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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:49 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Rorin, created by DáinIronfoot
•Rorin, Dwarf of the Iron Hills
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Damage +1.
Possession(s)
•Hauberk of Steel Mail
Possession • Armor
Vitality +1
Resistance +1
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses (except from possessions or artifacts).
Tough, durable armor enables Dwarves to shake off blows that would cripple others.
Steel Battle Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. Bearer is damage +1.
Skirmish: Discard a skirmish event with a twilight cost of [X] from hand to make bearer gain hunter X (minimum 1). Limit once per skirmish.
A traditional double-bladed weapon, the result of generations of craft.
Condition(s) and Event(s)
•Friends and Allies
Condition • Support Area
Tale. To play, spot 2 Men.
Rorin and each Man is resistance +1.
Each time Rorin is about to take a wound, you may exert a Man and add to prevent that.
Each time Rorin wins a skirmish, you may add to heal a Man.
“‘Rorin son of Balir is a good friend to the men of Dale....’”
Baruk Sigin-tarag!
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if he has resistance 4 or more). If he wins this skirmish, you may add a threat to make a Shadow player wound a minion.
”Rorin may have been far from home, but his fury was enough for ten of his kin.”
Not Yet Satisfied
Event • Skirmish
Make a Dwarf strength +2 and damage +1. If he wins this skirmish, you may exert him to assign him to skirmish an unassigned minion.
’Outta my way, beastie!’
Follower(s)
•Balir, Wise Smith
Follower
Aid – .
To play, spot Rorin.
Each time you transfer this to a companion, except a companion, exert bearer.
Bearer is strength +1 for each weapon and armor he or she bears (limit +3) and resistance +1 for each tale you can spot (limit +3).
“‘It is not what we do, but who we are that matters.’” |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:50 pm |
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Posts: 4197
Location: United States
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Celebthir, created by Eomer3rdMarshal
•Celebthir, Mirkwood Scout
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Skirmish: Heal a minion skirmishing Celebthir to make an unbound companion strength +2 until the regroup phase.
Possession(s)
Mirkwood Bow
Possession • Ranged Weapon
Vitality +1
Bearer must be an archer.
Each time you exert bearer to play an event, you may heal him (limit once per phase).
Scout’s Knife
Possession • Hand Weapon
Bearer must be an Elf.
Each wounded minion skirmishing bearer is strength -1.
Each minion skirmishing bearer at a forest site is strength -1.
Heavy weaponry is not needed by Thranduil’s elite.
Condition(s) and Event(s)
Expert Archer
Condition
Strength +1
Bearer must be an archer. Limit one per bearer.
At the start of the archery phase, you may exert bearer to wound a minion.
Forest Sentinels
Event • Maneuver
If the fellowship is at a forest site, spot 3 Elves to make all copies of a non-unique minion lose their gametext until the regroup phase.
Taken by surprise, the prey of Thranduil’s or Galadriel’s scouts rarely had time to react.
Knife-work
Event • Skirmish
Exert an archer to wound a minion he is skirmishing. Unless that minion is killed, make that Elf strength +2 until the regroup phase.
The veterans of Mirkwood combined knife and bow into one unstoppable battle sequence.
Follower(s)
*Protection of the Valar
Follower
Resistance +2
Aid - Discard a card from hand. To play, spot an Elf.
Each time you transfer this to a companion (except an Elf), exert bearer.
While bearer has at least 7 resistance, he is strength +1 and damage +1.
Legoles, created by legoles3333
•Legoles, Orc Hunter
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
The youngest son of Thranduil, Legoles was ever under the shadow of Legolas.
Possession(s)
Blade from Long Ago
Possession • Hand Weapon
Strength +1
Skirmish: Exert bearer to make him gain hunter 1 until the start of the regroup phase.
•Legoles’ Bow, Weapon of Power
Possession • Ranged Weapon
Strength +1
Bearer must be an Elf.
Archery: Exert bearer to add 1 to the fellowship archery total (limit once per turn).
Condition(s) and Event(s)
Practice
Condition - Support Area
When you play this condition add 2 tokens here. While there are no tokens on this card, discard it.
Fellowship Exert an Archer to add a token here.
Archery Remove a token from this condition and spot a Archer to add 1 to the Fellowship Archery total.
Determination
Event • Fellowship
Exert an Elf to remove a threat.
