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NBarden
Posted: Fri Nov 16, 2007 5:07 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
It works with the text appended to them that kills them in the fellowship phase if you have more than one out, but at the same time, the suicide text only refers to followers.

So you could run them as 4 burden removers. Very Happy
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NBarden
Posted: Fri Nov 16, 2007 7:46 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I’ll begin making more DCs as soon as someone tells me what culture to make for.
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Thranduil
Posted: Sat Nov 17, 2007 1:13 pm
Joined: 01 May 2007 Posts: 2256 Location:
Wouldn’t mind seeing some Shadow uses of resources.

If not, then probably Rohan or Dwarven.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Sat Nov 17, 2007 2:52 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I too am interested in dwarven...
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Nov 17, 2007 3:27 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’m ALWAYS interested in Dwarven, but Rohan would be neat too.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Nov 17, 2007 3:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
to quote yourself what type of dwarf would I be if I didn’t vote for dwarves? (quote not exact)
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sat Nov 17, 2007 6:19 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Dwarf coming up when I have time.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
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NBarden
Posted: Sat Nov 17, 2007 7:43 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
All right. Everyone remember the dwarven theme? Throw up a bunch of resources, but not use them as efficiently as possible. Thus, we begin with...

2 •Gimli, Lover of Mithril Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 5
Damage +1.
Each time the fellowship moves from an underground site, you may add a threat to add a Dwarven resource.

2 Delver of Khazad-Dum Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
To play, add a threat.
When you play this companion at an underground site, you may add a Dwarven resource.

3 Dwarven Smith Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Dwarven Smith and remove a Dwarven resource to play a Dwarven hand weapon on him from your draw deck.

4 •Durin III, Dwarven King Dwarven
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Damage +1.
Durin III is twilight cost -1 for each Dwarven resource you can spot.
Regroup: Play a Dwarven artifact on Durin III and add 2 to add a Dwarven resource.

2 •Gloin, Father of Gimli Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Skirmish: Remove a Dwarven resource to make Gloin strength +2 and damage +1.
Regroup: Remove a Dwarven resource to make the shadow player choose one: Remove a shadow resource, discard a shadow card, remove 5, or remove 2 threats.

That’s the idea of the culture. Easy resources, spendthrift ways.
Last edited by NBarden on Tue Nov 20, 2007 4:55 pm; edited 6 times in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
sickofpalantirs
Posted: Sun Nov 18, 2007 3:51 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
All right. Everyone remember the dwarven theme? Throw up a bunch of resources, but not use them as efficiently as possible. Thus, we begin with...

2 •Gimli, Lover of Mithril Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 5
Damage +1.
Each time the fellowship moves from an underground site, add a Dwarven resource.
first needs lore. secondly, with cards like these, dwarves will need to use resources VERY inefficiently...judgment awaits further cards

2 Delver of Khazad-Dum Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
When you play this companion, you may add a Dwarven resource.
okkk cut the damage I would say

3 Dwarven Smith Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Dwarven Smith and remove a Dwarven resource to play a Dwarven hand weapon from your draw deck.
meh...so far not broken, though semi-broken with a few dwarven heart. you could easily cycle through 4-8 cards with endurance of dwarves and the vitality ring combined with dwarven heart, setting up to quick for comfort. change the ability to manuever and it is fine though. oh and make him unique

4 •Durin III, Dwarven King Dwarven
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 6
Damage +1.
Durin III is twilight cost -1 for each Dwarven resource you can spot.
Fellowship: Play a Dwarven artifact on Durin III to add a Dwarven resource.
works. his basically free cost is balanced by the fact that the other durin kicks his little butte in possibilities.

2 •Gloin, Father of Gimli Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Skirmish: Remove a Dwarven resource to make Gloin strength +2 and damage +1.
Regroup: Remove a Dwarven resource to choose one: Remove a shadow resource, a resource, make the shadow player discard a shadow card, or remove 4.

the skirmish ability needs a limit. and the second ability is just plain BROKEN. you can EASILY for next to nothing take out their entire support area, the twilight pool, AND all their hard-earned resources. cut it entirely.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sun Nov 18, 2007 10:24 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Okay, I guarded my resources a bit more, looking better?
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.

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