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Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:49 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Dwarven
Rorin, created by DáinIronfoot
2 •Rorin, Dwarf of the Iron Hills Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Damage +1.

Possession(s)
1 •Hauberk of Steel Mail Dwarven
Possession • Armor
Vitality +1
Resistance +1
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses (except from possessions or artifacts).
Tough, durable armor enables Dwarves to shake off blows that would cripple others.

2 Steel Battle Axe Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish:
Discard a Dwarven skirmish event with a twilight cost of [X] from hand to make bearer gain hunter X (minimum 1). Limit once per skirmish.
A traditional double-bladed weapon, the result of generations of craft.

Condition(s) and Event(s)
1 •Friends and Allies Dwarven
Condition • Support Area
Tale. To play, spot 2 Gandalf Men.
Rorin and each Gandalf Man is resistance +1.
Each time Rorin is about to take a wound, you may exert a Gandalf Man and add 1 to prevent that.
Each time Rorin wins a skirmish, you may add 1 to heal a Gandalf Man.
“‘Rorin son of Balir is a good friend to the men of Dale....’”

1 Baruk Sigin-tarag! Dwarven
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if he has resistance 4 or more). If he wins this skirmish, you may add a threat to make a Shadow player wound a minion.
”Rorin may have been far from home, but his fury was enough for ten of his kin.”

2 Not Yet Satisfied Dwarven
Event • Skirmish
Make a Dwarf strength +2 and damage +1. If he wins this skirmish, you may exert him to assign him to skirmish an unassigned minion.
’Outta my way, beastie!’

Follower(s)
3Balir, Wise Smith Dwarven
Follower
Aid2.
To play, spot Rorin.
Each time you transfer this to a companion, except a Dwarven companion, exert bearer.
Bearer is strength +1 for each weapon and armor he or she bears (limit +3) and resistance +1 for each Dwarven tale you can spot (limit +3).
“‘It is not what we do, but who we are that matters.’”
I had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:50 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Elven
Celebthir, created by Eomer3rdMarshal
2 •Celebthir, Mirkwood Scout Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Skirmish:
Heal a minion skirmishing Celebthir to make an unbound companion strength +2 until the regroup phase.

Possession(s)
1 Mirkwood Bow Elven
Possession • Ranged Weapon
Vitality +1
Bearer must be an Elven archer.
Each time you exert bearer to play an Elven event, you may heal him (limit once per phase).

1 Scout’s Knife Elven
Possession • Hand Weapon
Bearer must be an Elf.
Each wounded minion skirmishing bearer is strength -1.
Each minion skirmishing bearer at a forest site is strength -1.
Heavy weaponry is not needed by Thranduil’s elite.

Condition(s) and Event(s)
1 Expert Archer Elven
Condition
Strength +1
Bearer must be an Elven archer. Limit one per bearer.
At the start of the archery phase, you may exert bearer to wound a minion.

1 Forest Sentinels Elven
Event • Maneuver
If the fellowship is at a forest site, spot 3 Elves to make all copies of a non-unique minion lose their gametext until the regroup phase.
Taken by surprise, the prey of Thranduil’s or Galadriel’s scouts rarely had time to react.

1 Knife-work Elven
Event • Skirmish
Exert an Elven archer to wound a minion he is skirmishing. Unless that minion is killed, make that Elf strength +2 until the regroup phase.
The veterans of Mirkwood combined knife and bow into one unstoppable battle sequence.

Follower(s)
1 *Protection of the Valar Elven
Follower
Resistance +2
Aid - Discard a card from hand. To play, spot an Elf.
Each time you transfer this to a companion (except an Elf), exert bearer.
While bearer has at least 7 resistance, he is strength +1 and damage +1.

Legoles, created by legoles3333
2 •Legoles, Orc Hunter Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
The youngest son of Thranduil, Legoles was ever under the shadow of Legolas.

