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Thranduil
Posted: Sun Oct 14, 2007 8:18 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2 Work To Do Isengard
Condition • Support Area
Shadow: Exert an Isengard Orc to make an Uruk-hai strength +1 (or +2 if bearing a possession) until the regroup phase.
Shadow: Exert an Isengard Uruk-hai to heal Saruman or an Orc.
Shadow: Exert Saruman to play an Isengard minion from hand; that minion’s twilight cost is -1.
“‘By foul craft Saruman has crossed orcs with goblinmen. He’s breeding an army in the caverns of Isengard.’”

ABSOLUTELY ROCKS! I want to use this card in a Wizards Deceived deck! GP

Thranduil
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macheteman
Posted: Sun Oct 14, 2007 1:07 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:
Missed a couple days, because ideas have been REALLY slow in coming for this culture lately. But in an attempt to perhaps better tie Isengard’s Orcs, Uruks, and Saruman together, here’s an idea I had. Let me know what you think, and of course, enjoy! Smile

2 Work To Do Isengard
Condition • Support Area
Shadow: Exert an Isengard Orc to make an Uruk-hai strength +1 (or +2 if bearing a possession) until the regroup phase.
Shadow: Exert an Isengard Uruk-hai to heal Saruman or an Orc.
Shadow: Exert Saruman to play an Isengard minion from hand; that minion’s twilight cost is -1.
“‘By foul craft Saruman has crossed orcs with goblinmen. He’s breeding an army in the caverns of Isengard.’”


well, it’s a little bit of a loop, in a couple ways. play saruman, exert him to play an uruk, and exert the uruk to heal saruman etc... until all your minions are played at twilight cost -1. then use your orcs to pump the uruks, and the uruks heal the orcs so they can pump more. so basically, you can empty your hand for a lot cheaper, and pump your uruks really high.

i’m not sure if it is balanced or not.
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lem0nhead
Posted: Mon Oct 15, 2007 3:33 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2 Work To Do Isengard
Condition • Support Area
Shadow: Exert an Isengard Orc to make an Uruk-hai strength +1 (or +2 if bearing a possession) until the regroup phase.
Shadow: Exert an Isengard Uruk-hai to heal Saruman or an Orc.
Shadow: Exert Saruman to play an Isengard minion from hand; that minion’s twilight cost is -1.
“‘By foul craft Saruman has crossed orcs with goblinmen. He’s breeding an army in the caverns of Isengard.’”


Oof. mm is right. Thats too strong. With a few cards that set up your hand you could exert every uruk you play to heal saruman and play another for 1 less cost and have a swarm on your hand. First ability is fine, to avoid the brokeness remove the heal saruman bit leave it as just Orc then its themed and cool.

Its almost equivalent to a condition that says each uruk comes into play exhausted but is twilight cost -1. Actually thats sounds interesting... Razz
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NBarden
Posted: Mon Oct 15, 2007 8:11 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Hang on...that’s basically toil 1 on all minions. Is that to powerful?
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Thranduil
Posted: Mon Oct 15, 2007 9:29 am
Joined: 01 May 2007 Posts: 2256 Location:
Good catch mm. And it probably is too powerful. Maybe one of the abilities should exert twice or exert 2 Isengard minions?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Mon Oct 15, 2007 7:09 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
turn the second shadow ability to maneuver IMHO
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DáinIronfoot
Posted: Tue Oct 16, 2007 10:56 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
turn the second shadow ability to maneuver IMHO

That’s not a bad idea at all. I’ll do that. Good catch, guys!
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sickofpalantirs
Posted: Tue Oct 16, 2007 12:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed Oct 24, 2007 3:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Officially, I am declaring this culture finished and have added it to the master cardlist for the set.

Unofficially, as I looked the culture over while adding it to the Road Ahead cardlist, I think it’s still a little lacking in a couple spots (Uruks, pumps, adding threats, adding burdens, etc.), so I’ll likely be posting a smattering of new cards here over the coming days...probably just one or two at a time. So stay tuned!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Oct 25, 2007 1:55 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
happy day! GP to dain
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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