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NBarden
Posted: Thu Oct 04, 2007 4:42 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Got lem0n’s, need LeoKula’s. If I get them soon, I’ll put them all up sooner. Very Happy

Now, to start that resource DC set.
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lem0nhead
Posted: Fri Oct 05, 2007 4:33 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Argh, youre DC set is a lot different than the concept i have used. I went off your suggestion that they are hard to obtain but really powerful when you do. My DC’s are designed such that they are like incredibly rare culture tokens with benefits befitting the difficulty in attaining them.
Ban shampoo, demand real poo.
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NBarden
Posted: Fri Oct 05, 2007 8:58 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Doesn’t matter. Its your card. You can do what you want, and LeoKula did something different entirely.

LeoKula, when you said "resource" I assumed you meant "Gollum resource," correct? If so, I’ll edit the cards accordingly.

Here they are.

lem0nhead’s!

lem0nhead wrote:
3 • Boromir, Defender of Gondor Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Damage +1.
At the start of each of your turns, you may remove a Gondor resource to make Boromir strength +5 and defender +1 until the regroup phase.
"Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten."


1 • The Shards of Narsil, Broken Heirloom Gondor
Artifact • Support Area
To play spot 2 Gondor Men.
At the end of each turn in which no Gondor companion lost a skirmish, place a token here.
Fellowship: Remove 2 tokens from here to gain a Gondor resource.
"He cast his sword upon the table that stood before Elrond, and the blade was in two pieces."


0 Gondor Long Endured Gondor
Event • Regroup
Exert a Gondor Man and remove a Gondor resource to remove all tokens from the twilight pool.
"...and for a while its splendour grew, recalling somewhat of the might of Númenor..."


4 • Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
While you can spot 3 other Gondor Men, Aragorn is strength +2 and gains Muster.
Fellowship: or Regroup: Exert Aragorn three times to remove a Shadow resource.
"... the greatest traveller and huntsman of this age of the world."


9 Gondor Stands Gondor
Event • Fellowship
Toil 2.
Spot 3 Gondor Men to gain a Gondor resource.
"...and even the end of its strength is still very strong."



0 • Horn of Boromir, War-horn
Possession
Resistance: +1
Bearer must be Boromir.
Maneuver: Remove a Gondor resource to make each companion strength +1 and resistance +1 until the regroup phase.
Skirmish: Remove a Gondor resource and spot X companions to make an unbound companion strength +X until the regroup phase.
"’Loud and clear it sounds in the valleys of the hills,’ he said, `and then let all the foes of Gondor flee!’"


3 • Pillars of the Argonath Gondor
Condition • Support Area
While you can spot a Gondor resource, each Shadow condition is twilight cost +1.
While you can spot 2 Gondor resources, each minion is twilight cost +1.
"The left hand of each was raised palm outwards in gesture of warning; in each right hand there was an axe; upon each head there was a crumbling helm and crown. Great power and majesty they still wore, the silent wardens of a long-vanished kingdom."


AND

LeoKula’s!

LeoKula wrote:
0 • Sméagol, Very Very Good Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play add a burden.
At the start of the assignment phase, you may remove 2 resources to make Sméagol defender +1.
Skirmish: Remove 3 resources to discard Sméagol.
"’Sméagol will swear never, never, to let Him have it.’"

0 • Sméagol, Master of Paths Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play add a burden.
When you play Sméagol in your starting fellowship, add a resource.
Regroup: Remove a resource to play the fellowship’s next site.
Regroup: Discard Sméagol to add a resource.
"’Nice hobbits! We will come with them. Find them safe paths in the dark, yes we will.’"

1 Are you hungry, Sméagol? Gollum
Event • Fellowship
Exert Frodo and spot Sméagol to heal him and add a resource.
"’We have very little to share, but we will spare you what we can.’"

2 • Promise Truly Kept Gollum
Condition • Support Area
Each time smeagol is played or discarded from play you may add a resouce.
"’I will trust you once more. Indeed it seems that I must do so, and that it is my fate to receive help from you. where I least looked for it, and your fate to help me...’"

