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NBarden
Posted: Mon Dec 17, 2007 10:19 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Wow...VERY mixed reviews on Herugrim. Some think it’s overpowered, some underpowered. I tend to side with lem0n here: I think that while it is indeed very powerful, it’s not overly so. I think I will help balance it a little more by following Drake’s suggestion, though. Thumbs Up I also tweaked Snowmane’s ability to trigger during the more conventional "start of each skirmish".

I have more stuff for Théoden, but first let’s do his niece and nephew’s swords. Enjoy!

1Gúthwinë, Sword of Éomer Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man.
If bearer is Éomer, he is damage +1.
Each time bearer is wounded in a skirmish, you may exert a minion in that skirmish.
“‘Gúthwinë!’ cried Éomer. ‘Gúthwinë for the Mark!’”

Love it. I’d make it only bearable by Eomer, though.

1Éowyn’s Sword, Shieldmaiden’s Blade Rohan
Possession • Hand Weapon
Strength +3
Bearer must be Éowyn.
At the end of each turn during which Éowyn did not lose a skirmish, you may heal a villager.
At the end of each turn during which Éowyn won a skirmish, you may heal a valiant companion.
“‘You have some skill with a blade....’”

You’re slipping on us with lore, Dain. The card is genius. 2, perhaps, but other than those small things, brilliant.
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DáinIronfoot
Posted: Mon Dec 17, 2007 1:09 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Wow, I think everyone on the forums reviewed those! Very Happy I tweaked Gúthwinë as a couple people recommended, but I think I’m going to leave Éowyn’s Sword at 1. It’s powerful for 1, to be sure, but I think it’s JUST balanced enough to be okay, personally.

Here are a few more possessions for the Rohirrim trio. Enjoy! Smile

2King’s Mail, Royal Armor Rohan
Possession • Armor
Bearer must be a Rohan Man. If played on Théoden, remove 1.
Bearer takes no more than 1 wound during each skirmish.
Response: If bearer is Théoden and he is about to take a wound that would kill him, add a burden or discard this possession to prevent that wound.
“‘But I will not end here, taken like an old badger in a trap....When dawn comes, I will bid men sound Helm’s horn, and I will ride forth.’”

2Théoden’s Shield Rohan
Possession • Shield
Resistance +1
Bearer must be Théoden.
Théoden may not take wounds except during a skirmish.
Each other valiant companion with the Théoden signet is resistance +1.
“And with that shout the king came....golden was his shield, and his spear was long.”

As prominently mentioned as this is, can you believe Big D never made a card out of it? Shocked

And now back to Éomer, whose Gúthwinë and arguably this possession were ALSO glaring oversights by Decipher....

1Éomer’s Helm Rohan
Possession • Helm
Resistance +1
Bearer must be Éomer.
Each time Éomer wins a skirmish, you may make another Rohan Man strength +1 until the regroup phase.
“Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed.”
Last edited by DáinIronfoot on Mon Dec 17, 2007 4:50 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Dec 17, 2007 1:36 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2King’s Mail, Royal Armor Rohan
Possession • Armor
Bearer must be a Rohan Man.
Bearer takes no more than 1 wound during each skirmish.
Response: If bearer is Théoden and he is about to take a wound that would kill him, add a burden or discard this possession to prevent that wound.
“‘But I will not end here, taken like an old badger in a trap....When dawn comes, I will bid men sound Helm’s horn, and I will ride forth.’”

Neat. Smile

DáinIronfoot wrote:
2Théoden’s Shield Rohan
Possession • Shield
Resistance +1
Bearer must be Théoden.
Théoden may not take wounds except during a skirmish.
Each other valiant companion with the Théoden signet is resistance +1.
“And with that shout the king came....golden was his shield, and his spear was long.”

The resistance bonus is a nice touch, and it’s nice that he is immune to archery. Thumbs Up

DáinIronfoot wrote:
1Éomer’s Helm Rohan
Possession • Helm
Resistance +1
Bearer must be Éomer.
Each time Éomer wins a skirmish, you may make a Rohan Man strength +1 until the regroup phase.
“Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed.”

