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Thranduil |
Posted: Thu Oct 11, 2007 11:02 am |
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Joined: 01 May 2007
Posts: 2256
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As a reminder, this is part of the second of 3 sets:
H1 - The Hobbit (300 cards, 110C 100U 90R)
H2 - The Battle of the Five Armies (200 cards, 70C 70U 60R)
H3 - The White Council (200 cards, 70C 70U 60R)
And it’s more or less complete, I just need the approval of the talented DCers of the cobracards forum!
Here is a (very brief) summary of the block mechanics featured in the first set:
Terror X (Each time this character is assigned to skirmish an opponent’s character, they may make that opponent exert X of their characters.)
Winged (This character can only take 1 wound per phase, regardless of its source.)
Locked - (A card that is Locked has blank game text, unless it is Unlocked. An ability or keyword that is Locked is nonexistent unless it is Unlocked.)
Unlocked - (A card can only be Unlocked if a card allows it to be. A card with no Locked text cannot be Unlocked.)
A seriously detailed description of the last two can be found at this link: http://lotrtcgdb.com/community/viewtopic.php?t=4434 (below the cards)
There are also a couple more that feature in this set that weren’t in the last, but I’ll get onto them later.
Here’s the culture break down, and clicking on finished cultures will take you to their card lists.
- 32
- 21
- 34
- 10
- 42
- 30
- 17
- 14
The Black Tide
Event • Skirmish
Spot 5 minions and discard 3 cards from hand to place an unbound companion skirmishing one of those minions in the dead pile.
Soon the attackers... were forced into a great ring... hemmed all about with goblins and wolves...
H2 R 98
• Bodyguard of Bolg
Minion • Orc
Str: 13
Vit: 2
Sit: 4
To play, discard 2 cards from hand.
Each Orc is vitality +1 for each site stacked on them.
Maneuver: Discard a card from hand to stack a site from your adventure deck on your Orc.
The bodyguard of Bolg came howling against them, and drove in upon their ranks like waves upon cliffs of sand.
H2 R 99
• Bolg, Scourge of the North
Minion • Orc
Str: 12
Vit: 1
Sit: 4
While Bolg has at least 2 vitality, he is strength +4.
While Bolg has at least 3 vitality, your mounts cannot be discarded by Free Peoples cards.
While Bolg has at least 4 vitality, each Warg and mounted Orc is fierce.
’Bolg of the North is coming!’
H2 R 100
Cunning Trick
Event • Skirmish
Spot a companion skirmishing an minion to draw a card for each wound on that companion. Then, if that companion bears an artifact, you may draw an additional card.
Goblins had scaled the Mountain from the other side...
H2 U 101
Devouring Warg
Minion • Warg
Str: 7
Vit: 3
Sit: 5
Skirmish: Spot 3 minions and remove (or if you can spot 4 Free Peoples cultures) to wound a companion this minion is skirmishing.
... the Wargs had no intention of going away...
H2 R 102
Divided Fellowship
Event • Shadow
Toil 1.
Spot an mount to draw a card for each Free Peoples culture you can spot. The Free Peoples player may Lock a companion of each of those cultures until the regroup phase to prevent this.
’I am betrayed,’ he said. ’It was rightly guessed...’
H2 U 102
Edge of the Wild
Condition • Support Area
To play, spot an minion.
When you play this condition, you may stack a random site from your opponent’s adventure deck on your card.
Skirmish: Discard a site stacked here and remove to make an minion damage +1.
The Wild was still the Wild...
H2 R 103
Forging and Arming
Condition • Support Area
To play, spot an minion.
When you play this condition, you may stack a site from your adventure deck on your card.
Each Orc is ambush for each site stacked on them.
Skirmish: Discard a site stacked here to draw a card.
H2 U 104
Frenzied Warg
Minion • Warg
Str: 10
Vit: 3
Sit: 5
Each time this minion is assigned to skirmish a character with X wounds, you may spot an Orc to add [X].
Maddened and angry they were... cursing the dwarves in their horrible language...
H2 C 105
Furious Warg
Minion • Warg
Str: 8
Vit: 3
Sit: 5
Skirmish: Place 2 cards from hand beneath your draw deck to add .
... he leaped in the air ten feet, and then rushed round and round the circle biting and snapping...
H2 C 106
Goblin Axe
Possession • Hand Weapon
Vit: +1
Bearer must be an Orc with vitality 1.
Skirmish: Place 2 cards from your hand beneath your draw deck to make bearer strength +3.
... goblins can climb trees, or cut them down.
