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BattleWarg
Posted: Mon Mar 26, 2007 8:05 pm
Joined: 11 Feb 2007 Posts: 579 Location:
The full card list with spoilers for the Dark Minions will be posted here. In this post will be The One Ring and the starter decklists (as the cultures are posted up).
Each starter deck will have a Ring-bearer, Ring, Sites and 27 cards on each side.

Starter Deck 1: The Mouth of Sauron, Dark Minion
Sauron/Rohan
Ring-bearer:
•Gollum, Gifted
•The One Ring, The Ruling Ring
Fellowship Side:
Minion Side:
Sites:

Starter Deck 2: Celeborn, Galadhrim Captain
Isengard/Elven
Ring-bearer:
•Gollum, Gifted
•The One Ring, The Ruling Ring
Fellowship Side:
2 Burning Drink
2 Doors of Stone
2 Goblin-face (2 starting fellowship)
2 Goblin Worker
2 Isengard Reformed
2 •Lugdush, Uruk Guard
2 Orc Stealth
2 Ork Warrior
2 Uruk Band
3 Uruk-hai of Isengard
4 War-wolf
2 Wolf and Orc
Minion Side:
4 Bow of Yew
2 •Celeborn, Galadhrim Captain
2 Destructive Light
4 Elven Escort
2 Galadhrim Bow
2 Hidden Places
4 •Rumil, Lorien Hunter
2 Shadowed Elf
2 Shadowed Hunter
3 Swift Blade
Sites:

Card spoiler:

•The One Ring, Lost Band Ring
+2 Strength
+1 Vitality
While wearing The One Ring, each time bearer would take a wound, add a burden instead.
Skirmish: Exert bearer to have the Ring-bearer wear The One Ring until the regroup phase. If bearer has the Sauron Signet, add 2.
DR1
Last edited by BattleWarg on Thu May 03, 2007 8:04 pm; edited 6 times in totalOur time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
BattleWarg
Posted: Tue Mar 27, 2007 9:36 am
Joined: 11 Feb 2007 Posts: 579 Location:
1 Ally of the Hand Dunland
Condition
+1 Strength
Saruman signet
Bearer must be a Dunland companion. Limit 1 per bearer.
Fellowship: Exert bearer to heal Saruman.
"’That old hatred Saruman has inflamed.’"
DR2

0 Ancient Anger Dunland
Event • Skirmish
Make a Dunland Man strength +2 (or +3 if skirmishing a Shire minion).
"’Death to the robbers of the North!’"
DC3

1 Axe of Dunland Dunland
Possession • Hand Weapon
+2 Strength
Bearer must be a Dunland Man.
If bearer is a hillman, each time bearer wins a skirmish, place a Dunland card in your discard pile at the bottom of your deck.
DU4

3 •Chieftain of the Hill Dunland
Companion • Man
8 Strength
2 Vitality
4 Resistance
Hillman.
Chieftain of the Hill is strength +1 for each artifact you can spot.
DU5

1 Chieftain’s Hides Dunland
Possession • Armor
Bearer must be a unique Dunland Man.
Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
DR6

1 •Deallus, Deep Spirit Dunland
Ally • Man • Home Site 3M
3 Strength
3 Vitality
Regroup: Exert Deallus to heal a Dunland ally.
DU7

2 Devotion Dunland
Condition • Support Area
To play this condition, wound a Dunland companion and spot an Isengard or Sauron companion. When you play this condition, put a Dunland token on it.
Dunland companions are resistance +1 (or +2 if savage) for each token on this condition.
"’They will not give way now for dusk or dawn.’"
DU8

1 Dunlending Gatherer Dunland
Ally • Man • Home Site 3M
4 Strength
2 Vitality
Hillman.
Fellowship:
Exert this ally and spot a Dunland companion to draw a card.
DC9

1 Dunlending Torch Dunland
Possession • Hand Weapon
+1 Strength
Bearer must be a Dunland Man.
Each time bearer wins a skirmish, you may exert bearer to discard a possession in an opponent’s support area.
"Flaming brands appeared over the brink and clustered thickly at the breach."
DU10

1 Dunlending Wolf Dunland
Possession • Mount
Bearer must be a Dunland Man.
At the start of each skirmish involving bearer, exert each character skirmishing him.
DC11

3 •Freca, Savage Chieftain Dunland
Companion • Man
7 Strength
3 Vitality
3 Resistance
Savage. To play, spot 2 Dunland Men (or 1 Dunland savage). Each Isengard companion is damage +1.
Each time Freca wins a skirmish, you may draw a card.
Each time Freca wins a fierce skirmish, you may heal another savage companion.
"The hugest Orcs were mustered, and the wild of the Dunland fells."
DR12

2 Hills of Dunland Dunland
Condition • Support Area
When you play this condition, you may spot a Dunland hillman to place 2 Dunland tokens on this condition.
Regroup: Discard this condition or remove a token from this condition to remove 2.
DU13

2 •Leamon, Dunland Warrior Dunland
Companion • Man
6 Strength
2 Vitality
3 Resistance
Savage. To play, spot a Dunland Man.
While Leamon bears a hand weapon, he is strength +1.
DC14

2 •Leamon’s Spear Dunland
Artifact • Hand Weapon
+2 Strength
Bearer must be a Dunland Man.
If bearer is Leamon, he is damage +1 and vitality +1.
DR15

1 •Loyalty Pledged Dunland
Condition • Support Area
To play, discard a Dunland companion from hand or from play and spot Saruman.
Your Dunland cards in play are considered Isengard cards for all purposes.
While Saruman is unwounded, Dunland cards in your hand, deck and discard pile are considered Isengard cards for all purposes.
DR16

0 Mustered Weaponry Dunland
Event • Fellowship
Spot a Dunland companion to reveal the top 6 cards of your draw deck. You may play any possessions revealed; their twilight cost is -1. Place the rest at the bottom of your deck.
DU17

2 •Perchen Dunland
Companion • Man
6 Strength
2 Vitality
4 Resistance
While you can spot 2 other Dunland Men, Perchen is strength +2.
DC18

