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shieldelf
Posted: Sat Mar 03, 2007 7:23 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
4 • Aragorn, Bearer of Protection Gondor
Companion - Man
Strength - 8
Vitality - 4
Ringed Resistance - 6
Hunter 2, Defender +1.
Maneuver: Exert Aragorn to play a possesion on him from your draw deck.

3 • Anduril, Bane of Sauron Gondor
Artifact - Hand Weapon
Strength +2
Vitality +1
Bearer must be Aragorn.
He is Damage +1.

1 • Aragorn’s Dagger Gondor
Possesion - Hand Weapon
Strength +1
Bearer must be Aragorn.
Aragorn can bear this weapon in addition to one other hand weapon.
Aragorn is Resistance +1 for each Gondor possesion on Aragorn.

2 • Aragorn’s Bow, Deadly Weapon Gondor
Possesion - Ranged Weapon
Bearer must be Aragorn.
Bearer is an Archer.
Archery: Exert Aragorn to wound a minion, Aragorn doesn’t add to the Fellowship archery total.
Regroup: Exert Aragorn to remove a burden for each minion you can spot.

2 • Crown of Gondor Gondor
Artifact - Helmet
Bearer must be Aragorn.
Bearer cannot be overwhelmed.

2 Cloak of the Ranger Gondor
Possesion - Cloak
Bearer must be a Gondor man.
While bearer is at a forest site, all minions are roaming.

3 • Armor of the King Gondor
Possesion - Armor
Vitality +1
Bearer must be Aragorn.
Bearer is Defender +1.

0 For Frodo Gondor
Event - Skirmish
Spot a Hobbit to make a Gondor man strength +2 (or strength +5 if you can spot Frodo).

Good, bad, what??? Tell me. Maybe some other cards later.
Last edited by shieldelf on Sun Mar 04, 2007 5:36 pm; edited 4 times in totalElfs pwn, need I say more??? Wink
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NBarden
Posted: Sat Mar 03, 2007 7:36 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
shieldelf wrote:
4 • Aragorn, Bearer of Protection Gondor
Companion - Man
Strength - 8
Vitality - 4
Ringed Resistance - 6
Hunter 2, Defender +1.
Maneuver: Exert Aragorn to search your deck for a Gondor possesion and play it on Aragorn as if played from hand.

Wording is everything. "Exert Aragorn to play a possession on him from your draw deck." Very powerful, and no drawback (see Boromir, Bearer of Council or Isildur, Bearer of Heirlooms). Also, Aragorn always has high resistance, which means you should probably have 7 or 8 resistance, but maybe make the drawback significant.

3 • Anduril, Bane of Sauron Gondor
Possesion - Hand Weapon
Strength +2
Vitality +1
Bearer must be Aragorn.
Aragorn can weild another hand weapon other than Anduril.

This weapon may be borne in addition to one other hand weapon...Anyway, extremely overpowered. Consider him bearing Narsil and Anduril. Kinda broken. Maybe just leave it and have other weapons that can be borned in addition to it, such as Knife of the Galadhrim. Oh, and it should be an artifact.

1 • Dagger of Aragorn Gondor
Possesion - Hand Weapon
Strength +1
Bearer must be Aragorn.
Aragorn is Resistance +1 for each Gondor possesion on Aragorn.

Nice, now this is where you let him bear it in addition to a hand weapon.

2 • Aragorn’s Bow, Deadly Weapon Gondor
Possesion - Ranged Weapon
Bearer must be Aragorn.
Bearer is an Archer.

Um...now why would I use this over Aragorn’s Bow or Aragorn’s Bow, Ranger’s Longbow? Give it a cool special

2 • Crown of Gondor Gondor
Possesion - Helmet
Bearer must be Aragorn.
Bearer cannot be overwhelmed unless his strength is tripled.

He may not be overwhelmed...and maybe make it an artifact. Other than that, there’s alreadt Coat of Mail, give it a cool special.

2 Cloak of the Ranger Gondor
Possesion - Cloak
Bearer must be a Gondor man.
While bearer is at a forest site, all minions are roaming.

