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Which culture should be spoiled next?
Dwarves |
[ 4 ] 28% |
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Elves |
[ 5 ] 35% |
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Gandalf |
[ 5 ] 35% |
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Total Votes : 14 |
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WeyounsLastClone |
Posted: Thu May 17, 2007 4:52 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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It’s time for the culture
•Grima, Whispering Underling
Follower
Aid- Discard a Free Peoples card from hand.
Each companion skirmishing bearer is strength -1.
Skirmish: Exert bearer to reveal the Free Peoples players’ hand. You may discard a card from hand to discard a card of the same type revealed.
"A just question, my liege."
•The Great Battle
Condition • Support Area
Each character with a twilight cost of 4 or more is strength + 2.
Shadow: Discard this condition and spot your other condition to take a minion from your draw deck into hand.
"Fight!"
And since is one card only, I’ll just post that one as well:
•The Balrog, Fierce and Fearsome
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Fierce.
To play, discard an Orc with twilight cost of 3 or higher.
At the start of the assignment phase the Free Peoples may place a companion with strength 7 or higher in his or her dead pile to discard this minion.
"From the lowest dungeon to the highest peak I fought with the Balrog of Morgoth.."
Comments and suggestions are welcome, as always! |
Last edited by WeyounsLastClone on Thu May 17, 2007 6:01 am; edited 2 times in total |
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Thranduil |
Posted: Thu May 17, 2007 5:00 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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WeyounsLastClone wrote: It’s time for the culture
•Grima, Whispering Underling
Follower
Aid- Discard a Free Peoples card from hand.
Each companion skirmishing bearer is strength -1.
Skirmish: Exert bearer to reveal the Free Peoples players’ hand. You may discard your card from hand to discard a card of the same type revealed.
Is it possible to have anybody else’s card in your hand? Should say ’discard a card from your hand’ and ’to discard a card revealed of the same type.’ Nice.
•The Great Battle
Condition • Support Area
Each character with a twilight cost of 4 or more is strength + 2.
Shadow: Discard this condition and spot your other condition to take a minion from your draw deck into hand.
Interesting. Incredibly interesting, in fact. Good stuff.
And since is one card only, I’ll just post that one as well:
•The Balrog, Fierce and Fearsome
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Fierce.
To play, discard an Orc with twilight cost of 3 or higher.
At the start of the assignment phase the Free Peoples may place a companion with strength 7 or higher in his or her dead pile to discard this minion.
Interesting thought, his first text, but I’m not sure how much difference it makes compared to costing and spotting an Orc to play. Damage and fierce should be bolded, but I like the assignment thing, actually makes you want to kill Gandalf, as of all dead companions, he’s the easiest to get back!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Thu May 17, 2007 6:45 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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WeyounsLastClone wrote: It’s time for the culture
•Grima, Whispering Underling
Follower
Aid- Discard a Free Peoples card from hand.
Each companion skirmishing bearer is strength -1.
Skirmish: Exert bearer to reveal the Free Peoples players’ hand. You may discard a card from hand to discard a card of the same type revealed.
"A just question, my liege."
sweet
•The Great Battle
Condition • Support Area
Each character with a twilight cost of 4 or more is strength + 2.
Shadow: Discard this condition and spot your other condition to take a minion from your draw deck into hand.
"Fight!"
weird...cut cost to 2.
•The Balrog, Fierce and Fearsome
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Fierce.
To play, discard an Orc with twilight cost of 3 or higher.
At the start of the assignment phase the Free Peoples may place a companion with strength 7 or higher in his or her dead pile to discard this minion.
"From the lowest dungeon to the highest peak I fought with the Balrog of Morgoth.."
weird but cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Thu May 17, 2007 8:00 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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WeyounsLastClone wrote: •Grima, Whispering Underling
Follower
Aid- Discard a Free Peoples card from hand.
Each companion skirmishing bearer is strength -1.
Skirmish: Exert bearer to reveal the Free Peoples players’ hand. You may discard a card from hand to discard a card of the same type revealed.
"A just question, my liege."
I think Thranduil’s suggested wording IS a little cleaner, but this isn’t bad by any means. Neat card. Just make sure to bold things like "Aid" and "Skirmish:", though if memory serves, I couldn’t ever get you to do that in Decipher’s forums either.
