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Anonymous Prodigy
Posted: Wed Jul 11, 2007 2:14 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
These are the final Gollum cards, and the final cards in the set. Dancing

Each review of these cards gets a GP! Thumbs Up


2 • Gollum, Small Slimy Creature Gollum
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
While Gollum is the only minion you can spot, he gains hunter 4.
”I don’t know where he came from, nor who or what he was.”
U160

1 Dark Water Gollum
Event • Shadow
Exert Gollum twice to reveal the top 4 cards of your draw deck. Take any revealed Gollum cards into hand and discard the rest.
”He had a little boat, and he rowed about quite quietly on the lake; for lake it was, wide and deep and deadly cold.”
U161

4 Three Guesses Gollum
Event • Maneuver
Spot Gollum to spot 3 companions. Those companions cannot use skirmish special abilities until the regroup phase.
”’It must give us three guesseses, my preciouss, three guesseses.’”
R162

1 Curse the Baggins! Gollum
Condition • Support Area
Each Hobbit skirmishing Gollum loses all strength bonuses from possessions.
”’It’s gone! What has it got in its pocketses?’”
C163
Last edited by Anonymous Prodigy on Wed Jul 11, 2007 3:54 pm; edited 2 times in totalI had to put something here.
elf lvr
Posted: Wed Jul 11, 2007 2:20 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Anonymous Prodigy wrote:


2 • Gollum, Small Slimy Creature Gollum
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
While Gollum is the only minion you can spot, he gains hunter 4.
”I don’t know where he came from, nor who or what he was.”
R160


That is pretty sweet. I’d use him.

Quote:
1 Dark Water Gollum
Event • Shadow
Exert Gollum twice to reveal the top 4 cards of your draw deck. Take any revealed Gollum cards into hand and discard the rest.
”He had a little boat, and he rowed about quite quietly on the lake; for lake it was, wide and deep and deadly cold.”
U161


Interesting... but pretty good.

Quote:
2 Three Guesses Gollum
Event • Maneuver
Spot Gollum to spot 3 companions. Those companions cannot use skirmish special abilities until the regroup phase.
”’It must give us three guesseses, my preciouss, three guesseses.’”
U162


Whoa! That’s really, really good... maybe needs a higher cost.

Quote:
1 Curse the Baggins! Gollum
Condition • Support Area
Each Hobbit skirmish Gollum loses all strength bonuses from possessions.
”’It’s gone! What has it got in its pocketses?’”
C163


"Skirmishing." But other than that, looks nice.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Wed Jul 11, 2007 2:24 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 • Gollum, Small Slimy Creature Gollum
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
While Gollum is the only minion you can spot, he gains hunter 4.
”I don’t know where he came from, nor who or what he was.”
R160

Yowch! That could be killer in some decks.

Anonymous Prodigy wrote:
1 Dark Water Gollum
Event • Shadow
Exert Gollum twice to reveal the top 4 cards of your draw deck. Take any revealed Gollum cards into hand and discard the rest.
”He had a little boat, and he rowed about quite quietly on the lake; for lake it was, wide and deep and deadly cold.”
U161

Balanced enough.

Anonymous Prodigy wrote:
2 Three Guesses Gollum
Event • Maneuver
Spot Gollum to spot 3 companions. Those companions cannot use skirmish special abilities until the regroup phase.
”’It must give us three guesseses, my preciouss, three guesseses.’”
U162

Needs to cost more or exert Gollum a couple times.

Anonymous Prodigy wrote:
1 Curse the Baggins! Gollum
Condition • Support Area
Each Hobbit skirmish Gollum loses all strength bonuses from possessions.
”’It’s gone! What has it got in its pocketses?’”
C163

"skirmishing", but otherwise good. Specific, but good.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Jul 11, 2007 2:29 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I bumped the cost of ’Three Guesses’ to 4 and fixed the typo in ’Curse th Baggins!’. Thanks, guys! Thumbs Up

GP to EL, and one to Dain as soon as I can manage it. Smile
I had to put something here.
LeoKula
Posted: Wed Jul 11, 2007 3:15 pm
Joined: 31 Oct 2005 Posts: 479 Location: SP, Brazil
I think Gollum should be uncommon and three guesses should be rare. I really don’t think gollum is that awesome, you have common uruks with 6 strength and hunter 4 and they don’t need to be alone, while three guesses can simply win you the game Very Happy
Anonymous Prodigy
Posted: Wed Jul 11, 2007 3:58 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Done and done. Thanks! GP

This concludes my dream card set, There and Back Again.

Special thanks to all the folks who reviewed it along the way! Cheers
I had to put something here.
sickofpalantirs
Posted: Wed Jul 11, 2007 7:07 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
YEAH have a GP!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
LeoKula
Posted: Thu Jul 12, 2007 6:58 am
Joined: 31 Oct 2005 Posts: 479 Location: SP, Brazil
You’re welcome Very Happy GP

I’ll take a look at the whole set, looks nice Applause

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