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NBarden |
Posted: Sun Aug 12, 2007 11:38 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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elf lvr wrote: Lampwright’s Street [Site]
Dwelling.
At the start of your fellowship phase, you may exert a man to play a follower from your draw deck.
Like it.
Many Answers for Many Questions
Event * Fellowship
Spot an unbound Hobbit to heal that Hobbit for each follower you can spot. Then, if that Hobbit is unwounded, you may remove 2 threats.
"’I am nearly twenty-nine, so I pass you there; though I am but four feet, and not likely to grow any more, save sideways.’"
Wow. Threat removal AND healing. And still balanced! And promoting / symmetry. Like it.
*Bergil, Son of Beregond
Follower
Vitality: +1
Resistance: +1
Aid - Add a threat.
Bearer must be a Man or unbound Hobbit.
Response: If bearer is about to take a wound, transfer Bergil to your support area to prevent that wound.
The boy drew himself up proudly. ’I am Bergil son of Beregond of the Guards,’ he said.
Nice. Balanced.
A Child’s Bravery
Event * Maneuver
Discard a follower to make an unbound companion strength +4 until the regroup phase.
’Do not tell me that he has changed his mind, and will send me away with the maidens! But no, the last wains have gone.’
Maybe strength +5. A little underpowered compared to the horns, right now, nobody would use it. Pre-horns, good, post-horns, just use Gamling. |
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Spotlight on....Sense of Obligation. |
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elf lvr |
Posted: Mon Aug 13, 2007 7:40 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Forlong, the Fat
Companion * Man
Strength: 6
Vitality: 4
Resistance: 6
Captain.
Maneuver: Exert Forlong twice to make another Man defender +1 until the regroup phase.
’Hurrah! Here he is. Good old Forlong!’
*Forlong, the Lord of Lossarnach
Companion * Man
Strength: 6
Vitality: 4
Resistance: 6
Captain.
At the start of the maneuver phase, you may make Forlong lose captain until the regroup phase to make 2 other Men strength +1 until the regroup phase.
Skirmish: Exert Forlong twice to make another Man damage +1.
’Forlong!’ men shouted. ’True heart, true friend! Forlong!’
Gondorian Heavy Spear
Possession * Hand Weapon
Strength: +2
Bearer must be a Man. If bearer is Forlong, he is damage +2.
...a man of wide shoulders and huge girth, but old and grey-bearded, yet mail-clad and black-helmed and bearing a long heavy spear.
*Legion of Lossarnach
Companion * Man
Strength: 9
Vitality: 3
Resistance: 6
To play, spot 3 Men (or Forlong).
Each time a captain wins a skirmish, you may make this companion strength +1 until the regroup phase.
Behind him marched proudly a dusty line of men...
Swarthy Man of Lossarnach
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
While this companion bears a hand weapon, he is damage +1.
Skirmish: Exert a captain to make this companion strength +2 (limit +4).
Grim-faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor.
Lossarnach Battle-Axe
Possession * Hand Weapon
Strength: +2
Bearer must be a Man. While at a battleground site, bearer is damage +1.
Skirmish: Exert bearer and spot a captain to exert a minion bearer is skirmishing.
...well-armed and bearing great battle-axes... |
Last edited by elf lvr on Mon Aug 13, 2007 9:06 pm; edited 3 times in totalHappy Hunting! Elf Lvr
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Thranduil |
Posted: Mon Aug 13, 2007 10:39 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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elf lvr wrote: *Forlong, the Fat
Companion * Man
Strength: 6
Vitality: 4
Resistance: 6
Captain.
Maneuver: Exert Forlong to make another man defender +1 until the regroup phase.
’Hurrah! Here he is. Good old Forlong!’
Firstly, ’Man’ should always be capitalised. Secondly, this guy feels a little broken to me - a ranger of the north for any companion seems a bit much. I suggest reducing his vitaliy to 3, but if you still want him to be fat then his ability should maybe exert twice?
elf lvr wrote: *Forlong, the Lord of Lossarnach
Companion * Man
Strength: 6
Vitality: 4
Resistance: 6
Captain.
At the start of the maneuver phase, you may make Forlong lose captain until the regroup phase to make 2 other men strength +1 until the regroup phase.
