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Thranduil |
Posted: Tue Sep 11, 2007 5:34 pm |
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Joined: 01 May 2007
Posts: 2256
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As a reminder, this is part of the second of 3 sets:
H1 - The Hobbit (300 cards, 110C 100U 90R)
H2 - The Battle of the Five Armies (200 cards, 70C 70U 60R)
H3 - The White Council (200 cards, 70C 70U 60R)
And it’s more or less complete, I just need the approval of the talented DCers of the cobracards forum!
Here is a (very brief) summary of the block mechanics featured in the first set:
Terror X (Each time this character is assigned to skirmish an opponent’s character, they may make that opponent exert X of their characters.)
Winged (This character can only take 1 wound per phase, regardless of its source.)
Locked - (A card that is Locked has blank game text, unless it is Unlocked. An ability or keyword that is Locked is nonexistent unless it is Unlocked.)
Unlocked - (A card can only be Unlocked if a card allows it to be. A card with no Locked text cannot be Unlocked.)
A seriously detailed description of the last two can be found at this link: http://lotrtcgdb.com/community/viewtopic.php?t=4434 (below the cards)
There are also a couple more that feature in this set that weren’t in the last, but I’ll get onto them later.
Here’s the culture break down, and clicking on finished cultures will take you to their card lists.
- 32
- 21
- 34
- 10
- 42
- 30
- 17
- 14
• Bard, The Bowman
Companion • Man
Str: 7
Vit: 3
Res: 6
Archer.
Archery: If you have exactly 4 cards in hand, discard a card from hand to make the fellowship archery total +1.
Their captain was Bard, grim-voiced and grim-faced, whose friends had accused him of prophesying floods and poisoned fish, though they knew his worth and courage.
H2 U 54
Bear Tracks
Event • Skirmish
To play, spot Beorn who is either terror X, damage +X or defender +X.
Make a Man (or any character is you cannot spot 4 companions) strength +X.
’I soon saw that Beorn could not have made them all...’
H2 C 55
• Bee-Pastures
Condition • Support Area
To play, spot Beorn.
When you play this condition, you may add X tokens here, where X is 9 minus the number of companions.
Response: If you are about to play a event, remove a token here (or discard this card) to make that event’s twilight cost -1.
H2 R 56
• Black Thrush, Carrier of Warnings
Follower
Str: +1
Res: +1
Aid - Discard a card from hand.
To play, spot a Man.
Each time this follower is transferred, you may Lock a minion until the regroup phase.
’Wait! Wait!’ it said to him... And while Bard paused in wonder it told him of tidings up in the Mountain and of all that it had heard.
H2 R 57
Calm Bay
Event • Archery
Spot a Man to make any number of companions lose archer until the regroup phase. Then you may add [X] to make X minions lose archer until the regroup phase.
Bilbo had never imagined that any water that was not the sea could look so big.
H2 C 58
Circling Eagle
Companion • Eagle
Str: 5
Vit: 3
Res: 6
Winged (This companion can only take 1 wound per phase).
When you play this companion, you may stack a site from your adventure deck on a card.
Maneuver: Discard a site stacked on this companion to take a event into hand from your discard pile.
... they began to go down circling round in great spirals.
H2 U 59
Circling High
Event • Fellowship or Maneuver
Discard a site stacked on a card to, until the end of the turn, make the current site gain the game text of the discarded site.
... the birds were already high up...
H2 U 60
Down the Wind
Event • Skirmish
Discard a site stacked on a companion to wound an unwinged minion they are skirmishing.
Just at that moment, the Lord of the Eagles swept down from above...
H2 U 61
Eagle’s Eyrie
Condition • Support Area
When you play this condition, you may stack a site from your adventure deck on a card.
Skirmish: Discard a site stacked on a companion to make them strength +3 (and damage +1 if they are an Eagle).
You ought not to be rude to an Eagle, when you... are up in his eyrie at night.
H2 U 62
Farsighted Eagle
Companion • Eagle
Str: 5
Vit: 3
Res: 6
Winged (This companion can only take 1 wound per phase).
When you play this companion, you may stack a site from your adventure deck on a card.
