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sickofpalantirs
Posted: Mon Jul 23, 2007 7:16 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
Here are the Imperial starter cards


0 Not a Word [Imperial]
Event • Skirmish
Each time a 501st minion wins a skirmish against a [Jedi] or [Republic] companion you may remove a threat to heal that minion twice.
"Did we have any doubts? Any private traitorous thoughts? Perhaps, but no one said a word"
3S089
cool

2 Operation Knightfall [Imperial]
Condition • Support Area
Each 501st minion skirmishing a Jedi companion is strength +1.
"What I remember about the rise of the Empire is… is how quiet it was. During the waning hours of the Clone Wars, the 501st Legion was discreetly transferred back to Coruscant. It was a silent trip. We all knew what was about to happen, what we were about to do."
3S090
it works, but make it unique

1 Paid in Blood [Imperial]
Condition • Support Area
Each time a 501st minion is about to take a wound as a result of losing a skirmish you may remove a threat to prevent it.
"We had treated the Rebellion like a disobedient child. Now, we had paid for it in blood."
3S091
cool!

7 • Vader, Imperial Commander [Imperial]
Minion • Human
Str:13
Vit:4
Site:5
501st Fierce
When you play Vader you may exert him twice to add two threats.
"Now, Lord Vader, go and bring peace to the Empire."
3S098
toss on another keyword

0 • Vader’s Fist [Imperial]
Condition • Support Area
Each time you play a 501st minion you may exert that minion to add a threat.
"Within months, the 501st gained a well deserved reputation as ’Vader’s Fist."
3S099
cool! maybe give the freeps a way to prevent it

4 • 501st Commander [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats each 501st minion is strength +1.
"It’s been said that the 501st got the best of the war........."
3S102
nice

3 501st Elite [Imperial]
Minion • Human
Str:7
Vit:3
Site:5
501st
While you can spot two threats this minion is fierce.
While you can spot three threats this minion is strength +1.
".......We also got the worst."
3S103
works

5 501st Squad [Imperial]
Minion • Human
Str:10
Vit:4
Site:5
501st
When you play this minion you may add a threat.
While you can spot three threats this minion is damage +1.
"We were establishing a new era, an era of order and peace."
3S104
nice

2 501st Trooper [Imperial]
Minion • Human
Str:5
Vit:3
Site:5
501st
When you play this minion you may exert it to add a threat.
While you can spot three threats this minion is strength +1.
"This isn’t just some random stormtrooper unit you’re talking about infiltrating. This is the Five-oh-first."
3S105
I guess...

4 501st Veteren [Imperial]
Minion • Human
Str:8
Vit:4
Site:5
While you can spot two threats this minion is strength +2.
While you can spot three threats this minion is damage +1.
"By the end of the Galactic Civil War the 501st had seen two Empires fall."
3S106

nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Mon Jul 23, 2007 7:22 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
To celebrate our victory as best Dream Card Crossover in the Free peoples Choice Awards here is a rare for each culture.

0 • Scavengers [Alien]
Condition • Support Area
Response: Each time an [Alien] minion is killed you may exert an [Alien] minion to play an [Alien] minion from your discard pile.
"The Jawa’s are always quick to a scene of destruction to see what goods they can discover"
3R010
I guess

2 Impossibly Outnumbered [Confederacy]
Event • Assignment
Exert a Seperatist to assign a [Confederacy] minion to a companion (except the Apprentice).
"You can’t win.........."
3R021
nice!