1 Rage of the Wild Men Dunland
Event • Skirmish
Make a Dunland Man strength +2 (or +4 if skirmishing a Rohan Man).
DC19

1 Savage Club Dunland
Possession • Hand Weapon
+1 Strength
Bearer must be a Dunland Man.
If bearer is savage, each time bearer wins a skirmish, wound a minion involved in the skirmish.
DC20

2 Savage Dunlending Dunland
Companion • Man
4 Strength
3 Vitality
3 Resistance
Savage. To play, spot a savage companion.
At the start of each skirmish involving this companion, exert each character involved in his skirmish.
"Again trumpets rang, and a press of roaring men leaped forth."
DR21

2 Wild Hillman Dunland
Companion • Man
6 Strength
2 Vitality
3 Resistance
Hillman. While you can spot a unique hillman, this companion is resistance +2.
At the start of each skirmish involving this companion, you may add 2 to make him strength +2.
"’I looked on the hillmen and they seemed over large for me.’"
DC22

0 Wild Men Dunland
Event • Skirmish
Make a Dunland Man strength +2. If he wins this skirmish, you may place this event on top of yoru deck.
"The fierce battle-cries of men broke out."
DR23

2 Wolf of Dunland Dunland
Possession • Mount
+1 Vitality
To play, spot a Dunland Man. Bearer must be a Man or Orc.
At the start of each skirmish involving bearer, exert each character skirmishing him.
DR24

1 Wolf Riders Dunland
Event • Skirmish
Make a mounted Dunland Man strength +3. You may exert that Man to return this event to your hand.
DU25

3 •Wulf, Hillman Chief Dunland
Companion • Man
9 Strength
2 Vitality
3 Resistance
Hillman. While you can spot another hillman, Wulf is damage +1.
Skirmish:
Add a threat to make Wulf strength +1 for each card in any opponent’s hand (limit +3).
DU26
BattleWarg
Posted: Tue Mar 27, 2007 11:59 pm
Joined: 11 Feb 2007 Posts: 579 Location:
1 Axe of Moria Dwarven
Possession • Hand Weapon
+3 Strength
Bearer must be a Dwarf.
DC27

1 Children of Aule Dwarven
Event • Shadow
Discard X Dwarven cards from hand to play a Dwarf with a twilight cost of X from your discard pile. If you cannot spot a Dwarf, its twilight cost is -2.
DU28

2 Chiseling Dwarven
Condition • Support Area
Each time you reconcile, you may remove 4 Dwarven tokens from this card to draw a card.
Maneuver: Make a Dwarven minion damage -X (to a minimum of 0) until the end of the turn to place X Dwarven tokens on this card.
DU29

4 •Dain Ironfoot, Dwarven King Dwarven
Minion • Dwarf
8 Strength
3 Vitality
5 Home Site
Damage +1. The twilight cost of each Dwarf is -1.
Assignment: Exert Dain Ironfoot twice to assign a Dwarven minion to skirmish a companion. That Dwarf is damage +1 until the regroup phase. Your opponent may exert that companion to prevent that minion from being assigned this way.
DR30

2 Dwarven Axwielder Dwarven
Minion • Dwarf
6 Strength
2 Vitality
5 Home Site
While skirmishing an Orc, this minion is damage +1.
DC31

1 •Dwarven Realm Dwarven
Condition • Support Area
To play, spot a Dwarf.
Each Dwarf is damage +1. While the fellowship is at an underground site, each Dwarf is damage +1.
DU32

0 Dwarven Technique Dwarven
Event • Skirmish
Make a Dwarf strength +3 and damage -1.
DU33

1 Dwarves Are Upon You! Dwarven
Event • Skirmish
Make a Dwarf strength +1 for each other Dwarf assigned to a skirmish.
DU34

1 Gathered by Mahal Dwarven
Event • Response
If your Dwarf is killed, remove a Dwarven card in your discard pile from the game to place that Dwarf at the bottom of your deck.
DR35

4 •Gimli, Dwarven Axeman Dwarven
Minion • Dwarf
7 Strength
3 Vitality
5 Home Site
Damage +1. Fierce.
While at an underground site, Gimli is strength +2 and damage +1.
DC36

2 •Gimli’s Battle Axe, Feared Blade Dwarven
Possession • Hand Weapon
+2 Strength
Bearer must be a Dwarven minion. If bearer is Gimli, he is damage +1.
Skirmish:
Exert bearer to exert a companion he is skirmishing (limit once per phase).
DU37

1 Great Halls Dwarven
Condition • Support Area
To play, spot 2 Dwarven minions.
While you can spot a Dwarf, each mountain site gains underground.
DR38

3 Guardian of Moria Dwarven
Minion • Dwarf
7 Strength
3 Vitality
5 Home Site
Damage +1.
Response:
If the fellowship moves to an underground site, discard this minion to make your opponent place X wounds on his companions, where X is this minion’s damage bonus.
DR39

0 Halls of Durin Dwarven
Event • Regroup
Play a Dwarf to heal X Dwarves, where X is the twilight cost of that Dwarf.
DC40

2 Hidden Mines Dwarven
Event • Shadow
Exert a Dwarf to add 3. If that Dwarf is damage +2, search your discard pile for a Dwarven card and take it into hand.
DC41

1 Large Halls Dwarven
Event • Skirmish
Make a Dwarf strength +2 (or +4 if at an underground site).
DC42

3 Mine of Mithril Dwarven
Condition • Support Area
Shadow: Remove 3 Dwarven tokens form this card or discard this condition to draw a card.
Regroup: Exert your Dwarf to place a Dwarven token on this card.
DU43

1 •Moria Gate Dwarven
Condition • Support Area
To play, exert a Dwarf minion.
Each time the fellowship moves to an underground site, you may add 2.
DU44

1 Moria Miner Dwarven
Minion • Dwarf
4 Strength
2 Vitality
5 Home Site
Damage +1.
Shadow:
Discard this minion to draw a card.
DC45

2 Mountain-home Dwarven
Condition • Support Area
At the end of each Shadow phase, exert a Dwarf or discard this condition.
Each Dwarf’s twilight cost is -1.
Each Dwarf skirmishing a Moria companion is strength +1. Each minion skirmishing a companion with the Balrog signet is strength +1.
DR46