Awesome! Maybe...make it each minion skirmishing bearer

3 • Armor of the King Gondor
Possesion - Armor
Vitality +1
Bearer must be Aragorn.
Bearer is Defender +1.

Perfect.

2 For Frodo Gondor
Event - Skirmish
Spot a Hobbit to make a Gondor man strength +2 (or strength +3 if you can spot Frodo).

Compare to sentinels of Numenor, and then make it +5 if you spot Frodo and 0 cost.

Good, bad, what??? Tell me. Maybe some other cards later.
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shieldelf
Posted: Sat Mar 03, 2007 7:39 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
heh i just wanted anduril to be able to be wielded with the dagger...

Ill add some specials and make changes

maybe ill make my this own DC set and add on to it... Think
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NBarden
Posted: Sat Mar 03, 2007 7:46 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Yeah...but then give the special to the dagger. Cause its not cool to wield Anduril and Ranger’s Sword, Blade of Aragorn. Because that would be ultra killer Uruk-hai hate. Think of it, strength 12, vitality 5, Strength +2 while skirmishing an uruk-hai, and then Hunter 2.

Stick the special on the dagger.
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shieldelf
Posted: Sat Mar 03, 2007 7:47 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
ya, later im gunna give more specials... and fix more stuff
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BattleWarg
Posted: Sat Mar 03, 2007 8:20 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Wow...

shieldelf wrote:
4 • Aragorn, Bearer of Protection Gondor
Companion - Man
Strength - 8
Vitality - 4
Ringed Resistance - 6
Hunter 2, Defender +1.
Maneuver: Exert Aragorn to search your deck for a Gondor possesion and play it on Aragorn as if played from hand.

I think it might be a bit too powerful for a Ring-bearer, having no drawback. Past that, it’s got Defender +1 with other abilities, making it better than Aragorn, Heir of Elendil (except the Gandalf signet...) - he also is spottable as a hunter (as well as making hunters skirmishing him not trigger their strength boost).
The ability itself, though, I like.

It needs an anti-skirmish ability while he’s the Ring-bearer, at the least. Possibly ’When you assign a minion to skirmish Aragorn, add a burden or exert 2 Gondor Men. If he is the Ring-bearer, add an additional burden or exert 2 Gondor Men.’ - that would make his defender bonus less useful than normal, and have a disadvantage when he’s Ring-bearer. I’m not sure if it’ll balance it, but it’s a start.

shieldelf wrote:
3 • Anduril, Bane of Sauron Gondor
Possesion - Hand Weapon
Strength +2
Vitality +1
Bearer must be Aragorn.
Aragorn can weild another hand weapon other than Anduril.

Okay, not bad. Anduril should be an artifact, although possibly a possession.
As for the ability, I’d word it more like Hand Axe or Flaming Brand.

shieldelf wrote:
1 • Dagger of Aragorn Gondor
Possesion - Hand Weapon
Strength +1
Bearer must be Aragorn.
Aragorn is Resistance +1 for each Gondor possesion on Aragorn.

Knife of the Galadhrim, Aragorn’s Dagger maybe? I think this could actually work, although maybe ’for each other Gondor possession’.

shieldelf wrote:
2 • Aragorn’s Bow, Deadly Weapon Gondor
Possesion - Ranged Weapon
Bearer must be Aragorn.
Bearer is an Archer.

This is on the other end of Aragorn. Way underpowered - Aragorn’s Bow is more powerful for 1 less. Even Elven Bow is more powerful - it’s non-unique and can be on any character in that culture.

shieldelf wrote:
2 • Crown of Gondor Gondor
Possesion - Helmet
Bearer must be Aragorn.
Bearer cannot be overwhelmed unless his strength is tripled.

Should be a helm, rather than helmet. Otherwise not bad.

shieldelf wrote:
2 Cloak of the Ranger Gondor
Possesion - Cloak
Bearer must be a Gondor man.
While bearer is at a forest site, all minions are roaming.

