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Total Votes : 11
La_Sin_Grail
Posted: Tue Feb 07, 2006 9:24 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
actually, I test decks old-school style. Get playsets of random cards and write out a key (Llanowar elf = kokusho, mountain = swamp etc) and get a friend of mine to play against (or my dad, but he’s bad sometimes). I should probably get around to finding MWS and stuff, but meh. I prefer the feel of real cards, and my rents won’t rag on me for being on the comp.
bungietech
Posted: Thu Feb 09, 2006 12:15 am
Joined: 08 Feb 2006 Posts: 7 Location:
This deck devotes way too many slots for a weak synergy between the Genjus and Earthsurge. If you gain control of the board through your removal, then Earthsurge is a ’win more’ card. There are way too many Genjus to activate each turn, leaving you with many dead cards especially since they Genjus are hard to get rid of anyways.
La_Sin_Grail
Posted: Thu Feb 09, 2006 1:48 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
bungietech wrote:
There are way too many Genjus to activate each turn,


Exactly why I play earth surge.

You do have a point, but the problem is I can only play so many genjus. Considering this is G/R splash white, and the white genju isn’t very good, I can pheasably play twelve, but realistically only ten. Creatures of my own would get demolished by my own spells, but this would not.

Perhaps I should try some seismic spike in instead (if I were to take it out)? Give the two mana for the genju to activate.
inresponse
Posted: Thu Feb 09, 2006 4:57 pm
Joined: 18 Oct 2005 Posts: 162 Location:
maybe drp the genju count to 8? and cut white? you could switch to a more g/r control deck with wildfire, then finish the opponent with genjus after you clear their board.
La_Sin_Grail
Posted: Thu Feb 09, 2006 7:25 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
Wildfire and genjus don’t mix. I also lose a lot of board advantage by losing Wog and my anti-agro genju.,...
inresponse
Posted: Fri Feb 10, 2006 1:29 am
Joined: 18 Oct 2005 Posts: 162 Location:
I think they do mix. after you wildfire, your opponent has no mana or creatures, and the next turn all you have to do is drop a land and swing for 4 or 6.
La_Sin_Grail
Posted: Sat Feb 11, 2006 12:10 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
Sigh. Another hate one. If anybody has a reason for a one, please tell me. Just to make sure I didn’t miss anything huge (like if genjus aged out of standard is about the only thing that makes this a one).

I can understand threes, maybe a two, but comon. Hate one = lame.
inresponse
Posted: Sat Feb 11, 2006 7:51 pm
Joined: 18 Oct 2005 Posts: 162 Location:
wasn’t me, I haven’t voted for anybody yet
La_Sin_Grail
Posted: Sat Feb 11, 2006 8:01 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
I’m glad. I’m not pointing any fingers. I just want whoever it is to have some sort of reason for why my article deserves a one. Even if you hate genjus, it’s still carefully thought out and planned, and quite original...
Les_Cocos
Posted: Mon Feb 13, 2006 1:37 pm
Joined: 13 Feb 2006 Posts: 2 Location:
Don’t think you can beat domain even with naturalize.

However, I’m not under the impression that much can. Perhaps you could make a way so you can retrieve dead genjus? If they get two enchantment hate, you pretty much just lose, and thats never a good thing.

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