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Sam-Wise |
Posted: Sat Oct 13, 2007 4:15 pm |
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Joined: 12 May 2007
Posts: 163
Location: Shire
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Thrandruil, I see what you meen. I didn’t think of that at all, thanks. |
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lem0nhead |
Posted: Mon Oct 15, 2007 7:10 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Ahhh double posting thread bumper. Wait til SoP sees this! |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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NBarden |
Posted: Mon Oct 15, 2007 7:51 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Mon Oct 15, 2007 3:57 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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lem0nhead wrote: Ahhh double posting thread bumper. Wait til SoP sees this!
I AM ANNOYED...though I would like to see a new version too...when did I mass bump? corrupted wish game? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Sam-Wise |
Posted: Mon Oct 15, 2007 8:59 pm |
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Joined: 12 May 2007
Posts: 163
Location: Shire
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I’ll write a revised version of it tomorrow, or the day after tomorrow. |
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Sam-Wise |
Posted: Tue Oct 16, 2007 5:44 pm |
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Joined: 12 May 2007
Posts: 163
Location: Shire
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Ok everyone, this is the revised version Marsh Path.
(SoP, I used most of what you said you think it should be like, but I put something else in it.)
Marsh Path
Event • Skirmish
Exert a Orc twice to make the Free Peoples player exert a companion twice for each twilight token (Limit one per companion). Immediately move the fellowship two sites along the adventure path (even if the move limit does not allow).
"...Orcs take the long way around..." |
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Thranduil |
Posted: Wed Oct 17, 2007 8:56 am |
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Joined: 01 May 2007
Posts: 2256
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Sam-Wise wrote: Marsh Path
Event • Skirmish
Exert a Orc twice to make the Free Peoples player exert a companion twice for each twilight token (Limit one per companion). Immediately move the fellowship two sites along the adventure path (even if the move limit does not allow).
"...Orcs take the long way around..."
Saying ’exert twice’ with the limit seems redundant. If the limit is that low, make it simply ’exert’, and maybe even take out the limit. I still think this would work better as a regroup or possibly maneuver event, but very interesting nonetheless.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Wed Oct 17, 2007 1:04 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Sam-Wise wrote: Ok everyone, this is the revised version Marsh Path.
(SoP, I used most of what you said you think it should be like, but I put something else in it.)
Marsh Path
Event • Skirmish
Exert a Orc twice to make the Free Peoples player exert a companion twice for each twilight token (Limit one per companion). Immediately move the fellowship two sites along the adventure path (even if the move limit does not allow).
"...Orcs take the long way around..."
what if the site haven’t been played? make it move them one forward. IMHO |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Fri Oct 19, 2007 5:02 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Sam-Wise |
Posted: Fri Oct 19, 2007 8:06 pm |
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Joined: 12 May 2007
Posts: 163
Location: Shire
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NBarden wrote: Strangely balanced. Putting your opponent two sites ahead while beating them up for leaving a bunch of twilight out...
Very interesting. HUGE advantage, and yet, a HUGE drawback.
Tell me what you mean by HUGE set back? |
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