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DáinIronfoot
Posted: Wed May 09, 2007 7:55 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Lost Heir wrote:
3 •Denethor, Steward of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
Lord. To play spot a Gondor Man.
At the start of each of your turns, if you cannot spot either Boromir or Faramir, exhaust Denethor.
While you can spot Boromir, Denethor is strength +1.
While you can spot Faramir, Denethor is resistance +1.
LG R 08

Because he’s so specific, I think he’s okay, though I would prefer 7 strength personally.

Lost Heir wrote:
0 Strength of Men Gondor
Event • Skirmish
Make a Gondor companion strength + 2 (or +3 and damage +1 if he or she is a Lord).
LG C 09

Cool. Thumbs Up I want to recommend raising the cost to 1, but I think it’s okay as is. Comparable to War and Valor.

Lost Heir wrote:
1 Gondorian Longbow Gondor
Possession • Ranged Weapon
Strength -1
Bearer must be a Gondor Man.
Skirmish: Exert bearer to exert a minion skirmishing bearer (if that minion bears a possession, wound that minion instead).
”Four tall Men stood there...Two had great bows, almost of their own height”
LG U 10

I like it. I think you can even drop the strength reduction if you want to.

Lost Heir wrote:
1 •Green-featheredNOLINK Arrows Gondor
Possession • Support Area
Each Gondor Man bearing a ranged weapon is strength +1.
At the start of the regroup phase, exert two Gondor Men or discard this possession.
”...great quivers of long green-featheredNOLINK arrows.”
LG C 11

Ah. Well, perhaps you can leave the strength reduction of the bow, then.

Lost Heir wrote:
1 •Faramir’s gauntlets Gondor
Possession • Gauntlets
Bearer must be a Gondor Man.
Fellowship: Exert bearer and discard this possession to heal two Gondor Men.
Archery: If bearer is Faramir, exert him and discard this possession to wound a minion.
”Green gauntlets covered their hands...”
LG C 12

Make sure to capitalize "Gauntlets" in the title. And make the fellowship ability only work on OTHER Gondor Men; I think I’d also limit it to Gondor rangers.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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AnxiousChieftain
Posted: Wed May 09, 2007 9:51 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Lost Heir wrote:
•The One Ring, The Ring of Power Ring
Vitality +1
Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
“’It is a gift, I say; a gift to the foes of Mordor.’”
LG R 01

Nice. Pretty much like The Ring of Rings but with extra vitality instead of resistance.

Lost Heir wrote:
2 •Ohtar, Esquire of Isildur Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Fellowship: Exert Ohtar and play a Gondor possession or Gondor artifact to draw a card.
“’...who bore the shards of the sword of Elendil...’”
LG R 02

Cool!

Lost Heir wrote:
2 •Skilled Swordplay Gondor
Condition • Support Area
To play spot a Gondor Man.
Gondor Tokens may not be removed from this condition.
Once during each skirmish phase, you may add a Gondor token here to discard a possession borne by a minion skirmishing a Gondor companion. At the start of the regroup phase, discard a card from the top of your draw deck for each Gondor token on this condition.
“Many Orcs lay slain, piled all about him...”
LG U 03

I would word it like this: "Skirmish: Add a Gondor token here to discard a possession borne by a minion skirmishing a Gondor companion (limit once per phase)."

Lost Heir wrote:
3 •Anduril, Narsil Reforged Gondor
Artifact • Hand Weapon
Strength +3
Bearer must be Aragorn.
He is damage +1.
Skirmish: Exert Aragorn and add 1 to exert a minion he is skirmishing.
“’The Sword shall be reforged. I will come to Minas Tirith.’”
LG R 04

Seems a bit powerful... I would make it add 2 instead of 1.

Lost Heir wrote:
1 Archers of Gondor Gondor
Follower
Strength +1
Aid - Add a burden.
Each time you transfer this to a companion, except a Gondor companion, exert bearer.
Each time you transfer this to a companion bearing a possession, you may wound a minion.
LG U 05

I would definitely make it unique.

Lost Heir wrote:
3 •Boromir, Elder Son Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Lord. While Faramir is in your starting fellowship, his twilight cost is -2.
Each time Boromir wins a skirmish, you may make a Gondor companion strength +2 until the regroup phase.
“...Boromir was a man both tall and strong.”
LG R 06

Nice!

Lost Heir wrote:
3 •Faramir, Younger Son Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Lord. To play spot Boromir.
Each time Faramir wins a skirmish, you may wound a minion.
“...Faramir, though he was much like his brother in looks, was a man less self-regarding, both sterner and wiser.”
LG R 07

I would consider dropping the spotting requirement, and instead saying "Each time Faramir wins a skirmish, you may spot Boromir to wound a minion."