Maneuver: Discard the current site and replace it with a site stacked on this companion.
... he could see the glint of the moon on goblin spears and helmets...
H2 U 63
Great Animal
Event • Skirmish
Exert Beorn and remove a minion from your discard pile from the game to make Beorn strength +X, where X is that minion’s strength.
... Bilbo thought he saw away to the right, or to the left, the shadowy form of a great bear prowling along in the same direction.
H2 R 64
Great Eagle
Companion • Eagle
Str: 5
Vit: 3
Res: 6
Winged (This companion can only take 1 wound per phase).
When you play this companion, you may stack a random site from an opponent’s adventure deck on a card.
This companion is strength +2 for each site stacked on it.
The goblins hated the eagles, and feared them...
H2 C 65
Laketown Armor
Possession • Armor
Str: +1
Bearer must be a Man.
Each time bearer is assigned to a skirmish, you may discard a card from hand.
... some were filled with warriors in armour, and there had been wars and deeds which were now only a legend.
H2 C 66
Laketown Bow
Possession • Ranged Weapon
Bearer must be a Man.
While you have 4 cards in hand, bearer is an archer.
While you have 2 cards in hand, bearer is strength +1.
A hail of dark arrows leaped up and snapped and rattled on his scales and jewels...
H2 C 67
Laketown Captain
Companion • Man
Str: 7
Vit: 3
Res: 6
While n your starting fellowship, this companion’s twilight cost is -1.
Skirmish: If you have exactly 7 or exactly 3 cards in hand, discard a card from hand to make a Man strength +2.
’If you come in peace lay down your arms!’ said the captain.
H2 C 68
Laketown Councillor
Companion • Man
Str: 6
Vit: 3
Res: 6
To play, spot a Dwarf and a Man.
Maneuver: Add 2 threats to play a condition from your discard pile.
Maneuver: If you have 4 cards in hand, discard 2 cards from hand to play a condition from your discard pile.
’What help we can offer shall be yours...’
H2 U 69
Laketown Fisherman
Companion • Man
Str: 6
Vit: 3
Res: 6
Fellowship: If you have exactly 8 cards in hand, discard 2 cards from hand to heal a Man.
It was already grey morning, and there was a merry racket down by the river.
H2 C 70
• Laketown Greybeard
Companion • Man
Str: 5
Vit: 3
Res: 7
Each time your hand size drops below 6 cards, you may spot 2 Men and exert this companion to draw a card.
Indeed such excitement had not been known in the town in the memory of the oldest grandfather.
H2 R 71
Laketown Sailor
Companion • Man
Str: 6
Vit: 3
Res: 6
Maneuver: If you have exactly 5 cards in hand, spot 2 Men and discard a card from hand to exert a minion.
Then ropes were cast and oars were pulled and soon the raft was drawn out of the current.
H2 U 72
Laketown Sword
Possession • Hand Weapon
Str: +2
Bearer must be a Man.
Each time bearer wins a skirmish, you may draw a card.
... beside them came the men of the Lake with long swords.
H2 C 73
• Laketown Swordsmen
Companion • Man
Str: 5
Vit: 4
Res: 6
To play, spot 2 Men.
At the start of the maneuver phase, you may discard a card from hand to Unlock this companion until the regroup phase.
Locked: Each time you discard a card from your hand, you may make this companion strength +1 until the regroup phase.
Before long they could see.. men of the Lake armed as if for war...
H2 R 74
Lone Warrior
Event • Maneuver
If Beorn is terror X, make him defender +X until the regroup phase. Then you may exert him to make each minion skirmishing him strength -X until the regroup phase.
Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bit upon him.
H2 R 75
Long Quays
Event • Skirmish
Make a Man skirmishing a minion strength +2 for each wound on that minion.
It was not built on the shore... but right out on the surface of the lake...
H2 C 76
• Master of the Wide Wooden Halls
Condition • Support Area
Each time the fellowship moves and you cannot spot 4 companions, you may spot Beorn and add to heal each companion.
Regroup: Exert Beorn or discard this condition to remove .
Beorn said something to them in a queer language like animal noises turned into talk...