Skirmish: Exert Forlong to make another man damage +1.
’Forlong!’ men shouted. ’True heart, true friend! Forlong!’
Very interesting, but again I think OP. Get rid of the skirmish ability or make it exert twice and he’s fine.
elf lvr wrote: Gondorian Heavy Spear
Possession * Hand Weapon
Strength: +2
Bearer must be a man. If bearer is Forlong, he is damage +2.
...a man of wide shoulders and huge girth, but old and grey-bearded, yet mail-clad and black-helmed and bearing a long heavy spear.
Ever so slightly OP. There’s nothing wrong with damage +1, +2 is pushing it for a cost non-unique possession.
elf lvr wrote: *Legion of Lossarnach
Companion * Man
Strength: 9
Vitality: 3
Resistance: 6
To play, spot 3 men (or Forlong).
Each time a captain wins a skirmish, you may make this companion strength +1 until the regroup phase.
Behind him marched proudly a dusty line of men...
Conversely, this guy doesn’t need to cost , would do just fine (he’s nowhere near as good as Glorfindel, for example).
elf lvr wrote: Swarthy Man of Lossarnach
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
While this companion bears a hand weapon, he is damage +1.
Skirmish: Exert a captain to make this companion strength +2 (limit +4).
Grim-faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor.
I like this one.
elf lvr wrote: Lossarnach Battle-Axe
Possession * Hand Weapon
Strength: +2
Bearer must be a man. Bearer is damage +1.
Skirmish: Exert bearer and spot a captain to exert a minion bearer is skirmishing.
...well-armed and bearing great battle-axes...
Obviously all cases of ’man’ should be ’Man’. The straight damage boost might be too much, maybe a condition for it (like battleground, 3 captains etc.)
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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sickofpalantirs |
Posted: Mon Aug 13, 2007 12:33 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: *Forlong, the Fat
Companion * Man
Strength: 6
Vitality: 4
Resistance: 6
Captain.
Maneuver: Exert Forlong twice to make another Man defender +1 until the regroup phase.
’Hurrah! Here he is. Good old Forlong!’
awesomeness
*Forlong, the Lord of Lossarnach
Companion * Man
Strength: 6
Vitality: 4
Resistance: 6
Captain.
At the start of the maneuver phase, you may make Forlong lose captain until the regroup phase to make 2 other Men strength +1 until the regroup phase.
Skirmish: Exert Forlong twice to make another Man damage +1.
’Forlong!’ men shouted. ’True heart, true friend! Forlong!’
I wuv it!
Gondorian Heavy Spear
Possession * Hand Weapon
Strength: +2
Bearer must be a Man. If bearer is Forlong, he is damage +2.
...a man of wide shoulders and huge girth, but old and grey-bearded, yet mail-clad and black-helmed and bearing a long heavy spear.
I would just have the title be Heavy Spear
*Legion of Lossarnach
Companion * Man
Strength: 9
Vitality: 3
Resistance: 6
To play, spot 3 Men (or Forlong).
Each time a captain wins a skirmish, you may make this companion strength +1 until the regroup phase.
Behind him marched proudly a dusty line of men...
nice! make it knight IMHO
Swarthy Man of Lossarnach
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
While this companion bears a hand weapon, he is damage +1.
Skirmish: Exert a captain to make this companion strength +2 (limit +4).
Grim-faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor.
cool!
Lossarnach Battle-Axe
Possession * Hand Weapon
Strength: +2
Bearer must be a Man. While at a battlegorund site, bearer is damage +1.
Skirmish: Exert bearer and spot a captain to exert a minion bearer is skirmishing.
...well-armed and bearing great battle-axes...
misspelled battleground. it works |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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elf lvr |
Posted: Mon Aug 13, 2007 10:16 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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*Imrahil, Kinsman of the Lord
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
Each time a man is placed in the dead pile, you may make Imrahil strength +3 and resistance -2 until the regroup phase.
Skirmish: Exert Imrahil to make another or captain strength +2.
’So victory is shorn of gladness, and it is bitter bought.’
Emblem of Dol Amroth
Conditon * Support Area
To play, spot a man. Each unbound knight is resistance +1.
