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ingold55
Posted: Fri May 18, 2007 9:20 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
3 •Preparing for war Gondor
condition support area

Each time a fortification is played, you may heal a companion, or remove 1.
Response: Each time a Orc minion is played, you may exert a Gondor companion to wound that minion.

2 Weapon Stash Gondor
event maneuver
Play a Gondor weapon from your draw deck or discard pile, and exert a Orc minion.

2 Set Rations Gondor
condition support area
Each time the fellowship moves, exert a companion.
Each time you leave a sanctuary, you may heal a companion twice.

1 posture of war Gondor
Event Skirmish
Discard a fortification to make an opponent wound an Orc minion twice, or remove two threats.

1 Watching with hope Gondor
condition
bearer must be a Gondor companion.
Each knight is -1 twilight.
At the start of the manuever phase, if you can spot more minions than companions, add a threat.

these are a few for now. what do you think?
ingold
Last edited by ingold55 on Sun May 20, 2007 11:22 am; edited 4 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
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CarpeGuitarrem
Posted: Fri May 18, 2007 9:59 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
ingold55 wrote:
3 •Preparing for war Gondor
condition support area

Each time a fortification is played, you may heal a companion, or remove 2.
Shadow: Each time a Orc is played, make a Gondor knight defender +1.

Should be Orc minion...and as it is, it’s an incredibly powerful condition. At the very least, drop the last ability (which should be Response:) If you look at this, it basically lets you play any fortification for free. That’s a hefty card right there!
Quote:
3 Weapon Stash Gondor
event maneuver
Play a Gondor weapon from your draw deck or discard pile, and exert a Orc.

Very interesting, again should say Orc minion. I like it.
Quote:
2 Set Rations Gondor
condition support area
Each time the fellowship moves, exert a companion.
Each time you leave a sanctuary, you may heal a companion twice.

VERY interesting card! GP for this one! Cost and benefit are well-balanced. To abuse this one, you’d have to clog your hand.
Quote:
1 A Set posture of war Gondor
Event Skirmish
Make an Orc skirmishing a Gondor man strength -1 for each Gondor fortification you can spot.

Not useful enough, and too powerful when it is useful. Say..."Exert a Gondor Man to make a minion skirmishing that man strength -1 for each Gondor fortification you can spot." It reminds me of Fifth Level.
Quote:
2 Watching with hope Gondor
condition
bearer must be a Gondor companion.
Each time you play a Knight, his twilight cost is -1.
If you can spot more minions than companions, add a threat.

Hmm...reword that last sentence: "At the start of the maneuver phase, if you can spot more minions..." And it can simply say "Each knight’s twilight cost..." I like it.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
ingold55
Posted: Sat May 19, 2007 8:07 am
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
Thanks for reviewing CG. I changed them up a bit. GP
Last edited by ingold55 on Mon May 21, 2007 9:27 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
sickofpalantirs
Posted: Sat May 19, 2007 10:49 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ingold55 wrote:
3 •Preparing for war Gondor
condition support area
Each time a fortification is played, you may heal a companion, or remove 1.
Response: Each time a Orc minion is played, you may wound that minion.
to good. make it you may exert a gondor knight to wound that minion

3 Weapon Stash Gondor
event maneuver
Play a Gondor weapon from your draw deck or discard pile, and exert a Orc minion.
cut cost to 1-2

2 Set Rations Gondor
condition support area
Each time the fellowship moves, exert a companion.
Each time you leave a sanctuary, you may heal a companion twice.
cool

1 A Set posture of war Gondor
Event Skirmish
Discard a fortification to make an opponent wound an Orc minion twice, or remove two threats.
change the title to posture of war

2 Watching with hope Gondor
condition
bearer must be a Gondor companion.
Each knight is -1 twilight.
Maneuver: if you can spot more minions than companions, add a threat.

each knight is twilight cost -1. make it at the start of the Manuever phase if you can spot more minions then companions you must add a threat. cut cost to 0
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
ingold55
Posted: Sat May 19, 2007 2:26 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
2 Herb master Gondor
companion man
strength 4
Vitality 3
resistance 5
Fellowship: Add a threat and exert Herb master to play an herb possession from you discard pile.
Regroup: If this companion is exhausted, you may add a 2 threats to heal him.