I would change "a" to "another," but that’s just a minor nitpick. Good cards! GP
I had to put something here.
sickofpalantirs
Posted: Mon Dec 17, 2007 3:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2King’s Mail, Royal Armor Rohan
Possession • Armor
Bearer must be a Rohan Man.
Bearer takes no more than 1 wound during each skirmish.
Response: If bearer is Théoden and he is about to take a wound that would kill him, add a burden or discard this possession to prevent that wound.
“‘But I will not end here, taken like an old badger in a trap....When dawn comes, I will bid men sound Helm’s horn, and I will ride forth.’”
maybe and wound a minion he is skirmishing?

2Théoden’s Shield Rohan
Possession • Shield
Resistance +1
Bearer must be Théoden.
Théoden may not take wounds except during a skirmish.
Each other valiant companion with the Théoden signet is resistance +1.
“And with that shout the king came....golden was his shield, and his spear was long.”

As prominently mentioned as this is, can you believe Big D never made a card out of it? Shocked
his golden shield is a card...an event ;)coolio! but how do you miz resistance and signets? they all have 6 resistance automatically?

1Éomer’s Helm Rohan
Possession • Helm
Resistance +1
Bearer must be Éomer.
Each time Éomer wins a skirmish, you may make a Rohan Man strength +1 until the regroup phase.
“Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed.”

cool
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Thranduil
Posted: Mon Dec 17, 2007 3:26 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2King’s Mail, Royal Armor Rohan
Possession • Armor
Bearer must be a Rohan Man.
Bearer takes no more than 1 wound during each skirmish.
Response: If bearer is Théoden and he is about to take a wound that would kill him, add a burden or discard this possession to prevent that wound.
“‘But I will not end here, taken like an old badger in a trap....When dawn comes, I will bid men sound Helm’s horn, and I will ride forth.’”

Really nice, but not worth 2. Slap an attribute bonus (doesn’t really matter which one) and it would rock!

DáinIronfoot wrote:
2Théoden’s Shield Rohan
Possession • Shield
Resistance +1
Bearer must be Théoden.
Théoden may not take wounds except during a skirmish.
Each other valiant companion with the Théoden signet is resistance +1.
“And with that shout the king came....golden was his shield, and his spear was long.”

Now that’s an awesome combo. The second ability, however, feels a bit more like a condition, and may well make the card too good. I’d prefer something more in line with other shields, especially Erkenbrand’s, so maybe reducing the minion archery total (in which case you could bring the cost down to 1) or cancelling skirmishes. Or maybe that ability would work better on the armour...

DáinIronfoot wrote:
1Éomer’s Helm Rohan
Possession • Helm
Resistance +1
Bearer must be Éomer.
Each time Éomer wins a skirmish, you may make a Rohan Man strength +1 until the regroup phase.
“Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed.”

I agree with AP, but it’s nice.

Thranduil
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elf lvr
Posted: Mon Dec 17, 2007 4:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:


2King’s Mail, Royal Armor Rohan
Possession • Armor
Bearer must be a Rohan Man.
Bearer takes no more than 1 wound during each skirmish.
Response: If bearer is Théoden and he is about to take a wound that would kill him, add a burden or discard this possession to prevent that wound.
“‘But I will not end here, taken like an old badger in a trap....When dawn comes, I will bid men sound Helm’s horn, and I will ride forth.’”


Looks good to me. Maybe also cost 1 less on Theoden?

Quote:
2Théoden’s Shield Rohan
Possession • Shield
Resistance +1
Bearer must be Théoden.
Théoden may not take wounds except during a skirmish.
Each other valiant companion with the Théoden signet is resistance +1.
“And with that shout the king came....golden was his shield, and his spear was long.”


Do you do anything with resistance? Doesn’t seem that great. I never liked archery "deflection" cards like these, because it just makes it easier for the shadow player to add archery to your other companions and finish the ring-bearer.

Quote:
1Éomer’s Helm Rohan
Possession • Helm
Resistance +1
Bearer must be Éomer.
Each time Éomer wins a skirmish, you may make a Rohan Man strength +1 until the regroup phase.
“Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed.”


