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Anonymous Prodigy |
Posted: Sat Jul 14, 2007 9:46 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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In Narn i Hîn Húrin, due to the fact that the Ring is ages from being created, there will be nor Ring-bearer and no Ring. Instead, the Ring-bearer is referred to as the Adventurer, and the “Ring” is The Spell of Glaurung.
First, let’s take a look at the 2 versions of the Spell. Enjoy!
• The Spell of Glaurung, Abominable Curse
Strength +1
Vitality +1
Resistance +1
Maneuver: Add a burden to make the Adventurer fall under The Spell of Glaurung until the end of the turn.
While under The Spell of Glaurung, each time the Adventurer is about to take a wound, you may add a burden instead.
”…she knew nothing, and heard nothing, and remembered nothing.”
• The Spell of Glaurung, Dragon-spell
Vitality +1
Resistance +1
Maneuver: Exert the Adventurer to make him or her fall under The Spell of Glaurung until the regroup phase.
While under The Spell of Glaurung, the Adventurer gains hunter 3, and each time he or she is about to take a wound, you may add a burden instead.
”...and Túrin being under the spell of Glaurung hearkened to his words….” |
Last edited by Anonymous Prodigy on Sun Jul 15, 2007 2:23 pm; edited 5 times in totalI had to put something here. |
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Gate Troll |
Posted: Sat Jul 14, 2007 4:28 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Anonymous Prodigy wrote: In Narn i Hîn Húrin, due to the fact that the Ring is ages from being created, there will be nor Ring-bearer and no Ring. Instead, the Ring-bearer is referred to as the Adventurer, and the “Ring” is The Spell of Glaurung.
First, let’s take a look at the 2 versions of the Spell. Enjoy!
• The Spell of Glaurung, Abominable Curse
Strength +1
Vitality +1
Resistance +1
Maneuver: Add a burden to make the Adventurer bear The Spell of Glaurung until the end of the turn.
While bearing The Spell of Glaurung, each time the Adventurer is about to take a wound, you may add a burden instead.
”…she knew nothing, and heard nothing, and remembered nothing.”
Basically the The One Ring Such a Weight to Carry with the stats of Isildur’s Bane.
• The Spell of Glaurung, Dragon-spell
Strength +1
Resistance +2
Maneuver: Add a burden to make the Adventurer bear The Spell of Glaurung until the regroup phase.
While bearing The Spell of Glaurung, the Adventurer gains hunter 2.
”...and Túrin being under the spell of Glaurung hearkened to his words….”
Interesting, I like idea of it adding resistance. Neat idea.
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"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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Anautikus |
Posted: Sat Jul 14, 2007 4:44 pm |
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Joined: 28 Mar 2007
Posts: 687
Location:
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What is Narn i Hîn Húrin, for us less enlightened people.
AnonymousProdigy wrote: • The Spell of Glaurung, Abominable Curse Ring
Strength +1
Vitality +1
Resistance +1
Maneuver: Add a burden to make the Adventurer bear The Spell of Glaurung until the end of the turn.
While bearing The Spell of Glaurung, each time the Adventurer is about to take a wound, you may add a burden instead.
”…she knew nothing, and heard nothing, and remembered nothing.”
I like the stats + abilty. Having it on until the end of the turn is great.
• The Spell of Glaurung, Dragon-spell Ring
Strength +1
Resistance +2
Maneuver: Add a burden to make the Adventurer bear The Spell of Glaurung until the regroup phase.
While bearing The Spell of Glaurung, the Adventurer gains hunter 2.
”...and Túrin being under the spell of Glaurung hearkened to his words….”
Hmm...interesting. Adding a burden to have potential +2 strength. Maybe make it so it adds vitality +1 instead of strength, and just resistance +1, and then make the ability to exert to put the Spell on, so as not to defeat the purpose of the Resistance +2 of the Spell.