8 • Boba, Jedi Hunter [Criminal]
Minion • Clone
Str:15
Vit:3
Site:3
Fierce.
While skirmishing a Jedi Boba is strength +2 and damage +1.
Each time Boba is assigned to a Jedi that Jedi must exert.
"Maybe I’d have grown up a nice guy if a Jedi hadn’t cut my dad’s head off in front of me."
3R047
cut cost to 7, and strength to 14

2 • The Tarkin Doctrine [Imperial]
Condition • Support Area
Each time you play an [Imperial] minion you may exert it to give it Threatening.
"Rule through the fear of force rather than through force itself."
3R096
to make it gain threatening until the regroup phase

1 Leaders of the Host [Jedi]
Event • Skirmish
Exert a Jedi to make a [Republic] or [Jedi] companion strength +1 for each Jedi you can spot.
"The Jedi stepped out of their usually roles as keepers of the peace and took on the roles of Generals"
3R124
nice

4 • Ganner Rhysode, The Ganner [NJO]
Companion • Human
Str:6
Vit:4
Res:6
At the start of each turn you may exert this companion.
While Ganner Rhysode is exhausted he is strength +4, damage +2 and gains duelist.
"This threshold is mine. I claim it for my own. Bring on your thousands, one at a time or all in a rush. I don’t give a damn. None shall pass!"
3R144
YOU SHAL NOT PASS Wink cool is this when he an a shamed one fought off hundreds of yuzhaan vong? or was that someone else. cut cost to 3

1 • Garm, Elderly General [New Rep]
Follower
Aid- 3
Str:+2
Each time this follower is transfered to a companion you may exert that companion to wound a minion.
"Garm Bel Iblis was a Galactic Republic Senator of Corellian Sector, a skilled military leader, and one of the co-founders of the Alliance to Restore the Republic."
3R188
I guess

4 • Yoda, Crazy Old Hermit [Rebel]
Companion
Str:0
Vit:5
Res:9
This companion may not be assigned to skirmish.
At the start of each turn you may heal this companion.
Light Side: Exert Yoda to remove a burden.
Crossfire: Exert Yoda to prevent a wound to a [Rebel] companion.
Regroup: Exert Yoda to heal a [Rebel] companion.
"Mine! Or I will help you not."
3R261
skirmish by either player maybe? cut cost to 3

2 • Field Med Station [Republic]
Condition • Support Area
When you play this condition you may add a token here for each clone companion you can spot.
Each time a clone companion wins a skirmish you may remove two tokens from here or discard this condition to heal a clone companion.
"A tiny med unit tends to those wounded from the ceaseless combat"
3R272
nice

2 • Kill Him, Kill Him Now [Sith]
Event • Regroup
Discard a [Sith] minion to add a burden.
"Do it............."
3C299
I guess

3 • Nom Anor, Evil in the Shadows [Yuuzhan Vong]
Minion • Yuuzhan Vong
Str:8
Vit:3
Site:6
Nom Anor is strength +1 for each minion in his skirmish.
While you can spot two or more threatening [Yuuzhan Vong] minions the Alliance player cannot assign this minion.
"My plans are my plans."
3R329

cool
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Mon Jul 23, 2007 10:33 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
The Ganner card is from the end of Traitor where he goes into uber force mode because he knows he is going to die and kills thousands of yuuzhan Vong on his own in a doorway, so many that afterwards he entered into Vong mythology as the guardian of the underworld.
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Mon Jul 23, 2007 11:17 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thats what I thought, sorry it took me so long to review the first batch
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Mon Jul 23, 2007 4:36 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Thats fine. Probably get some more up tommorow. Most likely some Criminals as thats what i am in the mood for.
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Tue Jul 24, 2007 12:49 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I will warn british law enforcement

*phone rings* Hey I am a kid in the USA and a brit posted on a website he was in a criminal mood so watch out. I don’t know his name or address but he is a SW fan*hangs up*

*police officers*WTF?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Tue Jul 24, 2007 1:58 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Laughing Laughing Laughing
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Turin06
Posted: Wed Jul 25, 2007 9:22 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
Here some fellows from the Galaxies murky depths the Criminals.

4 • Chewbacca, Defiant Wookie [Criminal]
Companion • Wookie
Str:8
Vit:4
Res:6
Chewbacca is Damage +1 and strength +1 for each threat you can spot (limit +3)
"What made you come back, Han?"
"Oh, the Wookiee here got stubborn about it."

