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Thranduil |
Posted: Thu May 10, 2007 4:31 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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AgentDrake wrote: *Gethron, Guide from Dor-Lomin
Companion – Man
Strength 7
Vitality 3
Resistance 6
Curse-bound.
While Gethreon is in your starting company, he is twilight cost -2.
While the Company is at a mountain site, Gethron gains muster.
Maneuver: If the Company is not at a mountain site, exert Gethron to heal a curse-bound companion.
“Then Gethron spoke the message of Morwen before Thingol and Melian…”
Interesting. Just watch out any infinite loops with his second ability, like the new Faramir and Steward’s Legacy!
Mail of the Edain
Possession – Armor
Vitality +1
Skirmish: If bearer is skirmishing a minion with a damage bonus, discard this possession to make that minion lose all damage bonuses and unable to gain damage bonuses until the regroup phase.
You don’t need the first bit surely? Unless you think that minions will gain damage bonuses in the skirmish phase after this event is played, and even then it’s not very necessary. I like the connection between the abilities, either be able to take 1 more wound, or make them cause less wounds! I like, though I would consider raising its cost to , but maybe not.
Warrior of Dor-Lomin
Companion – Man
Strength 6
Vitality 3
Resistance 6
Each time this companion wins a skirmish, you may exert him to take an card into hand from your discard pile.
“…there they would stand to the end”
Good, solid and simple. Good stuff.
when I can.
Thranduil |
Last edited by Thranduil on Fri May 11, 2007 10:40 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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AgentDrake |
Posted: Thu May 10, 2007 9:08 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks for the review! as soon as I’m able! |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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AnxiousChieftain |
Posted: Thu May 10, 2007 9:17 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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AgentDrake wrote: The Curse of Morgoth, Pursuing Fate
Vitality +1
Response: If bearer is about to take a wound, you may add a burden to fall under the Curse until the regroup phase.
While under the Curse, each time the Hero is about to take a wound, add a burden instead.
“‘Beyond the Circles of the World I shall not pursue them…. But within them they shall not escape me…’”
Cool!
AgentDrake wrote: *Turin, Son of Hurin
Companion – Man
Strength 6
Vitality 3
Ringed Resistance 9
While Turin is your Hero, each time the company moves, add or a burden.
Skirmish: Exert Turin twice and discard a card from hand to make him strength +4.
“‘I shall go as a soldier with an Elf-King, as soon as I am able.’”
Nice.
AgentDrake wrote: *Dorlas, Headstrong Warrior
Companion – Man
Strength 8
Vitality 3
Resistance 5
Hunter 1.
To play, spot an companion.
While you can spot more minions than companions, Dorlas is defender +1.
Maneuver: Discard Dorlas to take an card (except a companion) into hand from your discard pile.
“‘…I would ever go forward rather than wait for a foe.’”
I think I would drop the "(except a companion)" part, since it would really just clog up your hand if you took a companion.
AgentDrake wrote: *Sador, Labadal
Companion – Man
Strength 6
Vitality 3
Resistance 7
To play, spot an companion.
Fellowship: Discard an possession from hand and exert Sador to remove a burden.
“‘I have nothing to equal your gift… but what I can do, I will.’”
If this could also work in the maneuver phase, it would combo nicely with Dorlas.
AgentDrake wrote: Trifles Unbidden
Event – Fellowship
Exert an companion (or spot Sador) to play an possession or artifact with cost or less from your discard pile.
Sador would often of his own accord make great works for the House of Hador, though he rarely completed the tasks which were set before him.
Cool... but it would be even better if you upped the cost to 3 and let it work on possessions/artifacts from your discard pile or draw deck.
AgentDrake wrote: *Gethron, Guide from Dor-Lomin
Companion – Man
Strength 7
Vitality 3
Resistance 6
Curse-bound.
While Gethreon is in your starting company, he is twilight cost -2.
While the Company is at a mountain site, Gethron gains muster.
Maneuver: If the Company is not at a mountain site, exert Gethron to heal a curse-bound companion.
“Then Gethron spoke the message of Morwen before Thingol and Melian…”
With Curse-bound being a new unloaded keyword, shouldn’t Turin have it? After all he would still seem to be curse-bound even if he wasn’t the Hero.
"Company" doesn’t need to be capitalized, but I like it. Maybe make him heal another curse-bound companion, so that there isn’t any chance for another infinite combo like the one with Steward’s Legacy and the new Faramir.
AgentDrake wrote: Mail of the Edain
Possession – Armor
Vitality +1
Skirmish: Discard this possession to make each minion skirmishing bearer lose all damage bonuses and unable to gain damage bonuses until the regroup phase.