1 He’ll come back Gollum
Condition • Support Area
Maneuver: Remove two resources to discard Sméagol or play Sméagol from your discard pile.
"’The promise will hold yet a while. And he won’t leave his Precious, anyway.’"

1 • Back a little, and round a little Gollum
Condition • Support Area
To play spot Sméagol.
Each time a Gollum card plays a site, add a Gollum token here.
Regroup: Remove 2 Gollum tokens from here to add 2 resources.
"’His Eye watches that way all the time.’"

0 More haste less speed Gollum
Event • Skirmish
Spot X resources to make Sméagol strength +X.
"’Better now,’ he said. ’Are we rested? Ready to go on?’"


Vote for your favorite. Voting ends Tuesday.
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LeoKula
Posted: Fri Oct 05, 2007 10:40 am
Joined: 31 Oct 2005 Posts: 479 Location: SP, Brazil
Actually no NB. I approached resources as threats or burdens, like one pool of resources for the entire fellowship to use how they’d like.
If you have a MW Éomer, Horsemaster, please let me know what you want for it Smile
NBarden
Posted: Fri Oct 05, 2007 10:54 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Ah, okay. Sweet.
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Arrow Spotlight on....Sense of Obligation.
NBarden
Posted: Fri Oct 05, 2007 11:05 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
lem0nhead wrote:
3 • Boromir, Defender of Gondor Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Damage +1.
At the start of each of your turns, you may remove a Gondor resource to make Boromir strength +5 and defender +1 until the regroup phase.
"Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten."

Sweet. Balanced ability, considering resources.

1 • The Shards of Narsil, Broken Heirloom Gondor
Artifact • Support Area
To play spot 2 Gondor Men.
At the end of each turn in which no Gondor companion lost a skirmish, place a token here.
Fellowship: Remove 2 tokens from here to gain a Gondor resource.
"He cast his sword upon the table that stood before Elrond, and the blade was in two pieces."

Reinforceable....but still balanced. I woulda made it 3, but still cool.

0 Gondor Long Endured Gondor
Event • Regroup
Exert a Gondor Man and remove a Gondor resource to remove all tokens from the twilight pool.
"...and for a while its splendour grew, recalling somewhat of the might of Númenor..."

Love it.

4 • Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
While you can spot 3 other Gondor Men, Aragorn is strength +2 and gains Muster.
Fellowship: or Regroup: Exert Aragorn three times to remove a Shadow resource.
"... the greatest traveller and huntsman of this age of the world."

Hm...seems a little underpowered, but considering that its a fellowship ability, its cool. Healing and everything.

9 Gondor Stands Gondor
Event • Fellowship
Toil 2.
Spot 3 Gondor Men to gain a Gondor resource.
"...and even the end of its strength is still very strong."

Sweet.

0 • Horn of Boromir, War-horn
Possession
Resistance: +1
Bearer must be Boromir.
Maneuver: Remove a Gondor resource to make each companion strength +1 and resistance +1 until the regroup phase.
Skirmish: Remove a Gondor resource and spot X companions to make an unbound companion strength +X until the regroup phase.
"’Loud and clear it sounds in the valleys of the hills,’ he said, `and then let all the foes of Gondor flee!’"

Like it.

3 • Pillars of the Argonath Gondor
Condition • Support Area
While you can spot a Gondor resource, each Shadow condition is twilight cost +1.
While you can spot 2 Gondor resources, each minion is twilight cost +1.
"The left hand of each was raised palm outwards in gesture of warning; in each right hand there was an axe; upon each head there was a crumbling helm and crown. Great power and majesty they still wore, the silent wardens of a long-vanished kingdom."

Unique makes it cool, but I woulda upped the cost, especially since you usually get to start with a Gondor resource. Still sweet.


