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macheteman
Posted: Mon Jul 16, 2007 9:42 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Ok. Here we go.

CG:

1•Morluin’s Dagger, Crafted from Darkness Black
Artifact • Hand Weapon
Vitality: +1
Bearer must be a Black Wizard.
While bearer is the only minion you can spot, bearer is strength +2.
Skirmish: Exert bearer twice and discard a Black condition to play a Black skirmish event from your discard pile.
"All shall fall before my powers..."

Thran:

2 • Thranduil’s Bow Elven
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
Skirmish: If bearer is Thranduil, exert him to exert each minion he is skirmishing.
Now he sent a swift and sure shot into the leaping beast.

SoP:

1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen of elven craftsmanship and the effort they would make into producing beautiful, and deadly weapons.

AP:

1 Throwing Axe Dwarven
Possession • Ranged Weapon
Bearer must be a Dwarf. Bearer gains hunter 1.
Maneuver: If bearer is Gimli, add 2 and discard this possession to exert a minion (or 2 minions if you can spot a Dwarven token).
”Gimli had his axe in hand….”

spartiatis:

1 • Boromir’s Dagger, Hidden Asset Gondor
Possession - Hand Weapon
strength: +1
Bearer must be Boromir. This weapon may be borne in addition to 1 other hand weapon.
Skirmish: Exert Boromir to wound an exhausted minion he is skirmishing.
"A hidden sidearm can often turn the tide of a battle."

EL:

1 *Haldir’s Bow, Stormcloud Elven
Possession * Ranged Weapon
Strength: +1
Bearer must be Haldir. While you can spot a wounded minion, he is an archer.
Each time Haldir wins a skirmish, you may remove an Elven token to exert a minion (or remove 2 Elven tokens to wound that minion instead).
Arrows poured out from it quick as the rain...

WLC:

2 •Nimae’s Harp Elven
Strength: +1
Possession • Support Area
Skirmish: Discard an Elven card from hand to transfer this possession to a companion who has higher resistance than the strength of a minion he or she is skirmishing. You may heal that companion (and remove a threat if that companion is Nimae).
At the start of the regroup phase, place this possession in your core.
Nimae’s songs were both inspiring and soothing.

NB:

4 •Assassin’s Bow, Haradrim Shortbow Raider
Possession • Ranged Weapon
Bearer must be Hareth. He is an archer.
The minion archery total is +1 for each card borne by Hareth.
Regroup: Exert Hareth to make the free peoples player wound a companion.

Designer’s Note: I was thinking of a card that if played right could be used to devastating effect. However, the twilight cost and the combo intensive ability makes it difficult to pull off. Add another wound if you survive to the regroup phase, and this card can definitely see some use.

CBB:

2 •Shield of Flame
Possession • Shield
Bearer must be Gorgothruin.
When you play this, you may make a companion (except the Ring-bearer) lose a keyword until the regroup phase. If that companion is an archer, make that companion lose archer.
"Not even the swiftest of arrows could penetrate Gorgothruin’s white-hot flames"

OK this is a "random possession" since my balrog doesn’t need a ranged weapon (yet) or another hand weapon.

Dain:

1 Erebor Hatchet Dwarven
Possession • Hand Weapon
Strength +1
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play an archery or skirmish event.
When you play this possession, you may exert a minion (or wound a minion skirmishing bearer).
Even the most experienced Dwarven warriors find a second axe useful for throwing, parrying, or otherwise confounding an enemy.

mm:

2 Hunting Spear of Frotchel White
Possession • Ranged weapon
Strength: +1
Bearer must be a White companion.
Skirmish: Discard this possession and add 2 threats to wound a minion skirmishing bearer X times, where X is the number of keywords in bearer’s gametext.


Ok, there. I’m finally tying in the mass of keywords.

Vote for your 3 favorite.
Last edited by macheteman on Thu Jul 19, 2007 4:22 pm; edited 2 times in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
lem0nhead
Posted: Tue Jul 17, 2007 3:12 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
macheteman wrote:
Ok. Here we go.

