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Anonymous Prodigy |
Posted: Tue Apr 24, 2007 2:51 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Good to see you reviewing DCs, lem0n. The Aftokrator smiles upon thee. |
I had to put something here. |
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elf lvr |
Posted: Tue Apr 24, 2007 4:49 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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bobtheorc wrote: Thanks guys,
new cards
• Saruman’s Palantir, Revealing Stone
Artifact • Support Area
To play spot an wizard.
At the start of the Free People turn, discard two cards from hand to reveal the Free Peoples hand.
For each follower revealed, take a card into hand from your draw deck.
For each condition revealed, add a threat.
For each companion revealed, add a burden.
“The Palantirs showed Saruman many things...”
A bit overpowered, IMO. Make the follower ability taking cards from your discard pile. Since the culture doesn’t have viable corruption strategies, that last ability is okay...
as you can imagine I need some feedback on this one.
Is it too good? Or just right?
Saruman’s Knowledge
Event • Maneuver
When you play this event discard two minions from play and add up to nine threats.
If there are more then five companions you may place a non-unique companion in the dead pile.
..Grima told him of a fatal weakness in the deeping wall.
If you can spot more than 5 companions, make the free peoples player place a non-unique companion in the dead pile. - That’s better worded. I *think* you ought to add just 3 threats or so, since already has some good threat adding potential.
If I remember correctly when a companion is placed in the dead pile threat wounds are placed.
As before how should I balance this card? |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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legoles3333 |
Posted: Wed Apr 25, 2007 1:55 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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bobtheorc wrote: Thanks guys,
new cards
• Saruman’s Palantir, Revealing Stone
Artifact • Support Area
To play spot an wizard.
At the start of the Free People turn, discard two cards from hand to reveal the Free Peoples hand.
For each follower revealed, take a card into hand from your draw deck.
For each condition revealed, add a threat.
For each companion revealed, add a burden.
“The Palantirs showed Saruman many things...”
as you can imagine I need some feedback on this one.
Is it too good? Or just right?
poifect
Saruman’s Knowledge
Event • Maneuver
When you play this event discard two minions from play and add up to nine threats.
If there are more then five companions you may place a non-unique companion in the dead pile.
..Grima told him of a fatal weakness in the deeping wall.
kewl
If I remember correctly when a companion is placed in the dead pile threat wounds are placed.
As before how should I balance this card? |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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sickofpalantirs |
Posted: Wed Apr 25, 2007 6:16 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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bobtheorc wrote: Thanks guys,
new cards
• Saruman’s Palantir, Revealing Stone
Artifact • Support Area
To play spot an wizard.
At the start of the Free People turn, discard two cards from hand to reveal the Free Peoples hand.
For each follower revealed, take a card into hand from your draw deck.
For each condition revealed, add a threat.
For each companion revealed, add a burden.
“The Palantirs showed Saruman many things...”
WAY to good. i make it limit 1 for each ability or MAYBE 2 on the threat one
Saruman’s Knowledge
Event • Maneuver
When you play this event discard two minions from play and add up to nine threats.
If there are more then five companions you may place a non-unique companion in the dead pile.
..Grima told him of a fatal weakness in the deeping wall.
it needs to be regroup. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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bobtheorc |
Posted: Thu Apr 26, 2007 9:25 am |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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Tweaks made to those cards and posted on page one
I really need help on this card when it comes to word order.
to first 2 reviews.
• Monstrous Uruk, Insane Fighter
Strength 15
Vitality 4
Site Number 5
Minion • Uruk-hai
Hunter 4. Damage +1
Skirmish Exert this minion. For each companion with resistance 3 or less, choose one: Monstrous Uruk is damage +1 or make another uruk strength +1.
Strong beyond any man |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 9:27 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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bobtheorc wrote: • Monstrous Uruk, Insane Fighter
Strength 15
Vitality 4
Site Number 5
Minion • Uruk-hai
Hunter 4. Damage +1
Skirmish Exert this minion. For each companion with resistance 3 or less, choose one: Monstrous Uruk is damage +1 or make another uruk strength +1.
Strong beyond any man
A big minion, but he seems balanced. Good card! |
I had to put something here. |
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AgentDrake |
Posted: Thu Apr 26, 2007 9:33 am |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Wording looks fine to me... Except it should be Skirmish:. You missed the :, but that’s not all that significant....
Very nice card! |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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lem0nhead |
Posted: Thu Apr 26, 2007 9:38 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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ARGGHHH! Run away from the scarily big uruk!
Very strong but with a twilight of 9 it evens out, although i think with 4 vitality being able to exert 3 times to use his special ability seems OP. Maybe say "at the start of each skirmish" OR "exert this minon twice". It’s upto you but i’d fear this card if it were played against me! |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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bobtheorc |
Posted: Thu Apr 26, 2007 9:43 am |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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okay thanks guys. GP ASAP. I guess it wasn’t as weird as I though...
New cards:
Adept Tracker
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-hai
Hunter 3. Damage +1
Shadow Exert this minion and spot 6 companions to take control
of a site.
Sarumans scouts roamed free and unhindered..
Halfing Pursuer
Strength 10
Vitality 2
Site Number 5
Minion • Uruk-hai
Hunter 2. Fierce
While you can spot a companion, this minion cannot take wounds or be exerted.
“Find the halfings!”
Common Uruk-hai
Strength 4
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +1, Lurker
Skirmish Discard a card from hand to make this minion strength +1 for each minion you can spot.
The formed many ranks, beyond any measure. |
Ban the Overpowered Orcs
"Don't panic, I have paper!" - Taipan
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list |
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lem0nhead |
Posted: Thu Apr 26, 2007 9:54 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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bobtheorc wrote: okay thanks guys. GP ASAP. I guess it wasn’t as weird as I though...
New cards:
Adept Tracker
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-hai
Hunter 3. Damage +1
Shadow Exert this minion and spot 6 companions to take control
of a site.
Sarumans scouts roamed free and unhindered..
Very nice!
Halfing Pursuer
Strength 10
Vitality 2
Site Number 5
Minion • Uruk-hai
Hunter 2. Fierce
While you can spot a companion, this minion cannot take wounds or be exerted.
“Find the halfings!”
To quote someone you might know "i wuv it"
Common Uruk-hai
Strength 4
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +1, Lurker
Skirmish Discard a card from hand to make this minion strength +1 for each minion you can spot.
The formed many ranks, beyond any measure.
What an awesome idea But can you make it for each minion?
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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