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NBarden
Posted: Mon Oct 29, 2007 7:36 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Couple changes made. Better?

BTW, we’re at 25 Gondor cards of the set completed. And I just had a burst of inspiration that I HAD to post, sorry to have some continuing cards.

1 •The Defence of Minas Tirith Gondor
Condition • Support Area
Tale.
While you can spot a knight, each minion skirmishing a ranger is site number +2.
Tapped: While you can spot a ranger, each minion skirmishing a knight is site number +2.
Fellowship: Tap
Untap: Fellowship:

2 Defender of Minas Tirith Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Knight.
Each roaming minion skirmishing bearer is strength -1.

So...we’re at 27 cards now.
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Thranduil
Posted: Mon Oct 29, 2007 10:05 am
Joined: 01 May 2007 Posts: 2256 Location:
NBarden wrote:
1 Ithilien Cloak Gondor
Possession • Cloak
Resistance: +1
Bearer must be a Gondor man.
Bearer is a ranger.

No complaints, except that ’Man’ should always have a capital ’M’.

NBarden wrote:
3 •Faramir, Defender of Minas Tirith Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Each minion skirmishing Faramir is strength -1 and site number +1.
While Faramir bears a cloak, each minion is site number +1.
While Faramir bears armor, each roaming minion is strength -1.
Regroup: Remove a Gondor resource to discard a minion from play (or remove 3 Gondor resources to discard all minions from play).

Take out the second and third abilities and he rocks. With them, he’s OP.

NBarden wrote:
4 •Aragorn, King of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Knight. Ranger.
Each minion is site number +1.

This ability needs to refer only to Aragorn, or it is too good. Or have a skirmish exertion (or resource-removing) ability to make a minion skirmishing a Gondor Man roaming.

NBarden wrote:
2 •Eowyn, Lady of Gondor Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant. Knight. Ranger.

I’m afraid I can’t see Eowyn being a ranger. Knight yes, but not ranger. Make her twilight cost -1/-2 for Faramir and remove the ranger and I’ll be happy.

NBarden wrote:
2 •Arwen, Lady of Gondor Gondor
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Knight. Ranger.
All cards that refer to Gondor men may refer to Arwen.

How about: ’Arwen is a Gondor Man.’ Nice. Why not ’Queen of Gondor’? And also I can’t see her as a knight, so I think I’d remove it.

NBarden wrote:
3 •Boromir, Fallen Hero Gondor
Strength: 7
Vitality: 3
Resistance: 1
Knight. Ranger.
Boromir may not take wounds and may not be assigned to a skirmish.
Skirmish: Exert a knight to make a roaming minion strength -2.
Skirmish: Exert a ranger to make a minion site number +2.

Weird. So this is a card of Boromir already dead? Why don’t you make it a condition called ’Fallen Hero’ - that makes a lot more sense.

NBarden wrote:
5 Men of the West Gondor/Rohan
Condition • Support Area
Toil 2
Each man gains valiant and is a ranger and knight.
Each minion is strength -1 and site number +1.
Discard this condition at the start of the regroup phase.

No, too crazy. Take out the blanket penalty and include only Gondor and Rohan Men and it’s solid. HiDaN just got even cooler!

NBarden wrote:
1 The Defence of Minas Tirith Gondor
Condition • Support Area
Tale.
While you can spot a knight, each minion skirmishing a ranger is site number +1.
Tapped: While you can spot a ranger, each minion skirmishing a knight is site number +1.
Fellowship: Tap
Untap: Fellowship:

So if it’s tapped, you get its tapped ability, and it’s free to tap or untap? Why not continue the rest of the theme and make one of them strength -1?

NBarden wrote:
2 Defender of Minas Tirith Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Knight.

No complaints.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

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DáinIronfoot
Posted: Mon Oct 29, 2007 11:09 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
1 Ithilien Cloak Gondor
Possession • Cloak
Resistance: +1
Bearer must be a Gondor man.
Bearer is a ranger.

