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AgentDrake |
Posted: Mon Dec 17, 2007 12:43 am |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Alright, a few changes made, and to Dain.
Sorry for the delay, this seems to be ebcoming an unfortunate habit. Hopefully I’ll be a bit more prompt after New Year’s.
Getting down to the last few Dwarf shadow cards. As Thranduil’s pointed out a few times, they’ve got alot of (arguably too many) different focuses. The idea was to make the Shadow Dwarves a harrassment shadow.
The end result, though, is that all their muster, tokens, etc. can all be funneled down into different ways of adding burdens. Theoretically, any of their "resources" can be converted into burdens. If you don’t have the card in hand at the moment to convert, say, muster to burdens, you can change it to whatever you can immediately convert to burdens.
Their muster and card-drawing are also useful for cycling and setting up your hand for the FP.
I’m not saying they’re by any means an incredibly powerful shadow side. But theoretically, I think their chaotic focus is not as bad as it seems when looking at just a few cards at a time.
Anyway, after that weak defense of my shadow side, back to the cards!
Long-Borne Grudges SH
Event – Response
Stealth.
If your Dwarf minion loses a skirmish, you may reinforce a token.
If your Dwarf minion wins a skirmish, add a burden.
“‘…for what you have done my heart is hot.’”
^A way to add burdens directly or indirectly that can be used anytime.
Slinking and Sneaking SH
Condition – Support Area
To play, spot a minion.
At the start of each regroup phase, you may remove two tokens here to add a burden. The Free Peoples player may exert a companion twice to prevent this.
Maneuver: Remove two tokens from your conditions to place a token here.
Mim’s persistent stealth and secrecy took its toll on Turin’s men.
^Converting tokens to burdens.
Dwarven Curse SH
Condition
Resistance -2
To play, exert a minion.
Bearer must be a companion (except the Hero.) Limit 1 per bearer.
While bearer has a resistance of 0, at the start of each fellowship phase, wound him or her.
“‘The curse of a dwarf never dies, they say….’”
^ And a convenient side effect of burdens with a bonus. I figure it’s not entirely overpowered, a sort of weakened Blade Tip.
Alright, time to tell me how they’re all either useless or broken. Oh well. Maybe the next culture will work out better.
Should be one more post of these guys; three minions and a condition. |
Last edited by AgentDrake on Tue Dec 18, 2007 10:07 pm; edited 1 time in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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CarpeGuitarrem |
Posted: Mon Dec 17, 2007 1:48 am |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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AgentDrake wrote: Alright, a few changes made, and to Dain.
Sorry for the delay, this seems to be ebcoming an unfortunate habit. Hopefully I’ll be a bit more prompt after New Year’s.
Getting down to the last few Dwarf shadow cards. As Thranduil’s pointed out a few times, they’ve got alot of (arguably too many) different focuses. The idea was to make the Shadow Dwarves a harrassment shadow.
The end result, though, is that all their muster, tokens, etc. can all be funneled down into different ways of adding burdens. Theoretically, any of their "resources" can be converted into burdens. If you don’t have the card in hand at the moment to convert, say, muster to burdens, you can change it to whatever you can immediately convert to burdens.
Their muster and card-drawing are also useful for cycling and setting up your hand for the FP.
I’m not saying they’re by any means an incredibly powerful shadow side. But theoretically, I think their chaotic focus is not as bad as it seems when looking at just a few cards at a time.
Anyway, after that weak defense of my shadow side, back to the cards!
An interesting idea. I like that.
Quote: Borne Grudges SH
Event – Response
If your Dwarf minion loses a skirmish, you may reinforce a token.
If your Dwarf minion wins a skirmish, add a burden.
“‘…for what you have done my heart is hot.’”
Ouch...but it works, especially because it’s an event.
Quote: Slinking and Sneaking SH
Condition – Support Area
To play, spot a minion.
At the start of each regroup phase, you may remove two tokens here to add a burden. The Free Peoples player may exert a companion to prevent this.
Maneuver: Remove two tokens from your condition to place a token here.
Mim’s persistent stealth and secrecy took its toll on Turin’s men.
Interesting, the prevention text works well.
Quote: Dwarven Curse SH
Condition
Resistance -2
To play, exert a minion.
Bearer must be a companion (except the hero.) Limit 1 per bearer.
While bearer has a resistance of 0, at the start of each fellowship phase, wound him or her.
