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Turin06
Posted: Mon Jun 25, 2007 1:19 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Because in the Star Wars Crossover as a whole there are not many companions with 6 strength or less I have changed the Threatening keyword from this:

Threatening (This minion cannot be assigned to a companion with 6 strength or less)

to this:

Threatening (This minion must be assigned to the strongest unassigned companion before a non-threatening minion can be assigned)

what do ya think?

Also I was thinking the stealth keyword could be.

Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)

again what do you think
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Mon Jun 25, 2007 1:31 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
2 • A Little Short For a Stormtrooper [Rebel]
Condition • Support Area
Each time Luke wins a skirmish you may heal Leia.
Each time Leia wins a skirmish you may heal Luke.
"I’m Luke Skywalker I’m here to rescue you!!"
3R223
have different abilities like each time luke wins a skirmish make leia strength +1-2 it makes it cooler

1 • Artoo, Brave Little Droid [Rebel]
Follower
Aid- 3
Str:+1
Exert a companion bearer and transfer this follower to your support area to cancel a skirmish involving bearer.
"...he’s faulty, malfunctioning. Kept babbling on about his mission."
3U224
cut companion it is unnecessary

2 Braver Than I Thought [Rebel]
Event • Alliance
Exert Han or Leia to remove two threats.
"It could be worse"
3C225
cut cost to 1

4 • Chewbacca, Walking Carpet [Rebel]
Companion • Wookie
Str:8
Vit:4
Res:6
Damage +1 Destined
Chewbacca’s twilight cost is -1 for each of Luke, Han and Leia you can spot.
"Grrf."
3R226
should be worded cost is -1 for each of the following you can spot: Luke, Han, Leia

3 • Han, Reluctant Rogue [Rebel]
Companion • Human
Str:7
Vit:3
Res:7
Destined
While you can spot Luke and Leia Han’s twilight cost is -1.
Crossfire: Exert Han and another [rebel] companion to make the Alliance crossfire total +1 for each of Luke, Leia and Chewbacca you can spot.
"There’s no mystical energy field that controls my destiny."
3R233
ditto the wording of above review. nice!

1 I’m a Nice Man [Rebel]
Event • Regroup
Add a threat to heal Han or Leia.
"I happen to like nice men"
3C234
cut cost to 0

2 • Leia, Your Worship [Rebel]
Companion • Human
Str:6
Vit:3
Res:7
Destined
While you can spot Luke Leia’s twilight cost is -1.
Skirmish: Exert Leia to wound a minion she is skirmishing.
"Wonderful girl. Either I’m going to kill her or I’m beginning to like her."
3R235
it works

0 • Luke, Frustrated Farmboy [Rebel]
Companion • Human
Str:6
Vit:3
Res:10
Apprentice
While you can spot Han, Luke gains Long Range.
While you can spot Leia, Luke is Resistance +1.
While you can spot Obi-Wan, Luke is Resistance +1.
While you can spot Chewbacca, Luke is Strength +2.
3R238

OK he is way to good for an RB. tone him down
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Mon Jun 25, 2007 6:00 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
1 • Yoda, High General [Jedi]
Follower
Aid- Add a burden
Each time Yoda is transfered to a [Jedi] or [Republic] compaion you my exert that companion to discard a Dark Side card.
"Like fire across the galaxy, the Clone Wars spread."
3R136

2 • Mace, High General [Jedi]
Follower
Aid- Add two threats
Bearer is srength +1 for each Jedi you can spot.
"The Jedi are keepers of the peace. We are not soldiers."
3R126

1 • Luminara, Senior General [Jedi]
Follower
Aid-2
Str:+1
Each time bearer wins a skirmish you may exert bearer to wound an unassigned minion twice.
"Pure defense is inferior to a combination of defense and offense."
3R125

2 • Koleman Kcaj, Senior General [Jedi]
Follower
Aid-2
Str:+1
Each time bearer wins a skirmish you may heal a [Jedi] or [Republic] companion.
"Kcaj fought in the Battle of Geonosis alongside fellow Ongree Jedi Pablo-Jill, a conflict which both survived."
3R115
Last edited by Turin06 on Wed Jun 27, 2007 4:52 pm; edited 1 time in totalBetween the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Tue Jun 26, 2007 1:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:

Threatening (This minion must be assigned to the strongest unassigned companion before a non-threatening minion can be assigned)

Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)

again what do you think

stealth is cool!

the wording on threatening I think needs changing PM D_I and see if he can figure out how it should be worded.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Tue Jun 26, 2007 1:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
0 • Yoda, High General [Jedi]
Follower
Aid- Add a burden
When Yoda is transfered to a [Jedi] or [Republic] compaion you my exert that companion to discard a Dark Side card.
"Like fire across the galaxy, the Clone Wars spread."
3R136
misspelled companion. Should be Each time yoda is transferred. whoa that ability is the man, maybe change to discard a dark side card except a minion with strength more then 10 . also make him cost 1-2