CG:

1•Morluin’s Dagger, Crafted from Darkness Black
Artifact • Hand Weapon
Vitality: +1
Bearer must be a Black Wizard.
While bearer is the only minion you can spot, bearer is strength +2.
Skirmish: Exert bearer twice and discard a Black condition to play a Black skirmish event from your discard pile.
"All shall fall before my powers..."

Not bad not bad, certainly good synergy.

Thran:

2 • Thranduil’s Bow Elven
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
Skirmish: If bearer is Thranduil, exert him to exert each minion he is skirmishing.
Now he sent a swift and sure shot into the leaping beast.

Hmm i would have made it at the start of skirmish rather than being able to do it multiple times but thats nitpicking. Pretty good.

SoP:

1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen of elven craftsmanship and the effort they would make into producing beautiful, and deadly weapons.

Sound, works well with the companion making tuilin a wounding nutter.

AP:

1 Throwing Axe Dwarven
Possession • Ranged Weapon
Bearer must be a Dwarf. Bearer gains hunter 1.
Maneuver: If bearer is Gimli, add 2 and discard this possession to exert a minion (or 2 minions if you can spot a Dwarven token).
”Gimli had his axe in hand….”

Nice card.

spartiatis:

1 • Boromir’s Dagger, Hidden Asset Gondor
Possession - Hand Weapon
strength: +1
Bearer must be Boromir. This weapon may be borne in addition to 1 other hand weapon.
Skirmish: Exert Boromir to wound an exhausted minion he is skirmishing.
"A hidden sidearm can often turn the tide of a battle."

Very sweet.

EL:

1 *Haldir’s Bow, Stormcloud Elven
Possession * Ranged Weapon
Strength: +1
Bearer must be Haldir. While you can spot a wounded minion, he is an archer.
Each time Haldir wins a skirmish, you may remove an Elven token to exert a minion (or remove 2 Elven tokens to wound that minion instead).
Arrows poured out from it quick as the rain...

Hmmm not too shabby.

WLC:

2 •Nimae’s Harp Elven
Strength: +1
Possession • Support Area
Skirmish: Discard an Elven card from hand to transfer this possession to a companion who has higher resistance than the strength of a minion he or she is skirmishing. You may heal that companion (and remove a threat if that companion is Nimae).
At the start of the regroup phase, place this possession in your core.
Nimae’s songs were both inspiring and soothing.

LOL apart from the (assuming) star trek cross over which should be support area i guess, its alright. Not sure of its usefulness as the minion is going to have to be a pretty low strength.

NB:

4 •Assassin’s Bow, Haradrim Shortbow Raider
Possession • Ranged Weapon
Bearer must be Hareth. He is an archer.
The minion archery total is +1 for each card borne by Hareth.
Regroup: Exert Hareth to make the free peoples player wound a companion.

Would have been a lot better making it toil, 4 is really high even for a great ability. Smart though.

CBB:

•Shield of Flame
Possession • Shield
Bearer must be Gorgothruin.
When you play this, you may make a companion (except the Ring-bearer) lose a keyword until the regroup phase. If that companion is an archer, make that companion lose archer.
"Not even the swiftest of arrows could penetrate Gorgothruin’s white-hot flames"

Ok.

Dain:

1 Erebor Hatchet Dwarven
Possession • Hand Weapon
Strength +1
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play an archery or skirmish event.
When you play this possession, you may exert a minion (or wound a minion skirmishing bearer).
Even the most experienced Dwarven warriors find a second axe useful for throwing, parrying, or otherwise confounding an enemy.

Simple yet effective. Smart.

mm:

2 Hunting Spear of Frotchel White
Possession • Ranged weapon
Strength: +1
Skirmish: Discard this possession and add 2 threats to wound a minion skirmishing bearer X times, where X is the number of keywords in bearer’s gametext.

Unusual idea, strange ability. Not bad.

Vote for your 3 favorite.


My votes:

spartiatis
Dain
SoP
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Thranduil
Posted: Tue Jul 17, 2007 4:30 am
Joined: 01 May 2007 Posts: 2256 Location:
AP
WLC
mm

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
macheteman
Posted: Tue Jul 17, 2007 9:26 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
macheteman wrote:
Ok. Here we go.