“‘The curse of a dwarf never dies, they say….’”
Wow, that’s cool. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Thranduil |
Posted: Mon Dec 17, 2007 7:56 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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AgentDrake wrote: Getting down to the last few Dwarf shadow cards. As Thranduil’s pointed out a few times, they’ve got alot of (arguably too many) different focuses.
Yeah, sorry about that. But it’s not because I don’t love your cards (clearly, or I wouldn’t keep reviewing them! )
AgentDrake wrote: I’m not saying they’re by any means an incredibly powerful shadow side. But theoretically, I think their chaotic focus is not as bad as it seems when looking at just a few cards at a time.
I can see that, but the Shadow side is not quite split into sub-cultures like other cultures, my worry was that it was all jumbled together with one strategy relying on one or more of the others.
AgentDrake wrote: Borne Grudges SH
Event – Response
If your Dwarf minion loses a skirmish, you may reinforce a token.
If your Dwarf minion wins a skirmish, add a burden.
“‘…for what you have done my heart is hot.’”
Unfortunately response events are generally very rubbish. Making it a unique / cost condition would make me use it. As it is, I wouldn’t - there’s just too little effect for a wasted card. Or, you could add on a very easy way of recurring this card, like as a exerting Shadow action.
AgentDrake wrote: Slinking and Sneaking SH
Condition – Support Area
To play, spot a minion.
At the start of each regroup phase, you may remove two tokens here to add a burden. The Free Peoples player may exert a companion to prevent this.
Maneuver: Remove two tokens from your condition to place a token here.
Mim’s persistent stealth and secrecy took its toll on Turin’s men.
Did you mean for this card to only remove tokens from one condition? Because that’s what it does. I like this one, but you should take out the prevention mechanism or it isn’t useful enough.
AgentDrake wrote: Dwarven Curse SH
Condition
Resistance -2
To play, exert a minion.
Bearer must be a companion (except the hero.) Limit 1 per bearer.
While bearer has a resistance of 0, at the start of each fellowship phase, wound him or her.
“‘The curse of a dwarf never dies, they say….’”
Should Hero not have a capital ’h’? Excellent card. Maybe transfer it like Blade Tip and then you could get rid of the exception clause.
AgentDrake wrote: Alright, time to tell me how they’re all either useless or broken. Oh well. Maybe the next culture will work out better.
I don’t remember saying any of your cards were broken... And like I said, I really like these cards and your ideas are fantastic, but I’d really like to use them efficiently as well.
I’m feeling these dwarves need some vanilla events like:
Shadow: Remove your token to add a burden.
or:
Regroup: Spot 3 Dwarf minions with muster to add a burden.
Just simple cards like those would go a long way.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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lem0nhead |
Posted: Mon Dec 17, 2007 8:19 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AgentDrake wrote:
Borne Grudges SH
Event – Response
If your Dwarf minion loses a skirmish, you may reinforce a token.
If your Dwarf minion wins a skirmish, add a burden.
“‘…for what you have done my heart is hot.’”
Coooool.
Slinking and Sneaking SH
Condition – Support Area
To play, spot a minion.
At the start of each regroup phase, you may remove two tokens here to add a burden. The Free Peoples player may exert a companion to prevent this.
Maneuver: Remove two tokens from your condition to place a token here.
Mim’s persistent stealth and secrecy took its toll on Turin’s men.
Nice could cost 0.
Dwarven Curse SH
Condition
Resistance -2
To play, exert a minion.
Bearer must be a companion (except the hero.) Limit 1 per bearer.
While bearer has a resistance of 0, at the start of each fellowship phase, wound him or her.
“‘The curse of a dwarf never dies, they say….’”
Seems OP especially as its not unique and lowers res by 2 anyway. Maybe • or change to res -1.
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My Trade List and CC References
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"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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elf lvr |
Posted: Mon Dec 17, 2007 9:34 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I agree with Thran on the first card.
Add a harsher prevention on Slinking and Sneaking, but keep some sort of prevention in there.
I like Dwarven Curse just the way it is. |
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NBarden |
Posted: Mon Dec 17, 2007 10:16 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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AgentDrake wrote: Alright, a few changes made, and to Dain.
Sorry for the delay, this seems to be ebcoming an unfortunate habit. Hopefully I’ll be a bit more prompt after New Year’s.