Skirmish: Heal a knight with resistance 5 or more (or two knights with resistance 7 or more). Discard this condition.
With gilded banners bearing his token of the Ship and the Silver Swan...
Dol Amroth Cavalier
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
This companion is considered to be mounted.
While you can spot 3 fortifications, this companion is damage +1.
A company of knights in full harness, riding grey horses...
Tall Man of Dol Amroth
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot Imrahil (or 2 other knights) this companion is strength +2.
Skirmish: Exert this companion to transfer a fortification from your support area to a minion he is skirmishing.
Seven hundreds of men at arms, tall as lords, grey-eyed, dark-haired, singing as they came. |
Last edited by elf lvr on Tue Aug 14, 2007 2:38 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Thranduil |
Posted: Tue Aug 14, 2007 12:33 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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elf lvr wrote: *Imrahil, Kinsman of the Lord
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
Each time a man is placed in the dead pile, you may make Imrahil strength +3 and resistance -2 until the regroup phase.
Skirmish: Exert Imrahil to make another or captain strength +2.
’So victory is shorn of gladness, and it is bitter bought.’
I don’t think there should be a choice in the first ability, it should happen whether you want it or not. Interesting card, though.
elf lvr wrote: Emblem of Dol Amroth
Conditon * Support Area
To play, spot a man. Each knight is resistance +1.
Skirmish: Heal a knight (or two knights with resistance 6 or more). Discard this condition.
With gilded banners bearing his token of the Ship and the Silver Swan...
Same thing about ’Man’ I’m afraid. I would suggest the ammendmant: ’Heal a knight with resistance 5 or more (or 2 knights with resistance 7 or more)’ or something of a similar calibre, as it seems a bit cheap at present to do what it does.
elf lvr wrote: Dol Amroth Cavalier
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
This companion is considered to be mounted.
While you can spot 3 fortifications, this companion is damage +1.
A company of knights in full harness, riding grey horses...
Nice, I like it a lot.
elf lvr wrote: Tall Man of Dol Amroth
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot Imrahil (or 2 other knights) this companion is strength +2.
Skirmish: Exert this companion to transfer a fortification from your support area to a minion he is skirmishing.
Seven hundreds of men at arms, tall as lords, grey-eyed, dark-haired, singing as they came.
Solid!
Thranduil |
Last edited by Thranduil on Tue Aug 14, 2007 6:57 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue Aug 14, 2007 6:41 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: *Imrahil, Kinsman of the Lord
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
Each time a man is placed in the dead pile, you may make Imrahil strength +3 and resistance -2 until the regroup phase.
Skirmish: Exert Imrahil to make another or captain strength +2.
’So victory is shorn of gladness, and it is bitter bought.’
cool!
Emblem of Dol Amroth
Conditon * Support Area
To play, spot a man. Each knight is resistance +1.
Skirmish: Heal a knight (or two knights with resistance 6 or more). Discard this condition.
With gilded banners bearing his token of the Ship and the Silver Swan...
cool!
Dol Amroth Cavalier
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
This companion is considered to be mounted.
While you can spot 3 fortifications, this companion is damage +1.
A company of knights in full harness, riding grey horses...
nice
Tall Man of Dol Amroth
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot Imrahil (or 2 other knights) this companion is strength +2.
Skirmish: Exert this companion to transfer a fortification from your support area to a minion he is skirmishing.
Seven hundreds of men at arms, tall as lords, grey-eyed, dark-haired, singing as they came.
awesomeness |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Tue Aug 14, 2007 9:04 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote: *Imrahil, Kinsman of the Lord
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
Each time a man is placed in the dead pile, you may make Imrahil strength +3 and resistance -2 until the regroup phase.
Skirmish: Exert Imrahil to make another or captain strength +2.
’So victory is shorn of gladness, and it is bitter bought.’
I especially like the elf lvr wrote: :
[quote="elf lvr"] Emblem of Dol Amroth
Conditon * Support Area
To play, spot a man. Each knight is resistance +1.
Skirmish: Heal a knight (or two knights with resistance 6 or more). Discard this condition.
With gilded banners bearing his token of the Ship and the Silver Swan...