0 • Mace, High General [Jedi]
Follower
Aid- Add two threats
Bearer is srength +1 for each Jedi you can spot.
"The Jedi are keepers of the peace. We are not soldiers."
3R126
misspelled strength. cool! make him cost 1-2

1 • Luminara, Senior General [Jedi]
Follower
Aid-2
Str:+1
Each time bearer wins a skirmish you may exert bearer to wound a minion twice.
"Pure defense is inferior to a combination of defense and offense."
3R125
maybe a minion not assigned to a skirmish twice

2 • Koleman Kcaj, Senior General [Jedi]
Follower
Aid-2
Str:+1
Each time bearer wins a skirmish you may heal a [Jedi] or [Republic] companion.
"Kcaj fought in the Battle of Geonosis alongside fellow Ongree Jedi Pablo-Jill, a conflict which both survived."
3R115

cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Wed Jul 04, 2007 10:42 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
It’s the Republic today.

3 • Gree, Clone Commander [Republic]
Companion • Clone
Str:7
Vit:3
Res:6
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
While Gree is in your starting Alliance, his twilight cost is -1.
Maneuver: Exert Gree to Stealth to heal a [Republic] companion with Stealth.
"Clone Commander Gree, designation 1004, led the Elite Corps stationed on Kashyyyk during the Clone Wars."
3R273


2 Holding the Line [Republic]
Event • Crossfire
Exert three [Republic] companions (or exert two [Republic] companions with Stealth) to add two to the Alliance Crossfire total.
"The troopers in the jungle lining the beach made sure they had a nice surprise waiting for the droid hordes"
3C274


2 Kashyyk Clone Gunner [Republic]
Companion • Clone
Str:5
Vit:3
Res:5
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
"The Gunners hidden in the Jungle picked off their targets with ease"
3C275


2 Kashyyk Clone Sniper [Republic]
Companion • Clone
Str:6
Vit:3
Res:5
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
Crossfire: Exert this companion twice to wound a minion
"The elite snipers notched up kill after kill from their concealed positions"
3U276

2 Kashyyk Clone Trooper [Republic]
Companion • Clone
Str:5
Vit:3
Res:5
Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
While this companion has no wounds it is strength +2.
"The green camoflague armor was not as usefull for those troops stationed on the beach front defences"
3C277

2 • Kashyyk Clone Trooper Sergeant [Republic]
Companion • Clone
Str:6
Vit:3
Res:5
Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
Each [Republic] companion with Stealth is strength +1.
"The troopers took strength in the command of their superior officers"
3U278
Last edited by Turin06 on Thu Jul 05, 2007 3:15 am; edited 2 times in totalBetween the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Wed Jul 04, 2007 2:07 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
It’s the Republic today.

3 • Gree, Clone Commander [Republic]
Companion • Clone
Str:7
Vit:3
Res:6
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
While Gree is in your starting Alliance, his twilight cost is -1.
Manuever: Exert a [Republic] companion with Stealth to heal another [Republic] companion with Stealth.
"Clone Commander Gree, designation 1004, led the Elite Corps stationed on Kashyyyk during the Clone Wars."
3R273
misspelled Maneuver. maybe exert gree to heal another republic companion with stealth


2 Holding the Line [Republic]
Event • Crossfire
Exert two [Republic] companions (or spot three [Republic] companions with Stealth) to add two to the Alliance Crossfire total.
"The troopers in the jungle lining the beach made sure they had a nice surprise waiting for the droid hordes"
3C274
make it exert 3 republic companions or 2 with stealth


2 Kashyyk Clone Gunner [Republic]
Companion • Clone
Str:5
Vit:3
Res:5
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
"The Gunners hidden in the Jungle picked off their targets with ease"
3C275
it works


2 Kashyyk Clone Sniper [Republic]
Companion • Clone
Str:6
Vit:3
Res:5
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
Crossfire: Exhaust this companion to wound a minion.
"The elite snipers notched up kill after kill from their concealed positions"
3U276
problem is if he is exhausted u can kill every minion. make it exert him twice

1 Kashyyk Clone Trooper [Republic]
Companion • Clone
Str:5
Vit:3
Res:5
Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
While this companion has no wounds it is strength +2 and gains Long Range.
"The green camoflague armor was not as usefull for those troops stationed on the beach front defences"
3C277
OK all these cheap archers are too much. make him cost 2, and cut the gains long range

2 • Kashyyk Clone Trooper Sergeant [Republic]
Companion • Clone
Str:6
Vit:3
Res:5
Long Range Stealth (While this companion is not exhausted the Dark Side crossfire total is -1)
Each [Republic] companion with Stealth is strength +1.
"The troopers took strength in the command of their superior officers"
3U278

cut long range
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Mon Jul 09, 2007 1:25 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
To celebrate our victory as best Dream Card Crossover in the Free peoples Choice Awards here is a rare for each culture.

