Here’s some ninja stuff. See if you can guess the theme.
Heikiji, Ninja Master (3)
Legendary Creature - Human Ninja
When Heikiji, Ninja Master comes into play, target opponent
gains control of it.
At the start of each upkeep, sacrifice a permanent.
0/1
Ouch. harsh, but I like it. However, this is outright powerful, not the kind of "subtle" power a ninja usually implies. Take, for instance, the cards Dovescape and Erayo. See the difference between them? That’s the power of the ninja, quick, subtle and yet deadly
Ninja Defector
Creature - Human Ninja
Ninjutsu
Ninja Defector is Black.
When Ninja Defector is put into a graveyard from play, return it to play under target opponent’s control.
At the start of each upkeep, Ninja Defector deals 1 damage to you.
2/3
(Note: It doesn’t have a mana cost for a reason).
I liked the design.
Saboteur
Creature - Human Ninja
When Saboteur comes into play, target opponent
gains control of it.
At the start of each upkeep, sacrifice another creature.
3/2
Dangerous, but I like hte high-risk/high-reward feel about him. However, against a control deck, you’d be pretty much doomed.
Treacherous Ninja
Creature - Human Ninja
Ninjutsu
Whenever Treacherous Ninja deals damage to a player, that player takes control of it.
At the start of each upkeep, pay (2) or sacrifice 2 permanents.
1/3
Here is a tricky one. If you play it right, it can be a constant mana drain (with an alternative sacrificial idea, but not that well). However, make sure you can block it, because its more than ready to attack you. I don’t recommend playing it except with ninjutsu.
Too powerful, outright broken. Basically, this guy out on turn two and game over, since the opponent won’t have 2 mana yet, and will never get to having it. I think it needs serious work.
Ninja Devastator
Creature - Human Ninja
Suspend
- 2
Ninjutsu- Sacrifice 4 lands.
Ninja Devastator is Blue and Black.
Indestructible.
Each time a time counter is about to be removed from Ninja Devastator while it is removed from the game, add a time counter to it or sacrifice an Island or Swamp.
When Ninja Devastator comes into play, target player takes control of it.
At the start of each upkeep, sacrifice a land and Ninja Devastator deals 2 damage to you.
2/1
Okay, takes a lot to get it into play, but once its in play, it becomes an indestructible mayhem machine against your opponent.
"Takes a lot"? It comes down on turn 4, and it’s game over right there. Absurdly powerful.
Poisoned Weapons
Tribal Enchantment- Ninja Aura
Enchant Ninja.
While enchanted Ninja has an equipment attached to it, it has poisonous 2.
VERY cool! However, take a look at Snake-Cult Initiation, and you might notice this could be slightly more powerful with no harm.
Assassin’s Knife (2)
Tribal Artifact - Ninja Equipment
Equip - (1)
Whenever a creature’s ninjutsu ability is activated, attach Assassin’s Knife to that creature.
Equipped creature has deathtouch and first strike.
There’s a combo if you wanted one. Poisonous 2 on a deathtouch first strike creature. Each time he attacks, 2 poison, else, dead creature. Choose well. While these cards may not look to cool with the current ninjas, some more ninjas will be coming up with a different strategy.
I don’t like too narrow equipments. Equipments are colorless, and so, they should be playable in any deck, otherwise, just follow on Sarcomyte Myr’s steps and make it a black artifact anyway.
Kenoji, Deathmage (1)
Planeswalker- Kenoji
+1:Target creature deals 1 damage to its controller.
-2: Target player takes control of target creature until the end of that player’s next upkeep.
-8: Each creature controlled by target player
gains "at the start of each upkeep, this creature deals 2 damage to you"
(this effect doesn’t end at the end of the turn).
Not powerful enough to be a Planeswalker.
4