How many times, NB, must I point out that "Men" is a race, and therefore "Man" and "Men" should always, always, ALWAYS be capitalized?

NBarden wrote:
How about some companions?

As long as their race is capitalized...!

NBarden wrote:
3 •Faramir, Defender of Minas Tirith Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Each minion skirmishing Faramir is strength -1 and site number +1.
While Faramir bears a cloak, each minion is site number +1.
While Faramir bears armor, each roaming minion is strength -1.
Regroup: Remove a Gondor resource to discard a minion from play (or remove 3 Gondor resources to discard all minions from play).

I agree with Thran. I’d drop the first line of text instead, though. Maybe make him a ranger by default.

NBarden wrote:
4 •Aragorn, King of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Knight. Ranger.
Each minion is site number +1.

WAY too splashable. At a "While you can spot 3 rangers," to the beginning of the text or something. Also, seems very bare with no lore at all.

NBarden wrote:
2 •Eowyn, Lady of Gondor Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant. Knight. Ranger.

Yeah, as Thran said, I don’t see her as being both a knight AND a ranger. Aragorn works for that, but not Eowyn. Pick one or the other--and I’d actually lean towards knight as well--and give her a basic ability. And again, the lack of lore makes this very boring.

NBarden wrote:
2 •Arwen, Lady of Gondor Gondor
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Knight. Ranger.
All cards that refer to Gondor men may refer to Arwen.

Again, agree with Thran. Ranger works perfectly, but knight? Nuh-uh. Same note on the lack of lore, and make sure if you change it as Thran suggested that you capitalize "Man". Good lord, man. It’s not that difficult.

NBarden wrote:
3 •Boromir, Fallen Hero Gondor
Strength: 7
Vitality: 3
Resistance: 1
Knight. Ranger.
Boromir may not take wounds and may not be assigned to a skirmish.
Skirmish: Exert a knight to make a roaming minion strength -2.
Skirmish: Exert a ranger to make a minion site number +2.

If it’s supposed to a companion (and I assume it is), then add that, because right now this has no card type. I would agree with making it a condition, but it would have to be nerfed then, because it’s OP. In fact, I think it’s OP regardless. I don’t recommend this often, but I would just drop this card entirely. You have plenty of site number adding and strength reducing cards already...this one’s just not necessary.

NBarden wrote:
5 Men of the West Gondor/Rohan
Condition • Support Area
Toil 2
Each man gains valiant and is a ranger and knight.
Each minion is strength -1 and site number +1.
Discard this condition at the start of the regroup phase.

"Man"! It’s "Man", NEVER "man". GRAAAAAH! And while I’m at it, "Toil 2" should be "Toil 2., and valiant, ranger, and knight should all be bolded.

All that said, I agree with Thran’s assessment.

NBarden wrote:
1 The Defence of Minas Tirith Gondor
Condition • Support Area
Tale.
While you can spot a knight, each minion skirmishing a ranger is site number +1.
Tapped: While you can spot a ranger, each minion skirmishing a knight is site number +1.
Fellowship: Tap
Untap: Fellowship:

Once again, agree with Thran. Your knights clearly focus on strength reducing for minions...why break the trend here? I think this one is balanced...assuming you make it unique, of course. Otherwise it’s insanely OP. +4 site number basically all the time for only 4 total twilight? Come on, man. Give the Shadow player a chance!

NBarden wrote:
2 Defender of Minas Tirith Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Knight.

Raise the strength to 6, because for once, I think this is underpowered. And please, please, PLEASE add some lore. It’s so dull without it.