Getting down to the last few Dwarf shadow cards. As Thranduil’s pointed out a few times, they’ve got alot of (arguably too many) different focuses. The idea was to make the Shadow Dwarves a harrassment shadow.
The end result, though, is that all their muster, tokens, etc. can all be funneled down into different ways of adding burdens. Theoretically, any of their "resources" can be converted into burdens. If you don’t have the card in hand at the moment to convert, say, muster to burdens, you can change it to whatever you can immediately convert to burdens.
Their muster and card-drawing are also useful for cycling and setting up your hand for the FP.
I’m not saying they’re by any means an incredibly powerful shadow side. But theoretically, I think their chaotic focus is not as bad as it seems when looking at just a few cards at a time.
Anyway, after that weak defense of my shadow side, back to the cards!
Borne Grudges SH
Event – Response
If your Dwarf minion loses a skirmish, you may reinforce a token.
If your Dwarf minion wins a skirmish, add a burden.
“‘…for what you have done my heart is hot.’”
Nice.
^A way to add burdens directly or indirectly that can be used anytime.
Slinking and Sneaking SH
Condition – Support Area
To play, spot a minion.
At the start of each regroup phase, you may remove two tokens here to add a burden. The Free Peoples player may exert a companion to prevent this.
Maneuver: Remove two tokens from your condition to place a token here.
Mim’s persistent stealth and secrecy took its toll on Turin’s men.
Your cards are in general underpowered. Flat out burden, not exerting to prevent.
^Converting tokens to burdens.
Dwarven Curse SH
Condition
Resistance -2
To play, exert a minion.
Bearer must be a companion (except the hero.) Limit 1 per bearer.
While bearer has a resistance of 0, at the start of each fellowship phase, wound him or her.
“‘The curse of a dwarf never dies, they say….’”
Nice. The difference between Blade Tip and this is that you can throw it on anyone, not a companion who lost a skirmish.
^ And a convenient side effect of burdens with a bonus. I figure it’s not entirely overpowered, a sort of weakened Blade Tip.
Alright, time to tell me how they’re all either useless or broken. Oh well. Maybe the next culture will work out better.
Should be one more post of these guys; three minions and a condition. |
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sickofpalantirs |
Posted: Mon Dec 17, 2007 3:27 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AgentDrake wrote:
Borne Grudges SH
Event – Response
If your Dwarf minion loses a skirmish, you may reinforce a token.
If your Dwarf minion wins a skirmish, add a burden.
“‘…for what you have done my heart is hot.’”
works for me
Slinking and Sneaking SH
Condition – Support Area
To play, spot a minion.
At the start of each regroup phase, you may remove two tokens here to add a burden. The Free Peoples player may exert a companion to prevent this.
Maneuver: Remove two tokens from your condition to place a token here.
Mim’s persistent stealth and secrecy took its toll on Turin’s men.
hum...seems like it should be unique, and I don’t know why.
Dwarven Curse SH
Condition
Resistance -2
To play, exert a minion.
Bearer must be a companion (except the hero.) Limit 1 per bearer.
While bearer has a resistance of 0, at the start of each fellowship phase, wound him or her.
“‘The curse of a dwarf never dies, they say….’”
works |
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AgentDrake |
Posted: Tue Dec 18, 2007 10:06 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Alright, I changed Borne Grudges to be a stealth event, so it could be grabbed again from the discard pile, and changed the title to "Long-Borne Grudges" so that the addition of Stealth makes just a little bit of sense with the title.
Fixed Slinking and Sneaking to get any two tokens (condition to conditions). Other than that changed the prevention to exert twice.
As for the Curse, left it the way it is (capitalized Hero, but that’s all.) Think of it as under consideration for errata during future playtesting.
Thran: Hey, I understand your point. I would generally agree, but I think these guys work. (emphasis on "think"...) I worry that anything too vanilla with these guys, though, would be a problem. I’ll throw in a few more cards today to try to give them a little more directly useful stuff.
Quick reminder: definition of the Guard [culture] X keyword:
Guard [culture] X (while you can spot a(nother) [culture] character, this character is strength +X.)
In other words, if you have Guard 2 then you’re strength +2 while there’s an minion out. Guard cannot spot itself, so if an minion has Guard 2, then you have to spot different minion to get the guard bonus.
EDIT: Oh, yeah. And to CG.