1 Open Fields Dwarven
Condition – Support Area
To play, spot a Dwarf.
Each Dwarven Dwarf is strength +3 while you can spot more companions than minions.
Discard this condition at the end of the turn.
DU47

0 •Ring of Fury, Dain’s Band Dwarven
Artifact • Ring
+1 Strength
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish:
If bearer is Dain Ironfoot, exert him to make him strength +2. If you do, he is fierce until the regroup phase.
DR48

2 •Stonehelm and Oakenshield Dwarven
Condition • Support Area
Your Dwarven minions may bear any class of possession as though it were a hand weapon.
DR49

2 Under-deep Mines Dwarven
Event • Assignment
If the fellowship is at an underground site, assign a Dwarf to skirmish a companion (except the Ring-bearer) or if the fellowship is at a mountain site, spot a Dwarf to prevent that Dwarf from being assigned to a skirmish until the regroup phase.
DR50

2 Warrior of Erebor Dwarven
Minion • Dwarf
5 Strength
2 Vitality
5 Home Site
Damage +1.
While skirmishing a Moria Orc, this minion is strength +2.
DC51
Last edited by BattleWarg on Mon Apr 02, 2007 9:44 pm; edited 1 time in total
BattleWarg
Posted: Wed Mar 28, 2007 6:48 pm
Joined: 11 Feb 2007 Posts: 579 Location:
1 Bow of Yew Elven
Possession – Ranged Weapon
+1 Strength
Bearer must be an Elf. Bearer is an archer.
DC52


2 •Celeborn, Lothlorien General Elven
Follower
+2 Strength
Aid – Heal a companion.
When transferred to a minion (except an Elven archer), exert bearer. At the start of the assignment phase, you may choose up to 3 minions that share a culture with bearer. Each of these minions are lurkers.
DU53


1 Destructive Light Elven
Event – Skirmish
Make an Elven minion strength +2. If that minion is skirmishing a Wraith or Sauron character, exert that character.
DU54


1 •Elrond, Ancient Combatant Elven
Follower
+2 Strength
-1 Site Number
Aid 2.
When Elrond is transferred to an Elven minion, look at the top 2 cards of your deck. Take one into hand and discard the other.
DC55


2 Elven Escort Elven
Minion – Elf
5 Strength
2 Vitality
4 Home Site
When you play Elven Escort, spot another Elf to add 2.
DC56


3 Elven Guard Elven
Minion – Elf
6 Strength
2 Vitality
4 Home Site
Skirmish: Discard a card stacked on an Elven condition to make Elven Guard strength +2 (limit +4).
DU57


2 Galadhrim Bow Elven
Possession – Ranged Weapon
+1 Strength
-1 Site Number
Bearer must be an Elf. Bearer is an archer.
Response: If a companion (except the Ring-bearer) takes a wound during the archery phase, exert bearer to exert that companion.
DU58


5 Galadhrim War-troop Elven
Minion – Elf
10 Strength
2 Vitality
7 Home Site
Archer. To play, spot an Elf.
Archery: Make the minion archery total -1 (to a minimum of 0) to make this minion strength +2 until the regroup phase.
DR59


4 •Galadriel, Elf-Witch Elven
Minion – Elf
6 Strength
3 Vitality
7 Home Site
The twilight cost of each Elven card is -1.
Shadow: If the fellowship is at a forest, exert Galadriel and spot another Elf to exert a companion.
DR60


2 •Galadriel, Lorien Enchantress Elven
Follower
+1 Vitality
Aid – Remove a burden.
Galadriel may only be transferred to an Elven minion.
Response: If bearer is about to take a wound, remove 2 to prevent that wound.
DR61


1 Hidden Places Elven
Event • Archery
Exert 2 Elven archers to make the minion archery total +2 (or +4 if you can spot Realm of Lothlorien).
DU62


0 Library of Imladris Elven
Event – Shadow
Spot an Elf to look at the top 2 cards of your deck. Take one into hand and discard the other. If you can spot Realm of Imladris, you may look at the top 4 cards of your deck and take one into hand. Place the rest in any order on the top of your deck.
DC63


3 •Orophin, Lorien Hunter Elven
Minion – Elf
9 Strength
2 Vitality
7 Home Site
Archer. Hunter -2. While you can spot another unique Elf, Orophin’s home site is -1.
DR64


2 •Realm of Imladris Elven
Condition – Support Area
When you play Realm of Imladris, you may spot an Elf to stack an Elven card from your hand face down on this card.
Shadow: Stack a card face down from your hand on an Elven condition with one or more cards stacked on it to take an Elven card stacked on that condition into hand.
DR65


2 •Realm of Lothlorien Elven
Condition – Support Area
When you play Realm of Lothlorien, you may spot an Elf to stack an Elven card from your hand face down on this card.
Shadow: Remove 1 to stack an Elven card from your hand face down on an Elven condition with one or more cards stacked on it.
”’Land of the Valley of Singing Gold, that was it, once upon a time. Now it is the Dreamflower.’”
DR66


2 •Realm of Mirkwood Elven
Condition – Support Area
When you play Realm of Mirkwood, you may spot an Elf to stack an Elven card from your hand face down on this card.
Shadow: Discard an Elven card stacked on an Elven condition to add 2.
DR67


3 •Rumil, Lorien Hunter Elven
Minion – Elf
6 Strength
2 Vitality
7 Home Site
Archer. While you can spot another unique Elf, Rumil’s home site is -1.
Archery: Exert Rumil to make your opponent exert a companion.
DC68


2 Rushing Water Elven
Event • Skirmish
Make an Elf strength +3 (or +5 if you can spot Realm of Imladris in your support area).
DU69


2 Shadowed Elf Elven
Minion – Elf
4 Strength
2 Vitality
6 Home Site
Hunter 2.
While you can spot Realm of Mirkwood, this minion takes no more than 1 wound per phase.
Archery: Exert this minion to make the fellowship archery total -2 (limit -2).
DC70


3 Shadowed Hunter Elven
Minion – Elf
8 Strength
2 Vitality
6 Home Site
While you can spot Realm of Mirkwood, this minion may not take wounds (except during skirmish phases).
Non-Wraith companions skirmishing this minion lose hunter and cannot gain hunter.
DU71