Possession(s)
1 Blade from Long Ago Elven
Possession • Hand Weapon
Strength +1
Skirmish: Exert bearer to make him gain hunter 1 until the start of the regroup phase.

1 •Legoles’ Bow, Weapon of Power Elven
Possession • Ranged Weapon
Strength +1
Bearer must be an Elf.
Archery: Exert bearer to add 1 to the fellowship archery total (limit once per turn).

Condition(s) and Event(s)
1 Practice Elven
Condition - Support Area
When you play this condition add 2 Elven tokens here. While there are no tokens on this card, discard it.
Fellowship Exert an Archer to add a Elven token here.
Archery Remove a token from this condition and spot a Archer to add 1 to the Fellowship Archery total.

1 Determination Elven
Event • Fellowship
Exert an Elf to remove a threat.

1 Elven Reflexes Elven
Event • Skirmish
Exert an Elf twice (or once if skirmishing a roaming minion) to prevent all wounds to him until the start of the regroup phase.

1 Great Shot Elven
Event • Archery
Spot 3 Elves to wound a minion (or a Wraith minion twice).

Follower(s)
1 *Legoles’ Hawk, Bird of Mirkwood Elven
Strength +1
Resistance +1
Aid - 2
At the start of the Skirmish Phase, you may add 1 and exert bearer to heal a companion

Silvarin, created by elf lvr
2 •Silvarin, Last Guardian of Mirkwood Elven
Companion • Elf
Strength: 6
Vitality: 4
Resistance: 7
While bearing a weapon, this companion gains hunter 1.
The elves of that village were wholly dedicated to protecting Mirkwood from the Men of Rhun.

Possession(s)
2 Elven Heavy Sword Elven
Possession • Hand Weapon
Strength +2
Bearer must be an Elf.
Skirmish: If you have initiative, discard two cards from hand to exert a minion skirmishing bearer.
”A bit heavier than I expected. Are you sure it won’t slow you down?”

Condition(s) and Event(s)
1 •Spellweaving Elven
Condition * Support Area
To play, spot an elf.
Each time you play an Elven spell, you may exert an elf to make another companion strength +2 until the regroup phase.
Maneuver: Discard this condition to take an Elven spell from your discard pile into hand.
"There is more to be gained with a knowledge of magic than with sharp pieces of metal."

2 Banished Memories Elven
Event • Fellowship
Spot 2 Elves (or an Elf and a Dwarf) to remove a burden or two threats.

2 Burst of Light Elven
Event • Maneuver
Spell.
Exert an Elf to wound a minion (or wound that minion twice if it is a Wraith minion).

1 Flow of Power Elven
Event • Skirmish
Spell.
Spot an Elf not assigned to skirmish to make another companion strength +3.

1 Mystic Power Elven
Event • Skirmish
Spell.
Make an Elf strength +2 (or +3 if he is wounded).
Magicians have a strength born of desperation.

Follower(s)
2 *Lyon Elstar, the Protector Elven
Follower
Strength: +1
Resistance: +1
Spell. Aid - 2
At the start of each regroup phase, exert Silvarin or discard Lyon.
When Lyon is transferred to a companion, you may reveal each shadow player’s hand.
Skirmish: Discard an Elven spell from hand to make bearer strength +2.
"I will follow after your friends, so long as you can stand to keep me."

Tuilin, created by sickofpalantirs
2 •Tuilin, Elven Marksman Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Each time Tuilin wins a skirmish, you may add a threat to exert a minion.

Possession(s)
1 •Bow of Tuilin, Weapon of Accuracy Elven
Possession • Ranged Weapon
Strength +1
Bearer must be Tuilin.
If bearer is Tuilin, each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen indeed.

2 Elven Longsword Elven
Possession • Hand Weapon
Strength +1
Bearer must be an Elf.
Each non-unique minion skirmishing bearer is strength -1.
Each unique minion skirmishing bearer cannot use skirmish special abilities.