H2 C 107
Goblin Banner-Bearer
Minion • Orc
Str: 8
Vit: 1
Sit: 4
While this minion has at least 3 vitality, it is strength +2 for each Free Peoples culture you can spot.
Their banners were countless, black and red...
H2 U 108
Goblin Brigand
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion and discard 2 cards from hand.
When you play this minion, you may spot a companion to draw a card for each wound on that companion.
The goblins gathered again in the valley.
H2 U 109
Goblin Cavalry
Minion • Orc
Str: 8
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +2.
While this minion has at least 4 vitality, it is ambush .
’The Goblins are upon you!’
H2 C 110
Goblin Commander
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Skirmish: Discard a card from hand to make an Orc with 3 or more vitality strength +1.
Skirmish: Discard a card from hand to make an Orc with 5 or more vitality strength +2.
’There is a shadow by the door. Something is outside!’
H2 C 111
• Goblin Desecrator
Minion • Orc
Str: 8
Vit: 1
Sit: 4
To play, spot an minion.
Archery: Make this minion vitality -1 to make the minion archery total +1.
... they hastened right after night through the mountains...
H2 R 112
Goblin Despoiler
Minion • Orc
Str: 11
Vit: 2
Sit: 4
To play, discard a card from hand.
Each time this minion wins a skirmish, you may make the Free Peoples player discard 1 Free Peoples card from play for each Free Peoples culture you can spot over 2.
Not even the ravens knew of their coming...
H2 R 113
Goblin Horde
Minion • Orc
Str: 9
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +3.
While this minion has at least 4 vitality, it is ambush .
While this minion has at least 5 vitality, it is damage +1.
... they came on like a tide in fury and disorder.
H2 U 114
Goblin Invader
Minion • Orc
Str: 12
Vit: 1
Sit: 4
To play, discard 2 cards from hand.
Regroup: If this minion is not exhausted, discard it to prevent the Free Peoples player from reconciling this turn. The Free Peoples player may discard 2 cards from hand to prevent this.
... for they resolved now to win the dominion of the North.
H2 R 115
• Goblin Marauder
Minion • Orc
Str: 8
Vit: 1
Sit: 4
At the start of each skirmish involving an Orc with 4 or more vitality, you may draw a card.
The hatred of their race for the dwarves had been rekindled to fury...
H2 U 116
Goblin Outrider
Minion • Orc
Str: 6
Vit: 1
Sit: 4
While this minion has at least 2 vitality, it is ambush .
These were the swiftest wolf-riders, and already their cries and howls rent the air afar.
H2 C 117
Goblin Soldier
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Skirmish: Remove to draw a card.
Goblins had scaled the Mountain from the other side and already many were on the sloped above the Gate...
H2 C 118
Goblin Wolf-Master
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Shadow: Exert this minion to play an mount from your draw deck.
Shadow: Exert this minion twice to play an Warg from your draw deck.
There a host of Wargs came ravening and with them came the bodyguard of Bolg...
H2 U 119
Goblin Wolf-Rider
Minion • Orc
Str: 6
Vit: 1
Sit: 4
While this minion has at least 2 vitality, it is strength +2.
’They ride upon wolves, and Wargs are om their train!’
H2 C 120
Great Raid
Event • Shadow
Toil 1.
Spot 2 mounts to draw a card for each Orc you can spot. The Free Peoples player may discard 2 of their conditions from play to prevent this.
... [they] came thus at last on a sudden from the North...
H2 C 121
Great Wolf
Possession • Mount
Str: +2
Vit: +3
Bearer must be an Orc. Bearer cannot be exerted.
Response: If bearer is about to take a wound in a skirmish, discard a card from hand to prevent it.
... the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley...
H2 R 122
Headlong Charge
Event • Shadow
Spot 2 minions to play up to 2 minions stacked on conditions.
... others were streaming down recklessly, heedless of those that fell screaming from cliff and precipice...
H2 C 123
Howl of Fury
Event • Maneuver
Exhaust an Orc. For each wound placed in this way, make that Orc gain terror 1 until the regroup phase.
Victory seemed at hand, when a cry rang out on the heights above.
H2 R 124
Insatiable Warg
Minion • Warg
Str: 7
Vit: 3
Sit: 5
Skirmish: Spot 5 twilight tokens and exert this minion twice to make a Warg or mounted Orc fierce or damage +1 until the regroup phase.
... with their tongues hanging out and their eyes shining as red and fierce as the flames.
H2 U 125
Litter of Plunder
Condition • Support Area
To play, spot an Troll.
At the start of each skirmish involving an minion, you may discard an possession to draw a card.
Each time the fellowship moves, you may exert an Troll to draw a card.
There were bones on the floor and a nasty smell was in the air...