3R048

2 • Dash, Opportunist [Criminal]
Companion • Human
Str:6
Vit:3
Res:5
Skirmish: Add two threats to wound a minion Dash is skirmishing.
"Pretty good? I slept through most of that battle, kid. I could have stayed and knocked over those walkers all day without raising my heartbeat."
3C049

3 • Han, Lucky Smuggler [Criminal]
Companion • Human
Str:7
Vit:3
Res:7
While you can spot two threats Han gains Long Range.
While you can spot three threats Han is strength +1.
"I happen to like to shoot first, Rekkon. As opposed to shooting second."
3C051

3 • Han, Scruffy Looking [Criminal]
Companion • Human
Str:7
Vit:3
Res:7
While you can spot two threats Han is damage +1.
While you can spot three threats Han is strength +1.
Skirmish: Add a threat and exert a companion to wound a minion Han is skirmishing.
"Never tell me the odds!"
3R052

2 • Lando, Hero of Taanab [Criminal]
Companion • Human
Str:6
Vit:3
Res:6
Each time a threat is added you may reinforce a [Criminal] culture token.
Each time the Alliance moves you may exert Lando to remove a threat.
"Someone must have told them about my little maneuver at the Battle of Taanab."
3U056

2 • Lando, Wartime Salesman [Criminal]
Companion • Human
Str:6
Vit:3
Res:6
Alliance: Add a threat to play a possession from your draw deck.
Regroup: Remove two [Criminal] tokens to remove a threat.
"I’ll pour the wine, and you tell me what you like best about me."
3R057
Last edited by Turin06 on Wed Jul 25, 2007 2:38 pm; edited 1 time in totalBetween the conception
And the creation
Between the emotion
And the response
Falls the Shadow
sickofpalantirs
Posted: Wed Jul 25, 2007 1:11 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
Here some fellows from the Galaxies murky depths the Criminals.

4 • Chewbacca, Defiant Wookie [Criminal]
Companion • Wookie
Str:8
Vit:4
Res:6
Chewbacca is Damage +1 and strength +1 for each threat you can spot.
"What made you come back, Han?"
"Oh, the Wookiee here got stubborn about it."

3R048
nice! maybe limit +2

2 • Dash, Opportunist [Criminal]
Companion • Human
Str:6
Vit:3
Res:5
Skirmish: Add two threats to wound the minion Dash is skirmishing.
"Pretty good? I slept through most of that battle, kid. I could have stayed and knocked over those walkers all day without raising my heartbeat."
3C049
wound A minion dash is skirmishing.

3 • Han, Lucky Smuggler [Criminal]
Companion • Human
Str:7
Vit:3
Res:7
While you can spot two threats Han gains Long Range.
While you can spot three threats Han is strength +1.
"I happen to like to shoot first, Rekkon. As opposed to shooting second."
3C051
nice lore Laughing

3 • Han, Scruffy Looking [Criminal]
Companion • Human
Str:7
Vit:3
Res:7
While you can spot a threat Han gains Long Range.
While you can spot two threats Han is damage +1.
While you can spot three threats Han is strength +1.
Skirmish: Add a threat and exert a companion to wound a minion Han is skirmishing.
"Never tell me the odds!"
3R052
cut the first of the last ability

2 • Lando, Hero of Taanab [Criminal]
Companion • Human
Str:6
Vit:3
Res:6
Each time a threat is added you may reinforce a [Criminal] culture token.
Each time the Alliance moves you may exert Lando to remove a threat.
"Someone must have told them about my little maneuver at the Battle of Taanab."
3U056
I guess

2 • Lando, Wartime Salesman [Criminal]
Companion • Human
Str:6
Vit:3
Res:6
Alliance: Add a threat to play a possession from your draw deck.
Regroup: Remove a [Criminal] token to remove a threat.
"I’ll pour the wine, and you tell me what you like best about me."
3R057

make it 2 criminal tokens
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Turin06
Posted: Wed Aug 15, 2007 10:34 am
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
I am just posting to say that it is with grat regret that I can no longer continue with this. It has been great fun but I have found that i no longer have the time or energy for it. If anyone wants to take over you have my full blessing. Special thanks have to go SOP for your tireless reviewing and Menace 64 for starting this great crossover off and allowing me to join in.
Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow

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