2 kingsfoil Gondor
Possession herb
Bearer must be a Gondor companion.
Fellowship or regroup: discard this possession to remove a burden.

3 Medical herbs Gondor
possession herb
Bearer must be a Gondor companion.
Maneuver: discard this possession to heal a companion and remove a threat.

3 •Beregond Eager warrior Gondor
companion man
Knight
Strength 7
vitality 3
resistance 6
Fellowship: Exert Beregond and spot Pippin to remove a threat.
while skirmishing a minion bearing a fortification, Beregond is strength +1.

2 •Bergil Son of Beregond Gondor
Follower
Strength +1
Aid 2
Bearer must be a Gondor companion, or Pippin.
Each time bearer wins a skirmish, heal him.

2 Constantly watching the enemy Gondor
Event Fellowship
Spot 2 knights to reveal an opponents hand. You may exert a Gondor companion X times to discard a shadow card with X twilight cost.


1 Sharpening the weapons Gondor
Event Maneuver
Add a threat to make each Gondor companion bearing a hand weapon damage +1 unitl the end of the regroup phase.

3 A threat to Sauron Gondor
Event Maneuver
Exert 3 Gondor knights, to remove all threats. You opponent may discard 2 minions to prevent this.
Last edited by ingold55 on Mon May 21, 2007 9:30 pm; edited 5 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
AgentDrake
Posted: Sat May 19, 2007 7:09 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
ingold55 wrote:
2 Herb master Gondor
companion man
strength 4
Vitality 3
resistance 5
Fellowship: Add a threat, and exert Herb master, to play an herb possession from you discard pile.
If this companion is exhausted, you may add a 2 threats to heal him.

The second action needs to be a phase ability like Fellowship: If this companion is exhausted...
Also, you don’t need that first comma in the herb-playing action. Wink


1 kingsfoil Gondor
Possession herb
Bearer must be a companion.
Fellowship or regroup: discard this possession to remove a burden.

Already a title of a card, but aside from that, decent. Should have "to play, spot a Gondor man/companion" or something like that, though.

3 Medical herbs Gondor
possession herb
Bearer must be a companion.
Maneuver: discard this possession to heal a companion, and remove a threat.
Same with this one, needs to spot Gondor to play. Also, you don’t need that comma either. Good.


3 •Beregond Eager warrior Gondor
companion man
Knight
Strength 7
vitality 3
resistance 6
Fellowship: Exert Beregond, and spot Pippin, to remove a threat.
Skirmish: while skirmishing a minion bearing a fortification, Beregond is strength +1.

Don’t need the first comma, and the skirmish action shouldn’t really be an action, just "While Beregond is skirmishing a minion bearing a fortification, he is strength +1." (also a slightly different wording; the first is fine, but this one is a bit more typical.)

2 •Bergil Son of Beregond Gondor
Follower
Strength +1
Aid 2
Bearer must be a Gondor companion, or Pippin.
Maneuver: Each time bearer wins a skirmish, heal him.

The Maneuver action shouldn’t be a Maneuver: action, its just something which gets triggered (and not even in the maneuver pahse.) "Each time bearer wins a skirmish, heal him." works just by itself.

2 Constantly watching the enemy Gondor
Event Fellowship
Spot 2 knights to reveal an opponents hand. You may exert a Gondor companion X times to discard a shadow card with X twilight cost, where X is the number of times you exerted.

Very nice. You don’t need to define X in this particular card though, with X as the number of times you exert, because X is decided by the FP player, not something which is defined by, say, the number of cultures in play, or whatever which is not decided by a player.


1 Sharpening the weapons Gondor
Event Maneuver
Add a threat to make each Gondor companion bearing a hand weapon damage +1.

Should make it until the regroup phase, because the effects only last until the end of the current phase unless otherwise specified.

3 A threat to Sauron Gondor
Event Shadow
Exert 3 Gondor knights, to remove all threats on your dead pile. You opponent may discard 2 minions to prevent this.

The FP player should NEVER have shadow events. That’s sorta like Shadow having Fellowship events. But make it maneuver, and it’ll be good.


Overall, very nice cards, just have some technical errors. No real problems with any that I could see, besides the last one.
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
ingold55
Posted: Sat May 19, 2007 7:27 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
Thanks, i made a few adjustments.