CG:

1•Morluin’s Dagger, Crafted from Darkness Black
Artifact • Hand Weapon
Vitality: +1
Bearer must be a Black Wizard.
While bearer is the only minion you can spot, bearer is strength +2.
Skirmish: Exert bearer twice and discard a Black condition to play a Black skirmish event from your discard pile.
"All shall fall before my powers..."

cool, i like this one.

Thran:

2 • Thranduil’s Bow Elven
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
Skirmish: If bearer is Thranduil, exert him to exert each minion he is skirmishing.
Now he sent a swift and sure shot into the leaping beast.

this card just doesn’t hit me right. i agree with what L_H said.

SoP:

1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen of elven craftsmanship and the effort they would make into producing beautiful, and deadly weapons.

cool. i like the strength boost.

AP:

1 Throwing Axe Dwarven
Possession • Ranged Weapon
Bearer must be a Dwarf. Bearer gains hunter 1.
Maneuver: If bearer is Gimli, add 2 and discard this possession to exert a minion (or 2 minions if you can spot a Dwarven token).
”Gimli had his axe in hand….”

ok, this is neat.

spartiatis:

1 • Boromir’s Dagger, Hidden Asset Gondor
Possession - Hand Weapon
strength: +1
Bearer must be Boromir. This weapon may be borne in addition to 1 other hand weapon.
Skirmish: Exert Boromir to wound an exhausted minion he is skirmishing.
"A hidden sidearm can often turn the tide of a battle."

at first i thought it was OP, but when i think about it, it’s not.

EL:

1 *Haldir’s Bow, Stormcloud Elven
Possession * Ranged Weapon
Strength: +1
Bearer must be Haldir. While you can spot a wounded minion, he is an archer.
Each time Haldir wins a skirmish, you may remove an Elven token to exert a minion (or remove 2 Elven tokens to wound that minion instead).
Arrows poured out from it quick as the rain...

like i said before, i love these haldir cards.

WLC:

2 •Nimae’s Harp Elven
Strength: +1
Possession • Support Area
Skirmish: Discard an Elven card from hand to transfer this possession to a companion who has higher resistance than the strength of a minion he or she is skirmishing. You may heal that companion (and remove a threat if that companion is Nimae).
At the start of the regroup phase, place this possession in your core.
Nimae’s songs were both inspiring and soothing.

uh, yeah, i don’t get this one.

NB:

4 •Assassin’s Bow, Haradrim Shortbow Raider
Possession • Ranged Weapon
Bearer must be Hareth. He is an archer.
The minion archery total is +1 for each card borne by Hareth.
Regroup: Exert Hareth to make the free peoples player wound a companion.

Designer’s Note: I was thinking of a card that if played right could be used to devastating effect. However, the twilight cost and the combo intensive ability makes it difficult to pull off. Add another wound if you survive to the regroup phase, and this card can definitely see some use.

i think the fact that it makes him an archer overdoes it. but good idea.

CBB:

•Shield of Flame
Possession • Shield
Bearer must be Gorgothruin.
When you play this, you may make a companion (except the Ring-bearer) lose a keyword until the regroup phase. If that companion is an archer, make that companion lose archer.
"Not even the swiftest of arrows could penetrate Gorgothruin’s white-hot flames"

OK this is a "random possession" since my balrog doesn’t need a ranged weapon (yet) or another hand weapon.

this one seems to be missing something... a twilight cost perhaps?

Dain:

1 Erebor Hatchet Dwarven
Possession • Hand Weapon
Strength +1
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play an archery or skirmish event.
When you play this possession, you may exert a minion (or wound a minion skirmishing bearer).
Even the most experienced Dwarven warriors find a second axe useful for throwing, parrying, or otherwise confounding an enemy.

cool.

mm:

2 Hunting Spear of Frotchel White
Possession • Ranged weapon
Strength: +1
Skirmish: Discard this possession and add 2 threats to wound a minion skirmishing bearer X times, where X is the number of keywords in bearer’s gametext.


Ok, there. I’m finally tying in the mass of keywords.

