|
Author |
Message |
DáinIronfoot |
Posted: Sat Mar 17, 2007 4:19 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Wow. I started the Duos on the 17th of January. 100 Duos in only two months. That’s got to be some kind of record!
To celebrate, we’re kicking off the next culture, , with TEN cards. Obviously, with that many cards, I don’t plan on posting any more until tomorrow...but that doesn’t mean I’m done posting! Keep an eye out for even MORE cards--in a different thread--very soon.
Anyway, back to the topic at hand....
Dáin’s DC Duos #100
Today begins the grand return of as a major culture. For a long time, has been just a means of keeping the Balrog around. It’s been a long time since we saw the swarming goblins we all remember fondly. Decipher’s tried to bring them back as sort of subculture of the culture, but it’s not the same.
Now, they’re back.
Orcs are still excellent at swarming, but they’ve picked up a few new tricks, too. In The Hobbit, the goblins capture all of Thorin’s company (except a certain crafty Wizard), so guess which new mechanic they’re good at? They also have a few more big goblins than you’re used to, which can dish out plenty of damage as either part of a swarm or on their own.
And it’s not all goblins, either. There’s another race that was pretty big in The Hobbit, so big that it made up one of the five races in the Battle of Five Armies. And they work VERY well with their goblins allies.
I think that’s enough hyping. On to the cards! Enjoy!
•Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
Hobgoblin
Minion • Orc
Strength: 6
Vitality: 3
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”
•Goblin Captain
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Damage +1. Fierce.
Each Orc at a mountain or underground site is fierce.
“‘There is a shadow by the door. Something is outside!’”
Goblin-Driver
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”
Goblin Rider
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Tracker. Hunter 1.
When you play this minion, you may exert it to play a mount on it from your draw deck.
“...already their cries and howls rent the air afar.”
Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
Clever Things
Event • Shadow
Exert your Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”
Goblin-Raid
Event • Maneuver
Search.
Spot X Orcs to make X Wargs (or X mounted Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”
Out Of The Frying-Pan, Into The Fire
Event • Response
If a companion wins or cancels a skirmish involving a minion, you may exert your unassigned Orc or Warg to assign it that companion.
“‘Escaping goblins to be caught by wolves!’”
•Spread In Secret
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Orcs is -1 (to a minimum of 1).
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.” |
Last edited by DáinIronfoot on Wed Mar 28, 2007 4:13 pm; edited 28 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
elf lvr |
Posted: Sat Mar 17, 2007 4:41 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
DáinIronfoot wrote: Wow. I started the Duos on the 17th of January. 100 Duos in only two months. That’s got to be some kind of record!
To celebrate, we’re kicking off the next culture, , with TEN cards. Obviously, with that many cards, I don’t plan on posting any more until tomorrow...but that doesn’t mean I’m done posting! Keep an eye out for even MORE cards--in a different thread--very soon.
Anyway, back to the topic at hand....
Dáin’s DC Duos #100
Today begins the grand return of as a major culture. For a long time, has been just a means of keeping the Balrog around. It’s been a long time since we saw the swarming goblins we all remember fondly. Decipher’s tried to bring them back as sort of subculture of the culture, but it’s not the same.
Now, they’re back.
Orcs are still excellent at swarming, but they’ve picked up a few new tricks, too. In The Hobbit, the goblins capture all of Thorin’s company (except a certain crafty Wizard), so guess which new mechanic they’re good at? They also have a few more big goblins than you’re used to, which can dish out plenty of damage as either part of a swarm or on their own.
And it’s not all goblins, either. There’s another race that was pretty big in The Hobbit, so big that it made up one of the five races in the Battle of Five Armies. And they work VERY well with their goblins allies.
I think that’s enough hyping. On to the cards! Enjoy!
• Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
Wow. Capturing companions??? Ouch.
Hobgoblin
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”
Cool!
• Goblin Captain
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Damage +1. Fierce.
Orcs are fierce.
“‘There is a shadow by the door. Something is outside!’”
Interesting...
Goblin-Driver
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”
I LOVE that lore! My favorite part in the whole book, seriously... the Goblin Song...
Anyways, the card looks good. Remind me, though, about the rules on captured companions. How does the FP player get them back? What happens to cards they bear? Can the FP player play another copy of that companion, if it’s unique?
Goblin Rider
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Tracker.
When you play this minion, you may discard a card from hand to play a mount on it from your draw deck.
“...already their cries and howls rent the air afar.”
mounts? Interesting... can’t wait to se them! The ability seems good. Great for cycling (one card out of hand, one out of deck).
Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
Wow. If you can’t beat it twice, might as well not beat it at all, eh?
Clever Things
Event • Shadow
Exert your Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”
Will we be seeing some engines and machines? I hope so.
Goblin-Raid
Event • Maneuver
Search.
Spot X Orcs to make X Wargs (or X mounted Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”
That’s a bit weird. If you can spot any number of mounted orcs, you have to be able to spot at least that many orcs total. So this event would make each mounted orc +1, with extra stuff for wargs if you have extra orcs around. I like it, though.