Condition(s) and Event(s)
1 •Deep Calm Elven
Condition • Support Area
When you play this condition at a sanctuary, add 2 Elven tokens here.
Each time your Elf takes a wound or exerts in a skirmish, add an Elven token here.
Fellowship: Remove 2 tokens from here to heal an Elven companion.
Elves could renew much of their strength without sleep.

1 Combat Archer Elven
Event • Response
If a minion takes a wound in the archery phase, exert an Elf bearing a hand weapon to begin a skirmish phase between that minion and that elf. When that skirmish is done, resume the suspended phase.
A trained elven warrior can fire an arrow and, in the time it took for the foe to reach it, have cold steel ready for it.

1 Elven Speed Elven
Event • Skirmish
Exert an Elf to make a minion skirmishing an Elf unable to use skirmish special abilities or play skirmish events until the regroup phase.
An Elf’s speed was one of its greatest assets.

Follower(s)
1 Elven Family Elven
Follower
Aid -Exert an elf
Each time this follower is transferred to a companion you may remove an Elven token to remove a threat. While bearer is a unique elf, bearer is strength +1.
I had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:51 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Gandalf
Ellar, created by Aragorn, King in Exile, currently operated by DáinIronfoot
2 •Ellar, Man of Dale Gandalf
Companion • Man
Strength: 4
Vitality: 4
Resistance: 8
Skirmish: Exert this companion to make a Man strength +2.

Possession(s)
1 Sword of Dale Gandalf
Possession • Hand Weapon
Bearer must be a Man.
While bearer has resistance of 6 or more, he is strength +2.

Condition(s) and Event(s)
1 •Ballad of Bard Gandalf
Condition
Vitality +1
Tale. Bearer must be a Gandalf Man.
Skirmish: Discard this condition to make bearer strength +2.

2 •Strong Friendship Gandalf
Condition • Support Area
While you can spot Rorin and Ellar, and both have a resistance of 6 or greater, each is strength +1.
While you can spot Curubethion and Ellar, and both have a resistance of 6 or greater, each is strength +1.

Follower(s)
2Bard, Hero of Esgaroth Gandalf
Follower
Strength +1
Resistance +1
Aid3.
Each time you transfer this to a companion, except a Gandalf Man companion, exert bearer.
While you can spot 2 Gandalf Men, each minion skirmishing a Gandalf Man is strength -1.
“‘Cut the bridges! To arms! To arms!’”

Ryle, created by macheteman, previously controlled by DáinIronfoot, currently controlled by macheteman
2 •Ryle, Leader of the Ortans Gandalf
Companion • Man
Strength: 4
Vitality: 4
Resistance: 8
While bearing a possession, this companion is vitality +1.
Response: If you play an event during Ryle’s skirmish, you may exert him and add a threat to take that event into hand instead of discarding it.

Possession(s)
2 Blade of Dale Gandalf
Possession • Hand Weapon
Strength +1
Vitality +1
Bearer must be a Gandalf Man or a Dwarf.
While you can spot a Gandalf follower, bearer is strength +1.
While bearer is Ryle, Shadow cards may not discard this possession.
And finding himself without weapon, Rorin drew forth the sword, and smote the encircling goblins while Ryle was still lost in the dark of unconsciousness.

Condition(s) and Event(s)
1 •Courage and Valor Gandalf
Condition
Strength +1
Bearer must be Ryle.
At the start of each maneuver phase, if Ryle has resistance 6 or more, you may heal a Gandalf Man or ranger (and remove 1 if Ryle has resistance 7 or more).
“‘...that boy has potential even he cannot fully see.’”

2 Haunting Memories Gandalf
Event • Skirmish
If Ryle is not assigned to a skirmish, spot a wounded unbound companion with less printed strength than a minion skirmishing that companion. Exert Ryle to assign him to that minion.
Ryle was never able to forget the terror and helplessness he felt before Rorin the Dwarf came to his rescue, and was determined not to let that happen again while he had strength left to fight.

