Author |
Message |
How playable is Mithlond?
5 (best) |
[ 9 ] 75% |
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4 |
[ 2 ] 16% |
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3 |
[ 1 ] 8% |
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2 |
[ 0 ] 0% |
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1 (worst) |
[ 0 ] 0% |
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Total Votes : 12 |
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teolixx |
Posted: Wed May 02, 2007 11:31 am |
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Joined: 25 Apr 2007
Posts: 56
Location: athens
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new site.
very strong healing card...
heal each of your character is way too powerful..
i guess it’s all about escalation...
a little bit undercosted though
a 5 from me |
Last edited by teolixx on Wed May 02, 2007 11:57 am; edited 1 time in total |
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Anonymous Prodigy |
Posted: Wed May 02, 2007 11:52 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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A good counter to Doorway to Doom and Steward’s Tomb. Hey, that rhymes.
Powerful site, though. With an ability like that, it seems like the Shadow number would be 3, or even 4 like Sirannon Ruins. Plus, it makes archery on both sides much weaker. Considering Frenzy of Arrows and the new Gothmog, that’s probably a good thing.
A 4 from me. |
Last edited by Anonymous Prodigy on Thu May 03, 2007 11:19 am; edited 1 time in totalI had to put something here. |
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NBarden |
Posted: Wed May 02, 2007 12:10 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Turin06 |
Posted: Wed May 02, 2007 12:43 pm |
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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I don’t think this is escalation as it helps both players. |
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow |
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legoles3333 |
Posted: Wed May 02, 2007 12:46 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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AP i think you mean Doorway to Doom
anyway this card is NOT escalation, it is a good site. period. a 5 |
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Thranduil |
Posted: Wed May 02, 2007 1:07 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Cards like this are essential to counter the orcs, though it oddly also helps the warg tactic if you can move to it and heal all of your scouting orcs. 5.
Thranduil |
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DáinIronfoot |
Posted: Wed May 02, 2007 1:42 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I’ll give it a solid 4. Decipher has carried this "heal/wound all characters" idea about as far as it can go for one set, but it’s still a good idea. |
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AnxiousChieftain |
Posted: Wed May 02, 2007 2:19 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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This seems rather dumb to me... use Traveled Leader to keep on playing the site, healing all your companions and all your allies. And if the Shadow player has any minions out (double-move), then who cares? It’s just a couple of wounds gone from the minions.
At least Neekerbreekers Bog was vulnerable to burdens.
- AC |
MODS RULE. - lem0nhead |
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Mythdracon |
Posted: Wed May 02, 2007 3:18 pm |
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Joined: 03 Jan 2007
Posts: 439
Location:
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I don’t think it makes sense that this card can heal Shadow characters (wouldn’t they *hate* being in Mithlond, or any place of Light, for that matter?). But it’s a beautiful image, and relatively balanced given that annoying Gothmog is going to set up archery anarchy once people get decks made around him. |
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sickofpalantirs |
Posted: Wed May 02, 2007 4:07 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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that IS a beautiful pic. for tha reason only it merits a 5 anyway...this is kinda overpowered with traveled leader or follow smeagol...but it can be a good counter to the extremely broken orc decks of late. |
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