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| physcosick | 
 Posted: Sat Jun 02, 2007 3:40 pm | 
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Joined: 18 Oct 2005
Posts: 229
Location: 
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--- description ---
 
Physcosick resubmits his article on the newest format to take control of his life.
 
--- end description ---
 
 
The Physco Introduces a New Format to CobraCards?! ZOMG
 
By Physcosick
 
 
 
I. What is this new format? 
 
II. Can you show me your deck? 
 
III. How does it work? 
 
IV. How can I play this awesomeness? 
 
V. What are some really good cards to play in this format?
 
VI. Conclusion
 
 
 
I. What is this new format?
 
 
I, Physcosick, bring to you, my loyal readers, the newest thing to knock my friends and I off our feet! In the midst of the ending of my spring semester and just before the dawn of finals, I am EXTREMELY distracted from studying by the newest thing to rock my magic world. The name of this new bittersweet amusement is Type 4. Type 4… simple, right? Yes it is! But that’s just the name; there are rules to the format that must be kept in mind on a consistent basis. What are the basics you ask? Well it’s simple… I’ll describe some primary basics before getting in depth on anything. So here are some basics:
 
a.	Type 4 is, primarily, a multiplayer format that is not sanctioned and not completely recognized by WoTC but has a strong following with the people who play it.
 
b.	Like my previous article, the deck plays out a lot like Highlander in that you only run 1 copy of any one card.
 
c.	Each turn, each player has infinite mana at his or her disposal. That’s right… infinite mana! Not only that, but you can use any color(s) you want! Sounds pretty cool, right? Well that’s where we get to one of the interesting parts of the format…
 
d.	You can only play one spell a turn. Watch out for this one because it can be confusing sometimes as far as figuring out who played a spell and remembering if you played one, too. But watch yourself cause you don’t want to show a card from your hand just to have an opponent say “Hey! You already played a spell this turn!” It could cost you…
 
e.	All players play from one deck. Depending on the preferences and number of players, the game is either played with everyone drawing from the same deck or everyone drafting the deck (more on drafting later).
 
f.	In one on one matches, each player starts with 30 life and draws 7 cards for a starting hand. In a multiplayer game, each player starts with 30 life and draws 5 cards but the person going first is allowed to draw a card, too.
 
g.	More to come later once you get a good idea of what exactly this looks like…
 
 
Ok so that are the basic ideas I wanted to cover first before moving on. So, do you understand what is going on? Do you have a basic understanding of what Type 4 is yet? Well if you don’t, too bad, cause I’m writing this in the past and can’t help you out yet… so I’m moving on… I SAID WE’RE MOVING ON!
 
 
 
II. Can you show me your deck?
 
 
Alright… this is the start of page two on Microsoft Word. A deck you say? Well if your ready I guess I could go onto Notepad and copy and paste my current list… well since I already have it open, I guess I might as well, eh? Well get ready for the biggest deck list I have ever seen on Cobra Cards… this is a monumental! Ready… 1…. 2….3….4…. 72… 1 and a half… 83! Gogogogo!
 
 
“Physcosis- the type 4 edition”
 
 
Dangerous Guys:
 
