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Thranduil |
Posted: Thu Feb 28, 2008 5:57 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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It’s quite funny: the last cards were so long ago, I don’t even remember reviewing them!
DáinIronfoot wrote: Morgul Raider
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
When you play this minion, you may remove to choose one: draw 2 cards, then discard a card from hand; or make the Free Peoples player draw a card, then discard 2 cards from hand.
The Orcs of Sauron were as focused on self-preservation as on the destruction of their enemy.
- WeyounsLastClone
Shame he hasn’t been around. I sent him a PM about my contest, and it never left my sent box. I do remember this card though. Very WLC.
DáinIronfoot wrote: Morgul Pillager
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Tracker.
When you play this minion, you may remove to make the Free Peoples player choose one: discard 2 cards from hand; discard 2 cards from the top of his or her draw deck; or discard 2 Free Peoples cards from play.
“‘Of course the Enemy has other servants, but they will have to journey all the way to the borders of Rivendell....’”
The three choices are not equal, but fair enough.
DáinIronfoot wrote: • Morgul Marauder
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Tracker.
When you play this minion, you may remove to make the Free Peoples player choose one: add a burden; or discard X cards from hand, where X is the number of other minions you can spot.
“‘Thus the Enemy knows now that the One is found, that it was long in the Shire; and since his servants have pursued it almost to our door, he soon will know, already he may know, even as I speak, that we have it here.’”
I think one of these guys needs to follow WLC’s route of either giving a good thing for you or a bad thing for the FP player. But whatever.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Fri Feb 29, 2008 6:04 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Morgul Raider
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Tracker.
When you play this minion, you may remove to choose one: draw 2 cards, then discard a card from hand; or make the Free Peoples player draw a card, then discard 2 cards from hand.
The Orcs of Sauron were as focused on self-preservation as on the destruction of their enemy.
Fine.
Morgul Pillager
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Tracker.
When you play this minion, you may remove to make the Free Peoples player choose one: discard 2 cards from hand; discard 2 cards from the top of his or her draw deck; or discard 2 Free Peoples cards from play.
“‘Of course the Enemy has other servants, but they will have to journey all the way to the borders of Rivendell....’”
Hmmm nasty but balanced i believe. Id hate facing this guy.
• Morgul Marauder
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Tracker.
When you play this minion, you may remove to make the Free Peoples player choose one: add a burden; or discard X cards from hand, where X is the number of other minions you can spot.
“‘Thus the Enemy knows now that the One is found, that it was long in the Shire; and since his servants have pursued it almost to our door, he soon will know, already he may know, even as I speak, that we have it here.’”
That is horrendously painful. Cant decide whether it should be remove or not.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Mon Mar 03, 2008 2:49 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I tweaked the Marauder so that it now must add AND exert for its ability. That should make it better, yes?
I’ll think on Thran’s suggestion about sticking more to WLC’s card. I probably won’t change either of the two news ones I posted, but I may make one or two more that work more like WLC’s.
For now, though, it’s time to get to some non-Orc minions. In fact, not all of our minions over the next few postings will even be ! Curious about what the heck I have in store? Read on...and enjoy!
•Bill Ferny, Greedy Mischievous Bree-lander
Minion • Man
Strength: 4
Vitality: 3
Site: 2
When you play Bill Ferny, if you can spot another or card, you may exert him twice to reveal each player’s hand.
While the fellowship is at a dwelling or you can spot 4 burdens, the Free Peoples player may not assign Bill Ferny to a skirmish.
“‘He knows the land round here well enough, but...it is what he may tell others that I am afraid of.’”
•Bill Ferny, Wicked and Scornful
Minion • Man
Strength: 4
Vitality: 3
Site: 2
To play, spot a Nazgûl (or 2 or Men).
Each time you play a condition, you may exert a Man or Nazgûl (except an enduring Nazgûl) to add .
Each time a burden is added, you may remove to discard a card at random from the Free Peoples player’s hand.
“‘He has an evil name in the Bree-land, and queer folk call at his house. You must have noticed him among the company: a swarthy sneering fellow.’”
That’s right...Men!
I intend to put Ferny and his Bree-terrorizing and Shire-invading henchmen in the culture once we get back to them in my RotK set, but for now, I figured (and some ) were more appropriate. After all, remember that the original Ferny was , and there are several old-OLD-school cards centered around the more suspicious Men of Bree.
The majority of the Men I’ll be posting over the next few updates will be , but as you can see, there will be some mixed in where appropriate.
Anyway, as for Ferny himself, I wanted each of these to have a "spying" ability, since that was Ferny’s primary function as an antagonist. What better way to spy in LOTR TCG than revealing cards from the opponent’s hand? |
Last edited by DáinIronfoot on Mon Mar 03, 2008 4:05 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Mon Mar 03, 2008 2:55 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: • Bill Ferny, Greedy Mischievous Bree-lander
Minion • Man
Strength: 4
Vitality: 3
Site: 2
When you play Bill Ferny, if you can spot another or card, you may exert him twice to reveal each player’s hand.