Otherwise, cool cards! |
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gil-estel |
Posted: Sat Jul 14, 2007 4:59 pm |
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Joined: 25 Apr 2007
Posts: 545
Location: Groningen, the Netherlands
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okay, you’re nice but come on! You don’t know what Narn i Hîn Húrinis? The Children of Hurin, that’s what it is. A tragic but beautiful story situated in early ages......... |
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Anonymous Prodigy |
Posted: Sat Jul 14, 2007 6:08 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Anautikus wrote: What is Narn i Hîn Húrin, for us less enlightened people.
The Tale of the Children of Húrin, a great book by Tolkien that was released a couple months ago.
Thanks for the reviews, guys! I edited the Spells a bit.
After I get another review or two, I’ll post the Ring-be... I mean, Adventurers that are in this set. |
I had to put something here. |
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gil-estel |
Posted: Sat Jul 14, 2007 6:37 pm |
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Joined: 25 Apr 2007
Posts: 545
Location: Groningen, the Netherlands
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Well, it looks promising. Hopefully it will be fresh, in this way: that you don’t just swap the ring for a spell and that the rest doesn’t change. Liked the story a whole lot. Maybe you could do something with pride. Túrin was proud, and the more proud he became, the lower his resistanse.... |
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CarpeGuitarrem |
Posted: Sat Jul 14, 2007 6:55 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Anonymous Prodigy wrote:
• The Spell of Glaurung, Abominable Curse
Strength +1
Vitality +1
Resistance +1
Maneuver: Add a burden to make the Adventurer bear The Spell of Glaurung until the end of the turn.
While bearing The Spell of Glaurung, each time the Adventurer is about to take a wound, you may add a burden instead.
”…she knew nothing, and heard nothing, and remembered nothing.”
Very interesting but balanced card.
Quote: • The Spell of Glaurung, Dragon-spell
Vitality +1
Resistance +1
Maneuver: Exert the Adventurer to make him or her bear The Spell of Glaurung until the regroup phase.
While bearing The Spell of Glaurung, the Adventurer gains hunter 3.
”...and Túrin being under the spell of Glaurung hearkened to his words….”
What, no wound prevention? Rubbish! Once you add that in, it’s a cool Spell of Glaurung. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Anonymous Prodigy |
Posted: Sat Jul 14, 2007 7:07 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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CarpeGuitarrem wrote: Anonymous Prodigy wrote: • The Spell of Glaurung, Dragon-spell
Vitality +1
Resistance +1
Maneuver: Exert the Adventurer to make him or her bear The Spell of Glaurung until the regroup phase.
While bearing The Spell of Glaurung, the Adventurer gains hunter 3.
”...and Túrin being under the spell of Glaurung hearkened to his words….”
What, no wound prevention? Rubbish! Once you add that in, it’s a cool Spell of Glaurung.
Done. Thanks! |
I had to put something here. |
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DáinIronfoot |
Posted: Sun Jul 15, 2007 8:23 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: • The Spell of Glaurung, Abominable Curse
Strength +1
Vitality +1
Resistance +1
Maneuver: Add a burden to make the Adventurer bear The Spell of Glaurung until the end of the turn.
While bearing The Spell of Glaurung, each time the Adventurer is about to take a wound, you may add a burden instead.
”…she knew nothing, and heard nothing, and remembered nothing.”
I think "use" or "fall under" would be better than "bear", but nice card.
Anonymous Prodigy wrote: • The Spell of Glaurung, Dragon-spell
Vitality +1
Resistance +1
Maneuver: Exert the Adventurer to make him or her bear The Spell of Glaurung until the regroup phase.
While bearing The Spell of Glaurung, each time the Adventurer is about to take a wound, you may add a burden instead.
While bearing The Spell of Glaurung, the Adventurer gains hunter 3.
”...and Túrin being under the spell of Glaurung hearkened to his words….”
Same note on "bear", but very cool and useful otherwise. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Sun Jul 15, 2007 1:53 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Done and done. Thanks! |
I had to put something here. |
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