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sickofpalantirs |
Posted: Thu May 10, 2007 6:54 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
• Queerness of the Wood
Condition • Support Area
Weather. To play, spot 3 Trees (or 2 Tree minions).
The Free Peoples player may not reveal cards from your hand or any draw deck.
Each time the Free Peoples player is about to draw a card, you may exert a Tree to prevent that.
Discard this condition if the fellowship is not at a forest, marsh, or river site.
“...they could see little but mists over the damp and deep-cut valley; and beyond it the southern half of the Forest faded from view.”
cool. very cool.
Very Unfriendly
Condition • Support Area
Each time a Free Peoples character, follower, or possession is played, you may heal or exert a Tree.
Regroup: Spot 2 Tree minions and discard this condition to play the fellowship’s next site.
“‘They do say the trees do actually move, and can surround strangers and hem them in.’”
how many tree minions have you made? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Thu May 10, 2007 8:25 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: how many tree minions have you made?
Well, there’s Old Man Willow, of course, and the two non-unique ones you’ve already seen, and...oh yeah, these!
Watchful Tree
Minion • Tree
Strength: 7
Vitality: 4
Site: 2
Fierce. Hunter 2.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
This minion is strength +1 for each other Tree you can spot.
“‘I thought all the trees were whispering to each other, passing news and plots along in an unintelligible language; and the branches swayed and groped without any wind.’”
Twisted Tree
Minion • Tree
Strength: 6
Vitality: 3
Site: 2
Hunter 3.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
If the fellowship is at a forest site, the Free Peoples player cannot replace that site.
Each time this minion wins a skirmish, you may play the fellowship’s next site (replacing an opponent’s site if necessary).
“‘Whenever one comes inside one finds open tracks; but they seem to shift and change from time to time in a queer fashion.’” |
Last edited by DáinIronfoot on Thu May 10, 2007 2:49 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Thu May 10, 2007 8:28 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Both very balanced and cool cards Dain, im really liking how these are shaping up! |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Aragorn, King in Exile |
Posted: Thu May 10, 2007 8:40 am |
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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Cool stuff Dain! Again, I think Enduring would be better on them then Hunter, but that’s just me. I really like the second guy you posted. Interested to see if these guys will get anything more to will help them control the site path. Maybe something that makes a site gain a keyword? |
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lem0nhead |
Posted: Thu May 10, 2007 8:41 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Ooo ooo i agree with KiE enduring would be cooler than hunter as trees dont strike me as particularly hunterish! But enduring would make these guys too much like your spiders. Hmmm.... Toughy! |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Thu May 10, 2007 8:48 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Aragorn, King in Exile wrote: Cool stuff Dain! Again, I think Enduring would be better on them then Hunter, but that’s just me.
Yeah, but the other two are enduring now, and I like that, but I wanted these guys to rely on a different sort of strategy.
Aragorn, King in Exile wrote: I really like the second guy you posted. Interested to see if these guys will get anything more to will help them control the site path. Maybe something that makes a site gain a keyword?
That’s a good idea. I’ll see if I can make a card that does that. However, between the Twisted Tree and the Very Unfriendly condition, I think they have pretty decent site control already, don’t you?
Thanks for the reviews, you two. If you HAVE time, KiE (since lem0n already got it) I’m looking for a couple reviews to my last Duo from yesterday. for it, if you’re interested.
Also, a to you both for THESE reviews once I am able. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Thu May 10, 2007 8:50 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Watchful Tree
Minion • Tree
Strength: 7
Vitality: 4
Site: 2
Fierce. Hunter 2.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
This minion is strength +1 for each Tree you can spot.
“‘I thought all the trees were whispering to each other, passing news and plots along in an unintelligible language; and the branches swayed and groped without any wind.’”
Neat.
DáinIronfoot wrote: Twisted Tree
Minion • Tree
Strength: 6
Vitality: 3
Site: 2
Hunter 3.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
If the fellowship is at a forest site, the Free Peoples player cannot replace that site.
Each time this minion wins a skirmish, you may play the fellowship’s next site.
“‘Whenever one comes inside one finds open tracks; but they seem to shift and change from time to time in a queer fashion.’”
You need to add "(replacing an opponent’s site if necessary)." at the end of the text. |
I had to put something here. |
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DáinIronfoot |
Posted: Thu May 10, 2007 8:52 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote: Twisted Tree
Minion • Tree
Strength: 6
Vitality: 3
Site: 2
Hunter 3.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
If the fellowship is at a forest site, the Free Peoples player cannot replace that site.
Each time this minion wins a skirmish, you may play the fellowship’s next site.
“‘Whenever one comes inside one finds open tracks; but they seem to shift and change from time to time in a queer fashion.’”
You need to add "(replacing an opponent’s site if necessary)." at the end of the text.
Good call, AP. Thanks! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Aragorn, King in Exile |
Posted: Thu May 10, 2007 8:52 am |
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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Oooo, okay. I was just wondering if you wanted to make the Enduring keyword a "theme" among the trees, but I like the variations. As for the site control, yeah it works, but what happens if your current site is not a marsh or forest? Then you can’t play the minions or activate the conditions that do allow you to control the site path. Well, there’s always Nelya...
EDIT: As far as the cards you did yesterdays. They are great! They combo really well with the enduring trees. I wish I could say more, but I couldn’t see anything right off that looked wrong with them. |
Last edited by Aragorn, King in Exile on Thu May 10, 2007 8:55 am; edited 1 time in total |
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DáinIronfoot |
Posted: Thu May 10, 2007 8:54 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Aragorn, King in Exile wrote: Oooo, okay. I was just wondering if you wanted to make the Enduring keyword a "theme" among the trees, but I like the variations. As for the site control, yeah it works, but what happens if your current site is not a marsh or forest? Then you can’t play the minions or activate the conditions that do allow you to control the site path. Well, there’s always Nelya...
Hence the reason that you’re right: I could use one more card, perhaps one that adds the keyword forest or something. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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