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shieldelf
Posted: Sun Mar 04, 2007 6:40 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
whoops about the witch-king, i was making another nazgul then decided to do the witch-king and forgot about the twilight


Now for some dwarfs

5 Dwarven Berserker Dwarven
Companion - dwarf
Strength - 14
Vitality - 4
Resistance - 6
To play, spot 2 Dwarven companions and add a threat.
Regroup: Exert Dwarven Berserker twice and spot another Dwarven companion to wound all wounded minions.

3 Gimli, Hewer of Uruk-Hai Dwarven
Companion - dwarf
Strength - 6
Vitality - 4
Resistance - 6
Hunter 1, Damage +1
Gimli is strength +2 for each Uruk-hai and Isengard minions you can spot.
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macheteman
Posted: Sun Mar 04, 2007 6:55 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
shieldelf wrote:
2 Osgiliath Ranger Gondor
Companion - Man
Strength - 7
Vitality - 3
Resistance - 6
Ranger, Archer
Archery: Exert Ranger of Osgiliath to remove a burden.

now he is broken like sam, son of hamfast. looking at his stats, go with twilight cost 3. and i like the burden removal (gondor needs it), bbbut it should be exert him and add a threat.

5 Ithilien Company Gondor
Companion - Man
Strength - 11
Vitality - 4
Resistance - 6
To play, spot 2 Gondor companions.
Skirmish: Exert Ithilien Company twice and spot 3 Gondor companions to kill a minion skirmishing him.



4 Morgul Archer Wraith
Minion - Orc
Strength - 9
Vitality - 3
Site - 3
Archer
Morgul Archer is strength +2 for each other Wraith minion you can spot.

8 The Witch-king, Lord of Minas Morgul Wraith
Minion - Nazgul
Strength - 14
Vitality - 4
Site - 3
Enduring, Fierce
At the start of the Skirmish Phase, spot 2 Wraith minions to wound a companion skirmishing The Witch-king.
Skirmish: Exert The Witch-king to make him Damage +1.

each time you exert him he will be strength +2 and damage +1. so, that needs to be tweaked.

I have decided to make this a dc set-like thing i guess... i will be constantly adding cards.
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raptor22
Posted: Sun Mar 04, 2007 6:58 pm
Joined: 18 Feb 2007 Posts: 196 Location:
shieldelf wrote:
whoops about the witch-king, i was making another nazgul then decided to do the witch-king and forgot about the twilight


Now for some dwarfs

5 Dwarven Berserker Dwarven
Companion - dwarf
Strength - 14
Vitality - 4
Resistance - 6
To play, spot 2 Dwarven companions and add a threat.
Regroup: Exert Dwarven Berserker twice and spot another Dwarven companion to wound all wounded minions.

Wow, maybe a little powerful, could be unique. Maybe make the regroup ability add a threat instead of spot a dwarf. If you need to spot 2 Dwarven comps to play him, then you don’t need to worry about spotting one for the ability, and the threat will add a nice limitation to a very powererful ability.

3 Gimli, Hewer of Uruk-Hai Dwarven
Companion - dwarf
Strength - 6
Vitality - 4
Resistance - 6
Hunter 1, Damage +1
Gimli is strength +2 for each Uruk-hai and Isengard minions you can spot.

Like the idea, but I’m not a fan of raising Gimli’s cost. Make him cost 2 and "strength +1 for each Uruk-Hai you can spot" instead.
sickofpalantirs
Posted: Sun Mar 04, 2007 8:27 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
shieldelf wrote:

5 Dwarven Berserker Dwarven
Companion - dwarf
Strength - 14
Vitality - 4
Resistance - 6
To play, spot 2 Dwarven companions and add a threat.
Regroup: Exert Dwarven Berserker twice and spot another Dwarven companion to wound all wounded minions.
make him strength 10
and vitality 3 otherwise good


3 Gimli, Hewer of Uruk-Hai Dwarven
Companion - dwarf
Strength - 6
Vitality - 4
Resistance - 6
Hunter 1, Damage +1
Gimli is strength +2 for each Uruk-hai and Isengard minions you can spot.

minion instead of minions. and make him vitality 3, hunter 2, and cost 2 IMO.
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shieldelf
Posted: Wed Mar 07, 2007 8:28 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
10 Garrison of the White Tower Gondor
Companion - Man
Strength - 14
Vitality - 3
Resistance - 6
Maneuver: Exert Garrison of the White Tower and spot 3 Gondor men to add 3 to a minions site number.