Elven Reflexes
Event • Skirmish
Exert an Elf twice (or once if skirmishing a roaming minion) to prevent all wounds to him until the start of the regroup phase.
Great Shot
Event • Archery
Spot 3 Elves to wound a minion (or a minion twice).
Follower(s)
*Legoles’ Hawk, Bird of Mirkwood
Strength +1
Resistance +1
Aid -
At the start of the Skirmish Phase, you may add and exert bearer to heal a companion
Silvarin, created by elf lvr
•Silvarin, Last Guardian of Mirkwood
Companion • Elf
Strength: 6
Vitality: 4
Resistance: 7
While bearing a weapon, this companion gains hunter 1.
The elves of that village were wholly dedicated to protecting Mirkwood from the Men of Rhun.
Possession(s)
Elven Heavy Sword
Possession • Hand Weapon
Strength +2
Bearer must be an Elf.
Skirmish: If you have initiative, discard two cards from hand to exert a minion skirmishing bearer.
”A bit heavier than I expected. Are you sure it won’t slow you down?”
Condition(s) and Event(s)
•Spellweaving
Condition * Support Area
To play, spot an elf.
Each time you play an spell, you may exert an elf to make another companion strength +2 until the regroup phase.
Maneuver: Discard this condition to take an spell from your discard pile into hand.
"There is more to be gained with a knowledge of magic than with sharp pieces of metal."
Banished Memories
Event • Fellowship
Spot 2 Elves (or an Elf and a Dwarf) to remove a burden or two threats.
Burst of Light
Event • Maneuver
Spell.
Exert an Elf to wound a minion (or wound that minion twice if it is a minion).
Flow of Power
Event • Skirmish
Spell.
Spot an Elf not assigned to skirmish to make another companion strength +3.
Mystic Power
Event • Skirmish
Spell.
Make an Elf strength +2 (or +3 if he is wounded).
Magicians have a strength born of desperation.
Follower(s)
*Lyon Elstar, the Protector
Follower
Strength: +1
Resistance: +1
Spell. Aid -
At the start of each regroup phase, exert Silvarin or discard Lyon.
When Lyon is transferred to a companion, you may reveal each shadow player’s hand.
Skirmish: Discard an spell from hand to make bearer strength +2.
"I will follow after your friends, so long as you can stand to keep me."
Tuilin, created by sickofpalantirs
•Tuilin, Elven Marksman
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Each time Tuilin wins a skirmish, you may add a threat to exert a minion.
Possession(s)
•Bow of Tuilin, Weapon of Accuracy
Possession • Ranged Weapon
Strength +1
Bearer must be Tuilin.
If bearer is Tuilin, each time a minion takes a wound during the archery phase, you may exert Tuilin to wound that minion (limit once per phase).
Made many years ago, it was a fine specimen indeed.
Elven Longsword
Possession • Hand Weapon
Strength +1
Bearer must be an Elf.
Each non-unique minion skirmishing bearer is strength -1.
Each unique minion skirmishing bearer cannot use skirmish special abilities.
Condition(s) and Event(s)
•Deep Calm
Condition • Support Area
When you play this condition at a sanctuary, add 2 tokens here.
Each time your Elf takes a wound or exerts in a skirmish, add an token here.
Fellowship: Remove 2 tokens from here to heal an companion.
Elves could renew much of their strength without sleep.
Combat Archer
Event • Response
If a minion takes a wound in the archery phase, exert an Elf bearing a hand weapon to begin a skirmish phase between that minion and that elf. When that skirmish is done, resume the suspended phase.
A trained elven warrior can fire an arrow and, in the time it took for the foe to reach it, have cold steel ready for it.
Elven Speed
Event • Skirmish
Exert an Elf to make a minion skirmishing an Elf unable to use skirmish special abilities or play skirmish events until the regroup phase.
An Elf’s speed was one of its greatest assets.
Follower(s)
Elven Family
Follower
Aid -Exert an elf
Each time this follower is transferred to a companion you may remove an token to remove a threat. While bearer is a unique elf, bearer is strength +1. |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:51 pm |
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Posts: 4197
Location: United States
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Ellar, created by Aragorn, King in Exile, currently operated by DáinIronfoot
•Ellar, Man of Dale
Companion • Man
Strength: 4
Vitality: 4
Resistance: 8
Skirmish: Exert this companion to make a Man strength +2.