1 Shadows of Mirkwood Elven
Event – Archery
Spot an Elven minion to make the minion archery total +1. If you can spot Realm of Mirkwood, make the fellowship archery total -1.
DR72


1 Short Bow of the Elves Elven
Possession – Ranged Weapon
+1 Strength
Bearer must be an Elf.
At the start of each skirmish involving bearer, exert a companion skirmishing bearer.
DU73


0 Swift Blade Elven
Possession • Hand Weapon
+1 Strength
Bearer must be an Elf. When you play this possession, you may add 1 for each Elven condition in your support area.
DC74


1 •Tree-houses of Lorien Elven
Possession – Support Area
To play, spot Realm of Lothlorien or Galadriel.
Shadow: Play an Elf stacked on Tree-houses of Lorien as if from hand.
Regroup: Remove 1 to stack your Elven minion on Tree-houses of Lorien.
Response: If Tree-houses of Lorien would be discarded, discard 4 cards stacked on this card to prevent that (or 3 cards if you can spot Realm of Lothlorien in your support area).
DR75


0 Water-ways Elven
Event • Skirmish
Exert an Elf to make him strength +2 (or, if the fellowship is at a river, cancel a skirmish involving that Elf).
DC76
Last edited by BattleWarg on Wed Apr 04, 2007 4:29 pm; edited 2 times in total
BattleWarg
Posted: Mon Apr 02, 2007 9:57 pm
Joined: 11 Feb 2007 Posts: 579 Location:
0 Bones of the Earth Gandalf
Event • Skirmish
Make an Ent strength +2. If that Ent wins this skirmish, your opponent must discard a card from his support area.
"’We can split stone like the roots of trees, only quicker, far quicker, if our minds are roused!’"
DU77

1 •Curunir, Lord of Angrenost Gandalf
Follower
+1 Strength
Aid - 2.
When you transfer Curunir to a minion (except an Ent), exert that minion.
Bearer is strength +1 for each Ent and Wizard you can spot (limit +4).
"’He was always walking about my woods. He was polite in those days, always asking my leave; and always eager to listen.’"
DR78

1 Dim and Stuffy Gandalf
Event • Skirmish
Make an Ent strength +2 (or +4 if the fellowship is at a forest).
”’You can’t imagine animals living here at all, or staying for long.’”
DC79

2 Evergreen Guards Gandalf
Condition • Support Area
To play, spot 2 Ents (or exert a Gandalf Ent).
Each time the fellowship moves to a forest, add 1. If you can spot an Ent, exert an ally.
“Two great trees stood there, one on either side, like living gate-posts.”
DU80

3 Fangorn Tree-herd Gandalf
Minion • Ent
8 Strength
3 Vitality
6 Site Number
While the fellowship is at a forest, this minion gains hunter 2.
At the start of the skirmish phase, you may remove 2 to make this minion damage +1.
”’Few enough of us are left now.’”
DC81

0 Flash and Flicker Gandalf
Event • Skirmish
Make an Ent strength +2 (or +4 if skirmishing an Isengard character).
“Treebeard was at their head, and some fifty followers were behind him, two abreast, keeping step with their feet and beating time with their hands upon their flanks.”
DC82

0 Flames Gandalf
Event • Skirmish
Spot Gandalf to make a companion strength -1 (or make a mounted companion strength -3).
DU83

2 •Gandalf, Manipulator Gandalf
Follower
+1 Strength
-2 Site Number
Aid – Remove a burden.
Bearer may not be overwhelmed unless his strength is tripled.
Companions skirmishing bearer lose all damage bonuses.
DC84

3 •Gandalf, Stormcrow Gandalf
Minion – Wizard
3 Strength
3 Vitality
3 Site Number
Gandalf is strength +X, where X is the printed strength of the companion skirmishing him.
Skirmish: Exert Gandalf to exert a companion he is skirmishing with strength 12 or greater.
Skirmish: Exert Gandalf to wound a companion he is skirmishing with strength 16 or greater.
DU85

1 Half-awake Ent Gandalf
Condition • Support Area
Maneuver: If the fellowship is at a forest, remove 3 to make this condition a damage +1 Ent minion with 9 Strength and 1 Vitality that cannot take wounds or bear cards. This card is still a condition.
”’Many are growing sleepy, going tree-ish, as you might say.’”
DR86

7 •Leaflock, Tree-ish Gandalf
Minion • Ent
14 Strength
3 Vitality
6 Site Number
Damage +1. To play Leaflock, exert a Gandalf or Shire minion (or discard 2 Gandalf cards from hand).
Each time the fellowship moves, exert Leaflock (or wound him if the fellowship moves to a non-forest site).
Skirmish: Exert Leaflock or discard 2 cards from hand to make an Ent strength +2.
”’Only three remain of the first Ents that walked in the woods before the darkness.’”
DR87

2 •Maiar That Remain Gandalf
Condition • Support Area
Each time a Maia, Balrog or Wizard is played, add a Gandalf token to this condition.
Skirmish: Remove 2 Gandalf tokens from this card to heal Gandalf or make him strength +2.
Regroup: Remove a Gandalf token from this card to heal Gandalf.
DR88

1 Own Way Gandalf
Event • Maneuver
Exert an Ent and another minion to make both gain all cultures that either has until the regroup phase.
”’I go my own way; but your way may go along with mine for a while.’”
DC89

6 •Quickbeam, Joyous Rowan Gandalf
Minion • Ent
11 Strength
3 Vitality
6 Site Number
Damage +1.
While Quickbeam is skirmishing an Orc, he is strength +3.
“He laughed if the sun came out from behind a cloud, he laughed if they came upon a stream or spring: then he stooped and splashed his feet and head with water.”
DC90

2 •Quickbeam’s Home Gandalf
Condition • Support Area
To play, exert an Ent once (or spot Quickbeam). At the start of each maneuver phase, remove a Gandalf token from here.
Shadow: Remove a Gandalf token from here to draw a card.
Regroup: Exert an Ent to add a Gandalf token here.
“Rowan-trees grew in a circle about it, and there was water, a spring bubbling out from the bank.”
DR91

