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sickofpalantirs
Posted: Wed May 23, 2007 1:30 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
I got bored so here are some more spoilers winging your way.

4 • Luke, Grand Master [NJO]
Companion • Human
Str:8
Vit:4
Res:8
Jedi Duelist
Each time a [NJO] companion wins a skirmish you may
Heal that companion and remove a burden.
"And so it fell to the son to rebuild the Jedi order from his fathers ashes"
3R156
make it or remove a burden otherwise it is WAY too good

2 • Jacen, Bearer of Destiny [NJO]
Companion • Human
Str:6
Vit:3
Res:10
Apprentice Destined Jedi
Jacen is resistance -1 for each wound on him.
Each time you play a [NJO] companion [apart from
in your starting Alliance] you may exert Jacen to
make that character’s twilight cost -2.
While you can spot Jaina Jacen is strength +2.
3R146
() not brackets for the apart from...comma after jaina

4 • Mara, Jedi Master [NJO]
Companion • Human
Str:8
Vit:4
Res:7
Skirmish: Exert Mara to make her strength +1 for
each wound on each character in her skirmish.
"As long as I’m fighting, I’m not dying. And I’m not done fighting just yet."
3R160
write out str and vit and res if possible it makes your DC’s look better nice lore Thumbs Up

2 • The Praxeum [NJO]
Condition • Support Area
Each time a [NJO] companion is played place a token here.
Regroup: Remove two tokens from here or discard this condition to heal a [NJO] companion.
"Pass on what you have learned."
3U175
nice make it or take a NJO event into hand from your discard pile IMHo to show they are teaching old things to new people

2 Revival [NJO]
Event • Regroup
Add a threat to heal a [NJO] companion once (or twice if that companion won a skirmish this turn)
"The cool chambers of the ancient temple were excellent places for a young Jedi seeking revitalisation"

3C168

cut cost to 1 and misspelled revitalization

oh one last thing PLEASE GET MOZILLA FIREFOX or at least run these through a spell-checker
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Wed May 23, 2007 5:40 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
My keyboard keeps mucking up and leaving out letters so there will probably be mistakes in everything for a bit. With the NJO cards you will soon notice that their whole strategy revolves around exerting and how many exertions a character has so you will soon see that Jaina is a lot better than she seems. That is also why praxeum heals.
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
elf lvr
Posted: Wed May 23, 2007 7:33 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Turin06 wrote:
I got bored so here are some more spoilers winging your way.

4 • Luke, Grand Master [NJO]
Companion • Human
Str:8
Vit:4
Res:8
Jedi Duelist
Each time a [NJO] companion wins a skirmish you may
Heal that companion or remove a burden.
"And so it fell to the son to rebuild the jedi order from his fathers ashes"
3R156
Very, very powerful. Perhaps add a threat or exert Luke to use the ability?

2 • Jacen, Bearer of Destiny [NJO]
Companion • Human
Str:6
Vit:3
Res:10
Apprentice Destined Jedi
Jacen is resistance -1 for each wound on him.
Each time you play a [NJO] companion (apart from
in your starting Alliance) you may exert Jacen to
make that character’s twilight cost -2.
While you can spot Jaina, Jacen is strength +2.
3R146
Neato!

4 • Mara, Jedi Master [NJO]
Companion • Human
Str:8
Vit:4
Res:7
Skirmish: Exert Mara to make her strength +1 for
each wound on each character in her skirmish.
"As long as I’m fighting, I’m not dying. And I’m not done fighting just yet."
3R160
Cool!

2 • The Praxeum [NJO]
Condition • Support Area
Each time a [NJO] companion is played place a token here.
Regroup: Remove two tokens from here or discard this condition to heal a [NJO] companion.
"Pass on what you have learned."
3U175
Sweet.

1 Revival [NJO]
Event • Regroup
Add a threat to heal a [NJO] companion once (or twice if that companion won a skirmish this turn)
"The cool chambers of the ancient temple were excellent places for a young Jedi seeking revitalization"

3C168
Cool.


[/b]
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Turin06
Posted: Thu May 24, 2007 1:40 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Yeah Luke is a bit good so I’ll make it "exert Luke to...."
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Turin06
Posted: Thu May 24, 2007 1:44 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Introducing a new keyword here. I wasn’t sure what to make the strength limit for Fear to be.