WeyounsLastClone wrote: •The Great Battle
Condition • Support Area
Each character with a twilight cost of 4 or more is strength + 2.
Shadow: Discard this condition and spot your other condition to take a minion from your draw deck into hand.
"Fight!"
That almost certainly benefits Shadow more than FP, which is not a bad thing. I like it, though I’d probably limit the culture of the minions you can grab to and maybe .
WeyounsLastClone wrote: •The Balrog, Fierce and Fearsome
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Damage +1. Fierce.
To play, discard an Orc with twilight cost of 3 or higher.
At the start of the assignment phase the Free Peoples may place a companion with strength 7 or higher in his or her dead pile to discard this minion.
"From the lowest dungeon to the highest peak I fought with the Balrog of Morgoth.."
Very, very interesting. The only change I’d recommend is either adding or dropping a "." at the end of the lore. Otherwise, this is pretty darn cool. You might even be able to get away with dropping the Orc part and making him cost , though I’m not entirely sure. Perhaps if you allow discarding ANY Orc and making him cost ...that would certainly be balanced, I think. And funny. "Why did you play a Scurrying Goblin without another minion around...? OH HOLY $%^#@!!!" |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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WeyounsLastClone |
Posted: Mon May 21, 2007 4:46 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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Here’s Rohan:
• A War to be Fought
Condition • Support Area
Toil 2.
To play, spot Theoden.
At the start of each skirmish involving a Valiant companion and a minion with strength 9 or less, you may draw a card or exert that minion.
At the start of each skirmish involving a Valiant companion and a minion with strength 10 or higher, you may reinforce a token or make that companion strength +2.
"A sword day... a red day... ere the sun rises!"
•Eomer, Pragmatic Fighter
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Valiant.
While you can spot a Man, Eomer’s twilight cost is -1.
Each companion skirmishing a minion with strength 9 or less is strength +1.
"I do not doubt his heart, only the reach of his arm."
•Eowyn, Courageous Fighter
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Valiant.
While Eowyn is assigned to a minion with strength 10 or higher, each other unbound companion is strength +1 and resistance +1.
"Courage, Merry, courage for our friends."
•Theoden, Redeemed Ruler
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Valiant.
Each time Theoden takes a wound in a skirmish, you may reinforce a token and make a companion strength +2 until the regroup phase.
"I would have you smile again, not grieve for those whose time has come." |
Last edited by WeyounsLastClone on Mon May 21, 2007 8:51 am; edited 2 times in total |
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DáinIronfoot |
Posted: Mon May 21, 2007 8:21 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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WeyounsLastClone wrote: • A War to be Fought
Condition • Support Area
At the start of a skirmish involving a Valiant companion and a minion with strength 9 or less, you may draw a card or exert that minion.
At the start of each skirmish involving a Valiant companion and a minion with strength 10 or higher, you may reinforce a token or make that companion strength +2.
"A sword day... a red day... ere the sun rises!"
Should be "...at the start of each skirmish...", and "valiant" should not be capitalized.
I would also put a spotting requirement on this, since it’s pretty powerful. Perhaps "To play, spot 3 valiant Men (or Theoden)."
WeyounsLastClone wrote: •Eomer, Pragmatic Fighter
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Valiant.
While you can spot a Man, Eomer’s twilight cost is -1.
Each companion skirmishing a minion with strength 9 or less is strength +1.
"I do not doubt his heart, only the reach of his arm."
Neat.
WeyounsLastClone wrote: •Eowyn, Courageous Fighter
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Valiant.
While Eowyn is assigned to a minion with strength 10 or higher, each other unbound companion is strength +1 and resistance +1.
"Courage, Merry, courage for our friends."
Coolness. Better have good healing or some way to pump her up, though, or that won’t last long. Doesn’t mean I’d change it, though.
WeyounsLastClone wrote: •Theoden, Redeemed Ruler
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Valiant.
Each time Theoden takes a wound, you may reinforce a token and make an unbound companion strength +2 until the regroup phase.
"I would have you smile again, not grieve for those whose time has come."