H2 R 77
• Shingly Shore
Condition • Support Area
To play, spot 3 Men.
Each time the fellowship moves and you have exactly 6 cards in hand, you may heal a companion.
Each time the fellowship moves and you have exactly 3 cards in hand, you may exert 2 minions.
Each time the fellowship moves and you have no cards in hand, you may draw 2 cards.
H2 R 78
Snuffling and Growling
Event • Regroup
Exert Beorn to wound each minion.
Bilbo wondered what it was and whether it could be Beorn in enchanted shape, and if he would come in as a bear and kill them.
H2 C 79
Such Excitement
Event • Fellowship or Regroup
Spot a Man to draw a card or discard a card from hand (or spot 3 Men to draw 2 cards or discard 2 cards from hand).
Some of the songs were old ones, but some of them were quite new and spoke confidently of the sudden death of the dragon and of cargoes of rich presents coming down the river to Lake-Town.
H2 C 80
Swooping Eagle
Companion • Eagle
Str: 6
Vit: 3
Res: 6
Winged.
While you can spot 2 sites stacked on cards, this companion’s twilight cost is -2.
When you play this companion in the regroup phase, you may remove .
... their talons tore at goblin faces...
H2 C 81
Terrible Anger
Event • Maneuver
Make Beorn defender +1 (and damage +1 if you cannot spot 4 companions) until the regroup phase.
He scattered the bodyguard and pulled down Bolg himself and crushed him.
H2 C 82
• The Master, Ruler of Lake-town
Companion • Man
Str: 6
Vit: 3
Res: 5
Each other Man’s twilight cost is -1.
While you have no cards in hand, each other Man is strength +2.
’In the Lake-town we have always elected masters from the old and wise, and have not endured the rule of mere fighting men.’
H2 R 83
Trade and Tolls
Event • Skirmish
Discard a possession borne by a Man to exert a minion.
They still throve on the trade that came up the great river from the South and was carried past the falls to their town...
H2 U 84
Wooden Bridge
Event • Maneuver
Spot a Man to choose one: add a threat to play a condition from your discard pile; or heal a minion to play an possession from your discard pile.
A great bridge made of wood ran out to where on huge piles made of forest trees was built a busy wooden town...
H2 C 85
Well Protected
Event • Assignment
Spot Beorn to make a minion fierce until the regroup phase. Then, you may prevent that minion from being assigned to a non-fierce skirmish.
’The goblins,’ Beorn had said, ’will not dare to cross the Great River for a hundred miles north of the Carrock nor to come near my house...’
H2 C 86
World Far Away
Event • Maneuver
Choose one: spot an Eagle to stack a site from your adventure deck on a card; or transfer a site stacked on a card to another card.
They circled up in the sky and looked down upon the ring of the Wargs, a tiny spot far far below.
H2 C 87
Thranduil |
Last edited by Thranduil on Sun Nov 04, 2007 6:07 pm; edited 15 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue Sep 11, 2007 7:01 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
Laketown Fisherman
Companion • Man
Str: 6
Vit: 3
Res: 6
Fellowship: If you have exactly 8 cards in hand, discard 2 cards from hand to heal a Man.
It was already grey morning, and there was a merry racket down by the river.
H2 C 70
cool! maybe or reinforce a gandalf token
• Laketown Greybeard
Companion • Man
Str: 5
Vit: 3
Res: 6
Each time your hand goes below 6 cards, you may spot 2 Men and exert this companion to draw a card.
Indeed such excitement had not been known in the town in the memory of the oldest grandfather.
H2 R 71
maybe 2 cards
Laketown Captain
Companion • Man
Str: 7
Vit: 3
Res: 6
In your starting fellowship, this companion’s twilight cost is -1.
Skirmish: If you have exactly 3 cards in hand, discard a card from hand to make a Man strength +2.
’If you come in peace lay down your arms!’ said the captain.
H2 C 68
WHILE in your starting...
• Bard, The Bowman
Companion • Man
Str: 7
Vit: 3
Res: 6
Archer.
Archery: If you have exactly 4 cards in hand, discard a card from hand to make the fellowship archery total +1.