While the fellowship is at a dwelling or you can spot 4 burdens, the Free Peoples player may not assign Bill Ferny to a skirmish.
“‘He knows the land round here well enough, but...it is what he may tell others that I am afraid of.’”
He does make more sense as a minion, but fair enough. He’s cool - I like.
DáinIronfoot wrote: • Bill Ferny, Wicked and Scornful
Minion • Man
Strength: 4
Vitality: 3
Site: 2
To play, spot a Nazgûl (or 2 or Men).
Each time you play a condition, you may exert a Man or Nazgûl (except an enduring Nazgûl) to remove .
Each time a burden is added, you may reveal a card at random from the Free Peoples player’s hand.
“‘He has an evil name in the Bree-land, and queer folk call at his house. You must have noticed him among the company: a swarthy sneering fellow.’”
Sorry, why would you want to remove ? Do you mean ’add’? Seems alright. I think I’d probably remove the exertion of Nazgul or the exception for enduring Nazgul to clean up the card a little, but doesn’t matter hugely.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Mon Mar 03, 2008 3:00 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Sorry, why would you want to remove ? Do you mean ’add’?
Whoops! Uh...I blame it on...um...hey look, a giraffe!
*makes a run for it* |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Mar 03, 2008 3:26 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
• Bill Ferny, Greedy Mischievous Bree-lander
Minion • Man
Strength: 4
Vitality: 3
Site: 2
When you play Bill Ferny, if you can spot another or card, you may exert him twice to reveal each player’s hand.
While the fellowship is at a dwelling or you can spot 4 burdens, the Free Peoples player may not assign Bill Ferny to a skirmish.
“‘He knows the land round here well enough, but...it is what he may tell others that I am afraid of.’”
not useful at all compared to the others. make the first ability a players hand IMSO
• Bill Ferny, Wicked and Scornful
Minion • Man
Strength: 4
Vitality: 3
Site: 2
To play, spot a Nazgûl (or 2 or Men).
Each time you play a condition, you may exert a Man or Nazgûl (except an enduring Nazgûl) to add .
Each time a burden is added, you may reveal a card at random from the Free Peoples player’s hand.
“‘He has an evil name in the Bree-land, and queer folk call at his house. You must have noticed him among the company: a swarthy sneering fellow.’”
I would make it discard a card at random
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Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Mon Mar 03, 2008 3:48 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: I tweaked the Marauder so that it now must add AND exert for its ability. That should make it better, yes?
I’ll think on Thran’s suggestion about sticking more to WLC’s card. I probably won’t change either of the two news ones I posted, but I may make one or two more that work more like WLC’s.
For now, though, it’s time to get to some non-Orc minions. In fact, not all of our minions over the next few postings will even be ! Curious about what the heck I have in store? Read on...and enjoy!
• Bill Ferny, Greedy Mischievous Bree-lander
Minion • Man
Strength: 4
Vitality: 3
Site: 2
When you play Bill Ferny, if you can spot another or card, you may exert him twice to reveal each player’s hand.
While the fellowship is at a dwelling or you can spot 4 burdens, the Free Peoples player may not assign Bill Ferny to a skirmish.
“‘He knows the land round here well enough, but...it is what he may tell others that I am afraid of.’”
w00t! Let all cultures gain the benefit of the great mister Ferny.
• Bill Ferny, Wicked and Scornful
Minion • Man
Strength: 4
Vitality: 3
Site: 2
To play, spot a Nazgûl (or 2 or Men).
Each time you play a condition, you may exert a Man or Nazgûl (except an enduring Nazgûl) to add .
Each time a burden is added, you may reveal a card at random from the Free Peoples player’s hand.
“‘He has an evil name in the Bree-land, and queer folk call at his house. You must have noticed him among the company: a swarthy sneering fellow.’”
Discard at random would pwn. Otherwise, not that useful.[/b]
That’s right...Men!
I intend to put Ferny and his Bree-terrorizing and Shire-invading henchmen in the culture once we get back to them in my RotK set, but for now, I figured (and some ) were more appropriate. After all, remember that the original Ferny was , and there are several old-OLD-school cards centered around the more suspicious Men of Bree.
The majority of the Men I’ll be posting over the next few updates will be , but as you can see, there will be some mixed in where appropriate.
Anyway, as for Ferny himself, I wanted each of these to have a "spying" ability, since that was Ferny’s primary function as an antagonist. What better way to spy in LOTR TCG than revealing cards from the opponent’s hand? |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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lem0nhead |
Posted: Tue Mar 04, 2008 5:53 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: Thranduil wrote: Sorry, why would you want to remove ? Do you mean ’add’?
Whoops! Uh...I blame it on...um...hey look, a giraffe!
*makes a run for it*
Hahahaha for hilarity! Im just picturing a dwarf turning and legging it whilst Thran is distracted! Brilliant.
DáinIronfoot wrote:
• Bill Ferny, Greedy Mischievous Bree-lander
Minion • Man
Strength: 4
Vitality: 3
Site: 2
When you play Bill Ferny, if you can spot another or card, you may exert him twice to reveal each player’s hand.