Nice! Mini-captain.
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lem0nhead
Posted: Tue Dec 18, 2007 11:52 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


2King’s Mail, Royal Armor Rohan
Possession • Armor
Bearer must be a Rohan Man. If played on Théoden, remove 1.
Bearer takes no more than 1 wound during each skirmish.
Response: If bearer is Théoden and he is about to take a wound that would kill him, add a burden or discard this possession to prevent that wound.
“‘But I will not end here, taken like an old badger in a trap....When dawn comes, I will bid men sound Helm’s horn, and I will ride forth.’”

Sound.

2Théoden’s Shield Rohan
Possession • Shield
Resistance +1
Bearer must be Théoden.
Théoden may not take wounds except during a skirmish.
Each other valiant companion with the Théoden signet is resistance +1.
“And with that shout the king came....golden was his shield, and his spear was long.”

Fine but id lower cost to 1, id never use it for 2.

1Éomer’s Helm Rohan
Possession • Helm
Resistance +1
Bearer must be Éomer.
Each time Éomer wins a skirmish, you may make another Rohan Man strength +1 until the regroup phase.
“Then one rode forward, a tall man, taller than all the rest; from his helm as a crest a white horsetail flowed.”

Fine, could get away with adding something else maybe.

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"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
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"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
DáinIronfoot
Posted: Thu Dec 20, 2007 1:15 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Been out of it for a couple days, so let’s get back into the swing of things with some more companions! After all, you’ve got to be getting tired of Théoden and his niece and nephew by now. Rolling Eyes

So, we’ll start off by focusing on the exiled éored of Éomer. (Rohan has a lot of "é"s, doesn’t it? Razz) Enjoy!

2Éothain, Éored Rider Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Valiant. Hunter 1. To play, spot a Rohan Man.
Each time the fellowship moves, you may exert a minion for each other Rohan hunter you can spot (or wound that minion if the fellowship is moving to a plains site).
“‘Do we walk in legends or on the green earth in the daylight?’”

I found it a pity that a Rohirrim mentioned rather prominently in The Two Towers recieved only one card version from Big D. Granted, the original ain’t bad at all, but I figured he deserved a facelift.

1Aldred, Éored Rider Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. To play, spot a Rohan Man.
At the start of each skirmish involving Aldred, you may discard a card borne by a minion he is skirmishing.
“‘Did you search the slain?’”

This one is NOT prominent in the original text, but I just LOVE the idea of a 1-cost companion so much, I simply had to give little Aldred an upgrade, too. This one has a spotting requirement that makes him a little less versatile than the original, but he’s valiant with 1 more resistance and a more versatile ability, so hopefully that makes up for it. After all, with my Éomer, Captain of Riders (check the first page), he plays for FREE! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Dec 20, 2007 2:24 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2Éothain, Éored Rider Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Valiant. Hunter 1. To play, spot a Rohan Man.
Each time the fellowship moves, you may exert a minion for each other Rohan hunter you can spot (or wound that minion if the fellowship is moving to a plains site).
“‘Do we walk in legends or on the green earth in the daylight?’”

I’m not feeling this card - I think the brackets definitely make it too complicated than it’s worth. I think I’d just remove them or change it to when you move to plains site, you wound etc. but I wouldn’t have both. Also, note about 2/7/3/5 companion (as usual for me! Very Happy) but seeing as he has a pretty naff ability and a spotting requirement, he’s probably fine.

DáinIronfoot wrote:
1Aldred, Éored Rider Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. To play, spot a Rohan Man.
At the start of each skirmish involving Aldred, you may discard a card borne by a minion he is skirmishing.
“‘Did you search the slain?’”

Fine, but starting him for free is very dangerous (and a good reason not to make a new version of him).

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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sickofpalantirs
Posted: Thu Dec 20, 2007 2:47 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2Éothain, Éored Rider Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Valiant. Hunter 1. To play, spot a Rohan Man.
Each time the fellowship moves, you may exert a minion for each other Rohan hunter you can spot (or wound that minion if the fellowship is moving to a plains site).
“‘Do we walk in legends or on the green earth in the daylight?’”
snazzy.

1Aldred, Éored Rider Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Valiant. To play, spot a Rohan Man.
At the start of each skirmish involving Aldred, you may discard a card borne by a minion he is skirmishing.
“‘Did you search the slain?’”

works. could cut the spotting requirement
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