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legoles3333 |
Posted: Thu Mar 29, 2007 6:00 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Shadow of the Past
This set focus’s is mainly on Pre-Fellowship Times, Along with the Fellowship itself, this is the First of three sets that replay the Movie block. There is a new keyword in this set.
Death Blow X If this character is about to be placed in the dead pile, wound the character he/she was skirmishing X times.
– 2 (1 Rare, 1 Uncommon)
– 10 (3 Rare, 3 Uncommon, 4 Common)
– 14 (4 Rare, 5 Uncommon, 5 Common)
– 8 (2 Rare, 3 Uncommon, 3 Common)
– 12 (4 Rare, 4 Uncommon, 4 Common)
– 11 (3 Rare, 4 Uncommon, 4 Common)
– 10 ( 2 Rare, 4 Uncommon, 4 Common)
– 14 (4 Rare, 5 Uncommon, 5 Common)
– 2 (2 Rare)
– 12 (4 Rare, 4 Uncommon, 4 Common)
– 9 (3 Rare, 3 Uncommon, 3 Common)
– 11 (3 Rare, 4 Uncommon, 4 Common)
[Sites] – 15 ( 5 , 5 , 5 )
Ok, let’s start with the One Ring
The One Ring, From the Hand of Sauron
Str +1
Vit +1
Res +1
Assignment Add a Burden To wear The One Ring Until the Regroup Phase, each time the Ring-Bearer is about to take a wound, add a Burden.
Skirmish Add a Burden to Wound Two Minions (Or One Minion Twice).
R1
The One Ring, Filled With Malice
Str +3,
Res -1
Skirmish Add A Burden To wear The One Ring Until the start of Regroup Phase, each time Bearer is about to take a wound, add a Burden.
Regroup Exert the Ring-Bearer twice to discard a minion.
U2
Axe-men Skill
Event – Skirmish
Make a Dwarf strength +1 for each Possession you spot (limit +3), And if at an Underground site, Damage +1.
C3
[Dwarven]And My Axe
Condition – Support Area
Toil 1 Each Dwarf bearing a weapon is strength +1
U4
Axe of The Iron Hills
Possession – Hand Weapon
Str +2
Bearer Must Be a Dwarf. If you can spot another hand-weapon, bearer is strength +1.
C5 |
Last edited by legoles3333 on Sun May 20, 2007 6:57 pm; edited 6 times in totalHere's My Trade List
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DáinIronfoot |
Posted: Thu Mar 29, 2007 10:43 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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legoles3333 wrote: The One Ring, From the Hand of Sauron
Str +1 Vit +1 Res +1
Assignment Add a Burden To wear The One Ring Until the Regroup Phase, each time the Ring-Bearer is about to take a wound, add a Burden.
Skirmish Add a Burden to Wound Two Minions (Or One Minion Twice).
“The Dark Lord Sauron forged A Master Ring to control all others.”
20R1
Not bad, but the text needs a little cleaning up.
The One Ring, From the Hand of Sauron
Str +1 Vit +1 Res +1
Assignment: Add a burden to wear The One Ring until the regroup phase.
While weaing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.
Skirmish: Add a burden to wound 2 minions (or one minion twice).
“The Dark Lord Sauron forged A Master Ring to control all others.”
20R1
I cleaned up the text, mostly. The only big changes I made were limiting the "each time" ability to when the Ring is on (like other Rings), and upping the burdens added to 2. You could do something else, like adding one burden and one threat, or adding a burden and exerting another companion, but I think just one burden is too good with an otherwise very-powerful Ring.
I like the idea, though.
legoles3333 wrote: The One Ring, Filled With Malice
Str +3, Res -1
Skirmish Add A Burden To wear The One Ring Until the start of Regroup Phase, each time Bearer is about to take a wound, add a Burden.
Regroup Exert the Ring-Bearer twice to discard a minion.
“And into it he poured his cruelty, his malice, and his will to dominate all life.”
20U2
Once again, just a little cleaning up:
The One Ring, Filled With Malice
Str +3, Res -1
Skirmish: Add a burden to wear The One Ring until the start of regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Regroup: Exert the Ring-bearer twice to discard a minion.
“And into it he poured his cruelty, his malice, and his will to dominate all life.”
20U2
The only change I made was, once again, in the "each time" text. I like this Ring a lot.
legoles3333 wrote: Axe-men Skill
Event, Skirmish
Make a Dwarf strength +1 for each Possession you spot (limit +3), And if at an Underground site, Damage +1 (limit +3)
20C3
Make a Dwarf strength +1 (and damage +1 (limit +3) if at an underground site) for each possession you spot (limit +3).
That’s just cleaned up. However, I think it’s a little too good. Perhaps do this instead:
Make a Dwarf strength +1 for each possession you spot (limit +3). Then, if at an underground site, make that Dwarf damage +1.
I know it takes a lot of damage bonuses away, but I think it’s needed to keep it balanced.
legoles3333 wrote: And My Axe
Condition, Support Area
Toil 1 Each Dwarf bearing a weapon is strength +1
20U4
Just don’t forget periods after toil 1 and "strength +1". And it should probably be unique so you can’t use four of these at once. Otherwise very good!
legoles3333 wrote: Axe of The Iron Hills
Possession, Hand Weapon, Str +2
If you can spot another hand-weapon, bearer is strength +1.