Lost Heir wrote:
3 •Denethor, Steward of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
Lord. To play spot a Gondor Man.
At the start of each of your turns, if you cannot spot either Boromir or Faramir, exhaust Denethor.
While you can spot Boromir, Denethor is strength +1.
While you can spot Faramir, Denethor is resistance +1.
LG R 08

Seems a tad underpowered. I would increase the resistance boost to +2 while you can spot Faramir.

Lost Heir wrote:
0 Strength of Men Gondor
Event • Skirmish
Make a Gondor companion strength + 2 (or +3 and damage +1 if he or she is a Lord).
LG C 09

Cool.

Lost Heir wrote:
1 Gondorian Longbow Gondor
Possession • Ranged Weapon
Strength -1
Bearer must be a Gondor Man.
Skirmish: Exert bearer to exert a minion skirmishing bearer (if that minion bears a possession, wound that minion instead).
”Four tall Men stood there...Two had great bows, almost of their own height”
LG U 10

I would drop the strength reduction personally, and maybe make it only be able to be borne by a Gondor ranger.

Lost Heir wrote:
1 •Green-featheredNOLINK Arrows Gondor
Possession • Support Area
Each Gondor Man bearing a ranged weapon is strength +1.
At the start of the regroup phase, exert two Gondor Men or discard this possession.
”...great quivers of long green-featheredNOLINK arrows.”
LG C 11

Seems very underpowered. This might be a bit better:

2 Green-featheredNOLINK Arrows Gondor
Possession • Support Area
Each Gondor Man bearing a ranged weapon is strength +1.
At the start of the regroup phase, exert a Gondor Man or discard this possession.
”...great quivers of long green-featheredNOLINK arrows.”
LG C 11

Lost Heir wrote:
1 •Faramir’s Gauntlets Gondor
Possession • Gauntlets
Bearer must be a Gondor Man.
Fellowship: Exert bearer and discard this possession to heal two other Gondor Men.
Archery: If bearer is Faramir, exert him and discard this possession to wound a minion.
”Green gauntlets covered their hands...”
LG C 12

I would just say "Bearer must be Faramir or a Gondor ranger."

Nice cards! GP

- AC
MODS RULE. - lem0nhead
Lost Heir
Posted: Wed May 09, 2007 10:06 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
DáinIronfoot wrote:
Make sure to capitalize "Gauntlets" in the title. And make the fellowship ability only work on OTHER Gondor Men; I think I’d also limit it to Gondor rangers.


I was thinking about limiting it to Gondor rangers, but I’m not including any rangers in this set.
Check out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
Thranduil
Posted: Wed May 09, 2007 11:48 am
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
3 •Denethor, Steward of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
Lord. To play spot a Gondor Man.
At the start of each of your turns, if you cannot spot either Boromir or Faramir, exhaust Denethor.
While you can spot Boromir, Denethor is strength +1.
While you can spot Faramir, Denethor is resistance +2.
LG R 08

I think his base stats are too good. I would reduce them, (especially given his built in strength boost with Lord, a 3/11/3/7 companion is too powerful) then make the bonuses for his sons greater. Also, I think you should remove Faramir from the first bit, or maybe make a separate one for him involving adding burdens, as he cares most about Boromir. Good ideas though.

0 Strength of Men Gondor
Event • Skirmish
Make a Gondor companion strength + 2 (or +3 and damage +1 if he or she is a Lord).
LG C 09

Simple and good.

1 Gondorian Longbow Gondor
Possession • Ranged Weapon
Strength -1
Bearer must be a Gondor Man.
Skirmish: Exert bearer to exert a minion skirmishing bearer (if that minion bears a possession, wound that minion instead).
”Four tall Men stood there...Two had great bows, almost of their own height”
LG U 10

Does this one give +1 strength or -1 strength? If -1, it’s not good enough. If +1, it’s a little too good (Gondor Bow only gives the boost if you’re a knight)

1 •Green-feathered Arrows Gondor
Possession • Support Area
Each Gondor Man bearing a ranged weapon is strength +1.
At the start of the regroup phase, exert a Gondor Man or discard this possession.
”...great quivers of long green-feathered arrows.”
LG C 11

Unusual, but good.

1 •Faramir’s Gauntlets Gondor
Possession • Gauntlets
Bearer must be a Gondor Man.
Fellowship: Exert bearer and discard this possession to heal two other Gondor Men.
Archery: If bearer is Faramir, exert him and discard this possession to wound a minion.
”Green gauntlets covered their hands...”
LG C 12

I feel like this should say, ’bearer must be a Gondor Lord’. Otherwise, it’s fine.