5 • Czulkang Lah, Teacher of Warriors [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:10
Vit:3
Site:6
Fierce Threatening (This minion must be assigned to the strongest unassigned companion before a non-threatening minion can be assigned)
Shadow: Exert this minion to make a [Yuuzhan Vong] minion gain Threatening until the regroup phase.
"An old, fierce, terrifying warrior and teacher of warriors."
3R320

8 • Shimmra Jamaane, Insane Overlord [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:13
Vit:3
Site:6
Fierce Damage +1 Threatening (This minion must be assigned to the strongest unassigned companion before a non-threatening minion can be assigned)
Each Threatening [Yuuzhan Vong] minion is strength +2
Skirmish:Exert Shimmra to make a Yuuzhan Vong lose Threatening until the regroup phase.
"Shimrra hates the sound of reasoned words."
3R338

2 • At Any Cost [Yuuzhan Vong]
Condition • Support Area
Each time a Yuuzhan Vong Minion is killed you may heal a [Yuuzhan Vong] minion.
"Thousands of Yuuzhan Vong Warriors were thrown away for the cause"
3C312

3 Choka Sneak [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:7
Vit:3
Site:6
This minion is strength +1 for each Threatening [Yuuzhan Vong] minion you can spot.
"Some smaller, younger Warriors took strength from the ferocity of those around them"
3C317

6 Choka Slasher [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:12
Vit:3
Site:6
Threatening (This minion must be assigned to the strongest unassigned companion before a non-threatening minion can be assigned
While you can spot 2 Threatening [Yuuzhan Vong] minions this minion is Damage +1
While you can spot 3 Threatening [Yuuzhan Vong] minions this minion is Damage +1
While you can spot 4 Threatening [Yuuzhan Vong] minions this minion is Damage +1
3R316

0 His Terrible Power [Yuuzhan Vong]
Event • Skirmish
Make a companion skirmishing a [Yuuzhan Vong] minion strength -1 for each Threatening [Yuuzhan Vong] minion yu can spot.
"Would you look upon me, Adept? Would you look upon me and die?"
3R325
Last edited by Turin06 on Sun Jul 08, 2007 11:19 am; edited 3 times in totalBetween the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Thu May 24, 2007 3:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
Introducing a new keyword here. I wasn’t sure what to make the strength limit for Fear to be.


5 • Czulkang Lah, Teacher of Warriors [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:10
Vit:3
Site:6
Fierce Fear (This companion cannot be assigned to a companion with 6 strength or less)
Shadow: Exert this minion to make a [Yuuzhan Vong] minion gain Fear until the regroup phase.
"An old, fierce, terrifying warrior and teacher of warriors."
3R320
nice!

8 • Shimmra Jamaane, Insane Overlord [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:13
Vit:3
Site:6
Fierce Damage +1 Fear (This companion cannot be assigned to a companion with 6 strength or less)
Each Yuuzhan Vong with Fear is strength +2
Skirmish:Exert Shimmra to make a Yuuzhan Vong lose Fear until the regroup phase.
"Shimrra hates the sound of reasoned words."
3R338
the second ability seems...interesting

2 • At Any Cost [Yuuzhan Vong]
Condition • Support Area
Each time a Yuuzhan Vong Minion is killed you may heal a [Yuuzhan Vong minion.
"Thousands of Yuuzhan Vong Warriors were thrown away for the cause"
3C312
cool!

3 Choka Sneak [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:7
Vit:3
Site:6
This minion is strength +1 for each [Yuuzhan Vong] minion with Fear that you can spot.
"Some smaller, younger Warriors took strength from the ferocity of those around them"
3C317
I guess

6 Choka Slasher [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:12
Vit:3
Site:6
Fear (This companion cannot be assigned to a companion with 6 strength or less)
While you can spot 2 [Yuuzhan Vong] minions with Fear this minion is Damage +1
While you can spot 3 [Yuuzhan Vong] minions with Fear this minion is Damage +1
While you can spot 4 [Yuuzhan Vong] minions with Fear this minion is Damage +1
3R316
nice! /b]

1 His Terrible Power [Yuuzhan Vong]
Event • Skirmish
Make a companion skirmishing a [Yuuzhan Vong] minion strength -1 for each [Yuuzhan Vong] minion with [b]Fear
you can spot.
"Would you look upon me, Adept? Would you look upon me and die?"
3R325
[/b]

make it cost 0
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Thu May 24, 2007 5:05 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
the second ability seems...interesting

It is there in case you are in a situation where you have Shimmra or another fierce minion with Fear in play and you have just killed off there last big companions. That way if you know you are going to kill a companion you can thenmake a minion lose fear so they can assign to a weker companion in the Fierce skirmish.

You will see more of Fear later on with the Imperial cards. Whereas the Yuuzhan Vong strategy uss big minions with Fierce to try and beat down big companions the Imperials will do the complete opposite.
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Fri May 25, 2007 6:53 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
you should make up a different keyword like threatening
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Fri May 25, 2007 1:22 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Yeah Threatening sounds better I’ll change it to that
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Fri May 25, 2007 1:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Actually have fear for the imperial version and threatening for the YV version. (they are different right?)
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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