20C5
Good, but I think it should cost .
Pretty good batch! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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legoles3333 |
Posted: Fri Mar 30, 2007 4:12 am |
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Joined: 28 Nov 2006
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Changes made |
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NBarden |
Posted: Sat Mar 31, 2007 8:40 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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legoles3333 wrote: The One Ring, From the Hand of Sauron
Str +1 Vit +1 Res +1
Assignment: Add a burden to wear The One Ring until the regroup phase.
While weaing The One Ring, each time the Ring-bearer is about to take a wound, add burden instead.
Skirmish: Add a burden and either exert a companion or add a threat to wound 2 minions (or one minion twice).
“The Dark Lord Sauron forged A Master Ring to control all others.”
20R1
Nice. Doesn’t overshadow othe versions of the card.
The One Ring, Filled With Malice
Str +3, Res -1
Skirmish: Add a burden to wear The One Ring until the start of regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Regroup: Exert the Ring-bearer twice to discard a minion.
“And into it he poured his cruelty, his Malice, and his will to dominate all life.”
20U2
Hm...careful with to many specials on the One Ring. But I think its okay.
Axe-men Skill
Event, Skirmish
Make a Dwarf strength +1 for each possession you spot (limit +3). Then, if at an underground site, make that Dwarf damage +1.
20C3
Nice.
●And My Axe
Condition, Support Area
Toil 1. Each Dwarf bearing a weapon is strength +1.
20U4
Nice
Axe of The Iron Hills
Possession, Hand Weapon, Str +2
If you can spot another hand-weapon, bearer is strength +1.
20C5
Nice.
One comment about your formatting, typical DC formatting is this:
Axe of The Iron Hills
Possession ● Hand Weapon
Str +2
If you can spot another hand-weapon, bearer is strength +1.
20C5
That being said, your’s is okay, but you may want to change it to the typical format. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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legoles3333 |
Posted: Sun Apr 01, 2007 6:10 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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ok the next set of cards
●Dain Ironfoot, Of the Iron Hills
Companion,
Str 7
Vit 3
Res 7
Damage +1, Hunter 1, Death Blow 1, Each Dwarf is strength +1 for each companion with Death Blow you can spot (limit +3)
U6
●Durin III, Dwarven Ring-Master
Companion,
Str 7
Vit 4
Ringed Res 7
Damage +1, Death Blow 3 If Durin is the Ring-Bearer, each time the fellowship moves you may take a Dwarven card in hand from your discard pile then you must wound a companion. Each time the fellowship moves in the regroup phase exert Durin, (if he is exhausted, wound him instead).
R7
●Farin, Come from Afar
Companion,
Str 6
Vit 3
Res 7
Death Blow 1. While Farin is skirmishing an Orc or Uruk-hai he is Strength +2. While Farin is skirmishing a man, he is Damage +1
U8
●Gimli’s Battle Axe, Brought from the Lonely Mountain
Possession – Hand Weapon,
Str +2
Bearer must be Gimli. For each character with Death Blow you can spot, Gimli is strength +1 (limit +3). While you can spot three threats or two Hunter Companions, Gimli is Damage +1
R9 |
Last edited by legoles3333 on Thu May 10, 2007 2:54 pm; edited 4 times in totalHere's My Trade List
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NBarden |
Posted: Sun Apr 01, 2007 9:59 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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legoles3333 wrote: ok the next set of cards
●Dain, Of the Iron Hills
Companion, Str 7 Vit 3 Res 7
Damage +1, Hunter 1, Death Blow 1, Every Dwarf is strength +1 for each companion with Death Blow you can spot (limit +3)
20U6
Nice. Somewhat powerful, maybe strength 6?
●Durin III, Dwarven Ring-Master
Companion, Str 8 Vit 4 Ringed Res 7
Damage +1, Death Blow 3 If Durin is the Ring-Bearer, each time the fellowship moves wound each companion, unless you can spot three minions (or two minions with Death Blow).
20R7
Any dwarf deck should be running Durin III, Dwarven Lord over this one. Sorry. And wait, Death Blow minions?
●Farin, Come from Afar
Companion, Str 6 Vit 3 Res 7
Death Blow 1, Skirmish If Farin is skirmishing a Orc or Uruk-hai, exert a Farin to make him Strength +2, While Farin is skirmishing a man, he is Damage +1
20U8
Nice.
●Gimli’s Battle Axe, Brought from the Lonely Mountain
Possession, Hand Weapon,
Str +2
Bearer must be Gimli. For each character with Death Blow you can spot, Gimli is strength +1 (limit +3). While you can spot three threats or two Hunter Companions, Gimli is Damage +1
20R9
WHOA! Give it to Gimli, Eager Hunter with Dain Ironfoot and you got a base strength 14, easily damage +2, hunter 3 Gimli? |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Sun Apr 01, 2007 4:55 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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legoles3333 wrote: ok the next set of cards
●Dain, Of the Iron Hills
Companion, Str 7 Vit 3 Res 7
Damage +1, Hunter 1, Death Blow 1, Every Dwarf is strength +1 for each companion with Death Blow you can spot (limit +3)
20U6
formatting is messed up, make it limit +2 and for each other dwarf with death blow.
