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legoles3333
Posted: Fri Nov 30, 2007 8:55 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
you can drop garrison of gondor, faramir, and citadel to gate,
for shadow... drop both ithil stone and gothmags warg
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NBarden
Posted: Sat Dec 01, 2007 5:11 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
ARE YOU CRAZY!?!?!?!?

Ithil Stone makes the deck tick!
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Elessar's Socks
Posted: Wed Dec 05, 2007 8:51 pm
Joined: 29 Jul 2007 Posts: 349 Location:
Seems like Iím in the minority recommending smaller deck sizes, but 80 cards is... pretty big. Laughing Thatís pushing Moria levels!

Besiegers first and foremost have to control a site. In a 60-card deck Iíll usually have Siege Troop x4 and Troop Tower x3, although Siege Troops can clog against the wrong decks so thatís sometimes worth cutting down. These are pretty much the "guaranteed" site control cards, independent of how many companions your opponent is playing (Gorgoroth Swarm) or the luck of the draw (Din of Arms). For each card you run beyond 60 the chances of drawing one of these early goes down and the risk of delaying your Shadow goes up.

This sometimes means cutting down or even leaving behind perfectly good cards for the sake of consistency and getting the job done.

For example, letís drop Gorgoroth Officer, Gothmogís Warg, a copy of Grond, a copy of Mordor Pillager, and possibly some Gothmogs and Sappers to slim it down to 30-ish. What have we really lost?

Gorgoroth Officer: Expensive, and the Orcs it plays donít get to contribute until the fierce skirmishes, at which point the original Orcs will be sitting on the sidelines. The Sapper seems better here.

Gothmogís Warg: Combos nicely with the Siege Troop, but itís still a combo thatís not worth a precious slot in my eyes.

Grond: Good card, but itís also unique and Iím looking to save room.

Mordor Pillager: Meta specific. Do you see Three Hunters more often or decks with less than 3 cultures more often?

Gothmog: For a swarming deck the wounding aspect seems out of place. Heís also expensive, unique, and dependent on the number of sites you control. Pretty popular card, but Iíd at least drop some.

Gorgoroth Sapper: Not terribly important to draw early because minions will have to be stacked first before it can be useful.

Hopefully these wonít be missed, and in their place you can draw Troop Tower, Ithil Stone, Encirclement, and all the crucial cards your deck needs to function.

Finally, maybe I shouldnít be suggesting more cards to add, but Gorgoroth Soldier is great. He only costs 3 so he can escort those "To play, spot a Sauron Orc" cards easily. Heís an incredible cycler. And most importantly, in the early sites against choke, you can drop him with a Troop Tower and youíre almost guaranteed to control a site. If youíre willing to ditch your entire hand, your opponent will have to give him 5 wounds to kill him. Twisted Evil
NBarden
Posted: Wed Dec 05, 2007 10:48 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
ES. Iíve tried telling him but he doesnít listen.

Start with a core of about 15 cards that can operate well by themselves. Pick more cards as needed to make the deck tick.
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macheteman
Posted: Wed Dec 05, 2007 11:06 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
iíve said it time and time again as well... however, i donít think that you should chop it down to 30 cards just for 30 cards sake.

pick carefully, and pick 4 or 5.

that should help you enough to avoid completely messing up your hand.

you donít want to end up with a solid 15 twilight, damaged opponentís fellowship, and you have 2 minions that you can play. that is frustrating.

it needs to be small enough so that you can pound them each site.
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