Their captain was Bard, grim-voiced and grim-faced, whose friends had accused him of prophesying floods and poisoned fish, though they knew his worth and courage.
H2 U 54
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Wed Sep 12, 2007 3:39 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Laketown Fisherman
Companion • Man
Str: 6
Vit: 3
Res: 6
Fellowship: If you have exactly 8 cards in hand, discard 2 cards from hand to heal a Man.
It was already grey morning, and there was a merry racket down by the river.
H2 C 70
Hmm do i detect a way/theme of drawing cards in the fellowship?
• Laketown Greybeard
Companion • Man
Str: 5
Vit: 3
Res: 6
Each time your hand goes below 6 cards, you may spot 2 Men and exert this companion to draw a card.
Indeed such excitement had not been known in the town in the memory of the oldest grandfather.
H2 R 71
Ok, not that useful, only 5 strength.
Laketown Captain
Companion • Man
Str: 7
Vit: 3
Res: 6
In your starting fellowship, this companion’s twilight cost is -1.
Skirmish: If you have exactly 3 cards in hand, discard a card from hand to make a Man strength +2.
’If you come in peace lay down your arms!’ said the captain.
H2 C 68
While in your starting.... Rest is fine.
• Bard, The Bowman
Companion • Man
Str: 7
Vit: 3
Res: 6
Archer.
Archery: If you have exactly 4 cards in hand, discard a card from hand to make the fellowship archery total +1.
Their captain was Bard, grim-voiced and grim-faced, whose friends had accused him of prophesying floods and poisoned fish, though they knew his worth and courage.
H2 U 54
Sound. Looks like a fun theme, but will make playing it hard to think out. Have to concentrate.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed Sep 12, 2007 11:43 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Laketown Fisherman
Companion • Man
Str: 6
Vit: 3
Res: 6
Fellowship: If you have exactly 8 cards in hand, discard 2 cards from hand to heal a Man.
It was already grey morning, and there was a merry racket down by the river.
H2 C 70
Good stuff. I like where this is going....
Thranduil wrote: • Laketown Greybeard
Companion • Man
Str: 5
Vit: 3
Res: 6
Each time your hand goes below 6 cards, you may spot 2 Men and exert this companion to draw a card.
Indeed such excitement had not been known in the town in the memory of the oldest grandfather.
H2 R 71
Raise his resistance to 7. I’d also try to find better wording than "goes below", but I’m not coming up with anything better right now. (I AM still a bit sick, so there’s my excuse! ) Maybe "each time your hand size drops below 6 cards"?
Thranduil wrote: Laketown Captain
Companion • Man
Str: 7
Vit: 3
Res: 6
In your starting fellowship, this companion’s twilight cost is -1.
Skirmish: If you have exactly 3 cards in hand, discard a card from hand to make a Man strength +2.
’If you come in peace lay down your arms!’ said the captain.
H2 C 68
"While in your starting fellowship", but good otherwise.
Thranduil wrote: • Bard, The Bowman
Companion • Man
Str: 7
Vit: 3
Res: 6
Archer.
Archery: If you have exactly 4 cards in hand, discard a card from hand to make the fellowship archery total +1.
Their captain was Bard, grim-voiced and grim-faced, whose friends had accused him of prophesying floods and poisoned fish, though they knew his worth and courage.
H2 U 54
Excellent. Maybe allow it to happen twice, like "If you have exactly 7 cards or 4 cards in hand....". |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Sun Sep 16, 2007 3:08 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Wow, thanks DI - I’d never thought of having the same card triggering off 2 hand sizes!
Let’s go onto a bit of gear and support.
Laketown Armor
Possession • Armor
Str: +1
Bearer must be a Man.
Each time bearer is assigned to a skirmish, you may discard a card from hand.
... some were filled with warriors in armour, and there had been wars and deeds which were now only a legend.
H2 C 66
Laketown Bow
Possession • Ranged Weapon
Bearer must be a Man.
While you have 4 cards in hand, bearer is an archer.
While you have 2 cards in hand, bearer is strength +1.
A hail of dark arrows leaped up and snapped and rattled on his scales and jewels...
