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Thranduil
Posted: Wed Oct 31, 2007 12:39 pm
Joined: 01 May 2007 Posts: 2256 Location:
Third one is solid, but the middle first two seem a bit useless to me. Take out the adding 2 clause, or make it 3 so that becomes an immediate Whirling Strike, and make the second one apply to all skirmishes like the first and they’re much better.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed Oct 31, 2007 12:40 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Alrighty then...I think it’s safe to move on.

Here’s a couple more minions that deal with a different theme. Again, I bet you can figure it out pretty quickly. You guys are so smart! Mr. Green Enjoy!

2 Desert Brigand Raider
Minion • Man
Strength: 5
Vitality: 2
Site: 4
Southron. Hunter 2.
At the start of each skirmish involving this minion, you may exert him to discard a possession borne by a character he is skirmishing.
“‘We have not seen Men like these before....’”

3 Desert Marauder Raider
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron. Hunter 1.
This minion is strength +1 for each possession borne by each character in his skirmish.
“He could hear plainly the ringing grate of steel on steel, the clang of sword on iron cap, the dull beat of blade on shield; men were yelling and screaming....”
Last edited by DáinIronfoot on Wed Oct 31, 2007 12:52 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed Oct 31, 2007 12:45 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2 Desert Brigand Raider
Minion • Man
Strength: 5
Vitality: 3
Site: 4
Southron. Hunter 2.
At the start of each skirmish involving this minion, you may exert him to discard a possession borne by a character he is skirmishing.
“‘We have not seen Men like these before....’”

Make him vitality 2 and he’s rock. 3 and he’s too good.

DáinIronfoot wrote:
3 Desert Marauder Raider
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron. Hunter 1.
This minion is strength +1 for each possession he bears.
“He could hear plainly the ringing grate of steel on steel, the clang of sword on iron cap, the dull beat of blade on shield; men were yelling and screaming....”

Not good enough. Make him strength 8 at least or increase his vitality, and/or make the bonus +2, or +1 for each possession borne by characters in his skirmish.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed Oct 31, 2007 12:54 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
DáinIronfoot wrote:
2 Desert Brigand Raider
Minion • Man
Strength: 5
Vitality: 3
Site: 4
Southron. Hunter 2.
At the start of each skirmish involving this minion, you may exert him to discard a possession borne by a character he is skirmishing.
“‘We have not seen Men like these before....’”

Make him vitality 2 and he’s rock. 3 and he’s too good.

Yeah, I had 2 at first and thought that might be viewed as a tad weak. Changed it back. Thumbs Up

Thranduil wrote:
DáinIronfoot wrote:
3 Desert Marauder Raider
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron. Hunter 1.
This minion is strength +1 for each possession he bears.
“He could hear plainly the ringing grate of steel on steel, the clang of sword on iron cap, the dull beat of blade on shield; men were yelling and screaming....”

Not good enough. Make him strength 8 at least or increase his vitality, and/or make the bonus +2, or +1 for each possession borne by characters in his skirmish.

Oooo, I really like that last suggestion. Done. Smile

Keep in mind, though, that Raider Men will have several possessions to play with in this (and the next) set. They won’t be limited to just mounts and weapons anymore.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed Oct 31, 2007 12:58 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Keep in mind, though, that Raider Men will have several possessions to play with in this (and the next) set. They won’t be limited to just mounts and weapons anymore.

Doesn’t actually matter, because Shadow possessions borne by minions are simply not as good or as useful as those borne by companions. For the FP player, a possession is an important bonus to any companion. To the Shadow player, 1 more possession is 1 less minion.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed Oct 31, 2007 1:02 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
DáinIronfoot wrote:
Keep in mind, though, that Raider Men will have several possessions to play with in this (and the next) set. They won’t be limited to just mounts and weapons anymore.

Doesn’t actually matter, because Shadow possessions borne by minions are simply not as good or as useful as those borne by companions. For the FP player, a possession is an important bonus to any companion. To the Shadow player, 1 more possession is 1 less minion.

