LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
lem0nhead
Posted: Mon Dec 10, 2007 6:41 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:
Because of the coincidence of DI’s minion and follower Sauron, I thought this would be the perfect time to spoil my equivalents:

4 • The Necromancer, Lord of Dol Guldur Wraith
Minion • Maia
Str: 8
Vit: 4
Sit: 6
The Necromancer cannot take wounds during the archery phase and may not be assigned to a skirmish.
Shadow: If The Necromancer is not exhausted, exert or wound a Wraith minion to play a Wraith minion. That minion’s twilight cost is -1 for each wound on The Necromancer.
H3 R 157

Hmm seems ok.

4 • The Necromancer, Black Sorceror Wraith
Follower
Str: +2
Vit: +1
Aid - Lock a minion until the end of the regroup phase.
To play, spot a Wraith or Sauron card.
Bearer gains fierce and terror 1.
Response: If a spell is played, transfer The Necromancer to your support area to cancel its effects and place it beneath its owner’s draw deck.
H3 R 156

Up the aid cost is all id say.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Mon Dec 10, 2007 12:03 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
Because of the coincidence of DI’s minion and follower Sauron, I thought this would be the perfect time to spoil my equivalents:

Heheh. Great minds and all that. Wink

Thranduil wrote:
4 • The Necromancer, Lord of Dol Guldur Wraith
Minion • Maia
Str: 8
Vit: 4
Sit: 6
The Necromancer cannot take wounds during the archery phase and may not be assigned to a skirmish.
Shadow: If The Necromancer is not exhausted, exert or wound a Wraith minion to play a Wraith minion. That minion’s twilight cost is -1 for each wound on The Necromancer.
H3 R 157

Interesting how he’s a seperate entity than Sauron, but there’s nothing particularly wrong with that, I guess. I like him in nearly all Wraith decks. Good stuff!

Thranduil wrote:
4 • The Necromancer, Black Sorceror Wraith
Follower
Str: +2
Vit: +1
Aid - Lock a minion until the end of the regroup phase.
To play, spot a Wraith or Sauron card.
Bearer gains fierce and terror 1.
Response: If a spell is played, transfer The Necromancer to your support area to cancel its effects and place it beneath its owner’s draw deck.
H3 R 156

I’d require it to lock a Wraith or Sauron minion, more specifically. Then you can probably even drop the spotting requirement and save yourself a bit of text.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Dec 10, 2007 3:11 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
The point of the non-exhausted thing is that you can use The Necromancer’s ability to exert other enduring minions as well, and each of their twilight costs is -1 for each wound on The Necromancer. If you could do that for -3, that would be rather too good!

Thranduil


totally forgot about that. in that case, even multiple -2’s would be too good IMHO...though maybe it would still work as any archery or wounding deck could tear the strategy to pieces.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Dec 11, 2007 6:00 pm
Joined: 01 May 2007 Posts: 2256 Location:
Excellent, cards changed.

Now onto some standard Wraiths, with two themes stated at different levels:

3 Wraith of Dol Guldur Wraith
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Enduring.
To assign this minion to a skirmish, the Free Peoples player must exert it or add a burden.
H3 C 187

4 Shadow of Dol Guldur Wraith
Minion • Wraith
Str: 9
Vit: 3
Sit: 6
Enduring.
To assign this minion to a skirmish, the Free Peoples player must exert it or add a burden.
H3 C 164

And I’m going to throw in another card:

5 Power of the Necromancer Wraith
Event • Shadow
Spell. Toil 2.
Spot 3 Wraith minions (or a Wraith minion that is not roaming) to discard a condition or non-unique artifact.
’Don’t be absurd! He is an enemy far beyond the powers of all the dwarves put together...’
H3 C 159

Thranduil
Last edited by Thranduil on Sat Jan 12, 2008 1:53 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Tue Dec 11, 2007 6:04 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
Excellent, cards changed.

3 Castellan of Dol Guldur Wraith
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Enduring.
While you can spot a Nazgul (or Maia minion), this minion cannot be healed by Free Peoples cards.
H3 C 143
now thats interesting, what card heal minions? some of your telepathic elves? and what the tech is a castellan?