Nice.
AgentDrake wrote: Warrior of Dor-Lomin
Companion – Man
Strength 6
Vitality 3
Resistance 6
Each time this companion wins a skirmish, you may exert him to take an card into hand from your discard pile.
“…there they would stand to the end”
Very cool.
for the cool cards! If you ever need any help with this set, give me a call; as soon as I read Children of Hurin, I was thinking about making a DC set, but you beat me to it.
- AC |
MODS RULE. - lem0nhead |
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AgentDrake |
Posted: Thu May 10, 2007 9:22 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks for catching the Cursebound on Turin.
I’m still getting used to adding that instead of Ring-bound.
On Dorlas, unfortunately if I take out the "except a companion" it opens up a potential infinite vitality loop with some other stuff. |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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gil-estel |
Posted: Fri May 11, 2007 6:20 am |
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Joined: 25 Apr 2007
Posts: 545
Location: Groningen, the Netherlands
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Great idea, would be great to have a set dedicated to former Era’s. Imagine elves like Fingolfin and others.
I already made a spoiler once...for Túrin. Hope you don’t mind if I add it here:
It is an artifact ofcourse...such a great blade!
Gurthang, Black Blade.
strength: +2.
Bearer must be a men or an elf. Bearer is damage +1.
Skirmish: If bearer is Túrin, exert bearer to wound a minion skirmishing him once. (or twice if that minion is a dragon) |
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lem0nhead |
Posted: Fri May 11, 2007 6:35 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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gil-estel wrote: Great idea, would be great to have a set dedicated to former Era’s. Imagine elves like Fingolfin and others.
I already made a spoiler once...for Túrin. Hope you don’t mind if I add it here:
It is an artifact ofcourse...such a great blade!
Gurthang, Black Blade.
strength: +2.
Bearer must be a men or an elf. Bearer is damage +1.
Skirmish: If bearer is Túrin, exert bearer to wound a minion skirmishing him once. (or twice if that minion is a dragon)
Wow that seems a bit powerful wounding any minion. Its a useful sword but maybe a bit too good. |
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AgentDrake |
Posted: Fri May 11, 2007 10:45 am |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Today, we’re doing some generic hand weapons for the Edain. Stuff like Gurthang will be coming later, with the artifacts. The banner is a sort of temporary weapon that you can use while your other possessions are being discarded by the likes of Sador, Turin, and others. There will be one other hand weapon which I’ll post when we get to the rebels.
Banner of Hador
Possession – Hand Weapon
Strength +1
Each time bearer wins a skirmish, you may remove a threat.
Response: If bearer wins a skirmish, discard this possession to play an possession from your discard pile.
"…his golden banner was unfurled, and the trumpets sang again in the morning…."
Edain Sword
Possession – Hand Weapon
Strength +2
Bearer must be an man.
While bearer has resistance 7 or more, he or she is strength +1.
“‘Let the heir of the House of Hador see the light of your swords!’”
Lacho Calad!
Event – Skirmish
Make an companion strength +3 (or +4 if that companion is bearing a hand weapon and has resistance 7 or more.)
“And the sun glittered on fifty blades as they leaped forth…” |
Last edited by AgentDrake on Fri May 11, 2007 11:34 am; edited 3 times in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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AnxiousChieftain |
Posted: Fri May 11, 2007 11:27 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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AgentDrake wrote: Banner of Hador
Possession – Hand Weapon
Strength +1
Each time bearer wins a skirmish, you may remove a threat.
Response: If bearer wins a skirmish, discard this possession to play an possession from your discard pile.
…his golden banner was unfurled, and the trumpets sang again in the morning….
Nice.
AgentDrake wrote: Edain Sword
Possession – Hand Weapon
Strength +2
Bearer must be an man.
While bearer is resistance 7 or more, he or she is strength +1.
“‘Let the heir of the House of Hador see the light of your swords!’”
I think it technically should be "While bearer has resistance 7 or more..."
AgentDrake wrote: Lacho Calad!
Event – Skirmish
Make an companion strength +3 (or +4 if that companion is bearing a hand weapon and is resistance 7 or more.)
“And the sun glittered on fifty blades as they leaped forth…”
Definitely increase the cost to 2.
- AC |
MODS RULE. - lem0nhead |
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AgentDrake |
Posted: Fri May 11, 2007 11:33 am |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks!
for first review! |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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AnxiousChieftain |
Posted: Fri May 11, 2007 11:34 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Oh, and the skirmish event has the same problem with "is" and "has".
- AC |
MODS RULE. - lem0nhead |
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