3 People of the Lake Gandalf
Event • Fellowship
Tale. Spot 2 Gandalf Men to discard a condition (and remove 2 if the fellowship is at a river site).
“‘The River Running which flows from the Long Lake is our very lifeblood, our main source of food and trade....’”

Follower(s)
1 •Aeglirnen, Eagle of Emyn Uial Gandalf
Follower
Strength +1
Resistance +1
To play, spot Ryle.
Aid2.
Each time you transfer this to a companion, except a Gandalf or Dwarven companion, exert bearer.
If bearer is a Gandalf Man, each time he or she wins a skirmish, you may exert a minion (or wound a Warg minion).
”’Hello, old friend…’”

4 •The League of the Ortan Gandalf
Follower
Strength: +3
Aid- 2
Bearer must be Ryle.
He is damage +1 and defender +1.
While this follower is in your support area, Ryle gains Hunter 1.
Last edited by Anonymous Prodigy on Mon Jul 09, 2007 8:36 am; edited 1 time in totalI had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:51 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Gondor
Arthail, created by AnxiousChieftain, currently inactive
2 •Arthail, Keen Hunter Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 2.

Possession(s)
0 Slippery Blade Gondor (created by BattleWarg for amusement purposes)
Possession • Hand Weapon
Strength +4
Resistance -2
Bearer must be a Gondor Man.
At the start of each turn, the first Shadow player may discard 2 cards from hand to wound bearer. If bearer has resistance 5 or less, any Shadow player may discard 2 cards from hand to wound bearer.
”And then with a thud, Arthail fell to the floor. Blood flowed out where his own sword had pierced his chest.”

Curubethion, created by CarpeGuitarrem
3 •Curubethion, Northern Dunedain Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Ring-bound. Ranger. Hunter 2. Leader.
At the start of each skirmish involving Curubethion, wound two companions or add two burdens.

Dirthon, created by Anonymous Prodigy
2 •Dirthon, Son of Dirthor Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Ring-bound. Ranger.

Possession(s)
1 Bow of Ithilien Gondor
Possession • Ranged Weapon
Bearer must be a Gondor Man. Bearer gains hunter 1.
Archery:
If bearer is a ranger, remove 2 Gondor tokens to exert a minion.

1 Sword of Ithilien Gondor
Possession • Hand Weapon
Strength +2
Bearer must be a Gondor Man.
Skirmish: If bearer is a ranger, exert bearer to make a minion skirmishing bearer strength –X, where X is the number of roaming minions you can spot (limit -3).

Condition(s) and Event(s)
1 • Fragrance of Ithilien Gondor
Condition • Support Area
To play, spot a Gondor ranger.
Each time a ranger wins a skirmish, add a Gondor token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.

2 Courage of Numenor Gondor
Event • Maneuver
Spot a Gondor ranger to make each companion strength +1 until the regroup phase.

3 Defenders of the North Gondor
Event • Fellowship
Spot 3 rangers to reinforce 2 Gondor tokens (or 3 tokens if you can spot 3 or more Free Peoples races).

1 Sword Strike Gondor
Event • Skirmish
Make a Gondor companion bearing a hand weapon strength +3 and damage +1 (and gain hunter 1 if skirmishing a roaming minion).

Follower(s)
2 • Dirthor, Veteran Ranger Gondor
Follower
Strength +1
Resistance +1
Aid2.
Each time you transfer this follower to a companion, except a Gondor ranger, exert bearer and add a burden.
Each time bearer wins a skirmish, you may heal a companion with the lowest vitality.

Duinihir, created by NBarden
2 •Duinihir, Ranger of the North Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Ring-bound. Ranger.
More outgoing than most rangers, Duinihir was still cautious and wily.

Possession(s)
1 •Duinihir’s Bow, Spirit of Numenor Gondor
Possession • Ranged Weapon
Bearer must be Duinihir. He gains hunter 1.
Archery:
Exert Duinihir to make him gain archer until the regroup phase.
It was a richly carved bow, with an elven bowstring… however this bow was not elvish, but Numenorean.