1 Rally Together Gandalf
Event • Shadow
Spot Gandalf and X Free Peoples cultures to add [X].
DC92

2 •Recovered Power Gandalf
Condition • Support Area
To play, remove your Gandalf Wizard from play.
Gandalf is vitality +1. While skirmishing a Balrog, Gandalf is strength +1 and damage +2.
Skirmish: If Gandalf is skirmishing a Wizard, exert him to make a companion skirmishing him strength -2.
DR93

7 •Skinbark, Wounded Gandalf
Minion • Ent
14 Strength
3 Vitality
6 Site Number
Damage +1. To play Skinbark, exert a Gandalf minion (or discard 2 Gandalf cards from hand).
Skirmish: Exert Skinbark to exert a character skirmishing him (if it is an Isengard character, make Skinbark strength +2).
”’Skinbark lived on the mountain-slopes west of Isengard.’”
DR94

8 •Treebeard, Tree-watcher Gandalf
Minion • Ent
18 Strength
4 Vitality
6 Site Number
Damage +1. To play Treebeard, exert a Shire or Gandalf minion (or discard 2 Gandalf cards from hand).
Shadow: Remove a threat to add 2 (limit once for each Ent you can spot).
“Nothing grew there but a few grasses and weeds at its edge, and one old stump of a tree with only two bent branches left.”
DU95

3 •Treebeard’s Home Gandalf
Condition • Support Area
To play, exert an Ent once (or spot Treebeard).
Shadow: Discard a card from hand to play an Ent stacked here as if from hand.
Regroup: Exert your Ent to stack it here. If you can spot a Hobbit, add 1.
“‘Where shall we go?’ asked Merry.”
DR96

0 Unplaced Gandalf
Event • Shadow
Exert an Ent to look at the top 2 cards of your deck. You may spot a Shire minion to take one of those cards into hand. Place the rest on the top of your deck in any order.
”’You do not seem to come in the old lists that I learned when I was young.’”
DU97

5 •Wandlimb, Lightfooted Gandalf
Minion • Ent
10 Strength
4 Vitality
6 Home Site
Response: If Treebeard is about to be wounded, exert Wandlimb or discard her to prevent that wound.
”’…and there were Entmaidens then: ah! The loveliness of Fimbrethil.’”
DU98

0 Water of the Entwash Gandalf
Condition • Support Area
To play, spot an Ent.
At the start of each maneuver phase, heal a Gandalf or Shire minion.
“They were too eager to be surprised at the remarkable way in which the cuts and sores of their captivity had healed and their vigour had returned.”
DU99

2 Woods of Fangorn Gandalf
Condition • Support Area
Shadow: Play an Ent to add a Gandalf token to this condition.
Skirmish: Remove 4 Gandalf tokens from this condition to wound a companion skirmishing an Ent (or 2 Gandalf tokens if that companion is an Isengard companion). Your opponent may discard a possession or condition from his support area to prevent this.
DU100

3 Young Ent Gandalf
Minion • Ent
8 Strength
3 Vitality
6 Home Site
If you can spot an Ent, this minion’s twilight cost is -1.
At the start of each skirmish phase involving this minion, you may exert a unique Ent to make this minion damage +1.
”’Still, I daresay I could get together a fair company of our younger folks – if I could make them understand the need.’”
DC101
BattleWarg
Posted: Wed Apr 04, 2007 4:43 pm
Joined: 11 Feb 2007 Posts: 579 Location:
2 •Ancient Halflings Gollum
Condition • Support Area
To play, spot a Gollum Hobbit.
Each Gollum minion is strength +2.
DU102

1 •Deagol, Sharp-eyed Gollum
Minion • Hobbit
4 Strength
4 Vitality
2 Home Site
When you play Deagol, search your deck for a Gollum card for each burden you spot. Shuffle the rest of your deck, then place each of those cards on top of your deck in any order.
”’He had a friend called Deagol, of similar sort, sharper-eyed but not so quick and strong.’”
DU103

1 Desire for the Precious Gollum
Event • Shadow
Add a threat to play Smeagol from your discard pile.
DC104

3 Distant Connection Gollum
Event • Shadow
Choose one: You may treat Gollum cards as Shire cards until the end of the turn or you may treat Shire cards as Gollum cards until the end of the turn.
DR105

1 Fishermen Gollum
Condition • Support Area
When you play this condition, you may spot Smeagol (or Deagol) to add 2 Gollum tokens here.
Shadow: Remove 2 Gollum tokens from here or discard this condition to look at your opponent’s hand and discard an event or condition from it.
DU106

2 •Gollum, Gifted Gollum
Companion
4 Strength
4 Vitality
8 Ringed Resistance
Ring-bound.
While Gollum is not the Ring-bearer, he may not be overwhelmed unless his strength is tripled.
Skirmish: If Gollum is the Ring-bearer, add a burden to make Gollum strength +2 (Limit +4).
DC107

3 •Grandmother, Stern Halfling Gollum
Minion • Hobbit
4 Strength
3 Vitality
2 Home Site
Grandmother is strength +1 for each other Gollum minion in her skirmish.
Response: If Smeagol (or Deagol) is assigned to a skirmish, exert Grandmother to assign her to his skirmish.
”’There was among them a family of high repute, for it was large and wealthier than most.’”
DR108

0 Lesser Broods Gollum
Condition • Support Area
Shelob is defender +1.
Shadow: Play a Gollum follower to heal a Gollum ally. Discard this condition.
“Spread from glen to glen, from the Ephel Duath to the eastern hills, to Dol Guldur and the fastnesses of Mirkwood.”
DU109

1 Many Exits Gollum
Condition
Plays on Shelob.
Response: If Shelob is about to be discarded, discard this condition instead.
“Too little did he or his master know of the craft of Shelob.”
DU110

1 My Love Gollum
Event • Maneuver
Exert Smeagol (or Gollum) and remove a threat to add a burden.
DC111

2 Promise to Shelob Gollum
Condition
To play, spot Shelob. Bearer must be Gollum.
Skirmish: If the fellowship is at site X, place X wounds on Shelob and Gollum to discard a minion assigned to skirmish Gollum. At the end of this skirmish, discard this condition.
DR112