H2 U 126
Lost Ways
Event • Shadow
Spot an minion to choose one: stack a random site from your opponent’s adventure deck on your card; or discard a stacked site.
... the roads out of the East towards Mirkwood vanished or fell into disuse...
H2 C 127
Rabid Host
Event • Shadow
Exert an Orc to play an Warg or mount from your discard pile.
There a host of Wargs came ravening...
H2 U 128
Raid and Plunder
Event • Regroup
Spot an minion to choose one: discard a site stacked on an condition to stack a minion (from play or from hand) on it; or discard a minion stacked on an condition to stack a site from your adventure deck on it.
H2 C 129
Rampagous Horde
Minion • Orc
Str: 12
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +2.
While this minion has at least 4 vitality, it is fierce.
While this minion has at least 5 vitality, it is terror 1.
H2 R 130
Ravenous Warg
Minion • Warg
Str: 9
Vit: 3
Sit: 5
Skirmish: Remove to make an Warg or mounted Orc vitality +1.
Skirmish: Remove to make an Warg (or mounted Orc) with 3 or more vitality strength +1.
Skirmish: Remove to make an Warg (or mounted Orc) with 4 or more vitality damage +1.
H2 R 131
Riding Wolf
Possession • Mount
Str: +2
Vit: +1
Bearer must be an Orc with printed vitality 2 or less.
To play, discard a card from hand.
Sometimes they rode on wolves like men do on horses...
H2 C 132
Snapping Warg
Minion • Warg
Str: 6
Vit: 2
Sit: 5
At the start of each skirmish involving this minion, you may exert it and remove to play an condition from your discard pile.
... the commotion they made filled the forest.
H2 U 133
• Snarling Warg
Minion • Warg
Str: 9
Vit: 3
Sit: 5
While you can spot 5 twilight tokens, each non-exhausted Warg (and mounted Orc ) gains terror 1,
... there were howls all around them now, getting nearer and nearer.
H2 R 134
Sweeping Stroke
Event • Skirmish
Exhaust an Orc. For each wound placed in this way, make that Orc strength +2.
Then Azog with a swift stroke hewed his neck.
H2 U 135
Whirl of Bats
Condition • Support Area
To play, spot an minion.
When you play this condition, you may stack a site from your adventure deck on your card.
Skirmish: Discard a site stacked here to make a companion skirmishing an minion strength -1.
... still the great bats swirled about the heads and ears of elves and men...
H2 C 136
Wicked Beast
Condition
Str: +5
Vit: +2
Bearer must be an Warg.
Limit 1 per bearer.
Bearer is fierce.
You may remove to play this condition any time you could play a skirmish event.
Without warning a storm of howls broke out fierce and wild all about the camp.
H2 R 137
Wild Wolf
Possession • Mount
Str: +3
Vit: +2
Bearer must be an Orc with printed vitality 2 or less.
To play, discard 2 cards from hand.
... many of their own wolves were turning upon them and rending the dead and the wounded.
H2 U 138
For quick reference to the cards from last set (should you so wish), click here.
Thranduil |
Last edited by Thranduil on Thu Feb 14, 2008 6:25 pm; edited 19 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs |
Posted: Thu Oct 11, 2007 4:58 pm |
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Joined: 23 Mar 2006
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Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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sweet!
EDIT: just saw EL’s comment cut it down to 4 minions and 2 cards or maybe 3 and 2 |
Last edited by sickofpalantirs on Thu Oct 11, 2007 5:07 pm; edited 1 time in totalSop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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elf lvr |
Posted: Thu Oct 11, 2007 5:04 pm |
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Joined: 13 Jun 2006
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Location: Rivendell
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Wierd thing is, you have to have 9 cards in hand to use this right (5 minions, the event, and the 3 to discard) so it’s really quite balanced. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
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AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
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Thranduil |
Posted: Thu Oct 11, 2007 5:27 pm |
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elf lvr wrote: Wierd thing is, you have to have 9 cards in hand to use this right (5 minions, the event, and the 3 to discard) so it’s really quite balanced.
I hadn’t ever thought of it like that!
sickofpalantirs wrote: EDIT: just saw EL’s comment cut it down to 4 minions and 2 cards or maybe 3 and 2
I’d be weary of this considering how obscene the drawing swarm and the Trolls are at drawing cards, but I shall most definitely think over it.
As a quick example of solid card drawing for the culture in this set:
Cunning Trick
Event • Skirmish
Spot a companion skirmishing an minion to draw a card for each wound on that companion. Then, if that companion bears an artifact, you may draw an additional card.
Goblins had scaled the Mountain from the other side...
