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Foresight
Posted: Tue Jun 05, 2007 3:51 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Anonymous Prodigy wrote:
4 Stalking Spider Green
Minion • Spider
Strength: 6
Vitality: 4
Site Number: 6
Enduring.
While skirmishing a companion bearing a Green card, this minion is fierce.
”Then the great spider, who had been busy tying him up while he dozed, came from behind him and came at him.”
C118


Needs to be re-worded to say: "At the start of each skirmish involving this minion and a companion bearing a Green card, this minion is fierce until the regroup phase." Otherwise by its current wording, it would have fierce during the skirmish, but then lose it after it ends.

Anonymous Prodigy wrote:
3 • Abominable Threads Green
Condition • Support Area
To play, discard a Green Spider.
The twilight cost of each Green condition able to be borne by a companion is -1.
”It took him ages to get the beastly stuff out of his eyes and eyebrows, and as for his beard, he had to cut most of it off.”
U119


I’d just make it each Green condition; makes it less complicated.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Tue Jun 05, 2007 3:57 pm
Joined: 01 May 2007 Posts: 2256 Location:
I agree with Foresight on both counts!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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legoles3333
Posted: Tue Jun 05, 2007 6:01 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Anonymous Prodigy wrote:
Thanks, guys! Thumbs Up


4 Stalking Spider Green
Minion • Spider
Strength: 6
Vitality: 4
Site Number: 6
Enduring.
While skirmishing a companion bearing a Green card, this minion is fierce.
”Then the great spider, who had been busy tying him up while he dozed, came from behind him and came at him.”
C118

nice

3 • Abominable Threads Green
Condition • Support Area
To play, discard a Green Spider.
The twilight cost of each Green condition able to be borne by a companion is -1.
”It took him ages to get the beastly stuff out of his eyes and eyebrows, and as for his beard, he had to cut most of it off.”
U119


interesting, but workable
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Anonymous Prodigy
Posted: Wed Jun 06, 2007 10:08 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks, everyone! GP


4 • Sauron, The Necromancer Green
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
Sauron cannot take wounds during the archery phase and cannot be assigned to a skirmish.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert Sauron twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
”’How he got there I don’t know, but I found him a prisoner in the dungeons of the Necromancer.’”
R120

2 • Beyond the Powers of the Dwarves Green
Condition • Support Area
Each time a Green card is discarded you may spot Sauron to make the Free Peoples player add a burden (or 2 burdens if you can spot a Dwarf). The Free Peoples player may return the discarded card to your hand to prevent this.
”’The dragon and the Mountain are more than big enough tasks for you!’”
R121
Last edited by Anonymous Prodigy on Tue Jun 12, 2007 1:32 pm; edited 3 times in totalI had to put something here.
DáinIronfoot
Posted: Wed Jun 06, 2007 10:13 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
5 • The Necromancer, Terror of Mirkwood Green
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert The Necromancer twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
”’How he got there I don’t know, but I found him a prisoner in the dungeons of the Necromancer.’”
R120

It should probably be titled "Sauron" instead of "The Necromancer", as it wouldn’t make much sense to have basically two Saurons running around at the same time.

Anonymous Prodigy wrote:
2 • Beyond the Powers of the Dwarves Green
Condition • Support Area
Response: If the Free Peoples player discards a Green minion or a Green condition, spot The Necromancer to make the Free Peoples player exert each companion and add a burden (or 2 burdens if you can spot a Dwarf).
”’The dragon and the Mountain are more than big enough tasks for you!’”
R121

OUCH! Give the FP player a way out of that. An expensive way, but SOME way.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Jun 06, 2007 10:29 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited. Any better?
I had to put something here.
DáinIronfoot
Posted: Wed Jun 06, 2007 10:33 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Yeah, just make sure to change references to "The Necromancer" in each card to "Sauron". Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Foresight
Posted: Wed Jun 06, 2007 11:25 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Anonymous Prodigy wrote:
5 • Sauron, The Necromancer Green
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert Sauron twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
”’How he got there I don’t know, but I found him a prisoner in the dungeons of the Necromancer.’”
R120


I’d make it: "...add a burden or 2 threats to prevent this." Just seems too powerful otherwise.