Not bad. I’m not quite sure on the ’all minions are roaming’ ability.

shieldelf wrote:
3 • Armor of the King Gondor
Possesion - Armor
Vitality +1
Bearer must be Aragorn.
Bearer is Defender +1.

Not bad for normal Aragorns, but with the Ring-bearer, it might be a bit much. I think the defender bonus should have a condition. Comparing to I Will Go, I’m not really sure, though. It gives +1 vitality for being a specific bearer and taking up an armor slot.

shieldelf wrote:
2 For Frodo Gondor
Event - Skirmish
Spot a Hobbit to make a Gondor man strength +2 (or strength +3 if you can spot Frodo).

I like the card, but I’d honestly make it cost 0. This needs a character of another culture to work at all, and a specific companion to have the increased ability.

EDIT: Oh, sure, get reviews and change the cards while I’m replying... Very Happy
sickofpalantirs
Posted: Sat Mar 03, 2007 8:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
shieldelf wrote:
4 • Aragorn, Bearer of Protection Gondor
Companion - Man
Strength - 8
Vitality - 4
Ringed Resistance - 6
Hunter 2, Defender +1.
Maneuver: Exert Aragorn to play a possesion on him from your draw deck.
each time you assign him to a skirmish, either discard a free peoples card he bears(maybe 2) or add 2 burdens IMO

3 • Anduril, Bane of Sauron Gondor
Artifact - Hand Weapon
Strength +2
Vitality +1
Bearer must be Aragorn.
add he is damage +1.

1 • Dagger of Aragorn Gondor
Possesion - Hand Weapon
Strength +1
Bearer must be Aragorn.
Aragorn can wield this as well as another hand weapon.
Aragorn is Resistance +1 for each Gondor possesion on Aragorn.
can bear this weapon in addition to one other hand weapon is the correct wording.

2 • Aragorn’s Bow, Deadly Weapon Gondor
Possesion - Ranged Weapon
Bearer must be Aragorn.
Bearer is an Archer.
Archery: Exert Aragorn to wound a minion, Aragorn doesn’t add to the Fellowship archery total.
Regroup: Exert Aragorn to remove a burden for each minion you can spot.
very interesting. I like it.

2 • Crown of Gondor Gondor
Artifact - Helmet
Bearer must be Aragorn.
Bearer cannot be overwhelmed.
how about each time he wins a skirmish you may reinforce a gondor token?

2 Cloak of the Ranger Gondor
Possesion - Cloak
Bearer must be a Gondor man.
While bearer is at a forest site, all minions are roaming.
maybe a little overpowered.

3 • Armor of the King Gondor
Possesion - Armor
Vitality +1
Bearer must be Aragorn.
Bearer is Defender +1.
make it cost 2 and while bearer has more then say...6 resistance they get defender

0 For Frodo Gondor
Event - Skirmish
Spot a Hobbit to make a Gondor man strength +2 (or strength +5 if you can spot Frodo).
Good, bad, what??? Tell me. Maybe some other cards later.

fine by me
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shieldelf
Posted: Sun Mar 04, 2007 5:36 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
2 Osgiliath Ranger Gondor
Companion - Man
Strength - 7
Vitality - 3
Resistance - 6
Ranger, Archer
Archery: Exert Ranger of Osgiliath to remove a burden.

5 Ithilien Company Gondor
Companion - Man
Strength - 11
Vitality - 4
Resistance - 6
To play, spot 2 Gondor companions.
Skirmish: Exert Ithilien Company twice and spot 3 Gondor companions to kill a minion skirmishing him.

4 Morgul Archer Wraith
Minion - Orc
Strength - 9
Vitality - 3
Site - 3
Archer
Morgul Archer is strength +2 for each other Wraith minion you can spot.

8 The Witch-king, Lord of Minas Morgul Wraith
Minion - Nazgul
Strength - 14
Vitality - 4
Site - 3
Enduring, Fierce
At the start of the Skirmish Phase, spot 2 Wraith minions to wound a companion skirmishing The Witch-king.
Skirmish: Exert The Witch-king to make him Damage +1.