GP
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
elf lvr
Posted: Sat May 19, 2007 7:35 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
ingold55 wrote:
2 Herb master Gondor
companion man
strength 4
Vitality 3
resistance 5
Fellowship: Add a threat and exert Herb master to play an herb possession from you discard pile.
Regroup: If this companion is exhausted, you may add a 2 threats to heal him.
Cool.

1 kingsfoil Gondor
Possession herb
To play spot a Gondor man. Bearer must be a Gondor companion.
Fellowship or regroup: discard this possession to remove a burden.
Burden removal for Gondor! Perhaps it needs to be higher costed.

3 Medical herbs Gondor
possession herb
To play spot a Gondor man. Bearer must be a Gondor companion.
Maneuver: discard this possession to heal a companion and remove a threat.
Neat.

3 •Beregond Eager warrior Gondor
companion man
Knight
Strength 7
vitality 3
resistance 6
Fellowship: Exert Beregond and spot Pippin to remove a threat.
while skirmishing a minion bearing a fortification, Beregond is strength +1.
Cool.

2 •Bergil Son of Beregond Gondor
Follower
Strength +1
Aid 2
Bearer must be a Gondor companion, or Pippin.
Each time bearer wins a skirmish, heal him.
Nice.

2 Constantly watching the enemy Gondor
Event Fellowship
Spot 2 knights to reveal an opponents hand. You may exert a Gondor companion X times to discard a shadow card with X twilight cost.
Coool.

1 Sharpening the weapons Gondor
Event Maneuver
Add a threat to make each Gondor companion bearing a hand weapon damage +1 unitl the end of the regroup phase.
Neato.

3 A threat to Sauron Gondor
Event Maneuver
Exert 3 Gondor knights, to remove all threats on your dead pile. You opponent may discard 2 minions to prevent this.
You don’t need to say "one your dead pile." Its a cool card, though.


Ideas are nice, but formatting could use a little work. Good stuff, though.
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Foresight
Posted: Sat May 19, 2007 9:20 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
ingold55 wrote:
3 •Preparing for war Gondor
condition support area
Each time a fortification is played, you may heal a companion, or remove 1.
Response: Each time a Orc minion is played, you may exert a Gondor companion to wound that minion.


Not bad! I’d make the second part of the first sentence say: "...you may make it twilight cost -1 or heal a Gondor companion..."

ingold55 wrote:
2 Weapon Stash Gondor
event maneuver
Play a Gondor weapon from your draw deck or discard pile, and exert a Orc minion.


Hey, not bad!

ingold55 wrote:
2 Set Rations Gondor
condition support area
Each time the fellowship moves, exert a companion.
Each time you leave a sanctuary, you may heal a companion twice.


Hmm, with Guard of the White Tree, the risk seems naught!

ingold55 wrote:
1 posture of war Gondor
Event Skirmish
Discard a fortification to make an opponent wound an Orc minion twice, or remove two threats.


Neat! Definately better than Hearts Raised.

ingold55 wrote:
1 Watching with hope Gondor
condition
bearer must be a Gondor companion.
Each knight is -1 twilight.
Maneuver: if you can spot more minions than companions, add a threat.


I’d make the last sentence say: "At the start of the maneuver phase, if you can spot more minions than companions, add a threat." Great cards, Ingold, have a GP for your first batch. Applause Maybe you could make a DC set starting with these cards?
Last edited by Foresight on Sun May 20, 2007 11:33 am; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
ingold55
Posted: Sun May 20, 2007 11:32 am
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
1 •Guarding the outer defense Gondor
condition
Bearer must be a Gondor companion.
Manuever: Discard this condition to make bearere defender +1 (and damage +1 if bearer is a knight) until the regroup phase.

1 Sending for Rohan Gondor
Condition support area
Add 1 and exert a Gondor companion to heal a Rohan companion.
Add 1 and exert a Rohan companion to heal a Gondor companion.

3 Long awaited Gondor
Condition support area
Each Orc minion is twilight cost -1 and comes into play exhausted.
Discard this condition at the start of the regroup phase.
Last edited by ingold55 on Mon May 21, 2007 4:26 pm; edited 6 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)

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