Perhaps limit that wounding to skirmishes, and the unbound companion that gets the strength boost to companions. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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WeyounsLastClone |
Posted: Mon May 21, 2007 8:50 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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Thanks! Adjusted, hope they’re better now. |
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Thranduil |
Posted: Mon May 21, 2007 1:51 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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WeyounsLastClone wrote: Here’s Rohan:
• A War to be Fought
Condition • Support Area
Toil 2.
To play, spot Theoden.
At the start of each skirmish involving a Valiant companion and a minion with strength 9 or less, you may draw a card or exert that minion.
At the start of each skirmish involving a Valiant companion and a minion with strength 10 or higher, you may reinforce a token or make that companion strength +2.
"A sword day... a red day... ere the sun rises!"
Nice card, if a little complicated.
•Eomer, Pragmatic Fighter
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Valiant.
While you can spot a Man, Eomer’s twilight cost is -1.
Each companion skirmishing a minion with strength 9 or less is strength +1.
"I do not doubt his heart, only the reach of his arm."
I don’t like his ability, it’s too good as swarm protection and has no real cost attached. Should be or unbound companion.
•Eowyn, Courageous Fighter
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Valiant.
While Eowyn is assigned to a minion with strength 10 or higher, each other unbound companion is strength +1 and resistance +1.
"Courage, Merry, courage for our friends."
Great, but why the resistance bonus? Do rohan care that much about resistance?
•Theoden, Redeemed Ruler
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Valiant.
Each time Theoden takes a wound in a skirmish, you may reinforce a token and make a companion strength +2 until the regroup phase.
"I would have you smile again, not grieve for those whose time has come."
I really like this guy! Good job.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon May 21, 2007 2:19 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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WeyounsLastClone wrote: Here’s Rohan:
• A War to be Fought
Condition • Support Area
Toil 2.
To play, spot Theoden.
At the start of each skirmish involving a Valiant companion and a minion with strength 9 or less, you may draw a card or exert that minion.
At the start of each skirmish involving a Valiant companion and a minion with strength 10 or higher, you may reinforce a token or make that companion strength +2.
"A sword day... a red day... ere the sun rises!"
sweet lore! OK imho it should have discard this condition at the end of this turn.
•Eomer, Pragmatic Fighter
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Hunter 1. Valiant.
While you can spot a Man, Eomer’s twilight cost is -1.
Each companion skirmishing a minion with strength 9 or less is strength +1.
"I do not doubt his heart, only the reach of his arm."
cool make it unbound companion though
•Eowyn, Courageous Fighter
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Valiant.
While Eowyn is assigned to a minion with strength 10 or higher, each other unbound companion is strength +1 and resistance +1.
"Courage, Merry, courage for our friends."
cool!
•Theoden, Redeemed Ruler
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Valiant.
Each time Theoden takes a wound in a skirmish, you may reinforce a token and make a companion strength +2 until the regroup phase.
"I would have you smile again, not grieve for those whose time has come."
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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WeyounsLastClone |
Posted: Tue May 22, 2007 3:36 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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I skipped the , because there are only two, and there’s just one card, I thought I’d put them together.
•A Dark Path
Condition • Support Area
To play, exert a minion.
Each time the fellowship moves, you may make the Free Peoples player choose: add , or have you make the next site lose or gain a keyword of your choice.
Maneuver: Discard this condition to play a minion from your discard pile.
"I do not know the way."
•Cave Troll of Moria, Monstrous Menace
Minion • Troll
Strength: 15
Vitality: 4
Site: 4
Damage +1. Enduring. Fierce.
For each wound on the Cave Troll, it is Attacked +1.
"They have a cave troll!"
Note: Attacked +1 is like Defender +1, but in this case you can assign multiple companions to one minion, instead of assigning multiple minions to one companion.
•Sauron, Shadow over Middle-Earth
Minion • Maia
Strength: 15
Vitality: 5
Site: 6
Discard all other minions.
After you resolve a skirmish involving Sauron, you may assign him to a companion (except the ring-bearer) that did not skirmish since the Shadow phase.
During a skirmish involving Sauron the Free Peoples’ player may discard a card from hand to heal a companion in that skirmish or make a companion in that skirmish strength +1.
"There are none that can." |
Last edited by WeyounsLastClone on Tue May 22, 2007 6:40 am; edited 1 time in total |
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