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How playable is Lurtz, Resilient Captain?

5 (Best)  
22%
  [ 4 ]  22%
 
4  
44%
  [ 8 ]  44%
 
3  
22%
  [ 4 ]  22%
 
2  
11%
  [ 2 ]  11%
 
1 (Worst)  
0%
  [ 0 ]  0%
 

Total Votes : 18
anonymous22
Posted: Thu Jun 14, 2007 9:41 pm
Joined: 15 Feb 2007 Posts: 58 Location:
T&D lurtz is much better, uruk-hai already has plenty of wound prevention, and most uruk’s have 2-3 vitality.
Apopatos
Posted: Tue Jun 26, 2007 3:37 am
Joined: 10 Mar 2007 Posts: 629 Location: Hellas
His ability is cool nevertheless but 7 cost is a bit too high. 4!
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lem0nhead
Posted: Tue Jun 26, 2007 3:41 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
3 as his gametext is not significant enough to use him over any of the others.
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BearerOfQuality
Posted: Tue Jul 03, 2007 12:24 pm
Joined: 20 Jun 2007 Posts: 217 Location: United Kingdom
Yeah, I have ordered a copy of this card, but thinking about it he isn’t actually that good. A 3 from me.

He also needs to have his twilight reduced somehow, he is just too expensive for what he is
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TheHobbit13
Posted: Tue Jul 03, 2007 12:38 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
BearerOfQuality wrote:
Yeah, I have ordered a copy of this card, but thinking about it he isn’t actually that good. A 3 from me.

He also needs to have his twilight reduced somehow, he is just too expensive for what he is


dude he is awsome perfect agaist wounding a deck by far the best lurtz out ther
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BearerOfQuality
Posted: Tue Jul 03, 2007 12:41 pm
Joined: 20 Jun 2007 Posts: 217 Location: United Kingdom
Nah, Lurtz, NP is just far and away much better as is SoI. He can prevent wounds sure, but at 7 twilight for Archer, Damage +1 and an ability that costs even more twilight, I wouldn’t bother. If he were fierce or hunter that would be great; he would be worth the cost and I’d bother to save him from archery wounds
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TheHobbit13
Posted: Tue Jul 03, 2007 12:47 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
i like it be cause it is a perfect splash if you know you are playing against archery
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MR. Lurtzy
Posted: Sat Mar 15, 2008 2:28 am
Joined: 30 May 2007 Posts: 423 Location: Living with the Governator
It’s sad to see that one of the best minions in the beginning of this game has now become much, less appealing and groovy. The fact that he still costs 7 is beyond me. 6 would be better. Also, for being the final Lurtz ever, his abilit isn’t that great. He could cost 9 while roaming and +2 for his ability. Soon you get a hugely expensive minion and you really (usually) aren’t able to play much else. I think making his ability cost 1 and giving him leadership abilities (like at a battleground or forest, each other [Uruk-Hai] minion is strength +2) would be truly Lurtz. However, one good thing is his picture. Applause At least Big D knows if a picture is awesome.
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