●Durin III, Dwarven Ring-Master
Companion, Str 8 Vit 4 Ringed Res 7
Damage +1, Death Blow 3 If Durin is the Ring-Bearer, each time the fellowship moves wound each companion, unless you can spot three minions (or two minions with Death Blow).
20R7
deathblow is nigh useless on a RB
●Farin, Come from Afar
Companion, Str 6 Vit 3 Res 7
Death Blow 1, Skirmish If Farin is skirmishing a Orc or Uruk-hai, exert a Farin to make him Strength +2, While Farin is skirmishing a man, he is Damage +1
20U8
cut deathblow otherwise it is to common
●Gimli’s Battle Axe, Brought from the Lonely Mountain
Possession, Hand Weapon,
Str +2
Bearer must be Gimli. For each character with Death Blow you can spot, Gimli is strength +1 (limit +3). While you can spot three threats or two Hunter Companions, Gimli is Damage +1
20R9
nice. maybe make it onyl +1 base and cost 2. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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legoles3333 |
Posted: Sat Apr 07, 2007 2:53 am |
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Joined: 28 Nov 2006
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ok finishing the Dwarven cards today
●Gimli, Elf-Friend
Companion.
Str 6
Vit 3
Res 6
Damage +1. Death Blow 2. Skirmish If Gimli is about to be killed, exert 2 elf companions to cancel the skirmish, or if an elf is about to be overwhelmed, exert Gimli twice to cancel that skirmish.
R10
●Gimli, Skilled Axe-man
Companion,
Str 6
Vit 3
Res 6
Damage +1, Death Blow 1 if Gimli is bearing a Hand-Weapon, he is strength + 1 Skirmish Exert Gimli to make a companion strength +1 for each Hand-Weapon you can spot (limit +3).
C11
Throwing Axe
Possession – Ranged Weapon
Str +1
Bearer must be a Dwarf. Discard this possession to add 1 to the fellowship archery total. Archery Exert bearer and discard this possession to discard a condition.
C12 |
Last edited by legoles3333 on Tue May 08, 2007 1:43 pm; edited 2 times in totalHere's My Trade List
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Anonymous Prodigy |
Posted: Sat Apr 07, 2007 8:16 am |
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Posts: 4197
Location: United States
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legoles3333 wrote: ●Gimli, Elf-Friend
Companion, Str 6 Vit 3 Res 7
Damage +1, Death Blow 2, Skirmish If Gimli is about to be killed, exert 3 elf companions to cancel the skirmish, or if an elf is about to be overwhelmed, exert Gimli twice to cancel that skirmish.
20R10
His resistance should be 6. To make your cards easier to review, you should follow the standard DC formatting. It would look like this.....
• Gimli, Elf-friend
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Death Blow 2.
Skirmish: If Gimli is about to be killed, exert 3 Elf companions to prevent that. If an Elf is about to be overwhelmed, exert Gimli twice to prevent that.
20R10
legoles3333 wrote: ●Gimli, Skilled Axe-man
Companion, Str 6 Vit 3 Res 7
Damage +1, Death Blow 1 if Gimli is bearing a Hand-Weapon, he is strength + 1 Skirmish Exert Gimli to make a companion strength +1 for each Hand-Weapon you can spot.
20C11
It needs a limit, like +4. Cool card!
legoles3333 wrote: Throwing Axe
Possession, Ranged Weapon, Str +1
Discard this possession to add 1 to the fellowship archery total. Archery Exert bearer and discard this possession to discard a condition.
20C12
Again, the formatting needs to be changed. Plus, the bearer is not even specified. Neat ideas, they just need a little editing. |
I had to put something here. |
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legoles3333 |
Posted: Tue May 08, 2007 1:42 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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reviving my dc set, all former posts have been changed, and re formatted, here’s a batch of elven cards
●Bow of the Galadhrim, Mighty Weapon
Possession - Ranged Weapon
Str +1,
Res +1
Bearer must be Legolas, Archery discard this possession and exert Legolas to discard a minion (or two minions if the first is a Nazgul)
R13
Council at Imladris
Condition – Support Area
Each Elf gains Strength +2 discard this condition in the regroup phase if you cannot spot a minion.
C14
Great Marksmanship
Event – Maneuver
If you can spot more minions then companions, discard a minion until they are equal, then, wound an elf for each minion discarded
C15
●Elrond, Ancient Lord of the Eldar
Companion - Elf
Str 8,
Vit 4,
Res 8
Death Blow 1, at the start of each of your turns, spot another companion to heal that companion, each other elf is strength +1
R16
Elven Horse
Possession – Mount
Str +2
Bearer must be an Elf. Maneuver Exert bearer twice to discard a minion.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Discard this Possession if at an Underground site
C17 |
Last edited by legoles3333 on Wed May 09, 2007 2:17 am; edited 2 times in totalHere's My Trade List
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