2 River Halfling Gollum
Minion • Hobbit
4 Strength
3 Vitality
2 Home Site
While at a river, this minion’s twilight cost is -1.
Skirmish: Exert this minion to add a burden. If skirmishing a Gollum companion, your opponent may discard 2 Gollum cards from hand to prevent this. Discard this minion.
DU113

1 •Secrets Gollum
Condition
Bearer must be Gollum. Each minion skirmishing him is strength -1.
Response: If Gollum is the Ring-bearer and a burden is added, discard Secrets to take off The One Ring.
”’He became sharp-eyed and keen-eared for all that was hurtful. The ring had given him power according to his stature.’”
DR114

4 •Shelob, The Great Gollum
Ally • Spider • Home Site 8M
8 Strength
8 Vitality
Enduring.
Regroup:
Exert Shelob twice to wound a minion. If that minion is killed, spot Gollum to heal Shelob.
“But her lust was not his lust. Little she knew of or cared for towers, or rings, or anything devised by mind or hand.”
DR115

1 Shone and Glittered Gollum
Condition • Support Area
Each other companion (except the Ring-bearer) of the same culture as bearer is resistance -2.
Skirmish: Transfer this condition to a companion skirmishing a Gollum minion.
”’And behold! When he washed the mud away, there in his hand lay a beautiful golden ring.’”
DU116

1 Single Blow Gollum
Event • Skirmish
Make Gollum strength +4. Minions skirmishing Gollum do not take wounds during this skirmish.
DR117

2 •Smeagol, Inquisitive Halfling Gollum
Minion • Hobbit
5 Strength
4 Vitality
2 Home Site
While Smeagol is assigned to skirmish the Ring-bearer, each other minion may not be overwhelmed unless his strength is tripled.
Maneuver: Exert Smeagol to search your deck for a Gollum condition and take it into hand. You may discard that card to take a Gollum card from your discard pile into your hand.
”’He was interested in roots and beginnings; he dived into deep pools.’”
DC118

2 •Spider Brood Gollum
Follower
+1 Strength
Aid1. If you can spot Shelob, Spider Brood’s twilight cost is -2.
When you transfer Spider Brood to a companion (except a Gollum companion), exert that companion.
Each minion skirmishing bearer’s site number is +2.
DC119

2 Spider Hunter Gollum
Follower
+1 Resistance
Aid1. If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a Gollum companion), exert that companion.
Assignment: Assign a minion to skirmish bearer; bearer gains hunter 1 until the regroup phase.
DU120

2 Spider of Mirkwood Gollum
Follower
Aid1. If you can spot Shelob, this follower’s twilight cost is -2.
When you transfer this follower to a companion (except a Gollum companion), exert that companion.
Skirmish: Transfer this follower to your support area from bearer to wound an Elf skirmishing bearer.
DC121

3 Spotted Gollum
Event • Maneuver or Skirmish
Exert a Gollum Hobbit (or spot Deagol) to choose an event in any player’s discard pile with the same phase as the current phase. This event gains the game text of that event.
DR122

0 Strangulation Gollum
Event • Maneuver
Suspend the current phase. Begin a skirmish phase between Gollum and a minion. You may add 2 to exert that minion. When the skirmish phase ends, resume the suspended phase.
DC123

1 Strung Webs Gollum
Possession • Support Area
While the fellowship at an underground site, Shelob is strength +2.
Each minion gains: “Assignment: Shelob may be assigned to skirmishes. Assign this minion to skirmish Shelob.”
Skirmish: Wound a minion skirmishing Shelob. Discard this possession.
DC124

0 Tortures Unknown Gollum
Condition • Support Area
At the end of your Shadow phase, exert your Gollum Hobbit or discard this condition.
While you can spot a Sauron companion, each Gollum Hobbit is strength +1.
While you can spot a Wraith companion, each Gollum Hobbit is vitality +1.
While you can spot a Gollum companion, each Gollum Hobbit gains lurker.
DR125

2 •Vanished Gollum
Condition • Support Area
To play, spot Gollum.
Each time the fellowship moves, place no twilight token for Gollum.
Regroup: Spot Gollum to make the move limit +1 and remove 2. Discard this condition.
”’He wormed his way like a maggot into the heart of the hills, and vanished out of all knowledge.’”
DC126
BattleWarg
Posted: Fri Apr 13, 2007 11:36 am
Joined: 11 Feb 2007 Posts: 579 Location:
0 Alliance of Men and Elves Gondor
Condition • Support Area
At the end of each of your Shadow phases, spot a Gondor Man and an Elf or discard this condition.
Each Elven minion is a Gondor minion and each Gondor minion is an Elven minion.
DR127

1 Ancient Gifts Gondor
Event • Regroup
Discard a Gondor Man to return a minion (except a Gondor minion) with twilight cost X to your hand and add [X].
DU128

2 •Anduril, Reforged Gondor
Artifact • Hand Weapon
+2 Strength
Bearer must be Aragorn. He is damage +1.
Skirmish:
Exert Aragorn to make another Gondor Man strength +2.
DR129

6 •Aragorn, Sharp-Eyed Hunter Gondor
Minion • Man
10 Strength
4 Vitality
3 Site Number
Fierce. Hunter 2.
While Aragorn bears an artifact, each other Gondor Man may not take wounds during the archery phase.
DU130

6 •Army of Gondor Gondor
Minion • Man
12 Strength
4 Vitality
6 Site Number
Fierce. To play, spot a Gondor Man.
Skirmish: Discard a Gondor Man to make Army of Gondor strength +2 (or +3 if that Man is unique).
DR131

1 Blade of Minas Tirith Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
Skirmish: Exert bearer to make him damage +1.
DC132

1 Blade of the Fallen Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Wraith.
Companions skirmishing bearer do not gain strength bonuses from possessions.
DU133

3 •Boromir, Speaker for Gondor Gondor
Minion • Man
7 Strength
3 Vitality
3 Site Number
Hunter 1.
Maneuver:
Exert Boromir and spot another Gondor Man to take a Gondor event into hand from your discard pile (limit once per phase).
"’Fow few, I deem, know of our deeds, and therefore guess little of their peril, if we should fail at last.’"
DU134

