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How playable is Horn of Boromir, The Great Horn?

5 (Best)  
80%
  [ 12 ]  80%
 
4  
20%
  [ 3 ]  20%
 
3  
0%
  [ 0 ]  0%
 
2  
0%
  [ 0 ]  0%
 
1 (Worst)  
0%
  [ 0 ]  0%
 

Total Votes : 15
DáinIronfoot
Posted: Fri Apr 20, 2007 10:18 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AWESOME with Boromir. As some have said already, the resistance boost is even huge. I give it a 5.
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bibfortuna25
Posted: Fri Apr 20, 2007 11:37 pm
Joined: 05 Apr 2006 Posts: 615 Location: Springfield, OR
So at last we have the long-awaited Horn. Not bad. I love this spoilergasm we got today!
All cards do what they say.
raptor22
Posted: Sat Apr 21, 2007 12:40 am
Joined: 18 Feb 2007 Posts: 196 Location:
Nice. And if you use it with Faramir’s Company, then you can transfer the Company for the healing, then discard it for the boost.

I’m not sure I get this standard +4 from all the horns though... wouldn’t something like "+1 for each (insert something here)" have been better?

Oh, well, I’m sure it will be explained, eventually...
Cobra
Posted: Sat Apr 21, 2007 3:26 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
As a trumpet player I have to say Boromir’s technique could be better. Don’t press so hard! Pull those cheeks in! Laughing

Anyway, I love this card! Strength +4, defender +1, and "cannot be overwhelmed unless his strength his tripled" work very well together, and discarding Shadow followers is a nice trick.

Also, a zero-cost possession that doesn’t use up any equipment slots makes a nice addition to a Boromir, Doomed Heir deck.
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Shadows
Posted: Sun Apr 22, 2007 6:35 am
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
Hmm, you reckon a Boromir follower abuse deck could be possible?

Use Boromir, Defender of Minas Tirith for obscene healing, Armor to prevent against wounding decks, four copies of every follower you can get, and then Boromir can just tank up huge, and take on four or five minions. Alternatively, you could use other healing methods, then use Boromir, bearer of council as a normal companion and discard all the minions then double...

sweet.
lem0nhead
Posted: Mon Apr 23, 2007 5:59 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
This is a well hard card. Defender plus 1 triple to overwhelm resitance +1 and strength plus four? Speaks for itself: 5.
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sickofpalantirs
Posted: Mon Apr 23, 2007 6:30 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
That card is Sweet! I wuv it!
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