I have decided to make this a dc set-like thing i guess... i will be constantly adding cards.
Last edited by shieldelf on Sun Mar 04, 2007 6:42 pm; edited 1 time in totalElfs pwn, need I say more??? Wink
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NBarden
Posted: Sun Mar 04, 2007 5:47 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
shieldelf wrote:
2 Ranger of Osgiliath Gondor
Companion - Man
Strength - 6
Vitality - 3
Resistance - 6
Ranger, Archer
Archery: Exert Ranger of Osgiliath to wound a minion.

Other than a change of title, maybe Osgiliath Ranger. Anyway, I can see him, Legolas, Greenleaf, and Aragorn with Aragorn’s Bow just killing them minions. Imagine Aragorn, Thorongil with Legolas, Greenleaf and Ranger of Osgiliath. Everyone’s dead.

5 Ithilien Company Gondor
Companion - Man
Strength - 11
Vitality - 4
Resistance - 6
To play, spot 2 Gondor companions.
Skirmish: Exert Ithilien Company twice to kill a minion skirmishing him.

Um...I like where you’re going, but its a little cheap. Maybe have him exert 3 Gondor companions or something.

4 Morgul Archer Wraith
Minion - Orc
Strength - 9
Vitality - 3
Site - 3
Archer
Morgul Archer is strength +2 for each Wraith minion you can spot.

Ulaire Lemenya, Assailing Minion, anyone? Nice to have him in orc form, although Morcs are usually site number 4.

5 The Witch-king, Lord of Minas Morgul Wraith
Minion - Nazgul
Strength - 14
Vitality - 4
Site - 3
Enduring, Fierce
Spot 2 Wraith minions to wound a companion skirmishing The Witch-king.
Skirmish: Exert The Witch-king to make him Damage +1.

Um...yeesh. Make that at the start of his skirmish Very Happy. Otherwise, return to its master and a dead RB. Oh, and since he’s enduring, maybe make it heal him...but Ulaire Toldea, Thrall of the One already likes it.

I have decided to make this a dc set-like thing i guess... i will be constantly adding cards.
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macheteman
Posted: Sun Mar 04, 2007 6:03 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
shieldelf wrote:
2 Ranger of Osgiliath Gondor
Companion - Man
Strength - 6
Vitality - 3
Resistance - 6
Ranger, Archer
Archery: Exert Ranger of Osgiliath to wound a minion.

no way. he has the same excact stats as greenleaf, but also has ranger and still adds to the fellowship archery total. make him not an archer, and his text something like "exert osgiliath ranger and add a threat to wound a minion".

5 Ithilien Company Gondor
Companion - Man
Strength - 11
Vitality - 4
Resistance - 6
To play, spot 2 Gondor companions.
Skirmish: Exert Ithilien Company twice to kill a minion skirmishing him.

no killing without strength mattering, unless there is an almost insurmountable cost. like place this companion in the dead pile and exert two Gondor men to kill a minion he is skirmishing.

4 Morgul Archer Wraith
Minion - Orc
Strength - 9
Vitality - 3
Site - 3
Archer
Morgul Archer is strength +2 for each Wraith minion you can spot.

why don’t you make it more "archerish"? something like the minion archery total is +1 for each nazgul you can spot. or make him not an archer, and say: "the minion archery total is +1 for each other Wraith orc you can spot."

5 The Witch-king, Lord of Minas Morgul Wraith
Minion - Nazgul
Strength - 14
Vitality - 4
Site - 3
Enduring, Fierce
Spot 2 Wraith minions to wound a companion skirmishing The Witch-king.
Skirmish: Exert The Witch-king to make him Damage +1.

his twilight cost is a little weird. i don’t know if that’s what you were going for, but if it is, as he stands, it’s broken. i would say make him cost 8, and lose enduring. also the first ability should be more controlled, something like "at the start of each skirmish involving the witch-king, spot two other Wraith minions to wound a character he is skirmishing."

I have decided to make this a dc set-like thing i guess... i will be constantly adding cards.


Good job.


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