2 Call for Aid Gondor
Condition • Support Area
To play, exert a Gondor Man and spot a Rohan minion.
Your Gondor cards are treated as Rohan cards for all purposes. Your Rohan cards are treated as Gondor cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135

1 Cannot Stand Alone Gondor
Event • Skirmish
Make a minion strength +1 for each Gondor Man not assigned to a skirmish.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136

1 Cloud Break Gondor
Event • Skirmish
Make a Gondor Man strength +1. If you can spot a Gandalf minion, make that Man fierce until the regroup phase. If you can spot a Rohan minion, make that Man damage +1.
DR137

2 •Denethor, Throne-holder Gondor
Follower
+1 Strength
Aid - 2.
Whenever you transfer Denethor to a Gondor Man, exert bearer.
At the start of the regroup phase, you may transfer Denethor to your support area from bearer to heal bearer twice.
DC138

6 •Elendil, Leader of the Last Alliance Gondor
Minion • Man
12 Strength
4 Vitality
7 Site Number
Fierce. While Elendil bears Narsil, he is damage +1.
Assignment:
Exert Elendil to assign him to the companion with the highest strength. Your opponent may discard a card with a different culture than that companion to prevent this.
’But there were some who resisted.’
DR139

0 Flags of Gondor Gondor
Event • Shadow
Spot a Gondor Man to play a Gondor Man; he is strength +2 until the regroup phase.
DC140

2 Gondorian Skirmisher Gondor
Minion • Man
7 Strength
2 Vitality
6 Site Number
While skirmishing a Sauron companion, this minion is strength +2.
DC141

2 Gondorian Warrior Gondor
Minion • Man
7 Strength
2 Vitality
6 Site Number
Skirmish: Exert this minion to make him strength +2 (or +4 if bearing a hand weapon).
DC142

5 •Horde of the Fallen Gondor
Minion • Wraith
10 Strength
3 Vitality
5 Site Number
Enduring. To play, spot a Gondor minion. When you play Horde of the Fallen, you may spot Aragorn to exhaust Horde of the Fallen.
Each time a minion is killed or discarded, make Horde of the Fallen strength +1 (or +2 if that minion was a Gondor Man) until the regroup phase.
DU143

4 •Isildur, Faded Hope Gondor
Minion • Man
8 Strength
3 Vitality
7 Site Number
While skirmishing the Ring-bearer, Isildur is damage +1.
Response:
If your opponent reconciles, discard Isildur to make him discard a card from hand (or 2 cards if you can spot 5 burdens).
’The Ring passed to Isildur, who had this one chance to destroy evil forever.’
DC144

2 •Narsil, Hand-slicer Gondor
Artifact • Hand Weapon
+2 Strength
Bearer must be a Gondor Man. If bearer is Elendil, he is hunter 2.
Skirmish: If bearer is Isildur, discard Narsil to exert a companion skirmishing him twice.
DR145

3 Night Voice Gondor
Minion • Wraith
7 Strength
2 Vitality
5 Site Number
Enduring.
Skirmish:
Discard a Gondor card from hand to make this minion strength +1.
"’Now I go to Pelargir upon Anduin, and ye shall come after me.’"
DC146

0 •Palantir of Orthanc, Given Gondor
Artifact • Support Area
To play, if you can spot Palantir of Orthanc, discard it.
Shadow: Exert a Gondor Man (or spot Aragorn) to play a Gondor minion. It is strength +1 until the regroup phase.
Regroup: Spot a Hobbit to make each player draw 2 cards. The move limit is +1. Discard Palantir of Orthanc.
"’Receive it, Lord’"
DR147

0 Plate-mail Gondor
Possession • Armor
Bearer must be a Gondor minion.
Each character skirmishing bearer is strength -1 (or, if that character bears a weapon, does not gain strength bonuses from weapons).
DU148

2 Where Now? Gondor
Event • Maneuver
Play a Gondor Man from your discard pile. If that Man is roaming, you may discard a card from hand to make him fierce until the regroup phase.
"’Where now are the Dunedain, Elessar, Elessar? Why do thy kinsfolk wander afar?’"
DU149

1 White Blade of Gondor Gondor
Possession • Hand Weapon
+2 Strength
Bearer must be a Gondor Man.
While skirmishing a Sauron companion, bearer is damage +1.
DC150

2 Winged Crown Gondor
Condition • Support Area
Shadow: If you cannot spot 3 Gondor tokens on this condition, exert a Gondor Man to place a Gondor token on this condition.
Skirmish: Remove a Gondor token from this condition to make a Gondor minion strength +2.
"’High towers that people built, and strong places, and havens of many ships.’"
DR151
BattleWarg
Posted: Thu May 03, 2007 11:39 am
Joined: 11 Feb 2007 Posts: 579 Location:
1 Burning Drink Isengard
Possession
Bearer must be an Isengard Uruk-hai.
Maneuver or Regroup: Discard this possession to heal a companion or discard each condition from a companion.
“The pain in his legs and ankles vanished.”
DU152

1 Come Up Isengard
Event • Skirmish
Spot Saruman to make a minion strength -2 (or -4 if it is a Gandalf minion).
"’Our friendship would profit us both alike. Much we could still accomplish together, to heal the disorders of the world.’"
DC153

1 Doors of Stone Isengard
Event • Skirmish
Make an Isengard companion strength +2. If you can spot 2 Isengard conditions, that companion may not take more than 1 wound during this skirmish phase.
“’Though Isengard be strong and hard, as cold as stone and bare as bone…’”
DU154

2 Goblin-face Isengard
Companion • Orc
6 Strength
2 Vitality
6 Resistance
Saruman Signet
To play, spot Saruman (or discard an Isengard card from hand).
Fellowship: Exert this companion to reveal a card at random from any opponent’s hand. If you reveal an event, you may discard it.
“’…they reminded me at once of that Southerner at Bree.’”
DU155

1 Goblin Worker Isengard
Ally • Orc • Home Site 5M
4 Strength
2 Vitality
Fellowship or Regroup: Add 2 (or 4 if you can spot an Ent) to draw a card (limit once per phase).
DC156