0 • Scavengers [Alien]
Condition • Support Area
Response: Each time an [Alien] minion is killed you may exert an [Alien] minion to play an [Alien] minion from your discard pile.
"The Jawa’s are always quick to a scene of destruction to see what goods they can discover"
3R010

2 Impossibly Outnumbered [Confederacy]
Event • Assignment
Exert a Seperatist to assign a [Confederacy] minion to a companion (except the Apprentice).
"You can’t win.........."
3R021

7 • Boba, Jedi Hunter [Criminal]
Minion • Clone
Str:14
Vit:3
Site:3
Fierce.
While skirmishing a Jedi Boba is strength +2 and damage +1.
Each time Boba is assigned to a Jedi that Jedi must exert.
"Maybe I’d have grown up a nice guy if a Jedi hadn’t cut my dad’s head off in front of me."
3R047

2 • The Tarkin Doctrine [Imperial]
Condition • Support Area
Each time you play an [Imperial] minion you may exert it to make it gain Threatening until the regroup phase.
"Rule through the fear of force rather than through force itself."
3R096

1 Leaders of the Host [Jedi]
Event • Skirmish
Exert a Jedi to make a [Republic] or [Jedi] companion strength +1 for each Jedi you can spot.
"The Jedi stepped out of their usually roles as keepers of the peace and took on the roles of Generals"
3R124

3 • Ganner Rhysode, The Ganner [NJO]
Companion • Human
Str:6
Vit:4
Res:6
At the start of each turn you may exert this companion.
While Ganner Rhysode is exhausted he is strength +4, damage +2 and gains duelist.
"This threshold is mine. I claim it for my own. Bring on your thousands, one at a time or all in a rush. I don’t give a damn. None shall pass!"
3R144

1 • Garm, Elderly General [New Rep]
Follower
Aid- 3
Str:+2
Each time this follower is transfered to a companion you may exert that companion to wound a minion.
"Garm Bel Iblis was a Galactic Republic Senator of Corellian Sector, a skilled military leader, and one of the co-founders of the Alliance to Restore the Republic."
3R188

3 • Yoda, Crazy Old Hermit [Rebel]
Companion
Str:0
Vit:5
Res:9
This companion may not be assigned to skirmish by either player.
At the start of each turn you may heal this companion.
Light Side: Exert Yoda to remove a burden.
Crossfire: Exert Yoda to prevent a wound to a [Rebel] companion.
Regroup: Exert Yoda to heal a [Rebel] companion.
"Mine! Or I will help you not."
3R261

2 • Field Med Station [Republic]
Condition • Support Area
When you play this condition you may add a token here for each clone companion you can spot.
Each time a clone companion wins a skirmish you may remove two tokens from here or discard this condition to heal a clone companion.
"A tiny med unit tends to those wounded from the ceaseless combat"
3R272

2 • Kill Him, Kill Him Now [Sith]
Event • Regroup
Discard a [Sith] minion to add a burden.
"Do it............."
3C299

3 • Nom Anor, Evil in the Shadows [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:8
Vit:3
Site:6
Nom Anor is strength +1 for each minion in his skirmish.
While you can spot two or more threatening [Yuuzhan Vong] minions the Alliance player cannot assign this minion.
"My plans are my plans."
3R329
Last edited by Turin06 on Mon Jul 23, 2007 10:36 am; edited 1 time in totalBetween the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Turin06
Posted: Fri Jul 20, 2007 6:14 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Here are the Imperial starter cards


0 Not a Word [Imperial]
Event • Skirmish
Each time a 501st minion wins a skirmish against a [Jedi] or [Republic] companion you may remove a threat to heal that minion twice.
"Did we have any doubts? Any private traitorous thoughts? Perhaps, but no one said a word"
3S089

2 • Operation Knightfall [Imperial]
Condition • Support Area
Each 501st minion skirmishing a Jedi companion is strength +2.
"What I remember about the rise of the Empire is… is how quiet it was. During the waning hours of the Clone Wars, the 501st Legion was discreetly transferred back to Coruscant. It was a silent trip. We all knew what was about to happen, what we were about to do."
3S090

1 Paid in Blood [Imperial]
Condition • Support Area
Each time a 501st minion is about to take a wound as a result of losing a skirmish you may remove a threat to prevent it.
"We had treated the Rebellion like a disobedient child. Now, we had paid for it in blood."
3S091

7 • Vader, Imperial Commander [Imperial]
Minion • Human
Str:13
Vit:4
Site:5
501st Threatening Fierce
When you play Vader you may exert him twice to add two threats.
"Now, Lord Vader, go and bring peace to the Empire."
3S098