 
Akroma, Angel of Wrath
 
Angel of Despair
 
Arashi, the Sky Asunder
 
Autochthon Wurm
 
Avatar of Woe
 
Blazing Archon
 
Body Double
 
Bogardan Hellkite
 
Bringer of the Black Dawn
 
Bringer of the Red Dawn
 
Bringer of the White Dawn
 
Chainer, Dementia Master
 
Chromium
 
Colossus of Sardia
 
Crush of Wurms
 
Deep-Sea Kraken
 
Draining Whelk
 
Firemane Angel
 
Helldozer
 
Hoverguard Sweepers
 
Intet, the Dreamer
 
Kaervek the Merciless
 
Karn, Silver Golem
 
Kodama of the North Tree
 
Krosan Cloudscraper
 
Lim-Dul the Necromancer
 
Luminous Angel
 
Lunar Avenger
 
Memnarch
 
Mindleech Mass
 
Mortivore
 
Multani, Maro-Sorcerer
 
NICOL BOLAS
 
Pentavus
 
Plated Slagwurm
 
Platinum Angel
 
Protean Hulk
 
Razia, Boros Archangel
 
Razormane Masticore
 
Rhox
 
Rimefeather Owl
 
Rimescale Dragon
 
Sabertooth Nishoba
 
Seizan, Perverter of Truth
 
Sisters of Stone Death
 
Suncrusher
 
Symbiotic Wurm
 
Teneb, the Harvester
 
Thorn Elemental
 
Tidal Kraken
 
Verdant Force
 
Vorosh, the Hunter
 
Yosei, the Morning Star
 
 
 
Weaker but still awesome Guys:
 
 
Armored Gaurdian
 
Aven Fateshaper
 
Azorius Guildmage
 
Bane of Living
 
Chromeshell Crab
 
Darksteel Gargoyle
 
Desolation Giant
 
Dosan the Falling Leaf
 
Duplicant
 
Endrek Sahr, Master Breeder
 
Eternal Witness
 
Genesis
 
Glory
 
Goblin Flectomancer
 
Godo, Bandit Warlord
 
Haazda Shield Mate
 
Hunting Pack
 
Indrik Stomphowler
 
Izzet Chronarch
 
Jaya Ballard, Task Mage
 
Kiki-Jiki, Mirror Breaker
 
Leonin Abunas
 
Loaming Shaman
 
Mageta the Lion
 
Mischievuos Quanar
 
Myojin of the Cleansing Fire
 
Mystic Snake
 
Nezumi Graverobber
 
One Dozen Eyes
 
Pentarch Paladin
 
Petrified Wood-Kin
 
Roar of the Wurm
 
Roiling Horror
 
Serendib Sorcerer
 
Silklash Spider
 
Smokespew Invoker
 
Teferi, Mage of Zhalfir
 
True Believer
 
Undead Gladiator
 
Voidmage Prodigy
 
Withered Wretch
 
Yore-Tiller Nephilim
 
 
 
Mass Removal:
 
 
Damnation
 
Dwarven Catapult
 
Evacuation
 
Flowstone Slide
 
Hour of Reckoning
 
Savage Twister
 
Soulscour
 
Tempest of Light
 
Wrath of God
 
 
 
Non-mass Removal:
 
 
Agonizing Demise
 
Altar’s Light
 
Arrest
 
Barrin’s Spite
 
Barter in Blood
 
Betrayal of Flesh
 
Capsize
 
Chastise
 
Chill to the Bone
 
Condemn
 
Creeping Mold
 
Crosis’s Charm
 
Dakr Banishing
 
Death Mutation
 
Death Rattle
 
Decree of Annihilation
 
Desert Twister
 
Devour in Shadow
 
Diabolic Edict
 
Disenchant
 
Dismantling Blow
 
Echoing Truth
 
Erratic Mutation
 
Expunge
 
Fissure
 
Heat Ray
 
Kiku’s Shadow
 
Korsan Grip
 
Molder
 
Mortify
 
Naturalize
 
Order/Chaos
 
Oxidize
 
Phthisis
 
Pongify
 
Premature Burial
 
Putrefy
 
Ray of Distortion
 
Reciprocate
 
Recoil
 
Repeal
 
Reprisal
 
Rough/Tumble
 
Scour
 
Second Thoughts
 
Seed Spark
 
Shattering Spree
 
Shivan Meteor
 
Squall Line
 
Slaughter
 
Swords to Plowshares
 
Tel-Jilad Justice
 
Temporal Isolation
 
Terminate
 
Terror
 
Twisted Justice
 
Volley of Boulders
 
Wreak Havoc
 
Wing Shards
 
Wipe Away
 
 
 
Counters/Misdirection:
 