2 •Grima, Fallen Rohirrim Isengard
Companion • Man
5 Strength
3 Vitality
5 Resistance
Saruman Signet
Muster. To play, spot Saruman.
At the start of the assignment phase, you may exert Grima to prevent him from being assigned to a skirmish.
Response: If you play an Isengard event during a skirmish involving Saruman, spot a Rohan minion to play Grima from your hand.
“At his feet upon the steps sat a wizened figure of a man, with a pale wise face and heavy-lidded eyes.”
DR157

1 Honey-Tongued Isengard
Event • Skirmish
Make Saruman or an Isengard Man strength +2 (or +4 if skirmishing a Man).
“…and not without reason.”
DC158

1 Isengard Reformed Isengard
Condition
Bearer must be an Isengard companion. Limit one per bearer
Bearer is strength +1 for each threat you can spot.
Fellowship: Exert bearer and add a threat to play an Isengard Orc or Isengard Uruk-hai; its twilight cost is -1.
“Saruman had slowly shaped it to his shifting purposes, and made it better…”
DU159

1 •Isengard Unleashed Isengard
Condition • Support Area
To play, exert Saruman.
Each time you play an Isengard character or Isengard follower, you may add 1 to add an Isengard token to this condition.
Skirmish: Remove an Isengard token from this condition to make an Isengard Orc or Isengard Uruk-hai strength +1.
‘His war on this country will come swiftly.’
DU160

3 •Lugdush, Uruk Guard Isengard
Companion • Uruk-hai
6 Strength
3 Vitality
6 Resistance
Damage +1. While you can spot 3 Isengard Orcs, Lugdush’s twilight cost is -2.
Skirmish: Exert Lugdush to make him strength +1 for each other Uruk-hai you spot (limit +4).
“’Get two others and stand guard over them.’”
DC161

5 •Lurtz, Early Uruk Isengard
Companion • Uruk-hai
8 Strength
4 Vitality
7 Resistance
Damage +1. Archer. While you can spot Saruman or 3 Isengard Orcs, Lurtz’s twilight cost is -1.
Skirmish: Exert Lurtz to make him strength +2.
DU162

1 •News of War Isengard
Condition • Support Area
To play, spot an Isengard Wizard.
At the start of the regroup phase, if you cannot spot a Gandalf minion, you may draw a card.
Each time the fellowship moves during the regroup phase, you may remove 1 (or 2 if you can spot a Gandalf minion).
“’Let messages be sent to Orthanc.’”
DR163

0 Orc Stealth Isengard
Event • Response
If the fellowship moves, spot an Orc companion to remove 2.
“He crept slowly on, bent almost double.”
DU164

3 Ork Warrior Isengard
Companion • Orc
7 Strength
3 Vitality
6 Resistance
Hunter 1.
Skirmish:
Exert this companion to make him strength +1 (or +2 if skirmishing an Elf).
DC165

0 •Ring of Saruman Isengard
Artifact • Ring
+1 Vitality
+1 Resistance
Bearer must be Saruman.
While you can spot an Orc, you can spot an additional Isengard Orc.
At the start of each turn, you may add 3 to heal an Isengard Orc or Isengard Uruk-hai.
DR166

4 •Saruman, The White Hand Isengard
Companion • Wizard
7 Strength
4 Vitality
5 Ringed Resistance
Saruman Signet
While Saruman is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or discard an Isengard condition.
Fellowship: Remove X Isengard cards in your discard pile from the game to play an Isengard Orc or Isengard Uruk-hai from your hand or discard pile; its twilight cost is -X.
DR167

5 •Ugluk, Servant of the Wise Isengard
Companion • Uruk-hai
8 Strength
4 Vitality
8 Resistance
Damage +1. While you can spot Saruman or 3 Isengard Orcs, Ugluk’s twilight cost is -1.
Each other Isengard Uruk-hai is strength +1.
Maneuver: Exert Ugluk twice to make him defender +1 and damage +1.
“’I am Ugluk. I have spoken.’”
DR168

2 Unknown Force Isengard
Follower
+2 Strength
Aid – Add a threat.
To play, exert an Uruk-hai (or spot Saruman and an Uruk-hai).
When you transfer this follower to a companion (except an Isengard companion), exert bearer.
Each time bearer wins a skirmish, you may transfer this follower to your support area to discard a condition.
‘It will take a number beyond reckoning, thousands, to storm the keep.’
DR169

2 Uruk Band Isengard
Follower
+2 Strength
+1 Vitality
Aid2. To play, spot an Uruk-hai.
When you transfer this follower to a companion (except an Isengard companion), exert bearer twice.
‘Ten thousand?’
DC170

0 Uruk-hai of Isengard Isengard
Event • Skirmish
Make an Isengard Uruk-hai strength +2 (or +3 if you can spot Saruman).
DC171

1 Voice of Enchantment Isengard
Condition
+1 Resistance
Bearer must be Saruman. He cannot take wounds during the skirmish phase.
Skirmish: Exert Saruman to make a minion skirmishing him strength -2.
"Mostly they remembered only that it was a delight to hear the voice speaking, all that it said seemed wise and reasonable..."
DR172

3 War-wolf Isengard
Possession • Mount
+2 Strength
+1 Vitality
To play, spot an Isengard companion. Bearer must be an Orc.
Skirmish: Exert bearer to exert a minion skirmishing bearer. If that minion is not mounted, make bearer strength +1.
“He spoke to them in the language of wargs…”
DC173

4 •The Warg-king Isengard
Possession • Mount
+2 Strength
+1 Vitality
To play, exert an Isengard companion. Bearer must be an Isengard companion.
Bearer is strength +1 for each other mount you can spot.
Response: If a skirmish event is played during a skirmish involving bearer, exert bearer to prevent that event.
“…in the middle of the circle was a great grey wolf.”
DR174

2 •The White Hand and Red Eye Isengard
Condition • Support Area
Each character with the Saruman signet gains the Sauron signet.
Your Isengard cards in play are considered Sauron cards for all purposes.
While you can spot an unwounded companion with the printed Sauron culture, Isengard cards in your hand, deck and discard pile are considered Sauron cards for all purposes.
DR175

1 Wolf and Orc Isengard
Event • Skirmish
Make a mounted Orc strength +2 (or make each mounted Orc strength +1 until the regroup phase).
DU176

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