Out Of The Frying-Pan, Into The Fire
Event • Response
If a companion wins or cancels a skirmish involving a minion, you may assign your unassigned Orc or Warg to that companion.
“‘Escaping goblins to be caught by wolves!’”
Wow. Fun stuff. I’d lower the cost, and add an exertion. Just so you don’t have to keep that twilight around.
• Spread In Secret
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Orcs is -1 (to a minimum of 1).
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.”
Oh, wow. Beastly swarm card. It seems okay, though.
You have a lot to live up to, Dain. I’m still waiting to see those Mounts, more Wargs, Engines and Machines, and cards that add threats. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
NBarden |
Posted: Sat Mar 17, 2007 4:49 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
DáinIronfoot wrote: Dáin’s DC Duos #100
Today begins the grand return of as a major culture. For a long time, has been just a means of keeping the Balrog around. It’s been a long time since we saw the swarming goblins we all remember fondly. Decipher’s tried to bring them back as sort of subculture of the culture, but it’s not the same.
Now, they’re back.
Orcs are still excellent at swarming, but they’ve picked up a few new tricks, too. In The Hobbit, the goblins capture all of Thorin’s company (except a certain crafty Wizard), so guess which new mechanic they’re good at? They also have a few more big goblins than you’re used to, which can dish out plenty of damage as either part of a swarm or on their own.
And it’s not all goblins, either. There’s another race that was pretty big in The Hobbit, so big that it made up one of the five races in the Battle of Five Armies. And they work VERY well with their goblins allies.
I think that’s enough hyping. On to the cards! Enjoy!
• Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
YIKES! I see how good they are at capturing. This thing would be x-ed in a second. If Durin happens to simply wound a minion instead of overwhelming him...good-bye dwarf deck.
Hobgoblin
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”
Tracker? Is there going to be some sort of tracker strategy with ?
• Goblin Captain
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Damage +1. Fierce.
Orcs are fierce.
“‘There is a shadow by the door. Something is outside!’”
Whoa! Again pretty powerful.
Goblin-Driver
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”
Nice.
Goblin Rider
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Tracker.
When you play this minion, you may discard a card from hand to play a mount on it from your draw deck.
“...already their cries and howls rent the air afar.”
Nice. Tracker? Hm...
Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
Why isn’t it a mount?
Clever Things
Event • Shadow
Exert your Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”
would be better.
Goblin-Raid
Event • Maneuver
Search.
Spot X Orcs to make X Wargs (or X mounted Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”
Weird. Sorry, I would never use it...
Out Of The Frying-Pan, Into The Fire
Event • Response
If a companion wins or cancels a skirmish involving a minion, you may assign your unassigned Orc or Warg to that companion.
“‘Escaping goblins to be caught by wolves!’”
Nice.
• Spread In Secret
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Orcs is -1 (to a minimum of 1).
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.”
[b]Yeowch. I would use it. Rather powerful, you now have Moria Scout at the sam twilight as Goblin Runner, and with 2x Goblin Armories out, Goblin Scavengers is rather cheap. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
|
Back to top |
|
DáinIronfoot |
Posted: Sat Mar 17, 2007 5:58 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
NBarden wrote: DáinIronfoot wrote: • Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
YIKES! I see how good they are at capturing. This thing would be x-ed in a second. If Durin happens to simply wound a minion instead of overwhelming him...good-bye dwarf deck.
I’m a little confused...you did see the Orc has to WIN the skirmish first, right? If Durin beat the goblin and didn’t overwhelm him, the capturing text would never trigger.
NBarden wrote: Is there going to be some sort of tracker strategy with ?
OH yeah.
NBarden wrote: DáinIronfoot wrote: Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
Why isn’t it a mount?
Because this is the other race I mentioned. There will be mounts, don’t worry.
elf lvr wrote: Remind me, though, about the rules on captured companions. How does the FP player get them back? What happens to cards they bear? Can the FP player play another copy of that companion, if it’s unique?
I’ve got a long description posted back in Duo #17. Eventually I need to get that up somewhere else, don’t I?
elf lvr wrote: You have a lot to live up to, Dain. I’m still waiting to see those Mounts, more Wargs, Engines and Machines, and cards that add threats.
Not so sure about the engines and machines, at least for , but we’ll see. The rest of that, though, I don’t think I’ll disappoint.
Thanks for the reviews. s as soon as I am able! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
sickofpalantirs |
Posted: Sat Mar 17, 2007 6:46 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
DáinIronfoot wrote:
• Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
haven’t we seen this before, or did someone else get it?
Hobgoblin
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”
enduring is relatively useless with 2 vitality. give him 3 vitality IMO
• Goblin Captain
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Damage +1. Fierce.
Orcs are fierce.
“‘There is a shadow by the door. Something is outside!’”
maybe make it "each of YOUR moria..."
Goblin-Driver
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”
FBM
Goblin Rider
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Tracker.
When you play this minion, you may discard a card from hand to play a mount on it from your draw deck.
“...already their cries and howls rent the air afar.”
sure
Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
good
Clever Things
Event • Shadow
Exert your Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”
fine by me
Goblin-Raid
Event • Maneuver
Search.
