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How playable is Frenzy of Arrows?

5 (Best)  
89%
  [ 17 ]  89%
 
4  
0%
  [ 0 ]  0%
 
3  
0%
  [ 0 ]  0%
 
2  
5%
  [ 1 ]  5%
 
1 (Worst)  
5%
  [ 1 ]  5%
 

Total Votes : 19
Anonymous Prodigy
Posted: Wed Apr 18, 2007 8:23 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
elf lvr wrote:
Except... it’s not four copies in play.

It’s an event, if you haven’t noticed.

That’s not what I meant. You could have 2 in hand, 2 in your discard pile, and 2 Underlings in hand. Play the Underlings, retrieve the other 2 copies of Frenzy of Arrows, and then play all 4 copies. All for only 14 twilight! Shocked
I had to put something here.
elf lvr
Posted: Wed Apr 18, 2007 8:33 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Aragorn, King in Exile wrote:
Wow, this is like Orc Bowmen on steriods! Plus you can have up to four copies in play! Very nice card. Hobbit and Gandalf Men decks are dead now. 5.


AP, I was more referring to this post than to yours.

But yeah, with underlings... follower decks die. May as well attach your followers to companions and kill them off with the archery... get rid of the blasted things!
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Anonymous Prodigy
Posted: Wed Apr 18, 2007 8:37 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Since mine was directly above yours, I assumed that you were talking to me.

No big deal, though. I can’t believe this card is only an uncommon! Shocked
I had to put something here.
bibfortuna25
Posted: Wed Apr 18, 2007 9:41 pm
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
It’s a neat card, but what does it have to do with Saruman? There are no Orc Sarumans yet.
All cards do what they say.
raptor22
Posted: Wed Apr 18, 2007 10:38 pm
Joined: 18 Feb 2007 Posts: 196 Location:
Saruman, Servant of Sauron, he’s a follower, so automatic 2 archery.
yerkamig
Posted: Thu Apr 19, 2007 2:31 am
Joined: 25 Jan 2007 Posts: 240 Location: Corvallis, OR
I don’t like to throw my opinion around, but this card seems really broken. If I have two followers I’m taking six archery! Or if two of this event are played, twelve!

I can’t absorb twelve archery without looking like a sieve, even on a good day.

Looks like I can dust off my shield of boromir and all those Elven Cloaks I never used.
lem0nhead
Posted: Thu Apr 19, 2007 3:50 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
I agree with yerkamig. This is overpowered. All this time we’ve been waiting for a good way to counter followers nicely and instead we don’t get a counter but an annihilation. This isn’t just a tax its a bankruptcy! This will kill decks dead. Escalation is making cards stupid. Plus 2 if you can spot a follower would be bad enough especially as you can abuse it with saruman sos for 4 archery. But for EACH follower? Come on. A few underlings and leave the rest of the pool for this and you have an abusive deck. I hate cards which stop you from playing an entire type of deck. Cards should punish certain types and have advantages over others but not that completely decimate a fellowship because they chose to put a few of a type of card in. D has over done it a bit, and an uncommon??? Ouch. Their arrows will blot out the sun and we will fight in the shade!.... Except you will die in the shade.

Definately a 5 as extremely playable..
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yerkamig
Posted: Thu Apr 19, 2007 4:24 am
Joined: 25 Jan 2007 Posts: 240 Location: Corvallis, OR
Die in the shade!
TheJord
Posted: Fri Apr 20, 2007 7:41 pm
Joined: 16 Feb 2007 Posts: 486 Location: UK
I can see this card getting R-listed fairly quickly, but then one is all you need in these evil Orc decks.
anonymous22
Posted: Fri Apr 20, 2007 7:47 pm
Joined: 15 Feb 2007 Posts: 58 Location:
Man.... Orcs are seriously getting way overpowered now. They basically are able to make every decktype that is now defunct. There’s like how many types of orc decks? 9? 10?



And why is this an Uncommon? I think D has been smoking too much on Nat’l Smoke Weed day.

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