H2 U 101
And to make sure this doesn’t get missed in reviews:
The Black Tide
Event • Skirmish
Spot 5 minions and discard 3 cards from hand to place an unbound companion skirmishing one of those minions in the dead pile.
Soon the attackers... were forced into a great ring... hemmed all about with goblins and wolves...
H2 R 98
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Fri Oct 12, 2007 3:17 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Cunning Trick
Event • Skirmish
Spot a companion skirmishing an minion to draw a card for each wound on that companion. Then, if that companion bears an artifact, you may draw an additional card.
Goblins had scaled the Mountain from the other side...
H2 U 101
Sweet.
And to make sure this doesn’t get missed in reviews:
Come now, im not sloppy, my reviews are thorough i wouldnt have missed it! Shame on you. Bad Thranduil.
The Black Tide
Event • Skirmish
Spot 5 minions and discard 3 cards from hand to place an unbound companion skirmishing one of those minions in the dead pile.
Soon the attackers... were forced into a great ring... hemmed all about with goblins and wolves...
H2 R 98
Sweeeeet kinda like beauty is fadinf but might actually work this time.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Fri Oct 12, 2007 6:58 am |
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Joined: 23 Mar 2006
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Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
As a quick example of solid card drawing for the culture in this set:
Cunning Trick
Event • Skirmish
Spot a companion skirmishing an minion to draw a card for each wound on that companion. Then, if that companion bears an artifact, you may draw an additional card.
Goblins had scaled the Mountain from the other side...
H2 U 101
I see...obscene indeed...
The Black Tide
Event • Skirmish
Spot 5 minions and discard 3 cards from hand to place an unbound companion skirmishing one of those minions in the dead pile.
Soon the attackers... were forced into a great ring... hemmed all about with goblins and wolves...
H2 R 98
didn’t i just see this |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Fri Oct 12, 2007 12:14 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil wrote: Cunning Trick
Event • Skirmish
Spot a companion skirmishing an minion to draw a card for each wound on that companion. Then, if that companion bears an artifact, you may draw an additional card.
Goblins had scaled the Mountain from the other side...
H2 U 101
Nice.
The Black Tide
Event • Skirmish
Spot 5 minions and discard 3 cards from hand to place an unbound companion skirmishing one of those minions in the dead pile.
Soon the attackers... were forced into a great ring... hemmed all about with goblins and wolves...
H2 R 98
Perfect. 5 minions + rule of 5 usually means that this card could kill the RB, so I would make it except the RB.
Thranduil |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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Thranduil |
Posted: Sun Oct 14, 2007 8:44 am |
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Now, a major theme of this set which ties in with the obscene drawing, is mounts for our lovely goblins. So, let’s have them:
Riding Wolf
Possession • Mount
Str: +2
Vit: +1
Bearer must be an Orc with printed vitality 2 or less.
To play, discard a card from hand.
Sometimes they rode on wolves like men do on horses...
H2 C 133
Wild Wolf
Possession • Mount
Str: +3
Vit: +2
Bearer must be an Orc with printed vitality 2 or less.
To play, discard 2 cards from hand.
... many of their own wolves were turning upon them and rending the dead and the wounded.
H2 U 138
Great Wolf
Possession • Mount
Str: +2
Vit: +3
Bearer must be an Orc. Bearer cannot be exerted.
Response: If bearer is about to take a wound in a skirmish, discard a card from hand to prevent it.
... the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley...
H2 R 123
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sun Oct 14, 2007 12:38 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Now, a major theme of this set which ties in with the obscene drawing, is mounts for our lovely goblins. So, let’s have them:
Riding Wolf
Possession • Mount
Str: +2
Vit: +1
Bearer must be an Orc with printed vitality 2 or less.
To play, discard a card from hand.
Sometimes they rode on wolves like men do on horses...
H2 C 133
cool!
Wild Wolf
Possession • Mount
Str: +3
Vit: +2
Bearer must be an Orc with printed vitality 2 or less.
To play, discard 2 cards from hand.
... many of their own wolves were turning upon them and rending the dead and the wounded.
H2 U 138
I guess. maybe or one random card
Great Wolf
Possession • Mount
Str: +2
Vit: +3
Bearer must be an Orc. Bearer cannot be exerted.
Response: If bearer is about to take a wound in a skirmish, discard a card from hand to prevent it.
... the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley...
H2 R 123
make it at random IMHO well then again, he won’t really NEED to stop wounds that much with +3 vitality |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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elf lvr |
Posted: Sun Oct 14, 2007 2:37 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Nice batch.
Sorry I don’t have time for an in-depth review, but I’m kinda pressed for time right now and they look good. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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