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NBarden
Posted: Thu Aug 02, 2007 11:25 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
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A bunch of guys and gals from a bunch of different races and cultures got together and decided to sacrifice their advantage to shoot up all the bad guys. Meanwhile, Saruman’s warg-riders pummeled the enemy into the dust.
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Frodo And Ring
*The One Ring, The Ring of Rings(11R1)
*Faramir, Bearer of Quality (RB)(17R28)

Sites
(0) The Bridge of Khazad-Dum(12U186)
(0)Abandoned Mine Shaft(13U185)
(1)Cavern Entrance(11S232)
(1)Watch-tower of Cirith Ungol(11S262)
(2)West Gate of Moria(11S263)
(2)Window on the West(11S265)
(3) Mount Doom(15R193)
(3)Caves of Aglarond(13S186)
(3)The Prancing Pony(11S256)

Fellowship (43)
1x *Legolas, Of The Woodland Realm(15R19)
1x *Merry, Loyal Companion(11C168)
1x *Pippin, Wearer of Black and Silver(7R324)

1x *Anduril, Sword that was Broken(17R27)

2x *Aragorn, Thorongil(15R55)
4x *Arwen, Queen of Elves and Men(10R6)
4x *Gandalf, Powerful Guide(15R29)
4x *Gloin, Son of Groin(15R6)
4x *Madril, Faramir’s Aide(7U110)

2x *A Light in his Mind(10U108)
2x *Brooding On Tomorrow(10U15)
2x *Glimpse of Fate(10U12)
3x *Hardy Garrison(10U33)
2x Hearts Raised(7R103)
3x Refuge(12U21)
2x Shadowplay(10U114)

2x *Robin Smallburrow, Shirriff Cock-Robin(18U111)

2x *Aragorn’s Bow, Ranger’s Longbow(15R56)
1x Elven Bow(4U62)

Shadow (43)
4x Goblin Hordes(11R123)
3x Unforgiving Depths(13C120)

4x Barrage(12R82)
4x Conquered Halls(11S112)

4x Denizen of Khazad-dum(11S115)
4x Denizen of Moria(11S116)
3x Denizen of the Black Pit(11S117)
3x Frenzied Orc(11C122)
4x Isengard Underling(11C125)
3x Orkish Smith(11C132)
4x Scurrying Goblin(11U137)
3x Watchful Orc(11R143)

The strategy with the FP is to heal, wound, cycle, etc. Lose initiative to do a bunch of mean things, multiple times. Refuge heals, everything else is rather straightforward. Cycle like mad with Smallburrow, Madril, Gandalf.

Try to have 5 cards in your hand. Lose initiative with Smallburrow, regain it. Wound a minion, remove a burden, discard a condition, make a minion str -4. Use Madril to discard two cards from hand to wound a minion, using Faramir’s Text. Wound a minion, remove a burden, discard a condition, make a minion str -4. You should have three cards in hand. Using Gandalf, draw a card and discard a card from hand. Wound a minion, remove a burden, discard a condition, make a minion str -4. Use Gloin to beat up the strength lowered minion, wound a minion, remove a burden, discard a condition, make a minion str -4. Send Pippin to you hand, preferably during Aragorn’s skirmishing a roaming minion, and discard two cards with Madril. Wound a minion, remove a burden, discard a condition, make a minion str -4. Anything you needed to wound with Legolas or Aragorn gets fixed with Hearts Raised.

The Shadow runs swarm/beatdown. Conquered Halls rocks absolutely, but not as evil as Barrage. Toil it for free, and you make ALL your minions huge, and that’s in a swarm. But basically, Frenzied Orc is the kicker, he’s the beatdown guy, and a couple of these out usually means death to a couple comps, if you have enough swarming minions. He’s also evil against 6 comps, and if you can get enough minions out, that means dangerously weak RB, after he scores his kill. (which, vs a str -4 companion, is pretty likely).

There it is. My infamous SdA kill deck. With it, I’ve only failed to win one game, and that was a draw in which it was a coin toss whether I’d win or not.
Last edited by NBarden on Tue Aug 07, 2007 3:01 pm; edited 4 times in totalExclamation-Trade With MeExclamation
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Anautikus
Posted: Thu Aug 02, 2007 11:52 pm
Joined: 28 Mar 2007 Posts: 687 Location:
Wanna play a game? Or is it too late for ya.
My Haves/Wants
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"Don't waste your time, or time will waste you..."
NBarden
Posted: Fri Aug 03, 2007 12:04 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Already playing.
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NBarden
Posted: Fri Aug 03, 2007 11:28 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I added a little more strategy on the FP. You can easily lose initiative 5 times in a turn.

I’m pulling Eowyn for Gloin, Son of Groin.

Losing initiative 5 times...that’s plain evil. Oh, BTW, if they pull out Some Secret Art of Flame, More Unbearable, etc, you can just lose initiative with it, to discard said condition with Brooding on Tomorrow. Wound a minion, remove a burden, make a minion str -4...you get the drill.
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NBarden
Posted: Tue Aug 07, 2007 1:38 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I scrapped the Warg Riders for a Orc underground swarm that works pretty well. Will update when I have more time.

Barrage in a swarm deck is just plain evil.
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NBarden
Posted: Tue Aug 07, 2007 3:01 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Updated.
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TheHobbit13
Posted: Tue Aug 07, 2007 4:46 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
i don’t think it would hurt to add another orkish smithh
If you like LOTR then maybe you would like redemption ccg PM me for more info
NBarden
Posted: Tue Aug 07, 2007 5:26 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
But what should I cut? Wouldn’t hurt, but with the Watchful Orc, its entirely unnecessary. And it would require cutting another more important card.
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Radagast
Posted: Wed Aug 08, 2007 7:36 am
Joined: 08 Aug 2007 Posts: 6 Location:
if U say this deck is PPE,m why do you put in orkish smith? Hi is on PPE-X-List Wink

greetings
Radagast
lem0nhead
Posted: Wed Aug 08, 2007 7:49 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Radagast wrote:
if U say this deck is PPE,m why do you put in orkish smith? Hi is on PPE-X-List Wink

greetings
Radagast


Good point. Using the smith with hordes is such a bad experience for players. Makes condition removal pointless.
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