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lem0nhead
Posted: Mon Nov 26, 2007 6:39 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


4Flight Was Impossible Raider
Condition • Support Area
Toil 1.
At the start of each archery phase, you may spot a Raider archer and remove X threats to make the minion archery total +X (limit +2).
“The voices and the clink of weapons and harness were very close....”

Lower cost to 3 and maybe up the limit to 3.

1 Dark Faces Raider
Event • Archery
Discard your Southron with ambush (X) to make the minion archery total +X (limit +3).
“We have not seen men like these before, no, Sméagol has not. They are fierce.”

Think this is a bit too hard. Imagine that 1 costing guy from towers with 3 strength ambush 2. That gives 2 archery for a poxy minion. Maybe cost 2 to even out the potential abuse.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Fri Nov 30, 2007 2:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Aaaaaargh! It’s so hard to keep this up regularly right now! I’m swamped with end of semester stuff and Christmas prep in addition to all my normal stuff (like a full-time job Razz), so even when I DO find time to make new cards, my brain is already turned to mush by the time I sit down to do so. Brick wall

However, I’m still able to crank out a few new cards every now and then. Here are a couple such cards. Smile Enjoy!

2Cruel Wicked Men Raider
Condition • Support Area
Each time a Southron wins a fierce skirmish, you may exert that Southron to make him immediately participate in an additional assignment and skirmish phase; the Free Peoples player may assign that minion only to Ring-bound companions. The Free Peoples player may add 2 threats to prevent this.
Each time the fellowship moves, remove a threat or discard this condition.
“Hard fighting and long labour they had still....”

1 Ringing Grate Raider
Event • Skirmish
Make a Raider Man strength +2. If that Man wins this skirmish, you may add 1 for each possession you can spot (limit 4).
“‘It sounds like a hundred blacksmiths all smithying together.’”
Last edited by DáinIronfoot on Fri Dec 14, 2007 4:01 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Nov 30, 2007 3:51 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2 Cruel Wicked Men Raider
Condition • Support Area
Each time a Southron wins a fierce skirmish, you may exert that Southron to make the Free Peoples player assign it to a Ring-bound companion. The Free Peoples player may add 2 threats or wound the Ring-bearer to prevent this.
Each time the fellowship moves, remove a threat or discard this condition.
“Hard fighting and long labour they had still....”
I think it needs to be to make the freeps start a skirmish phase between it and a RB companion, when done resume suspended phase. savvy?

1 Ringing Grate Raider
Event • Skirmish
Make a Raider Man strength +2. If that Man wins this skirmish, you may add 1 for each possession you can spot (limit 4).
“‘It sounds like a hundred blacksmiths all smithying together.’”

cool! works well with red wrath and whirling strike
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Sat Dec 01, 2007 10:12 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2 Cruel Wicked Men Raider
Condition • Support Area
Each time a Southron wins a fierce skirmish, you may exert that Southron to make the Free Peoples player assign it to a Ring-bound companion. The Free Peoples player may add 2 threats or wound the Ring-bearer to prevent this.
Each time the fellowship moves, remove a threat or discard this condition.
“Hard fighting and long labour they had still....”

Ermm not sure this has an effect cos if its won a fierce skirmish there is no other skirmish phase so itll be ignored. Also needs unique or you could activate this multiple times and the freeps needs to cancel each one i think.

1 Ringing Grate Raider
Event • Skirmish
Make a Raider Man strength +2. If that Man wins this skirmish, you may add 1 for each possession you can spot (limit 4).
“‘It sounds like a hundred blacksmiths all smithying together.’”

Cool.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Sat Dec 01, 2007 1:04 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2 Cruel Wicked Men Raider
Condition • Support Area
Each time a Southron wins a fierce skirmish, you may exert that Southron to make the Free Peoples player assign it to a Ring-bound companion. The Free Peoples player may add 2 threats or wound the Ring-bearer to prevent this.
Each time the fellowship moves, remove a threat or discard this condition.
“Hard fighting and long labour they had still....”

Echoing lem0n’s comments, I think it should really be unique and trigger if a Southron wins a skirmish. Other than that, it’s just a bit complicated, so I think I’d remove one of the prevention mechanisms to streamline it (probably the wounding the Ring-bearer, given that it’s not something Southrons or Raider Men normally do).

DáinIronfoot wrote:
1 Ringing Grate Raider
Event • Skirmish
Make a Raider Man strength +2. If that Man wins this skirmish, you may add 1 for each possession you can spot (limit 4).
“‘It sounds like a hundred blacksmiths all smithying together.’”

I’d take out the limit and go crazy with it! Once you’re adding 4 at that stage in the turn, you might as well add 8 or any other number.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Dec 14, 2007 4:05 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I DID make some tweaks to Cruel Wicked Men...hope it’s a bit better now. Thumbs Up

Been a LONG time since I updated this...so long that it’s slid down to the second page! But here’s a minion that will hopefully be able to jumpstart it (and me) again.... Twisted Evil

10Mûmak of Harad, Beast of Vast Bulk Raider
Minion • Mûmak
Strength: 15
Vitality: 5
Site: 4
Enduring. Fierce. Ambush 1.
To play, spot a Southron or Mûmak.
Mûmak of Harad may not bear possessions.
At the end of each skirmish involving Mûmak of Harad, the losing character’s owner must assign 2 wounds to their characters.
“On he came...his great legs like trees, enormous sail-like ears spread out, long snout upraised like a huge serpent about to strike, his small red eyes raging.”
Last edited by DáinIronfoot on Mon Dec 17, 2007 1:28 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Dec 14, 2007 4:51 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
10Mûmak of Harad, Beast of Vast Bulk Raider
Minion • Mûmak
Strength: 15
Vitality: 5
Site: 4
Enduring. Fierce. Ambush 1.
To play, spot a Raider minion.
At the end of each skirmish involving Mûmak of Harad, the losing character’s owner must place 2 wounds on their characters.
“On he came...his great legs like trees, enormous sail-like ears spread out, long snout upraised like a huge serpent about to strike, his small red eyes raging.”

Kind of like an FP’s choice of damage +2... I’d drop his strength to 14. Smile
I had to put something here.
sickofpalantirs
Posted: Fri Dec 14, 2007 5:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

10Mûmak of Harad, Beast of Vast Bulk Raider
Minion • Mûmak
Strength: 15
Vitality: 5
Site: 4
Enduring. Fierce. Ambush 1.
To play, spot a Raider minion.
At the end of each skirmish involving Mûmak of Harad, the losing character’s owner must place 2 wounds on their characters.
“On he came...his great legs like trees, enormous sail-like ears spread out, long snout upraised like a huge serpent about to strike, his small red eyes raging.”

must assign 2 wounds to their characters?
works.

but right now he can bare a mumak.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Dec 14, 2007 5:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Good call on both of those, SoP. GP Fixed.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Sat Dec 15, 2007 1:50 pm
Joined: 01 May 2007 Posts: 2256 Location:
Mumak’s fine (except that I think he should require a Southron to play - it doesn’t make any sense to play some corsairs and get a mumak), but now Cruel Wicked Man has SO MUCH text! Given your abilities and direction on that card, I would go for something radically different:

1 Cruel Wicked Men Raider
Event • Response
If a Southron wins a skirmish, you may exert him to make the Free Peoples player immediately assign him to an unassigned Ring-bound companion. The Free Peoples player may add 2 threats to prevent this.
“Hard fighting and long labour they had still....”

This way, you lose a LOT of text, and it’s still an awesome card, and you don’t have to balance it as much because it’s an event.

Just my Two Cents

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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