Good stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Lost Heir
Posted: Wed May 09, 2007 2:05 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
Thranduil wrote:
3 •Denethor, Steward of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
Lord. To play spot a Gondor Man.
At the start of each of your turns, if you cannot spot either Boromir or Faramir, exhaust Denethor.
While you can spot Boromir, Denethor is strength +1.
While you can spot Faramir, Denethor is resistance +2.
LG R 08

I think his base stats are too good. I would reduce them, (especially given his built in strength boost with Lord, a 3/11/3/7 companion is too powerful) then make the bonuses for his sons greater. Also, I think you should remove Faramir from the first bit, or maybe make a separate one for him involving adding burdens, as he cares most about Boromir. Good ideas though.


I just switched his drawback a little so now if you can’t spot both of his sons then he gets exhausted.

Thranduil wrote:
1 Gondorian Longbow Gondor
Possession • Ranged Weapon
Strength -1
Bearer must be a Gondor Man.
Skirmish: Exert bearer to exert a minion skirmishing bearer (if that minion bears a possession, wound that minion instead).
”Four tall Men stood there...Two had great bows, almost of their own height”
LG U 10

Does this one give +1 strength or -1 strength? If -1, it’s not good enough. If +1, it’s a little too good (Gondor Bow only gives the boost if you’re a knight)


It gave a -1 strength reduction, but I took that away.
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sickofpalantirs
Posted: Wed May 09, 2007 2:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lost Heir wrote:

3 •Denethor, Steward of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 3
Resistance: 5
Lord. To play spot a Gondor Man.
At the start of each of your turns, if you cannot spot both Boromir and Faramir, exhaust Denethor.
While you can spot Boromir, Denethor is strength +1.
While you can spot Faramir, Denethor is resistance +2.
LG R 08
nice

0 Strength of Men Gondor
Event • Skirmish
Make a Gondor companion strength + 2 (or +3 and damage +1 if he or she is a Lord).
LG C 09
nice

1 Gondorian Longbow Gondor
Possession • Ranged Weapon
Bearer must be a Gondor Man.
Skirmish: Exert bearer to exert a minion skirmishing bearer (if that minion bears a possession, wound that minion instead).
”Four tall Men stood there...Two had great bows, almost of their own height”
LG U 10
hum...sure

1 •Green-featheredNOLINK Arrows Gondor
Possession • Support Area
Each Gondor Man bearing a ranged weapon is strength +1.
At the start of the regroup phase, exert a Gondor Man or discard this possession.
”...great quivers of long green-featheredNOLINK arrows.”
LG C 11
EACH regroup phase

1 •Faramir’s Gauntlets Gondor
Possession • Gauntlets
Bearer must be a Gondor Man.
Fellowship: Exert bearer and discard this possession to heal two other Gondor Men.
Archery: If bearer is Faramir, exert him and discard this possession to wound a minion.
”Green gauntlets covered their hands...”
LG C 12

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Lost Heir
Posted: Thu May 10, 2007 11:41 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
I’ve started on the Elves. They will have several healing cards.
Check out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
Anonymous Prodigy
Posted: Thu May 10, 2007 11:53 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Lost Heir wrote:
4 •Elrond, Bearer of Hospitality Elven
Companion • Elf
Strength: 8
Vitality: 4
Ring Resistance: 6
Lord
While Elrond is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or discard 2 cards from hand.
Each time Elrond wins a skirmish, heal an Elf.
LG R 13

I would make it "or discard 3 Elven cards from hand". Smile

Lost Heir wrote:
1 Lorien Blade Elven
Possession • Hand Weapon
Strength +1
Bearer must be an Elf.
At the start of each skirmish involving bearer, you may reveal the top card of your draw deck. If it is an Elven card, you may heal another Elf.
LG C 14

Borderlined on costing 2, but it’s good. Thumbs Up

Lost Heir wrote:
1 Skill of the Elves Elven
Event • Skirmish
Make an Elf strength +2 (or +3 if you he or she is unwounded).
LG C 15

Neat. Mr. Green
Last edited by Anonymous Prodigy on Thu May 10, 2007 12:05 pm; edited 1 time in totalI had to put something here.
Lost Heir
Posted: Thu May 10, 2007 12:02 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
Anonymous Prodigy wrote:

I would make it "or discard 3 Elven cards from hand". Smile


I made it 3 cards. I think 3 Elven cards would be to harsh.

GP for the review. Very Happy
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View the newest culture in my DC set, The Lords of Gondor: Gandalf
Thranduil
Posted: Thu May 10, 2007 1:00 pm
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
I made it 3 cards. I think 3 Elven cards would be to harsh.

I’m afraid that (I think) it has to be Elven cards, otherwise you have a strength 8 ring-bearer that isn’t culturally enforced. Currently, you could use this guy in a Dwarf deck without much fear because they can draw loads of cards. I think 2 Elven cards might be sufficient, though.
Others a cool though, though I might make Lorien blade cost 2 (it’s better than blade of lindon, in my opinion). Skill of the Elves is solid.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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