Vote for your 3 favorite.


my votes go to:

EL
SoP
CG
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
ingold55
Posted: Tue Jul 17, 2007 10:06 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
my vote (if allowed) goes to

EL
spartiatis
SoP (long live Tuilin! Very Happy )
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
NBarden
Posted: Tue Jul 17, 2007 10:12 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
macheteman wrote:
Ok. Here we go.

CG:

1•Morluin’s Dagger, Crafted from Darkness Black
Artifact • Hand Weapon
Vitality: +1
Bearer must be a Black Wizard.
While bearer is the only minion you can spot, bearer is strength +2.
Skirmish: Exert bearer twice and discard a Black condition to play a Black skirmish event from your discard pile.
"All shall fall before my powers..."

Nice.

Thran:

2 • Thranduil’s Bow Elven
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
Skirmish: If bearer is Thranduil, exert him to exert each minion he is skirmishing.
Now he sent a swift and sure shot into the leaping beast.

Somewhat, unimaginative.

SoP:

1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen of elven craftsmanship and the effort they would make into producing beautiful, and deadly weapons.

Messed up.

AP:

1 Throwing Axe Dwarven
Possession • Ranged Weapon
Bearer must be a Dwarf. Bearer gains hunter 1.
Maneuver: If bearer is Gimli, add 2 and discard this possession to exert a minion (or 2 minions if you can spot a Dwarven token).
”Gimli had his axe in hand….”

SWEET!

spartiatis:

1 • Boromir’s Dagger, Hidden Asset Gondor
Possession - Hand Weapon
strength: +1
Bearer must be Boromir. This weapon may be borne in addition to 1 other hand weapon.
Skirmish: Exert Boromir to wound an exhausted minion he is skirmishing.
"A hidden sidearm can often turn the tide of a battle."

Nice.

EL:

1 *Haldir’s Bow, Stormcloud Elven
Possession * Ranged Weapon
Strength: +1
Bearer must be Haldir. While you can spot a wounded minion, he is an archer.
Each time Haldir wins a skirmish, you may remove an Elven token to exert a minion (or remove 2 Elven tokens to wound that minion instead).
Arrows poured out from it quick as the rain...

I like it.

WLC:

2 •Nimae’s Harp Elven
Strength: +1
Possession • Support Area
Skirmish: Discard an Elven card from hand to transfer this possession to a companion who has higher resistance than the strength of a minion he or she is skirmishing. You may heal that companion (and remove a threat if that companion is Nimae).
At the start of the regroup phase, place this possession in your core.
Nimae’s songs were both inspiring and soothing.

You mean return to your support area? It would ahve been nice, but that mistake is to big.

CBB:

•Shield of Flame
Possession • Shield
Bearer must be Gorgothruin.
When you play this, you may make a companion (except the Ring-bearer) lose a keyword until the regroup phase. If that companion is an archer, make that companion lose archer.
"Not even the swiftest of arrows could penetrate Gorgothruin’s white-hot flames"

Needs twilight

OK this is a "random possession" since my balrog doesn’t need a ranged weapon (yet) or another hand weapon.

Dain:

1 Erebor Hatchet Dwarven
Possession • Hand Weapon
Strength +1
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play an archery or skirmish event.
When you play this possession, you may exert a minion (or wound a minion skirmishing bearer).
Even the most experienced Dwarven warriors find a second axe useful for throwing, parrying, or otherwise confounding an enemy.

Between this and AP, wow.

mm:

2 Hunting Spear of Frotchel White
Possession • Ranged weapon
Strength: +1
Skirmish: Discard this possession and add 2 threats to wound a minion skirmishing bearer X times, where X is the number of keywords in bearer’s gametext.

Unique maybe? And no bearer requirements.


Dain
AP
CG
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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macheteman
Posted: Wed Jul 18, 2007 8:35 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
d'oh! the spear is supposed to have bearer must be a White companion. i think that that is essential enough to change, is everyone alright with that?

-mm
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
Anonymous Prodigy
Posted: Wed Jul 18, 2007 10:57 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
macheteman wrote:
Ok. Here we go.

