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DáinIronfoot |
Posted: Wed Mar 21, 2007 7:02 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Gothmog, Lieutenant of Morgul
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Besieger. Gothmog is strength +1 for each Nazgûl you can spot (limit +3).
Response: If a Nazgûl is about to be killed, all Orcs are fierce until the regroup phase. If that Nazgûl is the Witch-King, all Orcs are also damage +1.
“...waiting on the call of their Captain. He had been destroyed, but Gothmog the lieutenant of Morgul had flung them into the fray...” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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CarpeGuitarrem |
Posted: Wed Mar 21, 2007 8:35 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Morgul Archer
Minion • Orc
Strength: 6
Vitality: 2
Site: 3
Archery: Exert this minion to make the minion archery total +1 for each companion over 4 you can spot.
Heh, this really got off to a rolling start! I never expected 6 pages after a single day...BTW, Dain, did you check your DC’s title? |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Anonymous Prodigy |
Posted: Wed Mar 21, 2007 9:06 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Kindled As It Flew
Event • Archery
Spot 2 Elves and a site controlled by a Shadow player to make the fellowship archery total +1 for each minion over 3 you can spot. |
I had to put something here. |
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AnxiousChieftain |
Posted: Wed Mar 21, 2007 9:55 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Flaming Arrows
Event • Archery
Discard X Orcs to exert X companions. |
MODS RULE. - lem0nhead |
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Mouth of Saruman |
Posted: Wed Mar 21, 2007 10:01 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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•Flooding of Isengard
Condition • Support Area
Tale. To play, spot an Ent.
Skirmish: If an Ent wins a skirmish, you may exert that Ent to exert a minion it was skirmishing (and liberate a site if the fellowship is at a river site).
Regroup: If the fellowship is at a river site, discard this condition to heal an Ent.
"’The filth of Saruman is washing away.’" |
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AnxiousChieftain |
Posted: Wed Mar 21, 2007 10:05 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Break the Dam
Event • Maneuver
Exert 3 Ents to exert each minion (or wound each minion if the fellowship is at a river site). |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 10:08 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Release the River
Event • Fellowship
Spot two unbound Hobbits and exert each unbound Hobbit twice (or once if at a river) to heal every Ent and liberate a site.
“‘Break the dam! Release the river!’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Mouth of Saruman |
Posted: Wed Mar 21, 2007 10:40 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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•Treebeard, Manager of Isengard
Companion • Ent
Strength: 12
Vitality: 4
Resistance: 7
Muster. To play, spot 2 Ents.
Skirmish: If the fellowship is at a river or forest site, discard 2 cards from hand to make Treebeard damage +1 until the regroup phase.
Response: If an opponent is about to take control of a site, you may exert Treebeard and spot another Ent to prevent that.
"’My business is with Isengard tonight.’" |
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CarpeGuitarrem |
Posted: Wed Mar 21, 2007 11:01 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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•Merry, Gatekeeper of Isengard
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
While you can spot an Ent, Merry gains muster. Each time you play a Hobbit or Ent, you may exert Merry to add 1 to the number of Ents you can spot until the regroup phase.
"We’re under orders, from Treebeard. He’s taken over management of Isengard." |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Eomer3rdMarshal |
Posted: Thu Mar 22, 2007 7:22 am |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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*The Black Gate
Condition
Plays on a site. Each Man, Orc, and Troll is strength +2 at this site; each other character is strength -2. |
"Forth Eorlingas!" |
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