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DáinIronfoot
Posted: Mon Aug 06, 2007 9:21 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well, I realized that I’ve already gone through most of the FP cultures in The Road Ahead already, and I actually only have two major Shadow cultures left as well!

Today, we start the bigger of the two: Isengard. As this set goes back to LOTR TCG’s roots, you can expect a fresh look at the strategies that made Isengard great back in the day, before they even got into the site control they were known for from TTT forward. That means lots of Uruks, a few Orcs, and one very notable Wizard. Twisted Evil

Saruman played a BIG role in Fellowship of the Ring, as it was the only time he directly interfered in the fellowship’s quest, capturing and torturing Gandalf and sending storms and Uruks to harrass Frodo and his companions. Granted, his greatest impact was arguably in the battles against Rohan later, but Frodo was, by then, beyond his reach.

Not so in this set. Isengard spells are back, and they’re not limited to weather anymore. Saruman can also get down and dirty and skirmish himself when the time calls for it...especially as a Wizard-killing specialist. Twisted Evil

So here are the two versions of Saruman found in The Road Ahead, and in coming days, we’ll go into his artifacts, spells, and other nasty stuff. Enjoy!

4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time an artifact is played or discarded, you may heal Saruman.
Response: If the Ring-bearer puts on The One Ring, exert Saruman twice and spot X burdens to make X Uruk-hai fierce until the regroup phase.
“‘The lore of the Elven-rings, great and small, is his province. He has long studied it, seeking the lost secrets of their making....’”

4Saruman, Cold and Perilous Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Lurker.
While skirmishing a Wizard, Saruman gains hunter 2 and is damage +1.
Each time an Isengard or Uruk-hai minion wins a skirmish, you may exert Saruman to draw a card or make an Isengard or Uruk-hai minion gain hunter 1 until the regroup phase.
“‘Well, I see that this wise course does not commend itself to you. Not yet? Not if some better way can be contrived?’”
Last edited by DáinIronfoot on Fri Oct 12, 2007 12:16 pm; edited 34 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
gil-estel
Posted: Mon Aug 06, 2007 9:28 am
Joined: 25 Apr 2007 Posts: 545 Location: Groningen, the Netherlands
I like the first one a lot, the second one less. That is due to my dislike of the new Uruk culture, but as I said, the first one I like. Not sure of you could call Saruman a Ring-maker, he was more like a collector....
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lem0nhead
Posted: Mon Aug 06, 2007 9:28 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time an artifact is played or discarded, you may heal Saruman.
Response: If the Ring-bearer puts on The One Ring, exert Saruman twice and spot X burdens to make X Uruk-hai fierce until the regroup phase.
“‘The lore of the Elven-rings, great and small, is his province. He has long studied it, seeking the lost secrets of their making....’”

Underpowered DI. Cant guarantee you’ll put on the ring and even then you have to have some burdens. Needs changing in some way to make it more versatile.

4Saruman, Cold and Perilous Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Lurker.
While skirmishing a Wizard, Saruman gains hunter 2 and is fierce and damage +1.
Each time an Isengard or Uruk-hai minion wins a skirmish, you may exert Saruman to draw a card or make an Isengard or Uruk-hai minion gain hunter 1.
“‘Well, I see that this wise course does not commend itself to you. Not yet? Not if some better way can be contrived?’”

Phrase it hunter 2, and damage +1. Need to state fierce is until the regroup. Rest is fine.

Ban shampoo, demand real poo.
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"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Mon Aug 06, 2007 9:36 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
DáinIronfoot wrote:
4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time an artifact is played or discarded, you may heal Saruman.
Response: If the Ring-bearer puts on The One Ring, exert Saruman twice and spot X burdens to make X Uruk-hai fierce until the regroup phase.
“‘The lore of the Elven-rings, great and small, is his province. He has long studied it, seeking the lost secrets of their making....’”

Underpowered DI. Cant guarantee you’ll put on the ring and even then you have to have some burdens. Needs changing in some way to make it more versatile.

Normally I’d agree, but I have some cards to back this up. Don’t rule it out just yet.... Cool

Thanks for the reviews, boys. GP to each of you for your first review in this new thread. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Mon Aug 06, 2007 9:39 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:
Normally I’d agree, but I have some cards to back this up. Don’t rule it out just yet.... Cool

Thanks for the reviews, boys. GP to each of you for your first review in this new thread. Thumbs Up


Ahhhh as long as theres a method to your madness, if you have a mechanism behind it then ill take my judgement back. Razz
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Mon Aug 06, 2007 9:49 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
DáinIronfoot wrote:
Normally I’d agree, but I have some cards to back this up. Don’t rule it out just yet.... Cool

Thanks for the reviews, boys. GP to each of you for your first review in this new thread. Thumbs Up