 
Assert Authority
 
Arcane Denial
 
Annul
 
Cancel
 
Commandeer
 
Controvert
 
Counterspell
 
Decree of Silence
 
Deflection
 
Delay
 
Discombobulate
 
Dismiss
 
Dissipate
 
Trial/Error
 
Exclude
 
Fervent Denial
 
Foil
 
Fold into AEther
 
Forbid
 
Frazzle
 
Gainsay
 
Hinder
 
Imp’s Mischief
 
Last Word
 
Mage’s Contest
 
Meddle
 
Pyroblast
 
Red Elemental Blast
 
Reiterate
 
Remand
 
Remove Soul
 
Rewind
 
Shunt
 
Spell Blast
 
Squelch
 
Suffocating Blast
 
Vex
 
 
 
Artifacts:
 
 
Aladdin’s Ring
 
Door to Nothingness
 
Engineered Explosives
 
Fireshrieker
 
Mindslaver
 
Mizzium Transreliquat
 
Moratorium Stone
 
Mourner’s Shield
 
Ornate Kanzashi
 
Panacea
 
Plague Boiler
 
Soul Foundry
 
Sunforger
 
Sword of Light and Shadow
 
Tatsumasa, the Dragon’s Fang
 
Thought Dissector
 
Umezawa’s Jitte
 
Vedalken Orrery
 
Worldslayer
 
 
 
Enchantment:
 
 
Armistice
 
Compulsion
 
Eyes of the Watcher
 
Future Sight
 
Grip of Chaos
 
Necropotence
 
Oversold Cemetary
 
Pernicious Deed
 
Primitive Etchings
 
Protective Shield
 
Seal of Primordium
 
Soothsaying
 
Standstill
 
Story Circle
 
Topsy Turvey
 
 
 
Stealage:
 
 
Acquire
 
Confiscate
 
Control Magic
 
Dominate
 
Domineer
 
Enslave
 
Evangelize
 
Flash Conscription
 
Grab the Reins
 
Illicit Auction
 
Take Possession
 
Threaten
 
Word of Seizing
 
 
 
Draw:
 
 
COncentration
 
Mystic Speculation
 
Opportunity
 
Promise of Power
 
Reviving Vapor
 
Rush of Knowledge
 
Trade Secrets
 
Whispers of the Muse
 
 
 
Recursion:
 
 
Beacon of Unrest
 
Cauldron Dance
 
Cruel Revival
 
Dread Return
 
Empty the Catacombs
 
Exhume
 
Grim Harvest
 
Miraculous Recovery
 
Reanimate
 
Reaping the Graves
 
Recall
 
Reclaim
 
Recollect
 
Stir the Grave
 
Zombify
 
 
 
Lands:
 
 
Academy Ruins
 
Boseiju, Who Shelters All
 
Dark Depths
 
Sunhome, Fortress of the Legion
 
 
 
Others:
 
 
All Suns’ Dawn
 
Backlash
 
Beacon of Destruction
 
Beacon of Immortality
 
Beacon of Tomorrows
 
Boros Fury-Shield
 
Bound/Determined
 
Captain’s Maneuver
 
Chord of Calling
 
Clutch of the Undercity
 
Congegation at Dawn
 
Cremate
 
Curse of the Fire Penguin
 
Dawn Charm
 
Demonic Collusion
 
Fabricate
 
Fatal Frenzy
 
Heroes Remembered
 
Kaboom!
 
Master Warcraft
 
Momentary Blink
 
Mystical Teachings
 
Parallectric Feedback
 
Plunge into Darkness
 
Pulse of the Forge
 
Reversal of Fortune
 
Sudden Impact
 
Sway of the Stars
 
Treacherous Urge
 
Turn the Tables
 
 
 
All right, now is the time when I sit here and explain all of my card choices… psh… yeah right!
 
 
III. How does it work?
 
 
Ok a few notes:
 
a.	This is the first edition of my deck and I am aware there are several bad cards in there that some more experienced Type 4 players might frown upon but it’s because I haven’t had the ability to trade for a lot of the cards I need. But don’t worry; I’ve played many Type 4 match-ups in my days so I have a pretty good idea what I am talking about.
 