Alright, the last six shadow cards:
Ancient Hatred SH
Event – Skirmish
Exert a minion skirmishing a companion to add a burden. If that minion has muster, you may make it strength +2.
The Petty-Dwarves hated all outsiders, and the Elves most of all.
^ Vanilla-ish #1
*Betrayal SH
Condition - Support Area
To play, spot a minion.
Response: If your event is about to be discarded, you may remove it from the game and remove two of your tokens to add a burden. Discard this condition.
"Thus was the House of Ransom betrayed."
^An alternative use for those recurring stealth events.
*Mim, Elf-Hater SH
Minion – Dwarf
Strength 6
Vitality 3
Site 3
Corrupted.(You may play this minion regardless of unique Free Peoples cards.) Damage +1. Guard 2.
While you have initiative, Mim is strength +2.
Response: If the Free Peoples player plays a companion, discard Mim from your hand to make the Free Peoples player add a burden or exert that companion twice.
“The Orc-captain thought that the fate of Beleg might well be lift to Mim….”
^ Mim #1 of 2.
*Mim, Nibin-Noeg SH
Minion – Dwarf
Strenth 6
Vitality 3
Site 3
Corrupted.(You may play this minion regardless of unique Free Peoples cards.) Damage +1. Guard 2.
To play, spot a Dwarf minion.
Regroup: Exert Mim to play a condition from your draw deck or discard pile.
“…as he went he muttered in a strange tongue that seemed harsh with ancient hatred….”
^ #2 of 2
*Mistrust SH
Condition – Support Area
To play, spot two Dwarf minions with muster.
Each time the fellowship moves, you may discard a shadow card from hand to add a burden. The Free Peoples player may add to prevent this.
“‘Maybe there are other things besides earth-bread in the wild which Elves have not found and Men must not know!’”
Vanilla-ish #2. I added the get-out bit to keep it from being way OP, plus I doubt the shadow player would mind getting another when the FP moves....
Petty-Dwarf Exile SH
Minion – Dwarf
Strength 6
Vitality 3
Site 3
Damage +1. Muster. Guard 2.
When you play this minion, you may exert it to take a stealth event into hand from your discard pile.
“…they took to lives of stealth….”
^The last reference to the stealth events.
Silent Rage SH
Condition – Support Area
Strength +2
To play, spot a Dwarf minion.
Bearer is damage +1. Limit 1 per bearer.
When you play this condition, you may place a token here.
Each time a minion wins a skirmish, you may reinforce a token here.
Skirmish: If there are three tokens here, remove all tokens from this condition to transfer it to a Dwarf minion.
“And those who were on the watch saw him sitting on through the night silent and still as a stone, save for his sleepless eyes that glinted as they roved in the dark.”
^A token-based pump. Can be used as token fodder, or can transfer to pump minions.
Will have the poll for next culture up soon. I’m going to fiat that it will not be FP, because I don’t want to do them so soon after the shadow. |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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CarpeGuitarrem |
Posted: Wed Dec 19, 2007 12:00 am |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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AgentDrake wrote:
Ancient Hatred SH
Event – Skirmish
Exert a minion skirmishing a companion to add a burden. If that minion has muster, you may make it strength +2.
The Petty-Dwarves hated all outsiders, and the Elves most of all.
Ouch...I don’t know...this is a fairly powerful card. , perhaps?
Quote: *Betrayal SH
Condition - Support Area
To play, spot a minion.
Response: If your event is about to be discarded, you may remove it from the game and remove two of your tokens to add a burden. Discard this condition.
"Thus was the House of Ransom betrayed."
Ouch, powerful! But balanced. I could see this as a major targeted condition.
Quote: *Mim, Elf-Hater SH
Minion – Dwarf
Strength 6
Vitality 3
Site 3
Corrupted.(You may play this minion regardless of unique Free Peoples cards.) Damage +1. Guard 2.
While you have initiative, Mim is strength +2.
Response: If the Free Peoples player plays a companion, discard Mim from your hand to make the Free Peoples player add a burden or exert that companion twice.
“The Orc-captain thought that the fate of Beleg might well be lift to Mim….”
Sweet, initiative is back...I also like the text. Reminds me of...Orc Crusher, is it?
Quote: *Mim, Nibin-Noeg SH
Minion – Dwarf
Strenth 6
Vitality 3
Site 3
Corrupted.(You may play this minion regardless of unique Free Peoples cards.) Damage +1. Guard 2.