2 Dunedain Blade Gondor
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be a ranger.
Skirmish: Exert bearer to make each minion skirmishing bearer lose hunter and unable to gain hunter until the regroup phase.
Thus had Duinihir’s blade been forged, in Ranger fashion, but of Elven craftsmanship.

Condition(s) and Event(s)
1 •A Strange Company Gondor
Condition • Support Area
To play, spot a Gondor companion. Each time the fellowship moves, add a threat.
When you play this condition, add a token here for each race you can spot.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a Gondor companion).
Men of Dale, Dunedain, Elves, Rohirrim, Dwarves and Hobbits... all mingled with each other in cooperation and comradery.

1 Furious Blow Gondor
Event • Skirmish
Exert a ranger to wound a roaming minion skirmishing him once (or twice if that ranger has resistance 7 or more).
Calm and collected, Duinihir stabbed the warg forcefully in the neck.

1 Inner Strength Gondor
Event • Skirmish
Exert Ryle or a ranger twice to use his combined resistance and vitality to resolve a skirmish he is involved in instead of his strength, and make him resistance +1 for each wound on each roaming minion in that skirmish.
”’This will NOT be my end…’”

4 Sudden Attack Gondor
Event • Assignment
Assign a minion to skirmish a ranger to wound that minion. That minion loses its game text until the regroup phase.
Duinihir sprang from his hiding place and slashed at the chief warg.

Follower(s)
3 •Duinihir’s Hound Gondor
Follower
Strength: +3
Aid- 4 and add two threats.
Bearer must be Duinihir.
At the start of each skirmish involving Duinihir, wound a minion skirmishing him.
Assignment: If this follower is attached to a companion, return this follower to your support area to make this follower a strength 5, vitality 4, resistance 8 companion that cannot be overwhelmed unless his strength is tripled until the regroup phase. This card is still a follower.
"This is not one of the wargs, my friend, but my hound that has followed us from Bree."

Tarcian, created by CarpeGuitarrem
2•Tarcian, Northern Dúnedain Gondor
Companion • Man
Strength: 6
Vitality: 4
Resistance: 5
Ranger. Leader.
While Tarcian is the Leader, at the start of each skirmish involving him, discard a card borne by a companion or add two burdens.
I had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:52 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Rohan
Ectheow, created by AgentDrake
2 •Ectheow, Fortune Seeker Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Each time you play a possession on Ectheow, you may wound a minion.
Skirmish: Exert Ectheow to play a Rohan possession from hand.
”’Let whoever can win glory before death!’”

Possession(s)
1 •Ectheow’s Shield, Round Shield Rohan
Possession • Shield
Bearer must be a Rohan companion.
The minion archery total is -1.
Each minion skirmishing bearer is strength -1.
The rounded shields of the Northmen provided protection from both the arrow and the blade.

1 Serpentine Axe Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man.
While bearer is skirmishing a wounded minion, he or she is damage +1.
The weapons of the Rohirrim were richly made.

Condition(s) and Event(s)
1 •Gléomenn Sorgiende Rohan
Condition - Support Area
Each time a Rohan companion wins a skirmish, you may place a Rohan token here.
Fellowship: Remove 3 Rohan tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a shadow condition from a companion.
"Hé raerede his cnapa / Ðæt hé his déað geséo."

2 Archaic Lore Rohan
Event • Fellowship
To play, spot a Rohan companion. Heal that companion and take a Rohan card into hand from your discard pile.

1 Reckless Combat Rohan
Event • Skirmish
Exert a Rohan Man bearing a hand weapon to make him or her strength +2 and exert a minion.

2 Northman Pursuit Rohan
Event • Regroup
Spot a Rohan companion and a wounded minion to suspend the current phase and begin a skirmish between that companion and minion. If that companion wins this skirmish, you may heal him or remove a threat.
The blood fueds of the Northmen against the Shadow knew no end.