CG:

1•Morluin’s Dagger, Crafted from Darkness Black
Artifact • Hand Weapon
Vitality: +1
Bearer must be a Black Wizard.
While bearer is the only minion you can spot, bearer is strength +2.
Skirmish: Exert bearer twice and discard a Black condition to play a Black skirmish event from your discard pile.
"All shall fall before my powers..."
Good; maybe a bit underpowered.

Thran:

2 • Thranduil’s Bow Elven
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
Skirmish: If bearer is Thranduil, exert him to exert each minion he is skirmishing.
Now he sent a swift and sure shot into the leaping beast.
Good and balanced.

SoP:

1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
+1 Strength
Bearer must be Tuilin.
Each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen of elven craftsmanship and the effort they would make into producing beautiful, and deadly weapons.
A bit overpowered.

spartiatis:

1 • Boromir’s Dagger, Hidden Asset Gondor
Possession - Hand Weapon
strength: +1
Bearer must be Boromir. This weapon may be borne in addition to 1 other hand weapon.
Skirmish: Exert Boromir to wound an exhausted minion he is skirmishing.
"A hidden sidearm can often turn the tide of a battle."
Cool!

EL:

1 *Haldir’s Bow, Stormcloud Elven
Possession * Ranged Weapon
Strength: +1
Bearer must be Haldir. While you can spot a wounded minion, he is an archer.
Each time Haldir wins a skirmish, you may remove an Elven token to exert a minion (or remove 2 Elven tokens to wound that minion instead).
Arrows poured out from it quick as the rain...
A bit overpowered.

WLC:

2 •Nimae’s Harp Elven
Strength: +1
Possession • Support Area
Skirmish: Discard an Elven card from hand to transfer this possession to a companion who has higher resistance than the strength of a minion he or she is skirmishing. You may heal that companion (and remove a threat if that companion is Nimae).
At the start of the regroup phase, place this possession in your core.
Nimae’s songs were both inspiring and soothing.
Needs bearer requirements.

NB:

4 •Assassin’s Bow, Haradrim Shortbow Raider
Possession • Ranged Weapon
Bearer must be Hareth. He is an archer.
The minion archery total is +1 for each card borne by Hareth.
Regroup: Exert Hareth to make the free peoples player wound a companion.
A bit overpowered.

Designer’s Note: I was thinking of a card that if played right could be used to devastating effect. However, the twilight cost and the combo intensive ability makes it difficult to pull off. Add another wound if you survive to the regroup phase, and this card can definitely see some use.

CBB:

•Shield of Flame
Possession • Shield
Bearer must be Gorgothruin.
When you play this, you may make a companion (except the Ring-bearer) lose a keyword until the regroup phase. If that companion is an archer, make that companion lose archer.
"Not even the swiftest of arrows could penetrate Gorgothruin’s white-hot flames"

OK this is a "random possession" since my balrog doesn’t need a ranged weapon (yet) or another hand weapon.
Needs a twilight cost.

Dain:

1 Erebor Hatchet Dwarven
Possession • Hand Weapon
Strength +1
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon and may be played any time you could play an archery or skirmish event.
When you play this possession, you may exert a minion (or wound a minion skirmishing bearer).
Even the most experienced Dwarven warriors find a second axe useful for throwing, parrying, or otherwise confounding an enemy.
Neato!

mm:

2 Hunting Spear of Frotchel White
Possession • Ranged weapon
Strength: +1
Skirmish: Discard this possession and add 2 threats to wound a minion skirmishing bearer X times, where X is the number of keywords in bearer’s gametext.


Ok, there. I’m finally tying in the mass of keywords.
Needs a bearer requirement.

Vote for your 3 favorite.

My votes got to:

Dain
spartiatis
EL
I had to put something here.
WeyounsLastClone
Posted: Wed Jul 18, 2007 4:26 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
@AP: I thought the wording on my card would work the way it is now. Am I missing something?
CarpeGuitarrem
Posted: Wed Jul 18, 2007 4:35 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
The wording of it should work, what AP meant was that you should have requirements, like "Bearer must be an Elf.", which I don’t think you need.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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