LeoKula wrote:
0 • Sméagol, Very Very Good Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play add a burden.
At the start of the assignment phase, you may remove 2 resources to make Sméagol defender +1.
Skirmish: Remove 3 resources to discard Sméagol.
"’Sméagol will swear never, never, to let Him have it.’"

Nice. Great ability interaction.

0 • Sméagol, Master of Paths Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play add a burden.
When you play Sméagol in your starting fellowship, add a resource.
Regroup: Remove a resource to play the fellowship’s next site.
Regroup: Discard Sméagol to add a resource.
"’Nice hobbits! We will come with them. Find them safe paths in the dark, yes we will.’"

Like it.

1 Are you hungry, Sméagol? Gollum
Event • Fellowship
Exert Frodo and spot Sméagol to heal him and add a resource.
"’We have very little to share, but we will spare you what we can.’"

Weird title....but cool card. Interesting to see how different direction that you can go, see Gondor Stands on lem0n’s DCs, and compare it to this...

2 • Promise Truly Kept Gollum
Condition • Support Area
Each time Smeagol is played or discarded from play you may add a resouce.
"’I will trust you once more. Indeed it seems that I must do so, and that it is my fate to receive help from you. where I least looked for it, and your fate to help me...’"

Title sounds like Promise Keeping. Very Happy other than that, a couple spelling errors, but cool. I guess resources are easier for you to add then lem0n’s, so the costing of the others are fair.

1 He’ll come back Gollum
Condition • Support Area
Maneuver: Remove two resources to discard Sméagol or play Sméagol from your discard pile.
"’The promise will hold yet a while. And he won’t leave his Precious, anyway.’"

Like it.

1 • Back a little, and round a little Gollum
Condition • Support Area
To play spot Sméagol.
Each time a Gollum card plays a site, add a Gollum token here.
Regroup: Remove 2 Gollum tokens from here to add 2 resources.
"’His Eye watches that way all the time.’"

Yipes. Yeah, you add lotsa resources.

0 More haste less speed Gollum
Event • Skirmish
Spot X resources to make Sméagol strength +X.
"’Better now,’ he said. ’Are we rested? Ready to go on?’"

Who needs Nasty? Very Happy Powerful...not sure if its balanced.


lem0n seemed to develop his strategy more, so I’m going with him.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
LeoKula
Posted: Fri Oct 05, 2007 11:26 am
Joined: 31 Oct 2005 Posts: 479 Location: SP, Brazil
I’m not sure if you got the idea of my resources approach, maybe because it seems you reviewed it card by card and not the whole thing (your review of the skirmish event leads me to believe it).

Anyway I think it’s unfair with lem0n if I just explain it here and talk about my cards. If he wants to talk a bit about his strategy, I’d be more than glad to talk about mine. Maybe all voters would get a better idea of what we thought when developing these cards. After all, we put a bit of ourselves in this new mechanic.
If you have a MW Éomer, Horsemaster, please let me know what you want for it Smile
NBarden
Posted: Fri Oct 05, 2007 11:35 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
You strategy seems to be a more easy to access resources and generic use.

Since you have more access to resources, you can consequently have more out at a time. Your skirmish event gives LARGE strength pumping to Smeagol, and thus, I think its a little overpowered. Although not as much so as Nasty in a PURE Smeagol deck, but a lot more powerful in a ring-bound hobbits/Smeagol deck, or something like that. And I’m still not sure its OP.

lem0n’s seems to be more guarded. Both are cool strategies, and it took a while for me to decide which to vote for, but lem0n’s seemed a little more developed.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
LeoKula
Posted: Fri Oct 05, 2007 11:39 am
Joined: 31 Oct 2005 Posts: 479 Location: SP, Brazil
Hey NB don’t get me wrong, I’m not trying to change your vote, I think lem0n’s strategy is awesome, very gondorish Very Happy i just think that some insight from the creators would be interesting Wink
If you have a MW Éomer, Horsemaster, please let me know what you want for it Smile
sickofpalantirs
Posted: Fri Oct 05, 2007 7:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lem0n
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