Possession(s)
Sword of Dale
Possession • Hand Weapon
Bearer must be a Man.
While bearer has resistance of 6 or more, he is strength +2.
Condition(s) and Event(s)
•Ballad of Bard
Condition
Vitality +1
Tale. Bearer must be a Man.
Skirmish: Discard this condition to make bearer strength +2.
•Strong Friendship
Condition • Support Area
While you can spot Rorin and Ellar, and both have a resistance of 6 or greater, each is strength +1.
While you can spot Curubethion and Ellar, and both have a resistance of 6 or greater, each is strength +1.
Follower(s)
•Bard, Hero of Esgaroth
Follower
Strength +1
Resistance +1
Aid – .
Each time you transfer this to a companion, except a Man companion, exert bearer.
While you can spot 2 Men, each minion skirmishing a Man is strength -1.
“‘Cut the bridges! To arms! To arms!’”
Ryle, created by macheteman, previously controlled by DáinIronfoot, currently controlled by macheteman
•Ryle, Leader of the Ortans
Companion • Man
Strength: 4
Vitality: 4
Resistance: 8
While bearing a possession, this companion is vitality +1.
Response: If you play an event during Ryle’s skirmish, you may exert him and add a threat to take that event into hand instead of discarding it.
Possession(s)
Blade of Dale
Possession • Hand Weapon
Strength +1
Vitality +1
Bearer must be a Man or a Dwarf.
While you can spot a follower, bearer is strength +1.
While bearer is Ryle, Shadow cards may not discard this possession.
And finding himself without weapon, Rorin drew forth the sword, and smote the encircling goblins while Ryle was still lost in the dark of unconsciousness.
Condition(s) and Event(s)
•Courage and Valor
Condition
Strength +1
Bearer must be Ryle.
At the start of each maneuver phase, if Ryle has resistance 6 or more, you may heal a Man or ranger (and remove if Ryle has resistance 7 or more).
“‘...that boy has potential even he cannot fully see.’”
Haunting Memories
Event • Skirmish
If Ryle is not assigned to a skirmish, spot a wounded unbound companion with less printed strength than a minion skirmishing that companion. Exert Ryle to assign him to that minion.
Ryle was never able to forget the terror and helplessness he felt before Rorin the Dwarf came to his rescue, and was determined not to let that happen again while he had strength left to fight.
People of the Lake
Event • Fellowship
Tale. Spot 2 Men to discard a condition (and remove if the fellowship is at a river site).
“‘The River Running which flows from the Long Lake is our very lifeblood, our main source of food and trade....’”
Follower(s)
•Aeglirnen, Eagle of Emyn Uial
Follower
Strength +1
Resistance +1
To play, spot Ryle.
Aid – .
Each time you transfer this to a companion, except a or companion, exert bearer.
If bearer is a Man, each time he or she wins a skirmish, you may exert a minion (or wound a Warg minion).
”’Hello, old friend…’”
•The League of the Ortan
Follower
Strength: +3
Aid-
Bearer must be Ryle.
He is damage +1 and defender +1.
While this follower is in your support area, Ryle gains Hunter 1. |
Last edited by Anonymous Prodigy on Mon Jul 09, 2007 8:36 am; edited 1 time in totalI had to put something here. |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:51 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Arthail, created by AnxiousChieftain, currently inactive
•Arthail, Keen Hunter
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Hunter 2.
Possession(s)
Slippery Blade (created by BattleWarg for amusement purposes)
Possession • Hand Weapon
Strength +4
Resistance -2
Bearer must be a Man.
At the start of each turn, the first Shadow player may discard 2 cards from hand to wound bearer. If bearer has resistance 5 or less, any Shadow player may discard 2 cards from hand to wound bearer.
”And then with a thud, Arthail fell to the floor. Blood flowed out where his own sword had pierced his chest.”
Curubethion, created by CarpeGuitarrem
•Curubethion, Northern Dunedain
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Ring-bound. Ranger. Hunter 2. Leader.
At the start of each skirmish involving Curubethion, wound two companions or add two burdens.
Dirthon, created by Anonymous Prodigy
•Dirthon, Son of Dirthor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Ring-bound. Ranger.
