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How playable is Rough Man of the South?

5 (Best)  
0%
  [ 0 ]  0%
 
4  
58%
  [ 7 ]  58%
 
3  
33%
  [ 4 ]  33%
 
2  
0%
  [ 0 ]  0%
 
1 (Worst)  
8%
  [ 1 ]  8%
 

Total Votes : 12
AgentDrake
Posted: Wed Apr 25, 2007 12:03 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...


A bit expensive for region one, even though he isn’t roaming, but nice if you can get him out.

I expect he’ll show up more in region 2 than one, but he’s not too bad even then.
Also 3 vitality is nice.
I give him 4.
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legoles3333
Posted: Wed Apr 25, 2007 12:05 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
good stats, nice he isn’t roaming at all, but his cost Sick anyway a 4

EDIT: and btw where do you get the spoilers?
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AnxiousChieftain
Posted: Wed Apr 25, 2007 12:15 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Not as useful as the other Men minion we saw that worked in the early regions, but he’s still a nice guy to have around.
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Anonymous Prodigy
Posted: Wed Apr 25, 2007 12:19 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Pretty cool card. A 14 strength in region 1... not bad with Ruffian.

A 4 from me.
I had to put something here.
sickofpalantirs
Posted: Wed Apr 25, 2007 12:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I echo legoles3333where are you and BW getting these? an auto-spoiler thing?
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Cobra
Posted: Wed Apr 25, 2007 12:57 pm
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
I don’t much like the idea behind this "early attack" decktype. It seems so easily defused -- for example, if your opponent goes first and you have a poor Shadow draw, you’re sunk.
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DáinIronfoot
Posted: Wed Apr 25, 2007 1:06 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I agree entirely with Drake, including on the rating: a 4.
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raptor22
Posted: Wed Apr 25, 2007 1:22 pm
Joined: 18 Feb 2007 Posts: 196 Location:
Cobra wrote:
I don’t much like the idea behind this "early attack" decktype. It seems so easily defused -- for example, if your opponent goes first and you have a poor Shadow draw, you’re sunk.

What if you combined it with a Rohan deck using Eomer, horsemaster or an Elven deck using Haldir, Warrior Messenger?

Bid to go first, and clear out you hand with the skirmish abilities?
lem0nhead
Posted: Wed Apr 25, 2007 1:36 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Not too fussed about this non roaming men deck thing, hes ok no more than a 3.
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sickofpalantirs
Posted: Wed Apr 25, 2007 1:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
raptor22 wrote:
Cobra wrote:
I don’t much like the idea behind this "early attack" decktype. It seems so easily defused -- for example, if your opponent goes first and you have a poor Shadow draw, you’re sunk.

What if you combined it with a Rohan deck using Eomer, horsemaster or an Elven deck using Haldir, Warrior Messenger?

Bid to go first, and clear out you hand with the skirmish abilities?


it would be an idea, but mostly you can clear your freeps hand with posession, conditions companions and events playing but sometimes you can’t. the problem is 5 twilight is a lot in region 1, and in 2 he starts to lose his effectiveness
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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