Spot X Orcs to make X Wargs (or X mounted Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”
boy these are good cards!
Out Of The Frying-Pan, Into The Fire
Event • Response
If a companion wins or cancels a skirmish involving a minion, you may exert your unassigned Orc or Warg to assign it that companion.
“‘Escaping goblins to be caught by wolves!’”
I think it should be worded your moria orc or warg not assigned to a skirmish,,,
• Spread In Secret
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Orcs is -1 (to a minimum of 1).
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.”
fine
Good cards dain, a :GP: |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
NBarden |
Posted: Sat Mar 17, 2007 6:52 pm |
|
|
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
|
|
Back to top |
|
Mouth of Saruman |
Posted: Sat Mar 17, 2007 7:38 pm |
|
|
Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
|
DáinIronfoot wrote: • Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
Interesting, especially if you have dealing with captured companions.
DáinIronfoot wrote: Hobgoblin
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”
Simple enough.
DáinIronfoot wrote: • Goblin Captain
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Damage +1. Fierce.
Orcs are fierce.
“‘There is a shadow by the door. Something is outside!’”
Nice! I like the simplicity yet pure audacity these Orcs bring!
DáinIronfoot wrote: Goblin-Driver
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”
Cool. Maybe give it hunter 1.
DáinIronfoot wrote: Goblin Rider
Minion • Orc
Strength: 5
Vitality: 2
Site: 5
Tracker.
When you play this minion, you may discard a card from hand to play a mount on it from your draw deck.
“...already their cries and howls rent the air afar.”
I would definitely make this guy have a hunter bonus.
DáinIronfoot wrote: Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
I never have been too keen on independent Wargs (I always though they were well suited as mounts; though I did have this cool idea where with one Warg where, should the minion riding it be discarded, the Warg becomes a minion for a time being), but this guy is just plain awesome.
DáinIronfoot wrote: Clever Things
Event • Shadow
Exert your Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”
I do hope you make some machines or engines to go with this. If not, it’s still a decent splash in the old decks that use such trinkets.
DáinIronfoot wrote: Goblin-Raid
Event • Maneuver
Search.
Spot X Orcs to make X Wargs (or X mounted Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”
Nice.
DáinIronfoot wrote: Out Of The Frying-Pan, Into The Fire
Event • Response
If a companion wins or cancels a skirmish involving a minion, you may exert your unassigned Orc or Warg to assign it that companion.
“‘Escaping goblins to be caught by wolves!’”
I would split the title and have them play off of each other. But very cool.
DáinIronfoot wrote: • Spread In Secret
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Orcs is -1 (to a minimum of 1).
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.”
Sweet! Ten excellent, top of the line cards! |
|
|
Back to top |
|
DáinIronfoot |
Posted: Sat Mar 17, 2007 8:39 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Made a few changes. Thanks! I’m still working on awarding GPs. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
DáinIronfoot |
Posted: Sun Mar 18, 2007 6:10 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Okay, I THINK I’ve awarded GPs to all reviewers now. Let me know if I missed you!
I think we’re ready for more cards!
Dáin’s DC Duos #101
An actual Duo this time...just two cards. Nothing ground-breaking today: just a couple little goblins. Enjoy!
Goblin Tunneler
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
While at an underground site, this minion is strength +2.
Shadow: If the fellowship is at a mountain site, discard this minion to make the current site gain underground.
“They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble....”
Goblin Forger
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Shadow: Exert this minion to play a possession from your draw deck.
“Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make to their design, prisoners and slaves that have to work till they die for want of air and light.” |
Last edited by DáinIronfoot on Mon Mar 19, 2007 5:31 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
BattleWarg |
Posted: Sun Mar 18, 2007 6:33 pm |
|
|
Joined: 11 Feb 2007
Posts: 579
Location:
|
DáinIronfoot wrote: Goblin Tunneler
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
While at an underground site, this minion is strength +2.
Shadow: While at a mountain, discard this minion to make the current site an underground site.
“They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble....”
Interesting. This makes me think you’ll really like the Dwarves in my Dark Minions (unless I messed the Dwarves up as much as I did the Ents... - but I don’t think I have)
I do like the abilities, and it makes sense (partially, because of my Dwarves), and I think it’s simple and well made.
DáinIronfoot wrote: Goblin Forger
Minion • Orc
Strength: 4
Vitality: 2
Site: 4
Shadow: Exert this minion to play a possession from your draw deck or discard pile.
“Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make to their design, prisoners and slaves that have to work till they die for want of air and light.”
Okay... Unless will have heavy Shadow phase healing or vitality boosts, this is good, but I don’t think too strong.
The only thing I’d be potentially worried about is being able to play a possession from anywhere (basically) on anyone that it can go on. If you wanted to weaken it a little, I’d have it only play from your discard pile, but I’m pretty sure it’s not necessary. |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
|
Back to top |
|
|
All times are UTC - 4
Page 1 of 17 [168 Posts] |
Goto page: 1, 2, 3, ..., 15, 16, 17 Next |
|
|