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AgentDrake
Posted: Thu May 10, 2007 9:56 am
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:
I could use one more card, perhaps one that adds the keyword forest or something. Think


What is a forest, but a bunch of trees? Wink

You could do something that reveals/discard trees from hand to make the site a forest until the end of the turn.
Or a condition which plays on a site, and to play reveals/discards trees from hand.
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
DáinIronfoot
Posted: Thu May 10, 2007 10:14 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AgentDrake wrote:
DáinIronfoot wrote:
I could use one more card, perhaps one that adds the keyword forest or something. Think


What is a forest, but a bunch of trees? Wink

You could do something that reveals/discard trees from hand to make the site a forest until the end of the turn.
Or a condition which plays on a site, and to play reveals/discards trees from hand.

Those ideas are awesome. I think that’s what I will do. Thanks! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu May 10, 2007 2:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
sickofpalantirs wrote:
how many tree minions have you made?

Well, there’s Old Man Willow, of course, and the two non-unique ones you’ve already seen, and...oh yeah, these! Very Happy

4 Watchful Tree Wraith
Minion • Tree
Strength: 7
Vitality: 4
Site: 2
Fierce. Hunter 2.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
This minion is strength +1 for each Wraith Tree you can spot.
“‘I thought all the trees were whispering to each other, passing news and plots along in an unintelligible language; and the branches swayed and groped without any wind.’”
make it other.

3 Twisted Tree Wraith
Minion • Tree
Strength: 6
Vitality: 3
Site: 2
Hunter 3.
If the fellowship is not at a forest, marsh, or river site, discard this minion.
If the fellowship is at a forest site, the Free Peoples player cannot replace that site.
Each time this minion wins a skirmish, you may play the fellowship’s next site (replacing an opponent’s site if necessary).
“‘Whenever one comes inside one finds open tracks; but they seem to shift and change from time to time in a queer fashion.’”

give it base 7 strength
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu May 10, 2007 3:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made some tweaks. Thanks, guys!

I’m still working on some more cards, but for now, here’s one I’ve been holding in reserve. Enjoy!

2 Ill Will of the Wood Wraith
Condition • Support Area
Each time the fellowship moves to a forest site during the regroup phase, spot a Tree minion to make the Free Peoples player choose to either add a threat or exert 2 companions.
“The air seemed heavy and the making of words wearisome. Just behind them a large branch fell from an old overhanging tree with a crash into the path. The trees seemed to close in before them.”

How’s THAT for discouraging double-moves? And it ain’t even unique! Twisted Evil
Last edited by DáinIronfoot on Thu May 10, 2007 5:44 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Eomer3rdMarshal
Posted: Thu May 10, 2007 3:24 pm
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
DáinIronfoot wrote:
Made some tweaks. Thanks, guys!

I’m still working on some more cards, but for now, here’s one I’ve been holding in reserve. Enjoy!

1 Ill Will of the Wood Wraith
Event • Response
If the fellowship moves to a forest site, spot a Tree minion to make the Free Peoples player choose to either add a threat or exert 2 companions.
“The air seemed heavy and the making of words wearisome. Just behind them a large branch fell from an old overhanging tree with a crash into the path. The trees seemed to close in before them.”

How’s THAT for discouraging double-moves? It ain’t even unique! Twisted Evil

You can’t have unique events... Wink I like it. A lot.
"Forth Eorlingas!"
DáinIronfoot
Posted: Thu May 10, 2007 3:27 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Eomer3rdMarshal wrote:
DáinIronfoot wrote:
1 Ill Will of the Wood Wraith
Event • Response
If the fellowship moves to a forest site, spot a Tree minion to make the Free Peoples player choose to either add a threat or exert 2 companions.
“The air seemed heavy and the making of words wearisome. Just behind them a large branch fell from an old overhanging tree with a crash into the path. The trees seemed to close in before them.”

How’s THAT for discouraging double-moves? It ain’t even unique! Twisted Evil

You can’t have unique events... Wink I like it. A lot.[/quote]
Gack! Embarassed I confused myself there. Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
WeyounsLastClone
Posted: Thu May 10, 2007 3:46 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
Maybe make it a condition? That’ll certainly scare the Free People player for the double move. Or have a Tree exert as a cost, to work with their Enduring. Anyway, cool idea!
sickofpalantirs
Posted: Thu May 10, 2007 4:18 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Made some tweaks. Thanks, guys!

I’m still working on some more cards, but for now, here’s one I’ve been holding in reserve. Enjoy!

1 Ill Will of the Wood Wraith
Event • Response
If the fellowship moves to a forest site, spot a Tree minion to make the Free Peoples player choose to either add a threat or exert 2 companions.
“The air seemed heavy and the making of words wearisome. Just behind them a large branch fell from an old overhanging tree with a crash into the path. The trees seemed to close in before them.”

How’s THAT for discouraging double-moves? Twisted Evil

ou tof curiosity how many duos did you finish on D?should if be if the fellowship just moved to a forest site.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Thu May 10, 2007 4:42 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
DáinIronfoot wrote:
1 Ill Will of the Wood Wraith
Event • Response
If the fellowship moves to a forest site, spot a Tree minion to make the Free Peoples player choose to either add a threat or exert 2 companions.
“The air seemed heavy and the making of words wearisome. Just behind them a large branch fell from an old overhanging tree with a crash into the path. The trees seemed to close in before them.”


Nice card! Yeah it would definately make me think about double-moving. (Unless I’m using those Gondor wraiths Twisted Evil )
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
elf lvr
Posted: Thu May 10, 2007 5:01 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Made some tweaks. Thanks, guys!

I’m still working on some more cards, but for now, here’s one I’ve been holding in reserve. Enjoy!

1 Ill Will of the Wood Wraith
Event • Response
If the fellowship moves to a forest site, spot a Tree minion to make the Free Peoples player choose to either add a threat or exert 2 companions.
“The air seemed heavy and the making of words wearisome. Just behind them a large branch fell from an old overhanging tree with a crash into the path. The trees seemed to close in before them.”
Hmm. Pretty good. It’d be cool as a condition, with "Each time the fellowship moves to a forest during the regroup phase..." if you’d like to do it that way.

How’s THAT for discouraging double-moves? Twisted Evil
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot

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