Ahhhh as long as theres a method to your madness, if you have a mechanism behind it then ill take my judgement back. Razz

Well, let’s just say that I’ve always liked cards like Saruman’s Reach, Resistance Becomes Unbearable, and Too Much Attention, so you can expect at least one of those to be reprinted and for other cards like them to appear. In fact, some already have, like the Wraith card Fear of Discovery. Twisted Evil
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Aug 06, 2007 10:15 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time an artifact is played or discarded, you may heal Saruman.
Response: If the Ring-bearer puts on The One Ring, exert Saruman twice and spot X burdens to make X Uruk-hai fierce until the regroup phase.
“‘The lore of the Elven-rings, great and small, is his province. He has long studied it, seeking the lost secrets of their making....’”
nice!

4Saruman, Cold and Perilous Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Lurker.
While skirmishing a Wizard, Saruman gains hunter 2 and damage +1 and is fierce until the regroup phase.
Each time an Isengard or Uruk-hai minion wins a skirmish, you may exert Saruman to draw a card or make an Isengard or Uruk-hai minion gain hunter 1.
“‘Well, I see that this wise course does not commend itself to you. Not yet? Not if some better way can be contrived?’”

until the regroup phase on the second ability
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Mon Aug 06, 2007 2:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Alright, looks like that’s it for reviews, though if anyone still wants to go back and do Saruman, by all means, go right ahead. Very Happy

In the meantime, here’s some of Saruman’s "stuff", including an artifact that has, somewhat surprisingly, never made it into LOTR TCG. Enjoy!

2Saruman’s Staff, Heavy Black Staff Isengard
Artifact • Staff
Strength +2
Bearer must be Saruman. He is fierce.
Shadow: Make the first sentence of Saruman’s game text not apply until the regroup phase.
Each time a spell is played, you may exert Saruman to exert a companion (twice if that companion is skirmishing Saruman).
“The figure lifted his arms and a light flashed from the staff that he wielded.”

0Saruman’s Ring Isengard
Artifact • Ring
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Shadow: Exert Saruman twice or discard this artifact to take an Isengard spell into hand from your discard pile.
“‘But I rode to the foot of Orthanc, and came to the stair of Saruman....He wore a ring on his finger.’”
Last edited by DáinIronfoot on Tue Aug 07, 2007 8:31 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Mon Aug 06, 2007 2:53 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Alright, looks like that’s it for reviews, though if anyone still wants to go back and do Saruman, by all means, go right ahead. Very Happy

In the meantime, here’s some of Saruman’s "stuff", including an artifact that has, somewhat surprisingly, never made it into LOTR TCG. Enjoy!

2Saruman’s Staff, Heavy Black Staff Isengard
Artifact • Staff
Strength +2
Bearer must be Saruman.
He is fierce and may be assigned to skirmishes.
Each time a spell is played, you may exert Saruman to exert a companion (twice if that companion is skirmishing Saruman).
“The figure lifted his arms and a light flashed from the staff that he wielded.”

Nice. See the other Saruman’s Staff for wording.

1Saruman’s Ring Isengard
Artifact • Ring
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Shadow: Exert Saruman twice or discard this artifact to play an Isengard spell from your discard pile. That spell’s twilight cost is -2.
“‘But I rode to the foot of Orthanc, and came to the stair of Saruman....He wore a ring on his finger.’”

I’d give it some sort of stat boost at least. Vitality or strength.
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gil-estel
Posted: Mon Aug 06, 2007 3:02 pm
Joined: 25 Apr 2007 Posts: 545 Location: Groningen, the Netherlands
DáinIronfoot wrote:
Alright, looks like that’s it for reviews, though if anyone still wants to go back and do Saruman, by all means, go right ahead. Very Happy

In the meantime, here’s some of Saruman’s "stuff", including an artifact that has, somewhat surprisingly, never made it into LOTR TCG. Enjoy!

2Saruman’s Staff, Heavy Black Staff Isengard
Artifact • Staff
Strength +2
Bearer must be Saruman.
He is fierce and may be assigned to skirmishes.
Each time a spell is played, you may exert Saruman to exert a companion (twice if that companion is skirmishing Saruman).
“The figure lifted his arms and a light flashed from the staff that he wielded.”

wow, nice one, with potential lethal possibilities

1Saruman’s Ring Isengard
Artifact • Ring
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Shadow: Exert Saruman twice or discard this artifact to play an Isengard spell from your discard pile. That spell’s twilight cost is -2.
“‘But I rode to the foot of Orthanc, and came to the stair of Saruman....He wore a ring on his finger.’”


maybe instead of play, take in to hand, that way you can pull spells you can use during skirmish!....[/b]
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