Here are the Imperial starter cards
Not a Word [Imperial]
Event • Skirmish
Each time a 501st minion wins a skirmish against a [Jedi] or [Republic] companion, you may remove a threat to heal that minion twice.
"Did we have any doubts? Any private traitorous thoughts? Perhaps, but no one said a word"
3S089
Nice!
Operation Knightfall [Imperial]
Condition • Support Area
Each 501st minion skirmishing a Jedi companion is strength +1.
"What I remember about the rise of the Empire is… is how quiet it was. During the waning hours of the Clone Wars, the 501st Legion was discreetly transferred back to Coruscant. It was a silent trip. We all knew what was about to happen, what we were about to do."
3S090
This either needs to be unique and give a strength +2 bonus, or it needs something else added to its text. Maybe something like: Each unique 501st minion skirmishing a Jedia companion is strength +1. IDK, you’ll have to see what other people say.
Paid in Blood [Imperial]
Condition • Support Area
Each time a 501st minion is about to take a wound as a result of losing a skirmish you may remove a threat to prevent that.
"We had treated the Rebellion like a disobedient child. Now, we had paid for it in blood."
3S091
"that" instead of "it", I believe. I think this would be a response action. Other then that, nice.
• Vader, Imperial Commander [Imperial]
Minion • Human
Str:13
Vit:4
Site:5
501st. Fierce.
When you play Vader you may exert him twice to add two threats.
"Now, Lord Vader, go and bring peace to the Empire."
3S098
Needs something a bit more. Maybe something like: exert him twice to add a threat for each Jedi companion you can spot, or exert him twice to add a threat for each companion you can spot over four.
• Vader’s Fist [Imperial]
Condition • Support Area
Each time you play a 501st minion you may exert that minion to add a threat.
"Within months, the 501st gained a well deserved reputation as ’Vader’s Fist."
3S099
Awesome!
• 501st Commander [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats each 501st minion is strength +1.
"It’s been said that the 501st got the best of the war........."
3S102
Good.
501st Elite [Imperial]
Minion • Human
Str:7
Vit:3
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats this minion is strength +1.
".......We also got the worst."
3S103
Again, good.
501st Squad [Imperial]
Minion • Human
Str:10
Vit:4
Site:5
501st
When you play this minion you may add a threat.
While you can spot three threats this minion is damage +1.
"We were establishing a new era, an era of order and peace."
3S104
When you play this minion, you may exert it to add a threat. Other then that, nice.
501st Trooper [Imperial]
Minion • Human
Str:5
Vit:3
Site:5
501st
When you play this minion you may exert it to add a threat.
While you can spot three threats this minion is strength +1.
"This isn’t just some random stormtrooper unit you’re talking about infiltrating. This is the Five-oh-first."
3S105
Well done.
501st Veteren [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
While you can spot two threats this minion is strength +2.
While you can spot three threats this minion is damage +1.
"By the end of the Galactic Civil War the 501st had seen two Empires fall."
3S106