I don’t mean to be harsh, my friend, I really don’t. But if some of these cards hit the table, frankly, it would destroy the game in the same ways later Orc cards did. The escalation is insane, man. You need to really scale all this back, because they would make for a serious "NPE", as you like to say.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Oct 29, 2007 2:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:


3 •Faramir, Defender of Minas Tirith Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Each minion skirmishing Faramir is strength -1 and site number +1.
While Faramir bears a cloak, each minion is site number +1.
While Faramir bears armor, each roaming minion is strength -1.
Regroup: Remove a Gondor resource to discard a minion from play (or remove 3 Gondor resources to discard all minions from play).
cut the regroup ability. for sure. and up cost 1 maybe

4 •Aragorn, King of Gondor Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Knight. Ranger.
Each minion is site number +1.
needs lore

2 •Eowyn, Lady of Gondor Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant. Knight. Ranger.
needs lore more

2 •Arwen, Lady of Gondor Gondor
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Knight. Ranger.
All cards that refer to Gondor men may refer to Arwen.
needs lore more than before

3 •Boromir, Fallen Hero Gondor
Strength: 7
Vitality: 3
Resistance: 1
Knight. Ranger.
Boromir may not take wounds and may not be assigned to a skirmish.
Skirmish: Exert a knight to make a roaming minion strength -2.
Skirmish: Exert a ranger to make a minion site number +2.
cool!

5 Men of the West Gondor/Rohan
Condition • Support Area
Toil 2
Each man gains valiant and is a ranger and knight.
Each minion is strength -1 and site number +1.
Discard this condition at the start of the regroup phase.

works
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NBarden
Posted: Mon Oct 29, 2007 2:58 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Card by card analysis of changes.

Ithilien Cloak- Now has a capital M. Rolling Eyes Happy Dain?

Faramir- Dropped the first and last abilities. However, bear in mind that he is neither a ranger nor a knight, so he has to get both Ithilien Cloak AND Armor of the White City to make him worth anything in this deck type. Hence, I think he needs a little more, but I don’t want him to be a ranger, knight, or both.

Aragorn- Increased spotting requirements.

Eowyn- Dropped ranger, added twilight reduction

Arwen- Dropped knight, added twilight reduction

Boromir- I think he’s good as a companion, because he holds up a spot towards the rule of 5 or 9 companion max, but if played right, is worth his weight in gold. I dropped the abilities down a little, with increased spotting requirements, so hopefully people are happy? Pray

Men of the West- Remember, it gets discarded at the start of the regroup phase. See stuff like Killing Fields. Without that line of text, very broken. However, with the high twilight/toil, I think its balanced.

Defence of Minas Tirith- I disagreed because of Ancient Roads, and then it hit me that Ancient Roads can be used together with this card. Now +2 and unique, better?

Defender of Minas Tirith- Got a small ability, but remember he’s both a ranger and a knight, which is worth a lot.

Everyone happy?
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Thranduil
Posted: Mon Oct 29, 2007 3:03 pm
Joined: 01 May 2007 Posts: 2256 Location:
NBarden wrote:
Everyone happy?

You’ll never make everyone happy!

I still complain about Men of the West that it should definitely not apply to Gandalf Men and therefore only to Gondor and Rohan Men. And I think the penalty may still be a bit much, but I’m not sure.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

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NBarden
Posted: Mon Oct 29, 2007 6:25 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
If you can think up one instance where this card would be used in conjunction with Gandalf men, I’ll consider changing it.

Seriously, who would use it with Gandalf men? 5 strength -1 pump for one turn?
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Thranduil
Posted: Tue Oct 30, 2007 2:06 pm
Joined: 01 May 2007 Posts: 2256 Location:
NBarden wrote:
If you can think up one instance where this card would be used in conjunction with Gandalf men, I’ll consider changing it.

Seriously, who would use it with Gandalf men? 5 strength -1 pump for one turn?

Fair enough, but I think this is an issue of flavour and not rules.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Tue Oct 30, 2007 2:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
at site 9. he is right. make it each rohan/gondor man.
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Tue Oct 30, 2007 4:35 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Meh. I don’t want to clutter it up, and personally don’t see it EVER being used by Gandalf men. Why would they need a strength -1 bonus when they can use Guidance of the Istari with Erland or even G for Grand. Maybe I’ll add to play, spot a Gondor man, but I’d like one more person saying its necessary first.
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