Anonymous Prodigy wrote:
2 • Beyond the Powers of the Dwarves Green
Condition • Support Area
Response: If the Free Peoples player discards a Green minion or a Green condition, spot Sauron to make the Free Peoples player exert each companion and add a burden (or 2 burdens if you can spot a Dwarf). The Free Peoples player may return the discarded cards to their owner’s hand and add 3 to prevent this.
”’The dragon and the Mountain are more than big enough tasks for you!’”
R121


I’d cut majority of the text out, just make it so that if you can spot Sauron at all, they can’t discard your Green minions or conditions. That would be best, methinks. Thumbs Up
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Wed Jun 06, 2007 11:41 am
Joined: 01 May 2007 Posts: 2256 Location:
Anonymous Prodigy wrote:
5 • Sauron, The Necromancer Green
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert Sauron twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
”’How he got there I don’t know, but I found him a prisoner in the dungeons of the Necromancer.’”
R120

Given that the Necromancer doesn’t actually ever fight, I think this card should be like the original versions of Saruman, ie. cannot be assigned to a skirmish or take wounds during the archery phase. Then take his cost down to 4, and he’ll absolutely rock! You can always make another card that allows him to fight like the staff of saruman.

Also, I think that The Necromancer should be a different personality to Sauron, as the White Council isn’t actually sure if it is Sauron until near the end. That would also more easily justify his seriously reduced stats.

Anonymous Prodigy wrote:
2 • Beyond the Powers of the Dwarves Green
Condition • Support Area
Response: If the Free Peoples player discards a Green minion or a Green condition, spot Sauron to make the Free Peoples player exert each companion and add a burden (or 2 burdens if you can spot a Dwarf). The Free Peoples player may return the discarded cards to their owner’s hand and add 3 to prevent this.
”’The dragon and the Mountain are more than big enough tasks for you!’”
R121

I agree with Foresight in that this card has far too much text, and also as a response you can do it an infinite number of times to the same action.

How about:
’Each time a Green card is discarded you may spot Sauron to make the Free Peoples player add a burden (or 2 burdens if you can spot a Dwarf). The Free Peoples player may return the discarded card to your hand to prevent this.’

That’s quite a bit simpler, and also not as broken as an auto-corrupt (which is what that card is)!

To clarify what I mean about responses, you can respond to the same action as many times as you can pay the cost. So, if the Witch-King wins a skirmish with the pale blade, he can exert 3 times to discard 3 conditions after winning only 1 fight.
With this card, the FP player discards a card, then you can pay no cost to make them add a burden and exert everyone, then you can do it again and again and again because there’s no cost. They can prevent the first one by returning the card to your hand and adding 3, but after that there’s nothing they can do because you can only return something to hand once before it’s in hand.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed Jun 06, 2007 12:53 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Thanks, everyone! GP


5 • Sauron, The Necromancer Green
Minion • Maia
Strength: 8
Vitality: 5
Site Number: 6
Damage +1. Lurker.
The twilight cost of each Free Peoples event is +1.
Shadow: Exert Sauron twice to spot an unbound companion. That companion is strength -2 and resistance -2 until the regroup phase. The Free Peoples player may add a burden and a threat to prevent this.
”’How he got there I don’t know, but I found him a prisoner in the dungeons of the Necromancer.’”
R120
very interesting. cool!

2 • Beyond the Powers of the Dwarves Green
Condition • Support Area
Response: If the Free Peoples player discards a Green minion or a Green condition, spot Sauron to make the Free Peoples player exert each companion and add a burden (or 2 burdens if you can spot a Dwarf). The Free Peoples player may return the discarded cards to their owner’s hand and add 3 to prevent this.
”’The dragon and the Mountain are more than big enough tasks for you!’”
R121

OK bringing the cards back to their hands could be more of a bane then a boon. give them no way to prevent it except maybe discarding companions
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