Just to avoid it being broken, I would limit the resistance boost to unbound knights.
elf lvr wrote: Dol Amroth Cavalier
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
This companion is considered to be mounted.
While you can spot 3 fortifications, this companion is damage +1.
A company of knights in full harness, riding grey horses...
Loving how it’s perma-mounted...that’s brilliant.
elf lvr wrote: Tall Man of Dol Amroth
Companion * Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot Imrahil (or 2 other knights) this companion is strength +2.
Skirmish: Exert this companion to transfer a fortification from your support area to a minion he is skirmishing.
Seven hundreds of men at arms, tall as lords, grey-eyed, dark-haired, singing as they came.
Good stuff! |
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Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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elf lvr |
Posted: Tue Aug 21, 2007 4:48 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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A Fair Day in Wrath!
Event * Regroup
Spot a Hobbit to choose one: if you can spot 3 threats, remove a threat; if each companion is wounded, the move limit for this turn is +1; if you can spot 3 or more minions, discard 2 minions.
But in the West the dying sun had set all the fume on fire, and now Mindolluin stood black against a burning smoulder flecked with embers.
And, for now, I’ll move on to some other cultures and cards. I"m just working through the RotK book here, so... we’ll see where we get to!
*But Four Remain
Condition * Support Area
While you can spot Merry, Aragorn, Legolas, and Gimli, each gains hunter 1.
’So four of the Company still remain,’ said Aragorn. ’We will ride on together.’
*Aragorn, Pathmaker
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1.
While you can spot Gimli, Aragorn gains hunter 1.
Each time a minion skirmishing Aragorn exerts, you may exert a minion not assigned to skirmish (or a minion skirmishing a hunter companion).
’But for myself, and any that will go with me . . .’
*Legolas, the Swift
Companion * Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer. Hunter 1.
While you can spot Aragorn, Legolas gains hunter 1.
At the start of each maneuver phase, you may exert Legolas and spot another hunter companion to draw 2 cards.
’I for one!’ cried Legolas.
*Gimli, Hasty Hunter
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
While you can spot Legolas, Gimli gains hunter 1.
At the start of each skirmish involving a hunter companion, you may discard a Free Peoples card from hand to exert a minion skirmishing that companion.
’And Gimli with him!’ said the Dwarf. |
Last edited by elf lvr on Thu Sep 20, 2007 5:07 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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lem0nhead |
Posted: Wed Aug 22, 2007 3:03 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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elf lvr wrote: A Fair Day in Wrath!
Event * Regroup
If you can spot 3 threats, remove a threat.
If each companion is wounded, the move limit for this turn is +1.
If you can spot 3 or more minions, discard 2 minions.
But in the West the dying sun had set all the fume on fire, and now Mindolluin stood black against a burning smoulder flecked with embers.
Shouldnt be able to do all the three, need to state "Choose one:".
*But Four Remain
Condition * Support Area
While you can spot a , , , and companion, each of those companions gains hunter 1.
’So four of the Company still remain,’ said Aragorn. ’We will ride on together.’
Sound.
*Aragorn, Lone Ranger
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1.
While you can spot Gimli, Aragorn gains hunter 1.
Each time a minion skirmishing Aragorn exerts or takes a wound, you may exert a minion not assigned to skirmish (or a minion skirmishing a hunter companion).
’But for myself, and any that will go with me . . .’
Wheres Tonto, khemosabi? Why nothing for legolas but for gimli? I think the takes a wound bit is too strong; a damage + 2 gorn could run riot. Just exert maybe.
*Legolas, the Swift
Companion * Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer. Hunter 1.
While you can spot Aragorn, Legolas gains hunter 1.
At the start of each maneuver phase, you may exert Legolas and spot another hunter to draw 2 cards.
’I for one!’ cried Legolas.
Ahh i see with the only 1 hunter spotting. They all work together. Cool.
*Gimli, Hasty Hunter
Companion * Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
While you can spot Legolas, Gimli gains hunter 1.
Skirmish: Discard a Free Peoples card from hand to exert a minion skirmishing a hunter companion (limit twice per skirmish).
’And Gimli with him!’ said the Dwarf.
Think limit twice is too much. Make it at the start of the skirmish involving a hunter companion.
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