7 Red Eye Troll Sauron
Minion - Troll
Strength - 13
Vitality - 4
Site # - 3
Toil 2, Damage +1
Assignment: Exert Red Eye Troll and spot another Troll to assign this minion to an unbound companion.
Last edited by shieldelf on Thu Mar 08, 2007 9:51 pm; edited 2 times in totalElfs pwn, need I say more??? Wink
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NBarden
Posted: Wed Mar 07, 2007 8:34 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
shieldelf wrote:
[10] Garrison of the White Tower Gondor
Companion - Man
Strength - 14
Vitality - 3
Resistance - 6
Toil 2
Maneuver: Exert Garrison of the White Tower and spot 3 Gondor men to add 3 to a minions site number.

Make a minions site number +3 until the regroup phase. Nice, but don’t give it toil. Gondor has some really powerful healing mechanisms, and four copies Citadel of Minas Tirith would ensure enough healing to play him for free easily.

7 Red Eye Troll Sauron
Minion - Troll
Strength - 13
Vitality - 4
Site # - 3
Toil 2, Damage +1
Assignment: Exert Red Eye Troll and spot another Troll to assign this minion to an unbound companion.

That companion may exert to prevent this. Nice.
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shieldelf
Posted: Thu Mar 08, 2007 9:53 pm
Joined: 06 Jan 2007 Posts: 351 Location: Mirkwood
i got rid of the toil

Now for a gondor event i thought would be cool

5 Avenge the Fallen! Gondor
Event - Skirmish
Make a Gondor man strenght +1 for each of the following that it true: he is at site 7, 8, or 9, he is skirmishing an orc, he is unwounded, he is a ranger, you can spot more companions than minions.
Elfs pwn, need I say more??? Wink
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macheteman
Posted: Thu Mar 08, 2007 10:55 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
shieldelf wrote:
i got rid of the toil

Now for a gondor event i thought would be cool

5 Avenge the Fallen! Gondor
Event - Skirmish
Make a Gondor man strenght +1 for each of the following that it true: he is at site 7, 8, or 9, he is skirmishing an orc, he is unwounded, he is a ranger, you can spot more companions than minions.


this is WAY over-costed. take a look at tireless. it is a condition, so you can save it for when you need it, and it only costs 1.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
raptor22
Posted: Thu Mar 08, 2007 11:07 pm
Joined: 18 Feb 2007 Posts: 196 Location:
shieldelf wrote:
5 Avenge the Fallen! Gondor
Event - Skirmish
Make a Gondor man strenght +1 for each of the following that it true: he is at site 7, 8, or 9, he is skirmishing an orc, he is unwounded, he is a ranger, you can spot more companions than minions.


2 cost should be fine, as macheteman pointed out.

Also, "site 7, 8, or 9" refers to Fellowship block sites. Did you mean that, or did you mean "any site 7, 8, or 9"?
sickofpalantirs
Posted: Fri Mar 09, 2007 3:19 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
shieldelf wrote:
i got rid of the toil

Now for a gondor event i thought would be cool

5 Avenge the Fallen! Gondor
Event - Skirmish
Make a Gondor man strenght +1 for each of the following that it true: he is at site 7, 8, or 9, he is skirmishing an orc, he is unwounded, he is a ranger, you can spot more companions than minions.

its worthless. you misspelled strength, make it cost 1.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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