I was bored and in a Star Wars mood and found myself with a couple of free hours. So guess what SW DCs are back in business.............at least for this afternoon anyway we’ll see how it goes.
I havent really followed this at all so i dont know the balance of the cultures so forgive me if my reviews dont help much.
Against the Droid Horde [Jedi]
Event • Maneuever
Exert a
Jedi to wound a Droid minion.
3C107
Fair enough.
• Always Watching [Jedi]
Condition • Support Area
Response: Each time a [Sith] minion is played you may discard a card from hand to heal a
Jedi.
3C108
Make it a jedi card to match cultures. You can respond to this multiple times, needs to say just Each time not Response:
• At the Head of Millions [Jedi]
Condition • Support Area
To Play spot a
Jedi
Each time you play a clone companion you may spot a
Jedi to make the Dark Side player discard a card from hand.
3C111
De-capitalise Play. Not very useful me thinks but fine.
• Barriss Offee, Jedi Healer [Jedi]
Follower
Aid-
Res:+2
Each time this Follower is transfered to a [Jedi] or [Republic] character you may heal that character.
3U112
Sound.
• Bultar Swan, Warrior Knight [Jedi]
Companion • Human
Str:6
Vit:3
Res:6
Jedi
Skirmish: Discard a card from hand to make this companion strength +1 (or +2 if that card was a [Jedi] card)
3U113
Yeah sweet.
Constant Vigilance [Jedi]
Condition
Bearer must be a
Jedi (limit one per character)
While skirmishing a [Sith] minion bearer is strangth +1 and resistance +1.
3U116
Make it cost 0 unless there are a lot of sith minions. Kind of like a non broke flaming brand condition. Also strength is mispelled.
Desperate Search [Jedi]
Event • Maneuever
Exert a
Jedi to wound a [Sith] minion.
3C117
Fine. Maybe cost 0.
• For Many Millennia [Jedi]
Condition • Support Area
At the end of the turn if no
Jedi lost a skirmish you may heal a
Jedi.
3C118
Needs to be phrased At the end of each turn in which no Jedi.... Sound card though.
For the Republic [Jedi]
Event • Alliance
Exert a
Jedi and add a threat to play a [Republic] character from hand. It’s cost is -2.
3U119
Wow bit costly for the effect. Just the exertion or the threat is fine on its own as its an event.
In the Name of Peace [Jedi]
Event • Skirmish
Make a [Jedi] companion strength +2 (or +4 if skirmishing a minion who has already won a skirmish this turn)
3U120
Wow cool skirmish pump.
Jedi Armor [Jedi]
Possession • Armor
Bearer must be a [Jedi] companion except the Apprentice.
Bearer cannot be overwhelmed unless bearer’s strength is tripled.
3U121
Fine.
Jedi Commander [Jedi]
Companion • Human
Str:6
Vit:3
Res:6
Jedi
Each of your clone companions are strength +1 and
damage +1.
3C122
The damage +1 seems excessive but i dont know what im talking about when it comes to balancing your light side characters. Basing my thoughts on lotr +1 strength is enough.
Jedi Healing Trance [Jedi]
Condition
Bearer must be a [Jedi] companion.
At the end of the turn, if this character did not skirmish, you may heal this character.
3C123
Nice gametext/title synergy. Replace ’this character’ with ’bearer’.
Reluctant Generals [Jedi]
Condition • Support Area
Skirmish: Add a threat to make a
Jedi strength +1 for each clone you can spot [Limit +3].
3R128
Seems a bit good for a condition. Maybe limit 2 or add 2 threats.
The Best [Jedi]
Event • Light Side
Spot two
Jedi to play a [Jedi] character or possession from your draw deck.
3R129
Cost 1 imho.
The Call to Arms [Jedi]
Event • Skirmish
Make a [Jedi] companion strength +2 (or +4 if that companion has not skirmished yet this turn.)
3U130
Id adjust the +4 to +3.
The Chain of Command [Jedi]
Condition
Bearer must a
Jedi.
Each time you exert bearer you may make a clone companion strength +1 until the regroup phase.
3U131
Fine.
• The Forces Call [Jedi]
Condition • Support Area
Each time you play a [Jedi] companion that companion is strength +2 until the end of the turn.
3U132
The ForceS or The Force? If not which ForceS do you mean? Nice condition.
The Last Line [Jedi]
Event • Skirmish
Make a [Jedi] companion strength +2 (or +6 if you can only spot 3 companions or less)
3U133
Needs to cost 2, way powerful.
• Trust Gained [Jedi]
Condition • Support Area
Each time a [Jedi] companion wins a skirmish you may add a threat to make a [Republic] companion strength +1.
3C134
Sound.
• Wisdom of Years [Jedi]
Condition • Support Area
Each time the Alliance moves you may place a [Jedi] token here.
Skirmish: Remove one token from her to make a
Jedi strength +1.
3C135
On a pedantic level remove ’a’ token not ’one’. Looks good.