H2 C 67
Laketown Sword
Possession • Hand Weapon
Str: +2
Bearer must be a Man.
Each time bearer wins a skirmish, you may draw a card.
... beside them came the men of the Lake with long swords.
H2 C 73
Such Excitement
Event • Fellowship or Regroup
Spot a Man to draw a card or discard a card from hand (or spot 3 Men to draw 2 cards or discard 2 cards from hand).
Some of the songs were old ones, but some of them were quite new and spoke confidently of the sudden death of the dragon and of cargoes of rich presents coming down the river to Lake-Town.
H2 C 80
• Shingly Shore
Condition • Support Area
To play, spot 3 Men.
Each time the fellowship moves and you have exactly 6 cards in hand, you may heal a companion.
Each time the fellowship moves and you have exactly 3 cards in hand, you may exert 2 minions.
Each time the fellowship moves and you have no cards in hand, you may draw 2 cards.
H2 R 78
Thranduil |
Last edited by Thranduil on Mon Sep 17, 2007 9:55 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sun Sep 16, 2007 7:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
Laketown Armor
Possesion • Armor
Str: +1
Bearer must be a Man.
Each time bearer is assigned to a skirmish, you may discard a card from hand.
... some were filled with warriors in armour, and there had been wars and deeds which were now only a legend.
H2 C 66
misspelled possession, misspelled it below too. weird.
Laketown Bow
Possesion • Ranged Weapon
Bearer must be a Man.
While you have 4 cards in hand, bearer is an archer.
While you have 2 cards in hand, bearer is strength +1.
A hail of dark arrows leaped up and snapped and rattled on his scales and jewels...
H2 C 67
cool!
Laketown Sword
Possesion • Hand Weapon
Str: +2
Bearer must be a Man.
Each time bearer wins a skirmish, you may draw a card.
... beside them came the men of the Lake with long swords.
H2 C 73
misspelled possession cool!
Such Excitement
Event • Fellowship or Regroup
Spot a Man to draw a card or discard a card from hand (or spot 3 Men to draw 2 cards or discard 2 cards from hand).
Some of the songs were old ones, but some of them were quite new and spoke confidently of the sudden death of the dragon and of cargoes of rich presents coming down the river to Lake-Town.
H2 C 80
Aweshomeness I wuv this strategy
• Shingly Shore
Condition • Support Area
To play, spot 3 Men.
Each time the fellowship moves and you have exactly 6 cards in hand, you may heal a companion.
Each time the fellowship moves and you have exactly 3 cards in hand, you may exert 2 minions.
Each time the fellowship moves and you have no cards in hand, you draw 2 cards.
H2 R 78
Shingly? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Mon Sep 17, 2007 3:44 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote: Wow, thanks DI - I’d never thought of having the same card triggering off 2 hand sizes!
Let’s go onto a bit of gear and support.
Laketown Armor
Possesion • Armor
Str: +1
Bearer must be a Man.
Each time bearer is assigned to a skirmish, you may discard a card from hand.
... some were filled with warriors in armour, and there had been wars and deeds which were now only a legend.
H2 C 66
Interesting. Cool.
Laketown Bow
Possesion • Ranged Weapon
Bearer must be a Man.
While you have 4 cards in hand, bearer is an archer.
While you have 2 cards in hand, bearer is strength +1.
A hail of dark arrows leaped up and snapped and rattled on his scales and jewels...
H2 C 67
Cool, very strong though as the way youve planned it you can get both from 1 turn.
Laketown Sword
Possesion • Hand Weapon
Str: +2
Bearer must be a Man.
Each time bearer wins a skirmish, you may draw a card.
... beside them came the men of the Lake with long swords.
H2 C 73
Sweet!
Such Excitement
Event • Fellowship or Regroup
Spot a Man to draw a card or discard a card from hand (or spot 3 Men to draw 2 cards or discard 2 cards from hand).
Some of the songs were old ones, but some of them were quite new and spoke confidently of the sudden death of the dragon and of cargoes of rich presents coming down the river to Lake-Town.
H2 C 80
Sound.
• Shingly Shore
Condition • Support Area
To play, spot 3 Men.