Possession(s)
Bow of Ithilien
Possession • Ranged Weapon
Bearer must be a Man. Bearer gains hunter 1.
Archery: If bearer is a ranger, remove 2 tokens to exert a minion.
Sword of Ithilien
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
Skirmish: If bearer is a ranger, exert bearer to make a minion skirmishing bearer strength –X, where X is the number of roaming minions you can spot (limit -3).
Condition(s) and Event(s)
• Fragrance of Ithilien
Condition • Support Area
To play, spot a ranger.
Each time a ranger wins a skirmish, add a token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.
Courage of Numenor
Event • Maneuver
Spot a ranger to make each companion strength +1 until the regroup phase.
Defenders of the North
Event • Fellowship
Spot 3 rangers to reinforce 2 tokens (or 3 tokens if you can spot 3 or more Free Peoples races).
Sword Strike
Event • Skirmish
Make a companion bearing a hand weapon strength +3 and damage +1 (and gain hunter 1 if skirmishing a roaming minion).
Follower(s)
• Dirthor, Veteran Ranger
Follower
Strength +1
Resistance +1
Aid – .
Each time you transfer this follower to a companion, except a ranger, exert bearer and add a burden.
Each time bearer wins a skirmish, you may heal a companion with the lowest vitality.
Duinihir, created by NBarden
•Duinihir, Ranger of the North
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Ring-bound. Ranger.
More outgoing than most rangers, Duinihir was still cautious and wily.
Possession(s)
•Duinihir’s Bow, Spirit of Numenor
Possession • Ranged Weapon
Bearer must be Duinihir. He gains hunter 1.
Archery: Exert Duinihir to make him gain archer until the regroup phase.
It was a richly carved bow, with an elven bowstring… however this bow was not elvish, but Numenorean.
Dunedain Blade
Possession • Hand Weapon
Strength +2
Resistance +1
Bearer must be a ranger.
Skirmish: Exert bearer to make each minion skirmishing bearer lose hunter and unable to gain hunter until the regroup phase.
Thus had Duinihir’s blade been forged, in Ranger fashion, but of Elven craftsmanship.
Condition(s) and Event(s)
•A Strange Company
Condition • Support Area
To play, spot a companion. Each time the fellowship moves, add a threat.
When you play this condition, add a token here for each race you can spot.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a companion).
Men of Dale, Dunedain, Elves, Rohirrim, Dwarves and Hobbits... all mingled with each other in cooperation and comradery.
Furious Blow
Event • Skirmish
Exert a ranger to wound a roaming minion skirmishing him once (or twice if that ranger has resistance 7 or more).
Calm and collected, Duinihir stabbed the warg forcefully in the neck.
Inner Strength
Event • Skirmish
Exert Ryle or a ranger twice to use his combined resistance and vitality to resolve a skirmish he is involved in instead of his strength, and make him resistance +1 for each wound on each roaming minion in that skirmish.
”’This will NOT be my end…’”
Sudden Attack
Event • Assignment
Assign a minion to skirmish a ranger to wound that minion. That minion loses its game text until the regroup phase.
Duinihir sprang from his hiding place and slashed at the chief warg.
Follower(s)
•Duinihir’s Hound
Follower
Strength: +3
Aid- and add two threats.
Bearer must be Duinihir.
At the start of each skirmish involving Duinihir, wound a minion skirmishing him.
Assignment: If this follower is attached to a companion, return this follower to your support area to make this follower a strength 5, vitality 4, resistance 8 companion that cannot be overwhelmed unless his strength is tripled until the regroup phase. This card is still a follower.
"This is not one of the wargs, my friend, but my hound that has followed us from Bree."
Tarcian, created by CarpeGuitarrem
•Tarcian, Northern Dúnedain
Companion • Man
Strength: 6
Vitality: 4
Resistance: 5
Ranger. Leader.
While Tarcian is the Leader, at the start of each skirmish involving him, discard a card borne by a companion or add two burdens. |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:52 pm |
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Posts: 4197
Location: United States
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Ectheow, created by AgentDrake
•Ectheow, Fortune Seeker
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Each time you play a possession on Ectheow, you may wound a minion.
Skirmish: Exert Ectheow to play a possession from hand.
”’Let whoever can win glory before death!’”
Possession(s)
•Ectheow’s Shield, Round Shield
Possession • Shield
Bearer must be a companion.