Follower(s)
2 Hylgeac’s Vision, Second Sight Rohan
Follower
Strength +1
Resistance +2
Aid - Add two threats.
While bearer is a Rohan companion, each time a minion uses a special ability, you may add a burden to exert that minion.
"Hweat! In gear daegum..."
I had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:54 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Shire
Adalard, created by BattleWarg, currently controlled by AgentDrake
1 •Adalard, Hobbit of Whitfurrows Shire
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 9
While this companion has resistance 8 or more, he is strength +2.

Possession(s)
2 Shirriff Sword Shire
Possession • Hand Weapon
Strength +1
Bearer must be a Hobbit.
While you can spot a Shire follower, each unbound companion is resistance +1.

Condition(s) and Event(s)
1 •Stronger and Fiercer Shire
Condition
Strength +1
Plays on a Shire Hobbit. Bearer must be a companion.
Assignment: Assign an unassigned minion with the lowest strength to skirmish bearer.
Regroup: Add 1 to transfer Stronger and Fiercer to a companion with lower strength than bearer. If you transfer Stronger and Fiercer from a Shire Hobbit, heal that Hobbit. Limit once per phase.
From prey to warrior...

2 Easy Prey Shire
Event • Assignment
Make a wounded Shire Hobbit defender +1 until the regroup phase.
They smelled the weak and beaten food from far off, and thought it would make for a simple meal.

2 Light Movements Shire
Event • Fellowship
Spot a Hobbit to remove 1 for each Hobbit or ranger you can spot.
Their footsteps left no trace of direction.

1 Lucky Prey Shire
Event • Skirmish
Make a minion skirmishing a Hobbit strength -1 (or, if that minion is a Wraith minion, strength -2) until the regroup phase.
Bending down to collect wood, Adalard seemed an easy target, but for the ranger approaching the warg.

Follower(s)
1 •Hobbiton Defender Shire
Follower
Vitality +1
Aid - Add a burden.
To play, spot a Hobbit.
Each time you play a Shire skirmish event, you may exert bearer to take that event into hand instead of discarding it.
I had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:54 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
1 Practice Elven (2 token(s)
Condition - Support Area
When you play this condition add 2 Elven tokens here. While there are no tokens on this card, discard it.
Fellowship Exert an Archer to add a Elven token here.
Archery Remove a token from this condition and spot a Archer to add 1 to the Fellowship Archery total.


1 •Deep Calm Elven (2 token(s)
Condition • Support Area
When you play this condition at a sanctuary, add 2 Elven tokens here.
Each time your Elf takes a wound or exerts in a skirmish, add an Elven token here.
Fellowship: Remove 2 tokens from here to heal an Elven companion.
Elves could renew much of their strength without sleep.


1 • Fragrance of Ithilien Gondor (5 token(s)
Condition • Support Area
To play, spot a Gondor ranger.
Each time a ranger wins a skirmish, add a Gondor token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.


1 •A Strange Company Gondor (4 token(s)
Condition • Support Area
To play, spot a Gondor companion. Each time the fellowship moves, add a threat.
When you play this condition, add a token here for each race you can spot.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a Gondor companion).
Men of Dale, Dunedain, Elves, Rohirrim, Dwarves and Hobbits... all mingled with each other in cooperation and comradery.


1 •Gléomenn Sorgiende Rohan (1 token(s)
Condition - Support Area
Each time a Rohan companion wins a skirmish, you may place a Rohan token here.
Fellowship: Remove 3 Rohan tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a shadow condition from a companion.
"Hé raerede his cnapa / Ðæt hé his déað geséo."
Last edited by Anonymous Prodigy on Sat Jul 07, 2007 1:56 pm; edited 1 time in totalI had to put something here.
Anonymous Prodigy
Posted: Sat Jul 07, 2007 1:55 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Black
1 Deathly Chill Black (in play)
Condition • Support Area
While you can spot a Black minion, each unbound companion is resistance -2.