b.	Some of my card choices are errata’d. Do you know what that means? Well in case you don’t it basically means changing the original text of a card to change its impact on the game. Many cards get errata’d to get rid of nasty combos… or sometimes they unerrata a card named Flash and a legacy deck breaks through the roof! So what are a couple of these errata’s? Here are the two that I have errata’d so far:
 
a.	Mischievous Quanar- I changed it so that you can’t go infinite. As an example: I play him morphed and then my opponent plays Sudden Impast targeting me. Inresponse I flip over Quanar and copy the Sudden Impact, inresponse I activate his ability and turn him facedown, then I flip him up again and copy Sudden Impact again. The general idea is, I win. So I changed the wording on it to say that you can use the abilities as instants. However, you can only copy one spell a turn. That way, it is instantly game breaking at all times.
 
b.	Squall Line- The problem with this is one of the things I will cover very soon. But to sum it up: X is in the cost and since you have infinite mana, the X can be infinite. Squall Line deals damage to creatures with flying and all players. Well, that wouldn’t be too fun would it? So I changed it by getting a Marker and covering up the “and each player” clause. That way, I have an instant speed mass removal for fliers, which I was lacking in my deck.
 
c.	Every deck in Type 4 evolves. Week in and week out, good cards get added and bad cards get cut. Cards get errata’d and the game becomes more balanced. However, I must say, my deck has proven to be balanced and that makes me happy.
 
d.	My list does not include a lot Future Sight for 2 reasons:
 
a.	I have not been able to fully analyze the cards in the set and test their Type 4 playability.
 
b.	I don’t really have any Future Sight cards yet.
 
c.	I only put in a few Future Sight cards that my friend had foils of.
 
e.	As you start to play I think you will become aware of a constant problem that can arise. It’s called the “Defensive Ability Rule”. Because of the infinite mana rule, it is possible, at many times during a game, in which a situation may arise where two players go back and forth responding to each other. Here is an example:
 
 
Richard has an Azorius Guildmage in play.
 
Tom has an Armored Gaurdian.
 
 
Richard: “I play Phthisis targeting your Gaurdian”
 
Tim: “Ok well I’ll use it’s ability and give itself pro-black”
 
Richard: “Inresponse, I’ll counter his activated ability with Azorius Guildmage”
 
Tom: “Ummm ok, well I’ll make it so that he can’t be the target of spells or abilities”
 
Richard: “Counter it”
 
Tom: “Activate…”
 
Richard: “Counter…” 
 
Tom: “Activate…”
 
Richard: “Counter…”
 
Tom: “Activate…”
 
Richard: “Counter…”
 
Both: “I’m bored”
 
 
So what do you do in this situation? Well this is a very common thing to come across and the general idea behind the Defensive Ability Rule is that the person who is responding wins. Sort of like how in baseball a tie goes to the runner… but sort of opposite. Whoever is the initial responder to a spell or ability wins the race in the end. Richard, in this case, will win the ability war because he was responding to Tom first. Therefore, the Phthisis resolves and the Guardian is no more, which is a good thing because that thing is a HUGE pain. If you do not understand and would like some more examples, let me know and I will help you out
 
f.	Lastly, there really isn’t any strategy to the deck building… you just throw in good creatures, big creatures, good removal, as many counters as you can find (make sure you don’t play any counters that say “unless target player pays [insert number of mana]” infinite mana, remember?), good control cards, draw spells, just about any good cards you can find! It’s a great way to use some of those old cards that are just lying around not doing anything anymore. A little bit more on card selection later.
 
 
IV. How can I play this awesomeness?
 
 
Well like I just said, it’s pretty simple to get started, you just need lots of good cards that you aren’t using anymore… and you need friends… but I assure you: Build Type 4 and friends will come. Sure, they may be using you for your type 4 deck but… ummm… hmmm… stop complaining, I’m trying to get you friends! So that’s about it. You need to have a lot of old cards and some new ones, you need friends, but you also need a good understanding of the rules and concept of the format.
 
 
Like I mentioned before, there are, essentially, two ways to play the game:
 
a.	Everyone draws from the same deck
 
b.	Everyone drafts for their deck
 
Drafting is my preferred method of playing. Everyone grabs a pile of random cards from the Type 4 deck and separates them into 3 piles of 15 cards (3 packs). You carry on the rest like a normal draft except instead of packs you have piles of cards. After you draft all 45 cards you have the option of cutting up to 5 cards from your deck. You can play with 45, 44, 43, 42, 41, or 40 but no less. After the decks are made, you carry on the game as usual. 
 