The minion archery total is -1.
Each minion skirmishing bearer is strength -1.
The rounded shields of the Northmen provided protection from both the arrow and the blade.
Serpentine Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Man.
While bearer is skirmishing a wounded minion, he or she is damage +1.
The weapons of the Rohirrim were richly made.
Condition(s) and Event(s)
•Gléomenn Sorgiende
Condition - Support Area
Each time a companion wins a skirmish, you may place a token here.
Fellowship: Remove 3 tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a shadow condition from a companion.
"Hé raerede his cnapa / Ðæt hé his déað geséo."
Archaic Lore
Event • Fellowship
To play, spot a companion. Heal that companion and take a card into hand from your discard pile.
Reckless Combat
Event • Skirmish
Exert a Man bearing a hand weapon to make him or her strength +2 and exert a minion.
Northman Pursuit
Event • Regroup
Spot a companion and a wounded minion to suspend the current phase and begin a skirmish between that companion and minion. If that companion wins this skirmish, you may heal him or remove a threat.
The blood fueds of the Northmen against the Shadow knew no end.
Follower(s)
Hylgeac’s Vision, Second Sight
Follower
Strength +1
Resistance +2
Aid - Add two threats.
While bearer is a companion, each time a minion uses a special ability, you may add a burden to exert that minion.
"Hweat! In gear daegum..." |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:54 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Adalard, created by BattleWarg, currently controlled by AgentDrake
•Adalard, Hobbit of Whitfurrows
Companion • Hobbit
Strength: 4
Vitality: 4
Resistance: 9
While this companion has resistance 8 or more, he is strength +2.
Possession(s)
Shirriff Sword
Possession • Hand Weapon
Strength +1
Bearer must be a Hobbit.
While you can spot a follower, each unbound companion is resistance +1.
Condition(s) and Event(s)
•Stronger and Fiercer
Condition
Strength +1
Plays on a Hobbit. Bearer must be a companion.
Assignment: Assign an unassigned minion with the lowest strength to skirmish bearer.
Regroup: Add to transfer Stronger and Fiercer to a companion with lower strength than bearer. If you transfer Stronger and Fiercer from a Hobbit, heal that Hobbit. Limit once per phase.
From prey to warrior...
Easy Prey
Event • Assignment
Make a wounded Hobbit defender +1 until the regroup phase.
They smelled the weak and beaten food from far off, and thought it would make for a simple meal.
Light Movements
Event • Fellowship
Spot a Hobbit to remove for each Hobbit or ranger you can spot.
Their footsteps left no trace of direction.
Lucky Prey
Event • Skirmish
Make a minion skirmishing a Hobbit strength -1 (or, if that minion is a minion, strength -2) until the regroup phase.
Bending down to collect wood, Adalard seemed an easy target, but for the ranger approaching the warg.
Follower(s)
•Hobbiton Defender
Follower
Vitality +1
Aid - Add a burden.
To play, spot a Hobbit.
Each time you play a skirmish event, you may exert bearer to take that event into hand instead of discarding it. |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:54 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Practice (2 token(s)
Condition - Support Area
When you play this condition add 2 tokens here. While there are no tokens on this card, discard it.
Fellowship Exert an Archer to add a token here.
Archery Remove a token from this condition and spot a Archer to add 1 to the Fellowship Archery total.
•Deep Calm (2 token(s)
Condition • Support Area
When you play this condition at a sanctuary, add 2 tokens here.
Each time your Elf takes a wound or exerts in a skirmish, add an token here.
Fellowship: Remove 2 tokens from here to heal an companion.
Elves could renew much of their strength without sleep.
• Fragrance of Ithilien (5 token(s)
Condition • Support Area
To play, spot a ranger.
Each time a ranger wins a skirmish, add a token here.
Maneuver: Remove 3 tokens from here to heal a companion.
Skirmish: Remove a token from here to make a ranger strength +1 until the regroup phase.
•A Strange Company (4 token(s)
Condition • Support Area
To play, spot a companion. Each time the fellowship moves, add a threat.
When you play this condition, add a token here for each race you can spot.
Regroup: Remove 2 tokens from here or discard this condition and spot a companion of one race to heal a companion of another race (and remove a threat if that companion was a companion).
Men of Dale, Dunedain, Elves, Rohirrim, Dwarves and Hobbits... all mingled with each other in cooperation and comradery.