While the fellowship is at a dwelling or you can spot 4 burdens, the Free Peoples player may not assign Bill Ferny to a skirmish.
“‘He knows the land round here well enough, but...it is what he may tell others that I am afraid of.’”
Mischievous sounds sort of cheeky like Pippin or something, not really a good word. Id say burdens AND dwelling.
• Bill Ferny, Wicked and Scornful
Minion • Man
Strength: 4
Vitality: 3
Site: 2
To play, spot a Nazgûl (or 2 or Men).
Each time you play a condition, you may exert a Man or Nazgûl (except an enduring Nazgûl) to add .
Each time a burden is added, you may remove to discard a card at random from the Free Peoples player’s hand.
“‘He has an evil name in the Bree-land, and queer folk call at his house. You must have noticed him among the company: a swarthy sneering fellow.’”
Not very useful DI, wouldnt use him ever let alone over the other fernys.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Tue Mar 04, 2008 11:48 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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The second Bill may not look incredible compared to other versions, but consider the combo he makes with the version of today’s minion.
•Squint-eyed Southerner, Ill-Favoured Fellow
Minion • Man
Strength: 9
Vitality: 2
Site: 2
When you play Squint-eyed Southerner, you may name one: , , ; he gains that culture until the end of the turn.
Each Man of Squint-eyed Southerner’s culture is strength +1.
Shadow: Exert Squint-eyed Southerner to reveal X cards from the top of the Free Peoples player’s draw deck, where X is the number of , , and minions you can spot.
“‘If room isn’t found for them, they’ll find it for themselves. They’ve a right to live, same as other folk.’”
I think it’s absolute lunacy that Big D made this guy (and Harry Goatleaf) NON-unique minions. What the heck?!
However, I am not completely abandoning their poor interpritation. Their SeS, like most of their later minions, focused on strength boosting. This one gives a small nod to that, and it’s darn flexible, too! Obviously works very nicely with our new and Men, as well as forming a link to things to come in our next set: (which is where he’s from) and Men (who will be big again in the next set). His strength boost is arguably needed the most by those two, but weaker and Men can certainly use the help, too. And it makes those auto-assigning Fernys all the more dangerous!
•Squint-eyed Southerner, Nobody’s Friend
Minion • Man
Strength: 9
Vitality: 2
Site: 2
To play, spot a Nazgûl (or 2 Man minions).
When you play Squint-eyed Southerner, you may exert him to discard X cards at random from the Free Peoples player’s hand, where X is the number of other , , and Men you can spot.
Each time you play or transfer a condition onto a companion, you may exhaust a Man with at least 2 vitality to add a burden.
“In one of the windows he caught a glimpse of a sallow face with sly, slanting eyes; but it vanished at once.”
Speaking of Ferny, this version of SeS forms a lethal combo with our new Ferny. I’ll let you figure out how, though it likely won’t take you too long.
He also gives a little reverse-telepathy (as a nod to his spying prowess) and works pretty well with the Nazzies of this set, who, if you remember, got lots of new play-on-or-transfer-to-companion conditions to play with. So while he’s probably best with Ferny, he can wreak plenty of havoc on his own, too.
P.S. - Okay, okay...technically, these probably don’t belong in my thread, but trust me when I say that most of the rest of the Men will be. I’m just setting things up. Honest! So sue me already! |
Last edited by DáinIronfoot on Tue Mar 04, 2008 12:09 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Tue Mar 04, 2008 12:00 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
• Squint-eyed Southerner, Ill-Favoured Fellow
Minion • Man
Strength: 9
Vitality: 2
Site: 2
When you play Squint-eyed Southerner, you may name one: , , ; he gains that culture until the end of the turn.
Each Man of Squint-eyed Southerner’s culture is strength +1.
“‘If room isn’t found for them, they’ll find it for themselves. They’ve a right to live, same as other folk.’”
Meh he’s ok.
• Squint-eyed Southerner, Nobody’s Friend
Minion • Man
Strength: 9
Vitality: 2
Site: 2
To play, spot a Nazgûl (or 2 Man minions).
When you play Squint-eyed Southerner, you may exert him to reveal X cards from the top of the Free Peoples player’s draw deck, where X is the number of , , and minions you can spot.
Each time you play or transfer a condition onto a companion, you may exhaust a Man or Nazgûl (except an enduring Nazgûl) to add a burden.
“In one of the windows he caught a glimpse of a sallow face with sly, slanting eyes; but it vanished at once.”
Ok he doesnt form THAT good a combo. Play a condition add 1 exhaust a minion then use that 1 to discard a card from their hand? Not great still think that bill is lame-o. I think this card on its own is probably too OP. For a start its broken. A a minion that is already exhausted can be exhausted again by exerting 0 times. This is directly from the rules "To exhaust a character means to exert that character as many times as you can.". So you would only need 1 minion out to keep "exhausting it". But ignoring that its way too easier way to add burdens me thinks.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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