! |
Last edited by Mouth of Saruman on Wed Mar 07, 2007 5:24 pm; edited 1 time in total |
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