•Gléomenn Sorgiende (1 token(s)
Condition - Support Area
Each time a companion wins a skirmish, you may place a token here.
Fellowship: Remove 3 tokens here to heal a companion or remove a burden.
Regroup: Spot 6 tokens here and discard this condition to discard a shadow condition from a companion.
"Hé raerede his cnapa / Ðæt hé his déað geséo." |
Last edited by Anonymous Prodigy on Sat Jul 07, 2007 1:56 pm; edited 1 time in totalI had to put something here. |
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Anonymous Prodigy |
Posted: Sat Jul 07, 2007 1:55 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Deathly Chill (in play)
Condition • Support Area
While you can spot a minion, each unbound companion is resistance -2.
They Are Waiting (in play)
Condition • Support Area
Skirmish: Exert a minion and spot a companion with resistance 4 or less to make that companion strength -2.
•Alvarrad, Dark Messenger (in play)
Follower
Strength +2
Aid -
Skirmish: If this follower is attached to a minion, return this follower to your hand and discard a minion to make the Free Peoples player exhaust an unbound companion.
Darting Icewarg (inactive)
Minion • Warg
Strength: 6
Vitality: 2
Site Number: 3
Response: If another minion is about to take a wound during a skirmish, discard this minion to wound a companion in that skirmish.
Deathcall (inactive)
Event • Maneuver
Exert a minion to make each companion of the race which has the most companions strength -1. That minion may not take wounds (except during skirmishes).
Fearsome Icewarg (inactive)
Minion • Warg
Strength: 12
Vitality: 3
Site Number: 3
Damage +1. Enduring.
Ferocious Icewarg (inactive)
Minion • Warg
Strength: 9
Vitality: 3
Site Number: 2
Lurker. Fierce. This minion is strength +1 for each minion not assigned to a skirmish.
Icy Shadow (inactive)
Event • Regroup
Spot a minion in the discard pile to make each companion with resistance 5 or less strength -1 until the end of the turn.
•Terrible Icewarg (inactive)
Minion • Warg
Strength: 10
Vitality: 3
Site Number: 3
Damage +1.
Too Swift for Arrows (inactive)
Condition • Support Area
To play, exert a minion. Each Warg is strength -1 and cannot take wounds (except during skirmishes).
Darting Warg (inactive)
Minion • Warg
Strength: 5
Vitality: 4
Site Number: 3
Damage +1.
Evil Warg (inactive)
Minion • Warg
Strength: 7
Vitality: 3
Site Number: 3
Damage +1.
Howling Warg (inactive)
Minion • Warg
Strength: 6
Vitality: 3
Site Number: 2
Damage +1. Fierce.
Searching Spectre (inactive)
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 2
Response: If this minion wins a skirmish, exert a minion to assign this minion to the leader.
Snapping Warg (inactive)
Minion • Warg
Strength: 7
Vitality: 3
Site Number: 3
Fierce.
Skirmish: Exert this minion to make it strength +3.
Twisted Warg (inactive)
Minion • Warg
Strength: 9
Vitality: 2
Site Number: 3
Damage +1. Fierce.
•Warg Chieftain (inactive)
Minion • Warg
Strength: 7
Vitality: 3
Site Number: 3
Each Warg is strength +1.
Skirmish: Exert this minion to heal a minion. |
Last edited by Anonymous Prodigy on Mon Jul 09, 2007 8:34 am; edited 1 time in totalI had to put something here. |
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DáinIronfoot |
Posted: Sun Jul 08, 2007 9:42 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Didn’t one of those conditons get discarded recently, or am I getting it mixed up with something else? I thought the last card I made for Ryle before mm took back over was supposed to get rid of a condition. And I don’t see it on the list.... Ah, People of the Lake, it was called. Find it here. I think that, at the time, the only condition in play that it could discard (since it was a fellowship event) was Too Swift for Arrows, so that archery could be "unlocked" again.
Bravo for doing this, AP. I still hope BW shows up and get involved again, but it was necessary, at this point, for someone else to take over these duties. And who better than a mod? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Jul 09, 2007 8:39 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks, Dain.
I wasn’t a huge fan of BW’s formatting, so I copy-and-pasted everything and then re-formatted the whole shebang in Microsoft Word. |
I had to put something here. |
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