0 • Vader’s Fist [Imperial]
Condition • Support Area
Each time you play a 501st minion you may exert that minion to add a threat (the Alliance player may exert a companion to prevent this).
"Within months, the 501st gained a well deserved reputation as ’Vader’s Fist."
3S099

4 • 501st Commander [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats each 501st minion is strength +1.
"It’s been said that the 501st got the best of the war........."
3S102

3 501st Elite [Imperial]
Minion • Human
Str:7
Vit:3
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats this minion is strength +1.
".......We also got the worst."
3S103

5 501st Squad [Imperial]
Minion • Human
Str:10
Vit:4
Site:5
501st
When you play this minion you may add a threat.
While you can spot three threats this minion is damage +1.
"We were establishing a new era, an era of order and peace."
3S104

2 501st Trooper [Imperial]
Minion • Human
Str:5
Vit:3
Site:5
501st
When you play this minion you may exert it to add a threat.
While you can spot three threats this minion is strength +1.
"This isn’t just some random stormtrooper unit you’re talking about infiltrating. This is the Five-oh-first."
3S105

4 501st Veteren [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
While you can spot two threats this minion is strength +2.
While you can spot three threats this minion is damage +1.
"By the end of the Galactic Civil War the 501st had seen two Empires fall."
3S106
Last edited by Turin06 on Mon Jul 23, 2007 10:39 am; edited 1 time in totalBetween the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Aragorn, King in Exile
Posted: Fri Jul 20, 2007 8:41 am
Joined: 26 Mar 2007 Posts: 302 Location: Weare, NH
Congrats on winning the position of best DC crossover designer. Applause
Quote:

Here are the Imperial starter cards


0 Not a Word [Imperial]
Event • Skirmish
Each time a 501st minion wins a skirmish against a [Jedi] or [Republic] companion, you may remove a threat to heal that minion twice.
"Did we have any doubts? Any private traitorous thoughts? Perhaps, but no one said a word"
3S089

Nice!

2 Operation Knightfall [Imperial]
Condition • Support Area
Each 501st minion skirmishing a Jedi companion is strength +1.
"What I remember about the rise of the Empire is… is how quiet it was. During the waning hours of the Clone Wars, the 501st Legion was discreetly transferred back to Coruscant. It was a silent trip. We all knew what was about to happen, what we were about to do."
3S090

This either needs to be unique and give a strength +2 bonus, or it needs something else added to its text. Maybe something like: Each unique 501st minion skirmishing a Jedia companion is strength +1. IDK, you’ll have to see what other people say.

1 Paid in Blood [Imperial]
Condition • Support Area
Each time a 501st minion is about to take a wound as a result of losing a skirmish you may remove a threat to prevent that.
"We had treated the Rebellion like a disobedient child. Now, we had paid for it in blood."
3S091

"that" instead of "it", I believe. I think this would be a response action. Other then that, nice.

7 • Vader, Imperial Commander [Imperial]
Minion • Human
Str:13
Vit:4
Site:5
501st. Fierce.
When you play Vader you may exert him twice to add two threats.
"Now, Lord Vader, go and bring peace to the Empire."
3S098

Needs something a bit more. Maybe something like: exert him twice to add a threat for each Jedi companion you can spot, or exert him twice to add a threat for each companion you can spot over four.

0 • Vader’s Fist [Imperial]
Condition • Support Area
Each time you play a 501st minion you may exert that minion to add a threat.
"Within months, the 501st gained a well deserved reputation as ’Vader’s Fist."
3S099

Awesome! Applause

4 • 501st Commander [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats each 501st minion is strength +1.
"It’s been said that the 501st got the best of the war........."
3S102


Good.

3 501st Elite [Imperial]
Minion • Human
Str:7
Vit:3
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats this minion is strength +1.
".......We also got the worst."
3S103

Again, good.

5 501st Squad [Imperial]
Minion • Human
Str:10
Vit:4
Site:5
501st
When you play this minion you may add a threat.
While you can spot three threats this minion is damage +1.
"We were establishing a new era, an era of order and peace."
3S104

When you play this minion, you may exert it to add a threat. Other then that, nice.

2 501st Trooper [Imperial]
Minion • Human
Str:5
Vit:3
Site:5
501st
When you play this minion you may exert it to add a threat.
While you can spot three threats this minion is strength +1.
"This isn’t just some random stormtrooper unit you’re talking about infiltrating. This is the Five-oh-first."
3S105

Well done.

4 501st Veteren [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
While you can spot two threats this minion is strength +2.
While you can spot three threats this minion is damage +1.
"By the end of the Galactic Civil War the 501st had seen two Empires fall."
3S106


Cool! I really like the theme you developed here. GP.

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