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lem0nhead
Posted: Thu Jul 05, 2007 8:13 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
No i didnt mean change it for its versatility AC, i wasnt expecting you to be able to reinforce attack on helms deep or down to the last child. Actually as im typing this i realised ive been a moron and thought you wrote reinforce so that cards with no tokens on couldnt benefit but you have put place a token. Embarassed

Oops it was fine as it was AC. Sorry!
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Jul 05, 2007 9:14 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
That minion is awfully powerful, but easy enough to kill, so I guess it’s okay. The ladder is good. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Thu Jul 05, 2007 1:43 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Cool... how about an Isengard WargNOLINK-rider or 2? (gee, there were a lot of underdeveloped Isengard strategies....)

2 WargNOLINK Pit Isengard
Condition • Support Area
The twilight cost of each Isengard mount is -1.

2 Isengard Raider Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
WargNOLINK-rider.
When you play this minion, you may spot another wargNOLINK-rider to discard an ally or follower (or, if you cannot spot any allies or followers, draw a card).

- AC
Last edited by AnxiousChieftain on Thu Jul 05, 2007 2:17 pm; edited 1 time in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Jul 05, 2007 1:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
Cool... how about an Isengard WargNOLINK-rider or 2? (gee, there were a lot of underdeveloped Isengard strategies....)

Amen to that. It’s pretty potent even as underdeveloped as it was, but there was so much untapped potential...sort of like the game on the whole. Rolling Eyes Anyway....

AnxiousChieftain wrote:
1 WargNOLINK Pit Isengard
Condition • Support Area
The twilight cost of each Isengard mount is -1.

Awesome, but since it’s not unique, it should probably cost 2 or have some other cost to play. Maybe an upkeep thing instead, where you have to pay a cost during regroup or discard it?

AnxiousChieftain wrote:
2 Isengard Raider Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
WargNOLINK-rider.
When you play this minion, you may spot another wargNOLINK-rider to discard an ally or follower (or, if you cannot spot any allies or followers, draw a card).

Good! No complaints.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Jul 05, 2007 1:58 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
AnxiousChieftain wrote:
Cool... how about an Isengard WargNOLINK-rider or 2? (gee, there were a lot of underdeveloped Isengard strategies....)

1 WargNOLINK Pit Isengard
Condition • Support Area
The twilight cost of each Isengard mount is -1.

I agree with Dain. Unique or cost 2.

2 Isengard Raider Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
WargNOLINK-rider.
When you play this minion, you may spot another wargNOLINK-rider to discard an ally or follower (or, if you cannot spot any allies or followers, draw a card).

Cool enough.

- AC
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Jul 05, 2007 3:41 pm
Joined: 01 May 2007 Posts: 2256 Location:
What the Warg-riders really need is a massive Orc with the Warg-Rider keyword.

But you’re cards are rocking!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Namarie
Posted: Thu Jul 05, 2007 10:40 pm
Joined: 04 Jul 2007 Posts: 3 Location:
Quote:
2 WargNOLINK Pit Isengard
Condition • Support Area
The twilight cost of each Isengard mount is -1.

It’s good. The wargs are a favorite of mine, and I’d definitely at least run 2 of these in a deck. I’d love for it to have another effect...say a pump for wargs, but that might be gettin’ greedy. Keep it as is.

Quote:
2 Isengard Raider Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
WargNOLINK-rider.
When you play this minion, you may spot another wargNOLINK-rider to discard an ally or follower (or, if you cannot spot any allies or followers, draw a card).

Neat ability. Not much else to him, but a solid rider.
sickofpalantirs
Posted: Fri Jul 06, 2007 6:43 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
Cool... how about an Isengard WargNOLINK-rider or 2? (gee, there were a lot of underdeveloped Isengard strategies....)

2 WargNOLINK Pit Isengard
Condition • Support Area
The twilight cost of each Isengard mount is -1.
it works

2 Isengard Raider Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
WargNOLINK-rider.
When you play this minion, you may spot another wargNOLINK-rider to discard an ally or follower (or, if you cannot spot any allies or followers, draw a card).

I don’t think warg riders were ever very potent D_I at least when I was playing. cool card!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sat Jul 07, 2007 6:57 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the reviews! How about some Berserker stuff...

1 Berserker Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
When you play this possession, you may exert bearer X times to place X Isengard tokens on a machine. If bearer is then exhausted, you may place an additional Isengard token on a machine.

6 •Berserk Ravager Isengard
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1.
Berserk Ravager is strength +1 for each wound on each character in its skirmish.
Skirmish: Remove 2 Isengard tokens from a machine and exert Berserk Mutilator to discard a possession or condition borne by a companion skirmishing him.
Last edited by AnxiousChieftain on Sat Jul 07, 2007 7:43 pm; edited 2 times in totalMODS RULE. - lem0nhead
legoles3333
Posted: Sat Jul 07, 2007 7:07 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
AnxiousChieftain wrote:
Thanks for the reviews! How about some Berserker stuff...

1 Berserker Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
When you play this possession, you may exert bearer to place an Isengard token on a machine.

hmm, either lose the exertation, or lower the cost to 0

6 •Berserk Ravager Isengard
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1.
Berserk Mutilator is strength +1 for each wound on each character in its skirmish.
Skirmish: Remove 2 Isengard tokens from a machine and exert Berserk Mutilator to discard a possession or condition borne by a companion skirmishing him.


um you mean Berserk RAVAGER, in the text it’s mutilator, other then that, it’s fine
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