Each time the fellowship moves and you have exactly 6 cards in hand, you may heal a companion.
Each time the fellowship moves and you have exactly 3 cards in hand, you may exert 2 minions.
Each time the fellowship moves and you have no cards in hand, you draw 2 cards.
H2 R 78
Sound, but add "may" to that draw 2 cards.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Mon Sep 17, 2007 3:18 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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While the culture is on the alliance theme, let’s follow suit with the Lake-men:
Laketown Councillor
Companion • Man
Str: 6
Vit: 3
Res: 6
To play, spot a Dwarf and a Man.
Maneuver: Add 2 threats to play a condition from your discard pile.
Maneuver: If you have 4 cards in hand, discard 2 cards from hand to play a condition from your discard pile.
’What help we can offer shall be yours...’
H2 U 69
And then some other developments on the strategy:
• Black Thrush, Carrier of Warnings
Follower
Str: +1
Res: +1
Aid - Discard a card from hand.
To play, spot a Man.
Each time this follower is transferred, you may Lock a minion until the regroup phase.
’Wait! Wait!’ it said to him... And while Bard paused in wonder it told him of tidings up in the Mountain and of all that it had heard.
H2 R 57
Laketown Sailor
Companion • Man
Str: 6
Vit: 3
Res: 6
Maneuver: If you have exactly 5 cards in hand, spot 2 Men and discard a card from hand to exert a minion.
Then ropes were cast and oars were pulled and soon the raft was drawn out of the current.
H2 U 72
Thranduil |
Last edited by Thranduil on Tue Sep 18, 2007 11:52 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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NBarden |
Posted: Mon Sep 17, 2007 3:22 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil wrote: While the culture is on the alliance theme, let’s follow suit with the Lake-men:
Laketown Councillor
Companion • Man
Str: 6
Vit: 3
Res: 6
To play, spot a Dwarf and a Man.
Maneuver: Add a threat to play a condition from your discard pile.
Maneuver: If you have 4 cards in hand, discard 2 cards from hand to play a condition from your discard pile.
’What help we can offer shall be yours...’
H2 U 69
Two threats, IMO.
And then some other developments on the strategy:
• Black Thrush, Carrier of Warnings
Follower
Str: +1
Aid - Discard a card from hand.
To play, spot a Man.
Each time this follower is transferred, you may Lock a minion until the regroup phase.
’Wait! Wait!’ it said to him... And while Bard paused in wonder it told him of tidings up in the Mountain and of all that it had heard.
H2 R 57
A little underpowered. Str +2? Res +1? Maybe? Or Lock two minions?
Laketown Sailor
Companion • Man
Str: 6
Vit: 3
Res: 6
Maneuver: If you have exactly 5 cards in hand, spot 2 Men and discard a card from hand to exert a minion.
Then ropes were cast and oars were pulled and soon the raft was drawn out of the current.
H2 U 72
Nice. I really think that this would work well with already existing losing initiative cards.
Thranduil |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Mon Sep 17, 2007 3:35 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: While the culture is on the alliance theme, let’s follow suit with the Lake-men:
Laketown Councillor
Companion • Man
Str: 6
Vit: 3
Res: 6
To play, spot a Dwarf and a Man.
Maneuver: Add a threat to play a condition from your discard pile.
Maneuver: If you have 4 cards in hand, discard 2 cards from hand to play a condition from your discard pile.
’What help we can offer shall be yours...’
H2 U 69
misspelled councilor.
And then some other developments on the strategy:
• Black Thrush, Carrier of Warnings
Follower
Str: +1
Aid - Discard a card from hand.
To play, spot a Man.
Each time this follower is transferred, you may Lock a minion until the regroup phase.
’Wait! Wait!’ it said to him... And while Bard paused in wonder it told him of tidings up in the Mountain and of all that it had heard.
H2 R 57
cool!
Laketown Sailor
Companion • Man
Str: 6
Vit: 3
Res: 6
Maneuver: If you have exactly 5 cards in hand, spot 2 Men and discard a card from hand to exert a minion.
Then ropes were cast and oars were pulled and soon the raft was drawn out of the current.
H2 U 72
works for me. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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