Agreed, which is why I was still happy to change it. Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Oct 31, 2007 2:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2 Desert Brigand Raider
Minion • Man
Strength: 5
Vitality: 2
Site: 4
Southron. Hunter 2.
At the start of each skirmish involving this minion, you may exert him to discard a possession borne by a character he is skirmishing.
“‘We have not seen Men like these before....’”
maybe and exert that character if this minion is mounted.

3 Desert Marauder Raider
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron. Hunter 1.
This minion is strength +1 for each possession borne by each character in his skirmish.
“He could hear plainly the ringing grate of steel on steel, the clang of sword on iron cap, the dull beat of blade on shield; men were yelling and screaming....”

cool!
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Thu Nov 01, 2007 5:45 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2 Desert Brigand Raider
Minion • Man
Strength: 5
Vitality: 2
Site: 4
Southron. Hunter 2.
At the start of each skirmish involving this minion, you may exert him to discard a possession borne by a character he is skirmishing.
“‘We have not seen Men like these before....’”

Wow excessively hard. 7 strength in all likelihood and robs a possession for 2? Seems too hard if you ask me DI. He’d have to be rare and then every1 would want it im sure.

3 Desert Marauder Raider
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Southron. Hunter 1.
This minion is strength +1 for each possession borne by each character in his skirmish.
“He could hear plainly the ringing grate of steel on steel, the clang of sword on iron cap, the dull beat of blade on shield; men were yelling and screaming....”

Cool.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Nov 01, 2007 11:21 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
When I do rarities (one of the things I always think to do only last), I’ll make sure to make Desert Brigand rare. Thumbs Up

Yesterday was about minions that like or hate possessions. Today are some possessions for them (and other Raider minions, of course) to play with. Enjoy!

1 Red-Tipped Spear Raider
Possession • Hand Weapon
Strength +2
Bearer must be a Southron.
When you play this possession, you may spot X threats and remove [X] to make bearer strength +X (limit +3) until the regroup phase.
“‘...and their flags are red, and the tips of their spears....’”

2 Haradrim Bow Raider
Possession • Ranged Weapon
Bearer must be a Southron.
Bearer is an archer and gains hunter 1.
Archery: If bearer is mounted or you can spot 3 threats, discard this possession to make the minion archery total +2.
Unlike weapons of many western cultures, the bows made in the desert land of Harad were usually constructed of bone, horn, and metal rather than wood.

1 Southron Shield Raider
Possession • Shield
Bearer must be a Raider Man.
The fellowship archery total is -1.
Skirmish: Remove a threat and discard this possession to discard a possession borne by a character skirmishing bearer. If that character does not bear a possession, exert him or her instead.
“‘...and they have round shields, yellow and black with big spikes.’”
Last edited by DáinIronfoot on Fri Nov 23, 2007 2:59 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Thu Nov 01, 2007 11:41 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


1 Red-Tipped Spear Raider
Possession • Hand Weapon
Strength +2
Bearer must be a Southron.
Spot X threats and remove [X] to make bearer strength +X (limit 3).
“‘...and their flags are red, and the tips of their spears....’”

Sound. But needs a phase or something that defines when you use and how long the text lasts. Would be cool if you said when you play it, then make it last til the regroup phase, if its a skirmish action theres no poinjt spotting X as you could spot 1 and do it multiple times to get upto 3.

2 Haradhrim Bow Raider
Possession • Ranged Weapon
Bearer must be a Southron.
Bearer is an archer and gains hunter 1.
Archery: If bearer is mounted, discard this possession to make the minion archery total +2 until the regroup phase.
Unlike weapons of many western cultures, the bows made in the desert land of Harad were usually constructed of bone, horn, and metal rather than wood.

You dont need til the regroup phase. Sweet card.

2 Southron Shield Raider
Possession • Shield
Bearer must be a Raider Man.
The fellowship archery total is -1.
Skirmish: Remove a threat and discard this possession to discard a possession borne by a character skirmishing bearer. If that character does not bear a possession, exert him or her instead.
“‘...and they have round shields, yellow and black with big spikes.’”

Coooool.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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