To play, spot a Dwarf minion.
Regroup: Exert Mim to play a condition from your draw deck or discard pile.
“…as he went he muttered in a strange tongue that seemed harsh with ancient hatred….”
Nice. Good, solid.
Quote: *Mistrust SH
Condition – Support Area
To play, spot two Dwarf minions with muster.
Each time the fellowship moves, you may discard a shadow card from hand to add a burden. The Free Peoples player may add to prevent this.
“‘Maybe there are other things besides earth-bread in the wild which Elves have not found and Men must not know!’”
I like, you know. Good spotting, nice effect, the prevent is also nice.
Quote: Petty-Dwarf Exile SH
Minion – Dwarf
Strength 6
Vitality 3
Site 3
Damage +1. Muster. Guard 2.
When you play this minion, you may exert it to take a stealth event into hand from your discard pile.
“…they took to lives of stealth….”
Good card. Nice recursion.
Quote: Silent Rage SH
Condition – Support Area
Strength +2
To play, spot a Dwarf minion.
Bearer is damage +1. Limit 1 per bearer.
When you play this condition, you may place a token here.
Each time a minion wins a skirmish, you may reinforce a token here.
Skirmish: If there are three tokens here, remove all tokens from this condition to transfer it to a Dwarf minion.
“And those who were on the watch saw him sitting on through the night silent and still as a stone, save for his sleepless eyes that glinted as they roved in the dark.”
Good. I like this card. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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lem0nhead |
Posted: Wed Dec 19, 2007 6:12 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AgentDrake wrote:
Ancient Hatred SH
Event – Skirmish
Exert a minion skirmishing a companion to add a burden. If that minion has muster, you may make it strength +2.
The Petty-Dwarves hated all outsiders, and the Elves most of all.
Wow thats too easy a burden. Up cost to 2 or 3 at least.
*Betrayal SH
Condition - Support Area
To play, spot a minion.
Response: If your event is about to be discarded, you may remove it from the game and remove two of your tokens to add a burden. Discard this condition.
"Thus was the House of Ransom betrayed."
Ok.
*Mim, Elf-Hater SH
Minion – Dwarf
Strength 6
Vitality 3
Site 3
Corrupted.(You may play this minion regardless of unique Free Peoples cards.) Damage +1. Guard 2.
While you have initiative, Mim is strength +2.
Response: If the Free Peoples player plays a companion, discard Mim from your hand to make the Free Peoples player add a burden or exert that companion twice.
“The Orc-captain thought that the fate of Beleg might well be lift to Mim….”
Think theres a typo in the lore. Change to add 2 burdens seeing as your discarding him.
*Mim, Nibin-Noeg SH
Minion – Dwarf
Strenth 6
Vitality 3
Site 3
Corrupted.(You may play this minion regardless of unique Free Peoples cards.) Damage +1. Guard 2.
To play, spot a Dwarf minion.
Regroup: Exert Mim to play a condition from your draw deck or discard pile.
“…as he went he muttered in a strange tongue that seemed harsh with ancient hatred….”
Very little use for his gametext, make it maneuever or skirmish or something or hes gonna die first.
*Mistrust SH
Condition – Support Area
To play, spot two Dwarf minions with muster.
Each time the fellowship moves, you may discard a shadow card from hand to add a burden. The Free Peoples player may add to prevent this.
“‘Maybe there are other things besides earth-bread in the wild which Elves have not found and Men must not know!’”
Fine.
Petty-Dwarf Exile SH
Minion – Dwarf
Strength 6
Vitality 3
Site 3
Damage +1. Muster. Guard 2.
When you play this minion, you may exert it to take a stealth event into hand from your discard pile.
“…they took to lives of stealth….”
Pants name dude! Could be too good but not sure.
Silent Rage SH
Condition – Support Area
Strength +2
To play, spot a Dwarf minion.
Bearer is damage +1. Limit 1 per bearer.
When you play this condition, you may place a token here.
Each time a minion wins a skirmish, you may reinforce a token here.
Skirmish: If there are three tokens here, remove all tokens from this condition to transfer it to a Dwarf minion.
“And those who were on the watch saw him sitting on through the night silent and still as a stone, save for his sleepless eyes that glinted as they roved in the dark.”
Could cost 0.
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My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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