4 Denizen of Dol Guldur Wraith
Minion • Wraith
Str: 9
Vit: 3
Sit: 6
Enduring.
While the Ring-bearer wears The One Ring, this minion cannot be healed by Free Peoples cards.
H3 C 149
sure

And I’m going to throw in another card:

5 Power of the Necromancer Wraith
Event • Shadow
Spell. Toil 2.
Spot 3 Wraith minions (or a Wraith minion that is not roaming) to discard a condition or artifact.
’Don’t be absurd! He is an enemy far beyond the powers of all the dwarves put together...’
H3 C 159

NO DISCARDING ARTIFACTS! make it or possession and cut cost to 3
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Dec 11, 2007 6:07 pm
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
now thats interesting, what card heal minions? some of your telepathic elves? and what the tech is a castellan?

Apart from anything, the Elves of Mirkwood love doing it, so much so that it basically makes up their entire strategy. White Council do it as well, which I think is more of the reason for this ability. Basically, it’s just away to keep your wounds.

sickofpalantirs wrote:
NO DISCARDING ARTIFACTS! make it or possession and cut cost to 3

If you don’t mind, I’m going to ignore you on that one! Razz There are so many common and non-unique artifacts in this set, that you’ve got to be able to discard them a little. This is one of about 3 cards that can do it in this set.

And you missed two of the cards. Presumably that was because there were no issues?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Tue Dec 11, 2007 6:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
brilliant deduction. there was no reason to review them, or for that matter most of those DC"s.

re: artifacts. then make it a non-unique artifact. think about a nazgul discarding anduril or galadriels ewer....NOOOOO. nonunique I can live with.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Dec 11, 2007 6:24 pm
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
re: artifacts. then make it a non-unique artifact. think about a nazgul discarding anduril or galadriels ewer....NOOOOO. nonunique I can live with.

I can live with it! Laughing Twisted Evil

Oh, and a castellan is (according to the Oxford English Dictionary):

An adjective describing a heavily fortified place
The governor of a castle, which is more or less what it means in this case (more like a guardian).

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Tue Dec 11, 2007 10:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
3 Wraith of Dol Guldur Wraith
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Enduring.
To assign this minion to a skirmish, the Free Peoples player must exert it or add a burden.
H3 C 187

Good.

Thranduil wrote:
4 Shadow of Dol Guldur Wraith
Minion • Wraith
Str: 9
Vit: 3
Sit: 6
Enduring.
To assign this minion to a skirmish, the Free Peoples player must exert it or add a burden.
H3 C 164

I see why SoP didn’t bother reviewing these. Laughing This is fine.

Thranduil wrote:
3 Castellan of Dol Guldur Wraith
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Enduring.
While you can spot a Nazgul (or Maia minion), this minion cannot be healed by Free Peoples cards.
H3 C 143

I think the ()s are unnecessary. I will take your word for it that Mirkwood Elves and White Council guys heal...I think I vaguely remember that.

Thranduil wrote:
4 Denizen of Dol Guldur Wraith
Minion • Wraith
Str: 9
Vit: 3
Sit: 6
Enduring.
While the Ring-bearer wears The One Ring, this minion cannot be healed by Free Peoples cards.
H3 C 149

Okay.

Thranduil wrote:
5 Power of the Necromancer Wraith
Event • Shadow
Spell. Toil 2.
Spot 3 Wraith minions (or a Wraith minion that is not roaming) to discard a condition or artifact.
’Don’t be absurd! He is an enemy far beyond the powers of all the dwarves put together...’
H3 C 159

Sorry, but I have to side with SoP here. You can’t think of DCs only within the bounds of your sets. This would be like a tsunami if it hit existing LOTR TCG cards and strategies. I understand wanting to counter all the artifacts you’ve added, but this is too easy. Limit it to non-unique artifacts, and then I’m okay with it.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed Dec 12, 2007 6:27 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Ok easiest review ever:

Ditto all Dain’s comments (and thus SoP). I agree whole heartedly.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 2 of 12 [114 Posts]   Goto page: Previous 1, 2, 3, 4, ..., 10, 11, 12 Next
View previous topic   View next topic