2 They Are Waiting Black (in play)
Condition • Support Area
Skirmish: Exert a Black minion and spot a companion with resistance 4 or less to make that companion strength -2.

2•Alvarrad, Dark Messenger Black (in play)
Follower
Strength +2
Aid - 2
Skirmish: If this follower is attached to a minion, return this follower to your hand and discard a Black minion to make the Free Peoples player exhaust an unbound companion.

2 Darting Icewarg Black (inactive)
Minion • Warg
Strength: 6
Vitality: 2
Site Number: 3
Response: If another Black minion is about to take a wound during a skirmish, discard this minion to wound a companion in that skirmish.

2 Deathcall Black (inactive)
Event • Maneuver
Exert a Black minion to make each companion of the race which has the most companions strength -1. That minion may not take wounds (except during skirmishes).

6 Fearsome Icewarg Black (inactive)
Minion • Warg
Strength: 12
Vitality: 3
Site Number: 3
Damage +1. Enduring.

4 Ferocious Icewarg Black (inactive)
Minion • Warg
Strength: 9
Vitality: 3
Site Number: 2
Lurker. Fierce. This minion is strength +1 for each minion not assigned to a skirmish.

1 Icy Shadow Black (inactive)
Event • Regroup
Spot a Black minion in the discard pile to make each companion with resistance 5 or less strength -1 until the end of the turn.

5 •Terrible Icewarg Black (inactive)
Minion • Warg
Strength: 10
Vitality: 3
Site Number: 3
Damage +1.

1 Too Swift for Arrows Black (inactive)
Condition • Support Area
To play, exert a Black minion. Each Warg is strength -1 and cannot take wounds (except during skirmishes).

Wraith
2 Darting Warg Wraith (inactive)
Minion • Warg
Strength: 5
Vitality: 4
Site Number: 3
Damage +1.

3 Evil Warg Wraith (inactive)
Minion • Warg
Strength: 7
Vitality: 3
Site Number: 3
Damage +1.

3 Howling Warg Wraith (inactive)
Minion • Warg
Strength: 6
Vitality: 3
Site Number: 2
Damage +1. Fierce.

3 Searching Spectre Wraith (inactive)
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 2
Response: If this minion wins a skirmish, exert a Wraith minion to assign this minion to the leader.

3 Snapping Warg Wraith (inactive)
Minion • Warg
Strength: 7
Vitality: 3
Site Number: 3
Fierce.
Skirmish:
Exert this minion to make it strength +3.

4 Twisted Warg Wraith (inactive)
Minion • Warg
Strength: 9
Vitality: 2
Site Number: 3
Damage +1. Fierce.

4 •Warg Chieftain Wraith (inactive)
Minion • Warg
Strength: 7
Vitality: 3
Site Number: 3
Each Warg is strength +1.
Skirmish: Exert this minion to heal a Wraith minion.
Last edited by Anonymous Prodigy on Mon Jul 09, 2007 8:34 am; edited 1 time in totalI had to put something here.
DáinIronfoot
Posted: Sun Jul 08, 2007 9:42 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Didn’t one of those Black conditons get discarded recently, or am I getting it mixed up with something else? I thought the last card I made for Ryle before mm took back over was supposed to get rid of a condition. And I don’t see it on the list.... Ah, People of the Lake, it was called. Find it here. Thumbs Up I think that, at the time, the only condition in play that it could discard (since it was a fellowship event) was Too Swift for Arrows, so that archery could be "unlocked" again.

Bravo for doing this, AP. I still hope BW shows up and get involved again, but it was necessary, at this point, for someone else to take over these duties. And who better than a mod? Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Jul 09, 2007 8:39 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks, Dain. GP

I wasn’t a huge fan of BW’s formatting, so I copy-and-pasted everything and then re-formatted the whole shebang in Microsoft Word. Thumbs Up
I had to put something here.

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