 
The whole game in and of itself involves a strategy all on it’s own and would take me a whole other article to write about Type 4 strategy. However, if there is enough interest… I’ll see what I can do.
 
 
 
V. What are some really good cards to play in this format?
 
 
Quick answer: lots! But to sum it up you need the best cards you have available. Just make sure you keep these categories in mind:
 
 
a.	Counterspells (very important to have as many counters as possible)
 
b.	Removal (mostly instant speed unless it’s a very good sorcery)
 
c.	Big Guys 
 
d.	Smaller but still awesome guys
 
e.	Mass Removal (less important but you need a good amount)
 
f.	Draw Spells (also less important and should be mostly instant speed)
 
g.	Creature Control (i.e. Confiscate, Enslave, and my personal favorite blue card: Dominate)
 
h.	Recursion/Reanimation
 
i.	Damage Prevention (i.e. Panacea, Mourner’s Shield, Protective Shield, etc)
 
j.	Reoccurring Effects (i.e. Cards with Buyback, Tower of Murmus, Tower of Eons, etc) 
 
k.	Avoid at all costs cards that can deal infinite damage to opponents (Fireball), create infinite creatures (Skeletal Vampire), can mill your opponent in one activation (Whetwheel), etc. Only use such cards if you errata them but it is important to lower the confusion of the game and keep it as simple (and as errata-free) as possible.
 
l.	Masticores…
 
 
Let me explain to you that last one in a non-parenthesis statement. Masticores are creature that deal damage to creatures (much like the card Masticore). The 5 recognized Masticores are:
 
Masticore
 
Vampiric Dragon
 
Flowstone Overseer
 
Plaguebearer
 
Smokespew Invoker
 
 
But now with the release of Future Sight, Scourge of Kher Ridges can be added to the list. Masticores are very important because they offer a one-sided wrath effect while remaining somewhat balanced at the same time. Future Sight adds a whole other set whose impact is still unknown to the Type 4 format. However, I have my eye on a few cards but I need some time to get them, cut cards, test them, and figure out what I like.
 
 
When you build you Type 4 deck, if you build a Type 4 deck, keep in mind the number of players who will be in your playgroup. I have to build for 6 people. Therefore, if we draft decks, 6 X 45 = 270 so I made a 300-card deck to offer a little bit of variety and to offer some extra cards in case I decide to run Booster Tutor. So keep the number of players in mind when you build the deck so you don’t leave anyone out of the fun!
 
 
VI. Conclusion
 
 
I hope you guys enjoyed another article of mine trying to open your magic needs to broader horizons. The format is extremely fun and has offered some awesome moments with my friends. One of them summed it up by saying “I think that was prolly the funest time I have ever had playing magic” and “This is prolly one of the best investments we have ever made”. The type 4 community is very small compared to other formats that are actually sanctioned; however, those of you who play it consistently will tell you how fun it is. We have no started a tradition. From now on after FNMs we all are going to be going to the local Diner and eating and playing type 4. I promise all of you that if you can find a bunch of good cards and create a balanced deck, you will have some awesome magic moments. So this is Type 4. I hope you guys are intrigued and I hope this article can win me some cards cause my next goal is to FOIL OUT MY TYPE 4 DECK! I’m going to have a Type 4 deck with 300 foils. It’s going to be rough but I think I can pull it off. Well I think I said all I wanted to write in this article.
 
 
-This has been physcosick. You stay classy, CobraCards! | 
 
Physco's Like List: Felipe Musco, Elflvr, yerkamig, theOmnipotentOne, AgentDrake
 
 
Physco's Ban List:
 
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| Cobra | 
 Posted: Mon Jun 04, 2007 2:23 pm | 
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Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
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This article was re-posted after accidental deletion by an overzealous administrator.     
 
 
It was actually a part of May’s contest (winning first place!), so despite its June posting date it is NOT eligible for the June contest.  Reviews and ratings are always welcome but will in no way affect the current contest results.
 
 
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